IMDb RATING
7.4/10
1.4K
YOUR RATING
Several months after the events on Banoi, California is put under full quarantine, becoming a bloody paradise and an action-packed playground for renegades who seek adventure and glory.Several months after the events on Banoi, California is put under full quarantine, becoming a bloody paradise and an action-packed playground for renegades who seek adventure and glory.Several months after the events on Banoi, California is put under full quarantine, becoming a bloody paradise and an action-packed playground for renegades who seek adventure and glory.
- Nominated for 1 BAFTA Award
- 3 nominations total
Skye Bennett
- Amy
- (voice)
Jay Rincon
- Bruno
- (voice)
Carolina Ravassa
- Carla
- (voice)
- …
Michelle Fox
- Dani
- (voice)
Okezie Morro
- Jacob
- (voice)
Ronan Summers
- Ryan
- (voice)
Hannah Steele
- Emma Jaunt
- (voice)
Cavin Cornwall
- Sam B
- (voice)
Joseph May
- Michael Anders
- (voice)
- …
Mia Soteriou
- Andrea
- (voice)
Jessica Hayles
- Tisha Reed
- (voice)
Rebecca Crossdale
- Denise
- (voice)
- …
Pippa Winslow
- Lola Konradt
- (voice)
Eric Loren
- Jimmy Montana
- (voice)
- …
Glenn Wrage
- Rikky Rex
- (voice)
- …
Joanne McCallin
- Roxanne
- (voice)
- (as Jo McCallin)
Featured reviews
The most clever thing Dead Island 2 does with is writing is refer to zombie overun Los Angeles as "HELL-A". Every other line of dialogue in this game is incompentnet, annoying, boring, and steryotypical cringe; its the infuriating combination of attempting to avoid anything that could be considered offensive whilst also trying to make a parody of an entire subculture of people. Its very easy to clown on Californians, but these people fail to say anything funny the whole game that actually takes itself quite seriously when it shouldn't. To produce something this completely unfunny and uninteresting after a decade in development is hella embarrassing. Skip the cutscenes and ignore everything the characters say, because they're all idiotic stereotypes and the story is every zombie trope you've ever seen and nothing else. Its never clever. Its never smart. Its never funny. Everyone who wrote for this game is incompentnet as a writer, not as people, not as a developers, AS WRITERS. Please next time pay someone to write for your game who knows how to write, maybe someone funny huh?
There is one thing the game has done better than any other game to date. Thats of course the extremely detailed gore-dismemberment technology for the zombies. For a game where you smack zombies over and over and over and over again, it takes a while to get old. Its the pinnacle of being desensitized to violence, and will be disgusting to some people, but the gore is still not as gross as the game's dialogue. In fact, I think this system might be the only reason the game wasn't canceled altogether, because without this it would have absolutely nothing new, and nobody was begging for another Dead Island game anyway. The technology will transfer over to future games and its certainly impressive (if you can stomach it). But remember, writing that is this horrible is the true threat to society, not violence or zombies.
You dont kill massive hordes of zombies, but instead get right up in their face and bash them apart bit by bit. You also have some creative ways to use the environment and some powerful abilities, things you would expect in any modern game, and you can probably put together some really crazy builds. However, Dead Island 2 being modernized in every way possible is also a mistake. I can turn off all the stupid unnecessary HUD stuff, the hitmarkers, health bars, stun meters, damage numbers. But I can't do anything about the fact that I can wander into an area where the zombies are just arbitrarily higher level and slap me dead in 1 hit. This game doesn't need a damn leveling system, it doesn't need crafting and resource gathering. It doesn't need weapons to have damage numbers, or any of these pointless stat buffs and RPG elements. Because its not an RPG, its a game that is fun to slay zombies mindlessly in for a while while you also suffer listening to incompentnet writers from an English dev studio portray what they think Californians are like.
This game is really big, and enjoying it really just comes down to enjoying cuting zombies apart and becoming increasingly more powerful. Its fun for a while, but I personally think a game like this would just be way better as a minalmist zombie slaying simulator without most of the RPG nonsense. But I guess when you're in development hell for so long you just need to invent things for people to do. The game doesn't even have a continuous open world or any other dimension to the gameplay, no vehicles, parkour, or real exploration. Its just smacking and slicing zombies thousands of times across pretty landscapes and iconic spots in LA.
You dont laugh, you don't think, you aren't challenged, you move pretty slowly, you don't listen to the characters, and you really just want to get past all the crafting benches, shops, inventories, item crates and number screens as quickly as possible so you can get back to thirsting after gore and violence. I mean seriously, who is this game made for? Wait a second....
