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spirofantasio

Welcome to the new profile
Our updates are still in development. While the previous version of the profile is no longer accessible, we're actively working on improvements, and some of the missing features will be returning soon! Stay tuned for their return. In the meantime, the Ratings Analysis is still available on our iOS and Android apps, found on the profile page. To view your Rating Distribution(s) by Year and Genre, please refer to our new Help guide.

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spirofantasio's rating
Sonikku hiirôzu

Sonikku hiirôzu

6.9
5
  • Feb 1, 2008
  • Major design flaw in this game

    This is the first time I have played a Sonic game and I have not been disappointed. Well, almost not...

    This is an exciting game with lots of combinations which teach the value of teamwork: for instance, get Tails to bring down a flying enemy and then get Knuckles to smash him to bits. Lovely, fast-pacing graphics accompany fast and furious situations.

    My one complaint is the absence of any visible kind of Save option. There are obstacles in this game which are very difficult to overcome and it takes a lot of practice in order to do. Stage 4 of Team Sonic, for example, ends with you having to climb up a fast-flowing lava pit. If you die and wear out all available lives then you have to go through the whole Stage from the beginning, which can get repetitive and tedious.

    It's not as if there is no time to save a game. There are times when the characters can get a respite so a game save is possible, and if most games such as Doom and American McGee's Alice can provide Save options for whenever a player chooses then I do not see why Sonic Heroes should be the exception.

    Major design flaw here, Sega. It does not tempt me to buy more of your games.

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