IMDb RATING
6.8/10
1.5K
YOUR RATING
After two years in juvenile delinquency, Faith Connors is released back into the City of Glass, but has her whole life turned upside down by a diabolical leader, who has a plan to bring the ... Read allAfter two years in juvenile delinquency, Faith Connors is released back into the City of Glass, but has her whole life turned upside down by a diabolical leader, who has a plan to bring the entire city within his domineering grasp.After two years in juvenile delinquency, Faith Connors is released back into the City of Glass, but has her whole life turned upside down by a diabolical leader, who has a plan to bring the entire city within his domineering grasp.
- Awards
- 1 win & 6 nominations total
Faye Kingslee
- Faith
- (voice)
Debra Wilson
- Rebecca
- (voice)
Ozioma Akagha
- Plastic
- (voice)
Stacy Haiduk
- Dr. Aline Maera
- (voice)
Michael Rose
- Gabriel Kruger
- (voice)
Karen David
- Isabel Kruger
- (voice)
- …
Jared Zeus
- Nomad
- (voice)
Jaimi Barbakoff
- Beatrix Bloch
- (voice)
David W. Collins
- Martin Connors
- (voice)
- (as David Collins)
- …
Jennifer Armour
- Aurore Lupain-Tanner
- (voice)
- (as Jennifer Amore)
Sumalee Montano
- Erika Connors
- (voice)
- …
Max Mittelman
- Kuma
- (voice)
- …
Kat Palardy
- Young Cat
- (voice)
- Director
- Writer
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
The first hour of Mirror's Edge: Catalyst, had me thinking of another, similar title: Remember Me, a 2013 action game, where you play as a young woman, with the ability to steal and manipulate the memories of others. This concept would have been otherwise brilliant, if not for the addendum it was buried beneath layers of unnecessary combat. With this in mind, the combat lead protagonist, Faith, is forced to perform during Catalyst, does not feel as fluid or as entertaining as the parkour movements - but, more on this later.
Faith Connors, is a lovely looking young woman, recently released from juvenile detention. Within a minute however, she is back to her old tricks, working as a 'runner', someone who, as the title may suggest, runs packages from one destination to another. This underground movement is led by Noah, a father figure of Faith's. Alongside Icarus, a runner, profusely adept at the craft, and Plastic, a wizard-class hacker, Faith works to undermine the nefarious governmental organization, Kruger-Sec, owned by manipulative overlord, Gabriel. When Faith steals a classified project titled Reflection, she becomes public enemy number one, wishing to use it to pay off the debts she owes to Dogen, the city's most dangerous crime-boss.
Amassing a plot concerning family, growing-up, and survival, Catalyst suffers from predictability, with many of the plot twists recognizable several hours before their reveal. Moreover, though Faith is provided some level of depth, which assists in capturing our attention with sentimentality, other characters are seldom fleshed out, which is a shame considering how interesting (especially Plastic) they are. The conclusion of the game, much like the characters, adjunctively contains little depth, refusing to answer a number of important questions, though the original title, of which Catalyst is a prequel to, perhaps fills in some of the blanks.
What Catalyst does best however, is the fluidity of Faith's movements. Though some of these are initially denied to the player, and must be upgraded, it doesn't take long before Faith is not just incredible; she's sensational, and playing as her is just wicked sick! Jumping, wall-running, flying; words cannot begin to describe how dazzling all of this feels, and in this sense, Catalyst is a success.
In building up momentum, Faith acquires focus, which allows her to temporarily cease taking damage from enemy attacks. When it comes to facing Kruger-Sec soldiers, the game advocates for players to use the environment, to increase Faith's offensive potency, though on many an occasion during main quests, players find themselves trapped in an arena, where such advantageous opportunities do not exist. Instead, players are required to chip away at opponent's health, which is a brutally slow process. Occasionally however, combat can, thankfully, be avoided altogether.
The game is played in an open-world environment, which includes a number of optionable side quests. These incorporate deliveries and races, alongside expanding Plastic's networks, all of which are time-sensitive. The most fun of these however, is breaking into massive computer networks. Exploration, if not to find all of the secrets, then to admire the graphically beautiful environment, is really fun, the colors, textures and buildings feeling so vivid and futuristic, however, the occasional lag in rendering does mean some areas don't live up to standard. Moreover, the soundtrack, which is as serene as it is mysterious, adds to the experience.
