After a global pandemic destroys civilization, a hardened survivor takes charge of a 14-year-old girl who may be humanity's last hope.After a global pandemic destroys civilization, a hardened survivor takes charge of a 14-year-old girl who may be humanity's last hope.After a global pandemic destroys civilization, a hardened survivor takes charge of a 14-year-old girl who may be humanity's last hope.
- Won 8 Primetime Emmys
- 89 wins & 139 nominations total
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Summary
Reviewers say 'The Last of Us' is acclaimed for its faithful adaptation, strong performances, and emotional storytelling. Pedro Pascal and Bella Ramsey are praised, and the series excels in production values and world-building. However, some note pacing issues, inconsistent tone, and fewer action scenes. Mixed opinions exist on casting and deviations from the game, yet it resonates well with fans and new viewers alike.
Featured reviews
While HBO's "The Last of Us" has been praised a lot, it does have its downsides. Let's break down some of the main criticisms:
One big gripe is the pacing. Some episodes really drag, with lots of focus on character development and world-building, which can slow things down to a crawl. If you're someone who likes a faster-moving story, these slow parts might test your patience.
The show tries to capture the emotional depth of the game, but it doesn't always succeed. The shorter format of a TV series means some relationships and emotional arcs don't get as much time to develop, which can make the show feel less immersive.
The show tries to stay true to the game while also adding new elements, but this balance doesn't always hit the mark. Die-hard fans of the game might feel that some changes and additions dilute the story they love. On the flip side, people who haven't played the game might find some plot points confusing or underdeveloped.
While Pedro Pascal and Bella Ramsey do a fantastic job as Joel and Ellie, the supporting characters often don't get enough screen time or development. This can make their actions and motivations seem less impactful, especially for viewers who aren't familiar with the game.
Given the post-apocalyptic setting filled with infected and hostile survivors, you might expect more intense and frequent action scenes. However, the show often prioritizes dialogue and character interactions over action, which can be disappointing if you were hoping for more action-packed sequences.
The show sometimes struggles to maintain a consistent tone. The shifts between the dark, gritty atmosphere and moments of levity or slower-paced drama can feel jarring, which can detract from the overall experience.
While the production values are generally high, there are moments where the visual effects and CGI fall short. Some scenes involving the infected lack the polish needed to keep the immersion, which can be particularly noticeable given the high standards of modern TV production.
Despite its many strengths, The Last of Us has some valid criticisms, like pacing issues, underdeveloped characters, and inconsistencies in tone and visual effects.
One big gripe is the pacing. Some episodes really drag, with lots of focus on character development and world-building, which can slow things down to a crawl. If you're someone who likes a faster-moving story, these slow parts might test your patience.
The show tries to capture the emotional depth of the game, but it doesn't always succeed. The shorter format of a TV series means some relationships and emotional arcs don't get as much time to develop, which can make the show feel less immersive.
The show tries to stay true to the game while also adding new elements, but this balance doesn't always hit the mark. Die-hard fans of the game might feel that some changes and additions dilute the story they love. On the flip side, people who haven't played the game might find some plot points confusing or underdeveloped.
While Pedro Pascal and Bella Ramsey do a fantastic job as Joel and Ellie, the supporting characters often don't get enough screen time or development. This can make their actions and motivations seem less impactful, especially for viewers who aren't familiar with the game.
Given the post-apocalyptic setting filled with infected and hostile survivors, you might expect more intense and frequent action scenes. However, the show often prioritizes dialogue and character interactions over action, which can be disappointing if you were hoping for more action-packed sequences.
The show sometimes struggles to maintain a consistent tone. The shifts between the dark, gritty atmosphere and moments of levity or slower-paced drama can feel jarring, which can detract from the overall experience.
While the production values are generally high, there are moments where the visual effects and CGI fall short. Some scenes involving the infected lack the polish needed to keep the immersion, which can be particularly noticeable given the high standards of modern TV production.
Despite its many strengths, The Last of Us has some valid criticisms, like pacing issues, underdeveloped characters, and inconsistencies in tone and visual effects.
I think the tittle pretty much sums it up, but a summary of some of my reasons could be that it keeps piling up too many incongruences, or lazy plot delivery, or little originality (too much resident evil... too much), or miscasts... honestly, I'll keep watching (for now) just to see how deep can they dig a hole because honestly, now I can't see an episose without pausing at least 5 times to take a break because it gets painful an unnecessary amount of times.
As a side note for those who read reviews: do you also skip reviews of 10/10? How can you trust the judgement a person that gives a 10 to a Marvel movie for example?
As a side note for those who read reviews: do you also skip reviews of 10/10? How can you trust the judgement a person that gives a 10 to a Marvel movie for example?
Season 2 of The Last of Us is a textbook example of how a strong foundation can be squandered. What began as a series marked by emotional gravity, narrative precision, and grounded character choices has devolved into a hollow, melodramatic shell of its former self.
