IMDb RATING
7.0/10
2.5K
YOUR RATING
A crashed cargo pilot struggles to survive against horrific mutating prisoners on Jupiters moon.A crashed cargo pilot struggles to survive against horrific mutating prisoners on Jupiters moon.A crashed cargo pilot struggles to survive against horrific mutating prisoners on Jupiters moon.
- Awards
- 1 win & 2 nominations total
Josh Duhamel
- Jacob Lee
- (voice)
Karen Fukuhara
- Dani Nakamura
- (voice)
Zeke Alton
- Elias Porter
- (voice)
Sam Witwer
- Cpt. Leon Ferris
- (voice)
Jeff Schine
- Max Barrow
- (voice)
- Director
- Writer
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
Right of the bat I'll start by saying a had loads of fun playing this game. The combat is satisfying, the gore is truly next-gen and the story is solid. I don't think I need to say anything about the graphics because it speaks for itself.
Even though it has a bunch of positives, there's the negatives as well. Repetitive gameplay, lack of enemies, easy boss fights (except for the last one) and underdeveloped combat.
But even with the negatives the game gave me memories of the PS3 and XBOX 360 era, and that's good in my opinion, I would define the game as "simple" but believe me simple isn't easy to make. The game doesn't try to change a formula or to be innovating and I respect that, especially nowadays with just dumb and meaningless "innovations" to try and catch the public's attention. Making it simple was the right way to go for me. And god bless them for not including a online marketplace or anything online related.
I played on the PS5 and the game didn't have trouble running just a few dropped frames here and there but solid performance. (Just writing this part because apparently pc players are having a bad time) Overall it was truly a work of love and most importantly I got what I expected. Exited to see new work from the studio's involved in this project.
Even though it has a bunch of positives, there's the negatives as well. Repetitive gameplay, lack of enemies, easy boss fights (except for the last one) and underdeveloped combat.
But even with the negatives the game gave me memories of the PS3 and XBOX 360 era, and that's good in my opinion, I would define the game as "simple" but believe me simple isn't easy to make. The game doesn't try to change a formula or to be innovating and I respect that, especially nowadays with just dumb and meaningless "innovations" to try and catch the public's attention. Making it simple was the right way to go for me. And god bless them for not including a online marketplace or anything online related.
I played on the PS5 and the game didn't have trouble running just a few dropped frames here and there but solid performance. (Just writing this part because apparently pc players are having a bad time) Overall it was truly a work of love and most importantly I got what I expected. Exited to see new work from the studio's involved in this project.
I anticipated the arrival of the game..
When I played I enjoyed a lot of elements in it. Combat was both visceral and fun. The graphics were amazing...
Then, as the game lagged on it started to show its flaws.
Combat became more and more clunky and obviously swayed in favor of the monsters.. meaning , Jacob could not execute the moves for the buttons I was hitting..it seemed I was doing something wrong... turns out .... I wasn't . It's the game. It became beyond challenging to carry out the simplest of combat moves... normally in a game it takes you a bit and you get the hang of it but here You will find yourself fighting the controls more than the monsters.. unfortunate outcome to this otherwise pretty cool theme.
Calisto beared some similarities to dead space but is hollow compared to the meaty gameplay of the grand daddy of space horror.
It makes me think this was the lamest of the dead space crew that came over to the new game company.. the guy that works on the controls part is laughing sitting over at EA... saying " let's see your game be good without my buttery controls scheme dbags" lol
Thankfully the new dead space came out shortly after and I was able to redeem my belief that good games CAN have it all... controls...graphics... and be entertaining. Forget this one guys. It's a bargain bin game.. get dead space the remake..it'll provide you with countless hours of horror fun and you won't have to fight the controls to be successful. 60 bucks wasted.
Combat became more and more clunky and obviously swayed in favor of the monsters.. meaning , Jacob could not execute the moves for the buttons I was hitting..it seemed I was doing something wrong... turns out .... I wasn't . It's the game. It became beyond challenging to carry out the simplest of combat moves... normally in a game it takes you a bit and you get the hang of it but here You will find yourself fighting the controls more than the monsters.. unfortunate outcome to this otherwise pretty cool theme.
Calisto beared some similarities to dead space but is hollow compared to the meaty gameplay of the grand daddy of space horror.
