A man must travel the nine circles of hell to save his beloved wife and repent for his own sins.A man must travel the nine circles of hell to save his beloved wife and repent for his own sins.A man must travel the nine circles of hell to save his beloved wife and repent for his own sins.
- Director
- Writers
- Stars
Dee Bradley Baker
- Death
- (voice)
- (as Dee Baker)
- …
Pollyanna McIntosh
- Bella
- (voice)
Richard Moll
- Death
- (voice)
- …
Adjoa Andoh
- Background Shades
- (voice)
- …
Peter Egan
- King Richard I
- (voice)
- …
John Vickery
- Lucifer
- (voice)
Lewis Macleod
- Marc Antony
- (voice)
- …
Beth Cordingly
- Background Shades
- (voice)
- …
Timothy Watson
- Background Shade
- (voice)
- (as Tim Watson)
- …
Bart McCarthy
- Virgil
- (voice)
- …
Michael Legge
- Paolo Malatesta
- (voice)
Ayako Kawasumi
- Beatrice
- (Japanese version)
- (voice)
- Director
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
See, i was looking forward to finally play this...people always talked so much about it...but, it was not that good...just ok... and since I already know the whole history, since there is the book and the animation... I played like half of it but couldnt continue... and half was a lot...8 hours and i was in the same place that people that already know everythig about the game took like 2 hours... so, when it started to be more of a chore than a fun time I had to stop. And like i said, usually these types of games make me play through it all just to know the story...but since here everyone already knows it...
It is really bothering me, this is like the second game in my life that i did not finished it... I really do not like not finishing games kkkkk.
A fairly enjoyable God of War hack n' slash clone with Dante imagery. Unfortunately, it's just not as memorable or groundbreaking as God of War, leaving it a pretty forgettable gaming affair. In fact, I'd forgotten this game existed for years, even after having beaten it!
I've bought Dante's Inferno shortly after its release, simply because I needed a hack'n slay fix. To be honest, I regret that purchase. I really don't understand all the high praise this game got.
While it does copy God of War wherever it can, that in itself isn't a bad thing in my opinion, games do that all the time. Sadly, it doesn't offer the same quality as God of War does.
First and foremost, the controls just aren't tight enough. They work and after a bit of time you will be able to pull off some decent moves, but overall it just doesn't feel as if you're directly in control. To me, it often felt like shouting instructions to the guy and waiting for him to do as I say.
The next important thing about a game such as this, level design, isn't that great, either, and often gets pretty atrocious: Camera angles in platforming sequences often make it hard to judge where your character really is in the scene. Jumping forward onto a slowly moving, rather large platform, shouldn't be a gamble. Checkpoints are regularly placed before menial tasks, but not before harder bits. The result of this can be pretty infuriating: For me it's just plain annoying to open several chests and do some very easy platforming time and time again only to die at the following fight.
Presentation-wise the game isn't bad, but not jaw-dropping, either. Often it looks good, sometimes even offers some vistas that are worth the ride, but some of the things that get repeated throughout the game simply look like a PS2 game (the souls swimming in a liquid or the walls "of the damned", for example).
It's a bit sad that they wasted all the potential the idea of the game had. If you really need a hack'n slay and have played all the others out there, just rent it.
While it does copy God of War wherever it can, that in itself isn't a bad thing in my opinion, games do that all the time. Sadly, it doesn't offer the same quality as God of War does.
First and foremost, the controls just aren't tight enough. They work and after a bit of time you will be able to pull off some decent moves, but overall it just doesn't feel as if you're directly in control. To me, it often felt like shouting instructions to the guy and waiting for him to do as I say.
The next important thing about a game such as this, level design, isn't that great, either, and often gets pretty atrocious: Camera angles in platforming sequences often make it hard to judge where your character really is in the scene. Jumping forward onto a slowly moving, rather large platform, shouldn't be a gamble. Checkpoints are regularly placed before menial tasks, but not before harder bits. The result of this can be pretty infuriating: For me it's just plain annoying to open several chests and do some very easy platforming time and time again only to die at the following fight.
Presentation-wise the game isn't bad, but not jaw-dropping, either. Often it looks good, sometimes even offers some vistas that are worth the ride, but some of the things that get repeated throughout the game simply look like a PS2 game (the souls swimming in a liquid or the walls "of the damned", for example).