In summary, over the course of my 12 hour play-through (which includes all the times I fell, and bumped into glass doors), I deduced that Catalyst is good, but not great, the awkward combat and lacking depth causing players to lose focus (pun intended). However, the exploration, movement, graphics and sound are truly immersive.
Faith Connors, is a lovely looking young woman, recently released from juvenile detention. Within a minute however, she is back to her old tricks, working as a 'runner', someone who, as the title may suggest, runs packages from one destination to another. This underground movement is led by Noah, a father figure of Faith's. Alongside Icarus, a runner, profusely adept at the craft, and Plastic, a wizard-class hacker, Faith works to undermine the nefarious governmental organization, Kruger-Sec, owned by manipulative overlord, Gabriel. When Faith steals a classified project titled Reflection, she becomes public enemy number one, wishing to use it to pay off the debts she owes to Dogen, the city's most dangerous crime-boss.
Amassing a plot concerning family, growing-up, and survival, Catalyst suffers from predictability, with many of the plot twists recognizable several hours before their reveal. Moreover, though Faith is provided some level of depth, which assists in capturing our attention with sentimentality, other characters are seldom fleshed out, which is a shame considering how interesting (especially Plastic) they are. The conclusion of the game, much like the characters, adjunctively contains little depth, refusing to answer a number of important questions, though the original title, of which Catalyst is a prequel to, perhaps fills in some of the blanks.
What Catalyst does best however, is the fluidity of Faith's movements. Though some of these are initially denied to the player, and must be upgraded, it doesn't take long before Faith is not just incredible; she's sensational, and playing as her is just wicked sick! Jumping, wall-running, flying; words cannot begin to describe how dazzling all of this feels, and in this sense, Catalyst is a success.
In building up momentum, Faith acquires focus, which allows her to temporarily cease taking damage from enemy attacks. When it comes to facing Kruger-Sec soldiers, the game advocates for players to use the environment, to increase Faith's offensive potency, though on many an occasion during main quests, players find themselves trapped in an arena, where such advantageous opportunities do not exist. Instead, players are required to chip away at opponent's health, which is a brutally slow process. Occasionally however, combat can, thankfully, be avoided altogether.
The game is played in an open-world environment, which includes a number of optionable side quests. These incorporate deliveries and races, alongside expanding Plastic's networks, all of which are time-sensitive. The most fun of these however, is breaking into massive computer networks. Exploration, if not to find all of the secrets, then to admire the graphically beautiful environment, is really fun, the colors, textures and buildings feeling so vivid and futuristic, however, the occasional lag in rendering does mean some areas don't live up to standard. Moreover, the soundtrack, which is as serene as it is mysterious, adds to the experience.
In summary, over the course of my 12 hour play-through (which includes all the times I fell, and bumped into glass doors), I deduced that Catalyst is good, but not great, the awkward combat and lacking depth causing players to lose focus (pun intended). However, the exploration, movement, graphics and sound are truly immersive.
Faith Connors, who had been detained in juvenile delinquency for a period of two years, has finally been released back into the City of Glass. Although she had hoped for a fresh start and a chance to turn her life around, her return has been anything but peaceful. Instead, she finds herself caught in the crosshairs of a ruthless and diabolical leader who has devised a sinister plan to seize complete control over the entire city. Faith's life is thrown into utter disarray and turmoil as she struggles to survive in a world where danger lurks around every corner and her every move is being watched. Will she be able to overcome the odds and emerge victorious, or will she fall victim to the tyrant's twisted machinations? Only time will tell.
Many people tend to overlook this particular game; however, it's actually quite enjoyable and entertaining once you give it a chance. Despite not receiving the recognition it truly deserves, it's definitely worth trying. From my experience, I can say that the game has a unique and engaging storyline, with well-designed gameplay mechanics that keep the player hooked for hours. The game's graphics and sound effects are also top-notch, adding to the overall immersive experience. All in all, if you're looking for an underrated gem in the world of gaming, this one is definitely worth checking out.