It makes me think this was the lamest of the dead space crew that came over to the new game company.. the guy that works on the controls part is laughing sitting over at EA... saying " let's see your game be good without my buttery controls scheme dbags" lol
Thankfully the new dead space came out shortly after and I was able to redeem my belief that good games CAN have it all... controls...graphics... and be entertaining. Forget this one guys. It's a bargain bin game.. get dead space the remake..it'll provide you with countless hours of horror fun and you won't have to fight the controls to be successful. 60 bucks wasted.
I rated this game a solid 7. I was really hoping for more space and less planet, but the whole prison planet thing is cool. The visuals are fantastic, story is good but feels rushed and predictable "oh no... not the same thing happening again and again, who'da thunk it", and gameplay is a bit chunky "character movement is slow and robotic " I can't stand the movement when crawling through vents, or squeezing through tight spaces- they take way too long- I went to the bathroom and popped a corn dog in the microwave waiting for my character to exit a tight squeeze area". Combat needs a lot of help "it's more methodical than anything", and running isn't really running... it's more like a fast paced Sunday stroll in the park with grandma taking a 5 minute rest at every park bench". It's also not as jump scary as Dead Space; I was really hoping for that. I think most of the horror aspect comes from when you need to run or get out of the way of something and it feels like you're walking in place waiting for grandma to figure out where she put her purse. Multiple times I was yelling at my character because he's too slow. I guess you just have to stay in super close quarters in combat. I'm sure the developers designed it that way though.
Overall a good game; Something was definitely missing though. More story, more content, more locations, maybe just clean up some of the game play... I don't know to be honest.
I will play the sequel if they make one.
Overall a good game; Something was definitely missing though. More story, more content, more locations, maybe just clean up some of the game play... I don't know to be honest.
I will play the sequel if they make one.
Everyone expecting a new and updated dead space. Whoever tells the opposite Is lying.
Good try, but something Is missing and i'll tell you what :
1- the combat system : i think an horror game should scare. How can you be scared if you Need to physically kill Monsters with a sort of Hammer(?)
1a : the dodging mechanism Is ridiculous.
2- The good thing of survival Is having limited ammo and inventory. Why i had Always full inventory here(?)
3- too Much quantity. A beautifull game Is about different challenges. How should i have fun killing the exact same Monsters, 20 times in the same room, and in the same mode???
4-too Much "splatter" but not enough fear.
And Little bugs like the italian voicover not working at all and the framerate not stabile in various scenes.
In any case, fellings are good. A beautifull storyline ( that ends too fast, but ok ) and really good Graphics, followed by brilliant audio effects and quality.
Characters Image quality Is impressive and also the places like the prison and other.
So, summarizing - too Much focus on the "wow" Graphics made a good title missing The real Heart of dead space , but It remains a good game which you'll have fun with.
But not for 70 bucks.
Good try, but something Is missing and i'll tell you what :
1- the combat system : i think an horror game should scare. How can you be scared if you Need to physically kill Monsters with a sort of Hammer(?)
1a : the dodging mechanism Is ridiculous.
2- The good thing of survival Is having limited ammo and inventory. Why i had Always full inventory here(?)
3- too Much quantity. A beautifull game Is about different challenges. How should i have fun killing the exact same Monsters, 20 times in the same room, and in the same mode???
4-too Much "splatter" but not enough fear.
And Little bugs like the italian voicover not working at all and the framerate not stabile in various scenes.
In any case, fellings are good. A beautifull storyline ( that ends too fast, but ok ) and really good Graphics, followed by brilliant audio effects and quality.
Characters Image quality Is impressive and also the places like the prison and other.
So, summarizing - too Much focus on the "wow" Graphics made a good title missing The real Heart of dead space , but It remains a good game which you'll have fun with.
But not for 70 bucks.
This game is pretty fun. I like the atmosphere of it with the setting inside a prison. The actors do an awesome job playing their characters. There are a couple of issues with the game though. It feels like something is missing with it. It could have been amazing. Still, it is an entertaining horror game with plenty of blood and guts. It really goes crazy with the gore through the experience, I enjoyed that. The weapons are pretty cool. The locations in the game look good. There were a couple of areas that I really liked. The game is worth playing for horror fans. The Callisto Protocol is a solid fun ride.
Did you know
- TriviaThe game is built in Unreal Engine 4 using the newest version that showcases new levels of fidelity for scanning an actor's face to a near 1:1 likeness. The entire voice cast lended their likeness to their respective character.
- GoofsAll entries contain spoilers
Details
- Color
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