- Peter O'Brienwriting lead
- Robert McLeesadditional writing (as Robt McLees) &
- Eric Osborneadditional writing
- Tom Abernathywriter: MGS development team &
- Eric Nylundwriter: MGS development team
- Rob GoldbergVidoc writer: contract animation / art / audio: Independent (as Robert Goldberg)
- Brent Metcalfewriter: MGS development team
- Lee Wilsonstory and cinematic lead: Reach team
- Hakeem Kae-Kazim(voice) (as Hakeem Kae Kazin)
- Philip Anthony-Rodriguez(voice) (as Philip Anthony Rodriguez)
- Amanda Philipson(voice) (as Amanda Phillipson)
- Joseph Staten(voice) (as Joe Staten)
- Ronald Hippe(voice) (as Ron Hippe)
Rest of cast listed alphabetically
- Kôsei Hirota(voice: Japanese version)
- Atsuki Tani(voice: Japanese version)
- Kanako Tôjo(voice: Japanese version)
- David Allenmultiplayer producer: Reach team
- Sam Arguezenvironment art producer: Reach team
- Daniel Ayoubexecutive producer: MGS development team (as Dan Ayoub)
- Jessie Coombs3D art producer: Reach team (as Jessica Coombs)
- Alex Cuttingproducer: MGS development team
- Ted Fitzgeraldlead producer: MGS development team
- Josh Holmesexecutive producer: MGS development team
- Dave LieberProducer: Cinematics & Audio
- Allen Murrayproducer
- Mark Noseworthyengineering producer: Reach team
- Matt Richenburganimation producer: Reach team
- Nik Kleveroveditor: Xversity
- Timothy Cubbison(uncredited)
- Brenda Marie Phillips(uncredited)
- Brent AbrahamsenCFO: studio management
- Peter Escarcegaproduction manager
- Adam Schardeinproduction manager: Image Metrics
- Christopher Barrettenvironment art: additional development
- Dorje Seattle Bellbrookconcept art: additional development
- Matt Bennierenvironment artist: Reach team
- Loren Broachenvironment artist: contract animation / art / audio: Aquent
- Ray Broscovakenvironment artist: Reach team
- Mick Buckmillerenvironment artist: Reach team
- Mike Bueltermanenvironment artist: Reach team
- Tom Burlingtonenvironment technical artist: Reach team
- David CandlandUI art lead: Reach team
- Toby Craigaudio production manager: german version
- David Henrysound designer: contract animation / art / audio: Aquent
- C. Paul Johnsonsound designer (as C Paul Johnson)
- Martin O'Donnellaudio director
- Cyril Saint Gironsaudio engineer
- Jay Weinlandaudio lead / sound designer
- Bryen Hensleydialog recordist: English voices: Blindlight (uncredited)
- Chris Alderson3D artist: Reach team
- Hans Altwiesmotion capture actor
- Erik Bertellottimotion graphics designer: contract animation / art / audio: Perhapsatron
- Aleksandr Bezmansupport engineer: IT (as Alex Bezman)
- Travis Brady3D artist: Reach team
- Milton Cadogan3D artist: Reach team
- Annie Clichevfx line producer
- Kevin Dalziellighting artist: contract animation / art / audio: Filter
- Eric Elton3D artist: Reach team
- Hans Altwiesmotion capture and facial performer
- Martin O'Donnellmotion capture and facial performer (as The Bungie Auxiliary Players)
- Jason Jonesrigger: contract animation / art / audio: Xversity
- Forrest Soderlindrigger: Reach team
- Adrien Annesleyanimator
- Tam Armstronganimation engineer: Reach team
- Gene Blakefieldanimator: Aquent
- Roberta Browneanimation team lead: Reach team
- Freddy Burgosanimator
- Matteo Ceccottianimator: cinematics
- Will Christiansenanimator: Xversity
- Todd Footeanimator: Xversity
- Pat Gilletteanimator: Xversity
- Austin Snydercasting associate (uncredited)
- Kevin Graceexecutive editor: Microsoft Game Studios
- Tomoko Kometanicontent editor: MGS localization
- Young Hoon Shimcontent editor: MGS localization
- Simon Jamesconcert master / orchestra contractor
- C. Paul Johnsoncomposer: additional music (as C Paul Johnson)
- Kory Kruckenbergassistant score engineer: Pro Tools Engineer
- Stan LePardadditional music: Panther Modern / orchestrator
- David Sabeeconductor / contractor / music contractor
- Michael Salvatoriadditional music: TotalAudio
- David Figatnerlegal counsel: Microsoft Game Studios
- Cullen Bradleyproduction engineer: contract development and test: Excell
- Josh Rodgersproduction engineer: Reach team
- Timothy Williamsproduction engineer: Reach team (as Tim Williams)
- Benjamin J. Wommackproduction engineer: contract developer and test: Xversity (as Benjamin Wommack)
- Shawn Taylorcontroller: studio management
- Renae Wetsigaccountant: studio management (as Renae Wésig)
- Josh Kerwinpr manager: MGS development team
- Travis AbelMGS contract test: Volt
- Joseph Ainsworthtester: contract development and test: Xversity
- David Aldridgemultiplayer engineer: Reach team
- Christian Allenlead design
- Steve AllistonSDET: MGS development team
- Joshua Andersontester: contract development and test: Volt
- Chad Armstrongmultiplayer designer: Reach team
- Brandi Arnoldbeta coordinator
- Michael Axworthytester: contract development and test: Excell (as Mike Axworthy)
- Christian AllenBungie special thanks: design lead
- Jacob BentonMGS special thanks
- Steve BlackburnMGS special thanks
- Noah BordnerBungie special thanks: animator
- Alicia BrattinMGS special thanks
- Matthew Seiji BurnsBungie special thanks: producer (as Matthew Burns)
- James CharneBungie special thanks: legal (as Jim Charne)
- Jamie DaviesMGS special thanks
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