Many people tend to overlook this particular game; however, it's actually quite enjoyable and entertaining once you give it a chance. Despite not receiving the recognition it truly deserves, it's definitely worth trying. From my experience, I can say that the game has a unique and engaging storyline, with well-designed gameplay mechanics that keep the player hooked for hours. The game's graphics and sound effects are also top-notch, adding to the overall immersive experience. All in all, if you're looking for an underrated gem in the world of gaming, this one is definitely worth checking out.
this game takes the player through dizziest heights of gravity where from start to finish its constant insanity of fun but it's not a game for those who suffers from vertigo where it has tones of gravity defying stunts that pushes the boundaries and limits of video game logic the set creations of environments are amazing but the acting is sub par at best and filled with Easter eggs like the mark around faiths eye that bare similar to a clockwork orange and the surname Kruger from a nightmare on elm street if you are a fan of parkour then this game is for you and worthy of an VR augmented reality treatment but lacking the choices of unlockable costumes but the game slows down a pace with padded flashback sequences and fetch quests but the other flaw was the lack lustre combat mechanic that is ropy and an unforgettable villain that you don't take on at the end but more or less fun to watch or play 10 out of 10.
Frankie croft Smales
alienbugstomperfan
Frankie croft Smales
alienbugstomperfan
I wish I could rate this higher, but it suffers from the same issues as its predecessor. The biggest two: Mis-time a jump by a pixel or two and you're falling to your death faster than you can say Glass; and any kind of "combat" level (read: button mash) swings the difficulty level so far away from the "runner" aspect of this game it brings the player to a screeching halt. Areas that combine the two-precision moves plus a swarm of guards to take down and/or avoid-will find any average player dying and retrying over and over until the technique is "just right".
Story and cutscenes (new and improved third person!) are engaging and enjoyable, and Faith as a character is a fantastic protagonist, but the hurdles in playing are just too frustrating when taken as the sum of its parts. Maybe we just need a Mirror's Edge movie instead.
Story and cutscenes (new and improved third person!) are engaging and enjoyable, and Faith as a character is a fantastic protagonist, but the hurdles in playing are just too frustrating when taken as the sum of its parts. Maybe we just need a Mirror's Edge movie instead.
Mirror's Edge Catalyst feels as though it is more of a straight reboot then a prequel. You control Faith Connors as she and a group of runners try and take down KrugerSec's plans. This a first person parkour game where you must maneuver around obstacles to get to your destination. Unlike the first installment where Faith was able to use weapons this time around it is all hand to hand combat.
The best part of the game is the flow that you are able to create as you are running from place to place. The controls are easy to use and it makes getting a full focus shield easy to obtain. The first couple of missions are fun to play as they are not reliant on the upgrades. The missions that include the upgrades feel to simple and boring to complete especially the last one. The most fun I had playing the game was unlocking the fast travels as they were the only events that reminded me of the first Mirror's Edge, where you actually had to think where to go in order to succeed.
The visuals in this game are beautiful in some areas but as you look closer you start to see some problems. They don't effect the game at all but kind of takes you out of the moment. The main problem with the game is the game's AI as they are not always responsive. There were definitely a few instances where I was being chased and they would stop chasing me for no reason; I was still in eyesight but they just disappeared. Enemies also just get stuck in the environment when you give them a solid hit, even if they were not knocked out.
Mirror's Edge Catalyst is still a solid game to play but it doesn't have the lasting appeal players want. It would be best to wait until the price drops to pick up this title and explore the City of Glass.
7.4/10
The best part of the game is the flow that you are able to create as you are running from place to place. The controls are easy to use and it makes getting a full focus shield easy to obtain. The first couple of missions are fun to play as they are not reliant on the upgrades. The missions that include the upgrades feel to simple and boring to complete especially the last one. The most fun I had playing the game was unlocking the fast travels as they were the only events that reminded me of the first Mirror's Edge, where you actually had to think where to go in order to succeed.
The visuals in this game are beautiful in some areas but as you look closer you start to see some problems. They don't effect the game at all but kind of takes you out of the moment. The main problem with the game is the game's AI as they are not always responsive. There were definitely a few instances where I was being chased and they would stop chasing me for no reason; I was still in eyesight but they just disappeared. Enemies also just get stuck in the environment when you give them a solid hit, even if they were not knocked out.
Mirror's Edge Catalyst is still a solid game to play but it doesn't have the lasting appeal players want. It would be best to wait until the price drops to pick up this title and explore the City of Glass.
7.4/10
Did you know
- TriviaThe guard that inspects Faith before escorting her out of the prison is voiced by Jules de Jongh, the voice of Faith in the original Mirror's Edge.
- GoofsAt one point, Plastic tells Faith that she has more time. However, the timer does not have extra time added.
- ConnectionsFeatured in Outside Xbox: 5 Games You Don't Need If You Buy Dying Light (2014)
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