There is one thing the game has done better than any other game to date. Thats of course the extremely detailed gore-dismemberment technology for the zombies. For a game where you smack zombies over and over and over and over again, it takes a while to get old. Its the pinnacle of being desensitized to violence, and will be disgusting to some people, but the gore is still not as gross as the game's dialogue. In fact, I think this system might be the only reason the game wasn't canceled altogether, because without this it would have absolutely nothing new, and nobody was begging for another Dead Island game anyway. The technology will transfer over to future games and its certainly impressive (if you can stomach it). But remember, writing that is this horrible is the true threat to society, not violence or zombies.
You dont kill massive hordes of zombies, but instead get right up in their face and bash them apart bit by bit. You also have some creative ways to use the environment and some powerful abilities, things you would expect in any modern game, and you can probably put together some really crazy builds. However, Dead Island 2 being modernized in every way possible is also a mistake. I can turn off all the stupid unnecessary HUD stuff, the hitmarkers, health bars, stun meters, damage numbers. But I can't do anything about the fact that I can wander into an area where the zombies are just arbitrarily higher level and slap me dead in 1 hit. This game doesn't need a damn leveling system, it doesn't need crafting and resource gathering. It doesn't need weapons to have damage numbers, or any of these pointless stat buffs and RPG elements. Because its not an RPG, its a game that is fun to slay zombies mindlessly in for a while while you also suffer listening to incompentnet writers from an English dev studio portray what they think Californians are like.
This game is really big, and enjoying it really just comes down to enjoying cuting zombies apart and becoming increasingly more powerful. Its fun for a while, but I personally think a game like this would just be way better as a minalmist zombie slaying simulator without most of the RPG nonsense. But I guess when you're in development hell for so long you just need to invent things for people to do. The game doesn't even have a continuous open world or any other dimension to the gameplay, no vehicles, parkour, or real exploration. Its just smacking and slicing zombies thousands of times across pretty landscapes and iconic spots in LA.
You dont laugh, you don't think, you aren't challenged, you move pretty slowly, you don't listen to the characters, and you really just want to get past all the crafting benches, shops, inventories, item crates and number screens as quickly as possible so you can get back to thirsting after gore and violence. I mean seriously, who is this game made for? Wait a second....
I had a good time with this game. It delivers the goods in zombie carnage. They did a nice job with the graphics. The world of the game was interesting to explore. The game has some faults, but there is plenty of fun to have in Dead Island 2. Lots of blood and gore and the weapons are pretty cool. The upgrades to the weapons are good. It is worth checking out for zombie game fans. I like how the game throws you right into the situation from the opening shot. I like the atmosphere of the game. The California setting is good for a zombie game. Finding locations like The Santa Monica Pier was nice.
I just miss the days when you chose your male or female character the npc's would refer to you as he or she, the they them thing is annoying and feels rude to me but apart from that it's a good game so far.
The scenery is gorgeous and looks deliberate, like not photorealistic, the combat relies on your characters stats and your timing more then fancy moves say like God Of War.
Health is abundant so there's no excuse for running out and my fave character so far is Dani, she's funny and says similar things as I'd say in the same situation haha.
Story is straightforward, survive! Simple.
Music, hmm atmospheric and poppin' so far. No complaints.
One aspect I like best is that it's not open world, their choice to stay liner is very welcome in this current environment of wayyyy too big worlds that in the real world no one has that much time to explore. For me personally worlds getting bigger puts me off games, too much to do and long quests means I don't have the time to do even one quest, then I lose interest because it goes on for soooooo long.
My thanks to Deep Silver.
The scenery is gorgeous and looks deliberate, like not photorealistic, the combat relies on your characters stats and your timing more then fancy moves say like God Of War.
Health is abundant so there's no excuse for running out and my fave character so far is Dani, she's funny and says similar things as I'd say in the same situation haha.
Story is straightforward, survive! Simple.
Music, hmm atmospheric and poppin' so far. No complaints.
One aspect I like best is that it's not open world, their choice to stay liner is very welcome in this current environment of wayyyy too big worlds that in the real world no one has that much time to explore. For me personally worlds getting bigger puts me off games, too much to do and long quests means I don't have the time to do even one quest, then I lose interest because it goes on for soooooo long.
My thanks to Deep Silver.
Pushing things too hard can prevent us from achieving good results. Dead Island 2 is a good example. It spent nearly 10 years in very troubled development and when it came out we were left with a boring game that was way behind its time and offered nothing new or special. The Dead Island series was already buried after Dying Light because it couldn't release new games. When they tried to dig it up and revive it after so many years, the name meant nothing to anyone. A lot of zombie related content has been produced in these 10 years and it's not as popular as it used to be. In short, maybe Dead Island 2 is an average game that you can play in your spare time, but never more. I hope they don't plan to make a third game. Just like its name, it would be better for everyone if this series really is "dead".