The shift in tone is jarring. Where season 1 built tension through moral ambiguity and careful pacing, season 2 leans into teen drama tropes, complete with romantic angst, overacted grief, and emotional scenes that often defy internal logic. The world these characters inhabit is supposedly brutal and unforgiving - yet their decisions increasingly ignore this reality.
Take the central revenge arc. The idea that two young adults - essentially still kids - would set out on a cross-country revenge mission against a group they barely understand, with no intel on terrain, no backup plan, and no clear objective, is absurd. The only rationale offered is "Ellie is immune" - as if that cancels out every tactical and survival risk. You could chalk this up to youthful recklessness, but the way it's presented lacks nuance, weight, or even basic plausibility. It feels lazy, not tragic.
Some moments are outright implausible within the established logic of the world.
Structurally, the season fails completely. Abby, a central character in the second game, only appears in the final scene - setting up "Day One" in Seattle. The game gained emotional complexity by letting players experience the conflict from both sides. The series opts instead for a full season of one-sided buildup with no payoff. It feels like narrative stalling: all setup, no substance.
I never played the games, but I don't need to. What's on screen should stand on its own - and it doesn't. This season abandons the brutal realism that made the world believable, and instead becomes a stylized coming-of-age story in a world that was never meant to be romanticized.
A generous 4/10 - purely out of respect for season 1, and the world that once was.
The shift in tone is jarring. Where season 1 built tension through moral ambiguity and careful pacing, season 2 leans into teen drama tropes, complete with romantic angst, overacted grief, and emotional scenes that often defy internal logic. The world these characters inhabit is supposedly brutal and unforgiving - yet their decisions increasingly ignore this reality.
Take the central revenge arc. The idea that two young adults - essentially still kids - would set out on a cross-country revenge mission against a group they barely understand, with no intel on terrain, no backup plan, and no clear objective, is absurd. The only rationale offered is "Ellie is immune" - as if that cancels out every tactical and survival risk. You could chalk this up to youthful recklessness, but the way it's presented lacks nuance, weight, or even basic plausibility. It feels lazy, not tragic.
Some moments are outright implausible within the established logic of the world.
Structurally, the season fails completely. Abby, a central character in the second game, only appears in the final scene - setting up "Day One" in Seattle. The game gained emotional complexity by letting players experience the conflict from both sides. The series opts instead for a full season of one-sided buildup with no payoff. It feels like narrative stalling: all setup, no substance.
I never played the games, but I don't need to. What's on screen should stand on its own - and it doesn't. This season abandons the brutal realism that made the world believable, and instead becomes a stylized coming-of-age story in a world that was never meant to be romanticized.
A generous 4/10 - purely out of respect for season 1, and the world that once was.
The first season was undeniably phenomenal. One of the best series I've seen in a long while. The characters were developed well, the storyline was amazing, and the drama spectacular. Based on season one alone, I rated the series as a 9 overall. Therefore imagine my surprise when, upon viewing/completing the second season, the overall quality of the series, took and unobstructed nose dive off a cliff. What happened? It couldn't be the death of Joel alone (as he was still used in flashbacks). My biggest gripe is the dumbing down of Ellie. She went from an intelligent and cunning character, to a ignorant annoying little girl in constant need of rescue. This series could have been great, but evidently the creators settles for decent. With season 1 at a rating of 9 and season two a rating of 5, combined the series gets a generous 7.
Season 2 of The Last of Us is an absolute disaster - a steep, embarrassing fall from the emotional depth and tight storytelling of Season 1. What was once a compelling post-apocalyptic drama is now reduced to a lifeless, teenage melodrama filled with forced dialogue, unearned emotional beats, and some of the most painfully wooden acting on television. The plot is nonexistent, the pacing is dreadful, and every episode feels like filler. Characters drift through meaningless scenes, and the emotional core that made Season 1 so powerful is completely gone. It's a soulless, directionless mess that insults fans of the original season.
Representation: LGBTQIA+ Characters On-Screen
Representation: LGBTQIA+ Characters On-Screen
Celebrate the LGBTQIA+ characters that captured our imaginations in everything from heartfelt dramas to surreal sci-fi stories.
Did you know
- TriviaGustavo Santaolalla, the music composer for video games The Last of Us (2013) and The Last of Us: Part II (2020), was brought on to compose the series soundtrack.
- GoofsIn one scene, Tess is wrapping her ankle with tape. The sound you hear is from strong duct tape, yet she is using stretchy rubber electrical tape.
- Crazy creditsThe opening titles display a Cordyceps fungus taking on the forms of various landscapes, and finally the forms of Joel and Ellie.
Details
- Release date
- Countries of origin
- Official sites
- Languages
- Also known as
- Những Người Còn Sót Lại
- Filming locations
- Calgary, Alberta, Canada(Season 1)
- Production companies
- See more company credits at IMDbPro
- Runtime50 minutes
- Color
- Sound mix
- Aspect ratio
- 1.78 : 1
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