Stop the Evil Ninja Lord Gyaku from opening the Dragon Cloud temple's portal to Hell and unleashing his demon minions upon Kasumi Island and the world.Stop the Evil Ninja Lord Gyaku from opening the Dragon Cloud temple's portal to Hell and unleashing his demon minions upon Kasumi Island and the world.Stop the Evil Ninja Lord Gyaku from opening the Dragon Cloud temple's portal to Hell and unleashing his demon minions upon Kasumi Island and the world.
Featured reviews
Kasumi Ninja is most hated for "supposed cheap mortal kombat clone" , the sound effects and comic content that is not what affects the game superficially as most critics say, really the problem of kasumi ninja is not It is the good content and effort that Hand Made Software made if not in the controls, since a prototype of this was really released recently and the attacks of the characters were more generic and basic to do so I am sure that little by little Gradually it became more challenging due to how easy they were to do, this is a problem because sometimes you have to do the attacks fast and a bit abrupt because you feel that your character doesn't do the special movements which ruins part of the good potential that the game has, because if we look at it positively it would be the graphics that manage to enhance the capabilities of the console + the movement in the game in combat and have voice samples in a more than acceptable quality, have gore settings and the difficulty so that the story mode is not frustrating if you are a newbie or just trying the game, the music is not bad but they have not chosen let's say the best sound channels to make the music lively and great to listen to.
Kasumi Ninja makes the mistake that making a game that makes good use of the capabilities of said system does not mean that it is a pure quality product, because the key part focuses more on good collision detection in the game + on the implementation of the controller.
Kasumi Ninja makes the mistake that making a game that makes good use of the capabilities of said system does not mean that it is a pure quality product, because the key part focuses more on good collision detection in the game + on the implementation of the controller.
Kasumi Ninja is known as one of the worst Mortal Kombat clones to ever exist, if not one of the worst video games of all time.
When you start the one player mode, you only get two characters to play as: Habaki and Senzo, two ninjas who are basically the Scorpion and Sub-Zero of this game, as you must free Kasumi Island from the evil Lord Gyaku. You face off against other fighters like Chagi, a kickboxer, Thundra, an Amazon queen, and the most remembered character, Angus, a Scottish blacksmith who is infamous for shooting fireballs from under his kilt (I wish I was making this up, but he actually does that).
The game plays like Mortal Kombat, with winning two rounds allowing you to perform a Death Move (with each fighter getting one), but good luck even getting to do that, as the controls are horrible (sometimes, and attack come out when a button is pressed) and the computer opponents can be cheap (some will spam moves, especially if they trapped you in a corner, and they can connect just as your character gets up).
When you start the one player mode, you only get two characters to play as: Habaki and Senzo, two ninjas who are basically the Scorpion and Sub-Zero of this game, as you must free Kasumi Island from the evil Lord Gyaku. You face off against other fighters like Chagi, a kickboxer, Thundra, an Amazon queen, and the most remembered character, Angus, a Scottish blacksmith who is infamous for shooting fireballs from under his kilt (I wish I was making this up, but he actually does that).
The game plays like Mortal Kombat, with winning two rounds allowing you to perform a Death Move (with each fighter getting one), but good luck even getting to do that, as the controls are horrible (sometimes, and attack come out when a button is pressed) and the computer opponents can be cheap (some will spam moves, especially if they trapped you in a corner, and they can connect just as your character gets up).
Did you know
- ConnectionsFeatured in Gamesmaster: Episode #5.8 (1995)
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