I've never played the first Dead Island, and I generally don't lean towards FPS melee games. However, after seeing some mixed reviews and catching it on sale, I decided to give Dead Island 2 a shot. I can honestly say it wasn't a bad experience.
The game kicks off a bit slow, but not in a boring way. At the beginning, the weapons feel pretty weak, which made the combat less thrilling than I hoped. Still, I'm glad I pushed through the first couple of hours because it started to get much better. As I progressed in the main campaign, I unlocked more moves and got my hands on better weapons. Upgrading them really made a difference, and I found spears to be particularly effective.
One aspect I really enjoyed was the variety of enemies. The fact that their zombie forms reflect their previous jobs added an interesting twist. For example, seeing firemen zombies that can't burn or police zombies trying to shoot at you was pretty cool. The splatter effects when you hit them are fantastic, really giving a sense that your actions mean something. Later on, you do come across guns, which shakes things up a bit. While some guns didn't feel super powerful, they were still decent enough to mix in with the melee combat.
The game has a semi-open world layout, letting you explore and take on side missions, which is great for leveling up and gathering materials for upgrades. You've got to be cautious, though, since some zombies are pretty high level, making it smart to avoid certain areas until you're stronger. The story is there, balancing serious moments with some tongue-in-cheek humor, kind of like how it's done in Far Cry games. I didn't really connect with any of the characters, but that didn't ruin my enjoyment of the game.
Surprisingly, the boss battles were a highlight for me. It's always refreshing to see some originality in zombie games. The sound effects are spot on too, adding to the whole creepy atmosphere. Graphically, the game looks quite good, runs smoothly, and has impressive visuals.
On the downside, as I mentioned earlier, I didn't find myself overly engaged. I often could only play for about 90 minutes before I felt ready to take a break. So, this is a game best enjoyed in moderation. Overall, for someone like me who's not a huge fan of the genre, Dead Island 2 turned out to be a fun way to pass the time. It's not going to be at the top of my list, but I can see how fans of the first game would appreciate it.
The game kicks off a bit slow, but not in a boring way. At the beginning, the weapons feel pretty weak, which made the combat less thrilling than I hoped. Still, I'm glad I pushed through the first couple of hours because it started to get much better. As I progressed in the main campaign, I unlocked more moves and got my hands on better weapons. Upgrading them really made a difference, and I found spears to be particularly effective.
One aspect I really enjoyed was the variety of enemies. The fact that their zombie forms reflect their previous jobs added an interesting twist. For example, seeing firemen zombies that can't burn or police zombies trying to shoot at you was pretty cool. The splatter effects when you hit them are fantastic, really giving a sense that your actions mean something. Later on, you do come across guns, which shakes things up a bit. While some guns didn't feel super powerful, they were still decent enough to mix in with the melee combat.
The game has a semi-open world layout, letting you explore and take on side missions, which is great for leveling up and gathering materials for upgrades. You've got to be cautious, though, since some zombies are pretty high level, making it smart to avoid certain areas until you're stronger. The story is there, balancing serious moments with some tongue-in-cheek humor, kind of like how it's done in Far Cry games. I didn't really connect with any of the characters, but that didn't ruin my enjoyment of the game.
Surprisingly, the boss battles were a highlight for me. It's always refreshing to see some originality in zombie games. The sound effects are spot on too, adding to the whole creepy atmosphere. Graphically, the game looks quite good, runs smoothly, and has impressive visuals.
On the downside, as I mentioned earlier, I didn't find myself overly engaged. I often could only play for about 90 minutes before I felt ready to take a break. So, this is a game best enjoyed in moderation. Overall, for someone like me who's not a huge fan of the genre, Dead Island 2 turned out to be a fun way to pass the time. It's not going to be at the top of my list, but I can see how fans of the first game would appreciate it.
Did you know
- TriviaTechland was originally developing Dead Island 2, but instead they decided to focus on developing Dying Light with Warner Bros.
- Alternate versionsGerman version is marginally modified to avoid the BPjM indexing like the first game. One and only change here is enemies cannot be further dismembered after being defeated. This censorship also applies to the multiplayer mode too, even including playing with friends outside Germany.
- ConnectionsFeatured in Outside Xbox: 5 Games You Don't Need If You Buy Dying Light (2014)
- SoundtracksThe Bomb
Written by Pigeon John
Performed by Pigeon John
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