Alex Chen hides her psychic power of Empathy, the ability to absorb and manipulate the emotions of others. When her brother dies in a so-called accident, Alex must embrace her power to find ... Read allAlex Chen hides her psychic power of Empathy, the ability to absorb and manipulate the emotions of others. When her brother dies in a so-called accident, Alex must embrace her power to find the truth and reveal secrets long-buried.Alex Chen hides her psychic power of Empathy, the ability to absorb and manipulate the emotions of others. When her brother dies in a so-called accident, Alex must embrace her power to find the truth and reveal secrets long-buried.
- Nominated for 4 BAFTA Awards
- 5 wins & 12 nominations total
- Alex Chen
- (voice)
- Ryan Lucan
- (voice)
- Steph Gingrich
- (voice)
- Jed Lucan
- (voice)
- (as Stephen F. Austin)
- Eleanor Lethe
- (voice)
- Mac Loudan
- (voice)
- Jason Pike
- (voice)
- Dr. Lynn
- (voice)
- Valkyrie
- (voice)
Featured reviews
It's an example of how good music can make a game that is not as well thought in the matter of storytelling and mechanics, to be good. If the game didn't have the awesome soundtrack it would be a 4/10, not an 8/10. The soundtrack is awesome, the zen moments are an awesome idea, a thing that I was doing since I started gaming it's now supported and encouraged by developers. I found myself sit 15 minutes or more in a zen moment just watching the beautiful graphics and feeling the song.
But still, the soundtrack isn't as good as the first game, but it's still very good. But I was expecting way more, given that Alex is intro music. And music being the central theme that revolves through the game. In the first game that was the photography and in the second drawing. So I think we deserved more attention to the music. We received less music than in the first game.
For the story, I don't know how you can miss this bad, with the background being so perfect, lonely, and peaceful town, Alex the protagonist that is a newcomer and is awaiting to see the mysteries that the town can offer. It could be much better, anyone can think of something better. So I must assume that they did that on purpose, the story is so simple on purpose, like a manifest that things aren't always so complicated and complex. I respect the writers' decision, the game didn't make me burst into tears like in the first list, but it didn't make me wish that it ends faster like the second one.
The graphics are awesome, the eyes of the characters are so cool, like how the move, respecting the classic lis art style, is so beautiful. The town the Main Street, the road, omg just fills you with an ease and peaceful emotion.
Another thing that I noticed, playing this on the ps5. Is the dualsense missed opportunities. The game has dual sense support, but it's not there in all of the cases that it could be. I mean it isn't hard to feel on a playthrough where that feedback is missing and you are wondering why so easy to find those spots.
I think biggest the problem with this game is that the first one exists, the game is worth playing and buying, one of the best games of this year, but when you compare it with Life Is Strange, the original, you even can't compare, the masterpiece of gaming and storytelling it's hella light-years away from True Colors.
"Life is Strange 2" is a different story entirely. With its overt political commentary and heavy handed writing, it felt short as to what made the first game great. However, despite its shortcomings, it still managed to have enough thrilling and shocking moments to keep me engaged until the end. Enter "True Colors," the latest entry in the "Life is Strange" series. Is it a return to form, or does it follow the same traps as its predecessor?
From the endearing setting to the charming cast of characters, in many ways, "True Colors" follows the footsteps of the first "Life is Strange." At first glance, there's a lot to like - we once again play as a female protagonist, and unlike in "Life is Strange 2," this time we play as someone who has supernatural abilities that they can use to their advantage. Our main character, Alex, voiced beautifully and tenderly by Erika Mori, is a somewhat lost soul - she seems to want to belong somewhere, but she's having a hard time finding her fitting, especially with her special power that allows her to see people's auras when they are experiencing strong emotions; so, when someone is very mad, Alex will see them glow red - when someone is sad, she will see them glow blue - you get the point.
It's an intriguing power, and one you'll most likely want to experience. Truth be told, its hard to imagine a better power than what we get to play in the first game in the series, but "True Colors" comes close in offering a relatable, emotional ability that serves primarily in more closely engaging the player with the characters that inhabit the world. With that said, it's perhaps most surprising that "True Colors" starts to fall short because of the fact that it lacks a relatable emotional hook.
Without spoiling anything, this game offers up a story that, I believe, few will be able to relate to in a meaningful way. While small in scope, the game's central conflict was simply too large in scale for me to connect with. And perhaps this wouldn't have been a big deal if "True Colors" spent a lot of time building up its world and its characters, but it doesn't. Every one of the five chapters in this game are ridiculously, unforgivably short. In fact, I wouldn't be surprised if each chapter could be completed in about 30 minutes if you decided to forgo all side missions and optional discussions. Because of the rapid pace and short length of each chapter, the game feels half baked and rushed, never allowing enough time for players to feel adequately and emotionally connected. Hell, even the romance in this game, if the player chooses to pursue one, isn't fleshed out until the later few episodes.
However, despite this game's shortcoming, there is a certain charm to it that remains infectious. Even though I didn't get much time in the world or with the characters, I find myself loving both and wanting to dive back in. There are many individual moments of beauty in this game, and many sequences that I have looked back on fondly and want to experience again. At its best, this game echoes the perfection of the first "Life is Strange" - I only wish "True Colors" was given more breathing room to fully flesh out its world and the people in it.
Did you know
- TriviaSecond appearance of Steph Gingrich, who was introduced in Life is Strange: Before the Storm (2017) and became a fan-favourite. Katy Bentz not only reprised her part, she also played the character in "Wavelengths", a bonus chapter of the game that was specifically written for her.
- GoofsThe mine incident that supposedly took the life of Alex's father took place twelve years prior to the main game. Alex is 21 in the main game putting her at around 9 when her father died, however flashbacks indicate that he was still alive and present in her live up until she was 11, two years after he supposedly died.
- Quotes
Steph Gingrich: [to Diane] Are you single? Semi-single? Taken? But still down to get drunk and make out?
- SoundtracksForever for Us
Written & produced by Angus Stone & Julia Stone
© Published by Sony/AT Music Publishing Limited
(P) 2021 Angus & Julia Stone Pty Limited
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