In the small town of Cedar Hills, Oregon, the legacy of sadistic serial killer Frank Stone cuts deep, leaving scars across families, generations, and the very fabric of reality itself.In the small town of Cedar Hills, Oregon, the legacy of sadistic serial killer Frank Stone cuts deep, leaving scars across families, generations, and the very fabric of reality itself.In the small town of Cedar Hills, Oregon, the legacy of sadistic serial killer Frank Stone cuts deep, leaving scars across families, generations, and the very fabric of reality itself.
Tobi Bakare
- Sam Green
- (voice)
Díana Bermudez
- Madi Rivera-Platt
- (voice)
- …
Idris Debrand
- Robert Green
- (voice)
Lucy Griffiths
- Linda Castle
- (voice)
Rebecca LaChance
- Chris Gordon
- (voice)
Miles Ley
- Frank Stone
- (voice)
Hannah Morrish
- Augustine Lieber
- (voice)
- …
Mitchell Mullen
- Tom Holt
- (voice)
Andrew Wheildon-Dennis
- Jaime Rivera
- (voice)
- (as Andrew Wheildon Dennis)
Bryan Ryan
- Additional Voices
- (voice)
Ben Arnold
- Additional Voices
- (voice)
Cam White
- Additional Voices
- (voice)
- Directors
- Writer
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
The good:
The story is easily the best of the supermassive games.
The game looks pretty good, especially when compared with other dark picture games also made by supermassive.
The cutting room floor was a very cool feature where you can see all the different choices you could've made, and saw what other people chose.
Twitch chat voting for decisions was also another cool feature added to the game.
Cool dbd's Easter eggs and references.
It actually gets quite intense on some part, it might be a little slow at times, but when it gets going, it really gets going.
The bad: As mentioned before, pacing is a big issue for the game. The prologue was intense and the first 30 minutes or so after the prologue was also pretty good and gave us an interesting premise. After that though, the entire game slows to a jog and only really kicks off in the last hour.
I said the story was good, but it could be confusing for the general audience to get, especially if you don't want to sit through finding and reading all clues in the game.
The game was a tad bit too short.
Some very important choices that might lead to death are straight 50/50 and just mostly involves luck and no real logic.
Overall, I enjoyed it a lot, and thought the variety of ending was really cool. Still too much flaws for me to call this a masterpiece though.
The game looks pretty good, especially when compared with other dark picture games also made by supermassive.
The cutting room floor was a very cool feature where you can see all the different choices you could've made, and saw what other people chose.
Twitch chat voting for decisions was also another cool feature added to the game.
Cool dbd's Easter eggs and references.
It actually gets quite intense on some part, it might be a little slow at times, but when it gets going, it really gets going.
The bad: As mentioned before, pacing is a big issue for the game. The prologue was intense and the first 30 minutes or so after the prologue was also pretty good and gave us an interesting premise. After that though, the entire game slows to a jog and only really kicks off in the last hour.
I said the story was good, but it could be confusing for the general audience to get, especially if you don't want to sit through finding and reading all clues in the game.
The game was a tad bit too short.
Some very important choices that might lead to death are straight 50/50 and just mostly involves luck and no real logic.
Overall, I enjoyed it a lot, and thought the variety of ending was really cool. Still too much flaws for me to call this a masterpiece though.
I am a big fan of Supermassive games. My favourites being House of Ashes and the Quarry. Unfortunately, this entry is not their best.
Obviously, as this one is a tie in with Dead by Daylight there is plenty of lore and easter eggs fron that. Easter eggs can only get you so far, however, and the other aspects of the game feel like they are lacking something.
The story is alright... but it doesn't have great pacing. In the other games the sense of threat was relatively well spread out. In this I didn't really feel much in the way of creepiness or horror until pretty late on.
The camera gimmick gets old pretty fast, as do the generators. I know the generators are a reference to Dead by Daylight... but they feel overused here.
I do like the cutting room floor. It gives you a way to see where paths can branch so that you can easily go back and try to work out the different paths. Unfortunately, a lot of these paths do feel rather arbitrary.
The cutting room floor does come with some irritating factors however. It really needs a function that allows you to zoom out and look at the thing from a distance. Having to move through the whole thing whilst zoomed in is rather annoying. I am currently hoping that they will patch that feature in later.
All in all... it is a fairly standard Supermassive Games affair... not as good as many of their others... unless you are really really motivated by the Dead by Daylight factor of course.
Obviously, as this one is a tie in with Dead by Daylight there is plenty of lore and easter eggs fron that. Easter eggs can only get you so far, however, and the other aspects of the game feel like they are lacking something.
The story is alright... but it doesn't have great pacing. In the other games the sense of threat was relatively well spread out. In this I didn't really feel much in the way of creepiness or horror until pretty late on.
The camera gimmick gets old pretty fast, as do the generators. I know the generators are a reference to Dead by Daylight... but they feel overused here.
I do like the cutting room floor. It gives you a way to see where paths can branch so that you can easily go back and try to work out the different paths. Unfortunately, a lot of these paths do feel rather arbitrary.
The cutting room floor does come with some irritating factors however. It really needs a function that allows you to zoom out and look at the thing from a distance. Having to move through the whole thing whilst zoomed in is rather annoying. I am currently hoping that they will patch that feature in later.
All in all... it is a fairly standard Supermassive Games affair... not as good as many of their others... unless you are really really motivated by the Dead by Daylight factor of course.
Did you know
- TriviaA spinoff of the game Dead By Daylight which is set in the same universe.
- Quotes
Chris Gordon: No one can help us now.
- SoundtracksThe long Black Veil
Written by Marijohn Wilkin & Danny Dill
Performed by The Phantoms
-Song plays while Madi driving-
Details
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