It's a bit sad that they wasted all the potential the idea of the game had. If you really need a hack'n slay and have played all the others out there, just rent it.
Not sure what put this game on my radar, but I bought this game over a year and half ago and never got around to it. That is... until EA announced their upcoming server shutdowns, which includes this games dlc, so it was time to finally check it out.
The base game is lots of fun; extremely cool visuals and timed-moments where you have to either follow a button prompt to kill a boss in spectacular cinematic fashion, or to just simply kill a demon or absolve someone's soul. Especially loved a moment where you're walking a big demon to the last rings of hell and it just slowly zooms out as you get closer. Perfection.
So the plot is quite sick; about a man named Dante who made many mistakes during his lifetime, and now when he's killed, and defeats Death himself, learns that his wife has been killed too and is in Hell, where you, Dante, must travel back to find and absolve her soul. It's a trip of a game, supposedly based off the 14th century poem of the same name, but that doesn't really matter. You essentially just kill multiple kinds of demons throughout the game (the game has names for each "kind", but they're all demons to me) and go deeper and deeper through the 9 rings of hell. A ghost figure named Virgil (who is in the poem as well) gives you guidance through each new area, usually giving you lore bits and new relics. Also, relics. These, and the silver coins are what this games collectibles are. After playing the game twice (with no guides I might add) I still was yet to find every silver coin podium or all the holy and unholy relics. I was able to get lvl 7 in both unholy and holy levels and I maxed out all my abilities so I was good there. It's just those damn relics/coins. After beating the game a second time and maxing out Dante, it was time for dlc time. The first one, The Gates of Hell arena, was pretty simple; I think it was 30 rounds of just killing demons in the same map. Wasn't too bad but can't say it was mind-bending or added lore to the story. The 2nd dlc, the Dark Forest, was closer to the right direction the dlcs should have went, adding lore and somewhat interesting levels to the game, telling the prequel story that introduced St. Lucia. It was neat, but wow it was short; probably took me less than an hour to fully beat with both achievements unlocked. The last and final dlc, Trials of St Lucia, was a way bigger mix bag for me. Essentially, the lore of the game explains St Lucia and why she's in Hell, exacting revenge while also being Dante's "guardian angel". Sounds cool enough, right? Wrong. It's literally just playing user- created levels in the worst way possible. Essentially felt like Gates of Hell Arena since it's wave-based, but the developers decided to make it a headache and implement modifiers such as: Don't kill the prisoner (but the prisoner attacks you the entire time), or Kill only certain demons (which if the wave is on a high difficulty, it's damn near impossible sometimes) and ect ect. The only thing about this dlc that could have been neat is the EA trials, which are these user-created levels, but made by the Dante's Inferno developers. Let's just say,, if they added lore to each trial, I would of been more open to the absolute rage most of these levels gave me, but because there is no substance to these levels, I ultimately decided it wasn't worth the pain and suffering. The biggest factor was because I had 3 other games to play before their servers shut down, and with this dlc, you must connect to servers to play and because the servers were going down in early December 2023, i bit the bullet and ended my play through. Despite getting the rest of the achievements for the dlc, the EA trials were impossible to fully complete in time but I did end up completing like 6 of them. But yeah, after I'd say 20+ hours, I ended my playthrough. It's a fun game that may be frustrating playing on the hardest difficulty, but stick with it; it's got some great stuff for fans of this genre.
The base game is lots of fun; extremely cool visuals and timed-moments where you have to either follow a button prompt to kill a boss in spectacular cinematic fashion, or to just simply kill a demon or absolve someone's soul. Especially loved a moment where you're walking a big demon to the last rings of hell and it just slowly zooms out as you get closer. Perfection.
So the plot is quite sick; about a man named Dante who made many mistakes during his lifetime, and now when he's killed, and defeats Death himself, learns that his wife has been killed too and is in Hell, where you, Dante, must travel back to find and absolve her soul. It's a trip of a game, supposedly based off the 14th century poem of the same name, but that doesn't really matter. You essentially just kill multiple kinds of demons throughout the game (the game has names for each "kind", but they're all demons to me) and go deeper and deeper through the 9 rings of hell. A ghost figure named Virgil (who is in the poem as well) gives you guidance through each new area, usually giving you lore bits and new relics. Also, relics. These, and the silver coins are what this games collectibles are. After playing the game twice (with no guides I might add) I still was yet to find every silver coin podium or all the holy and unholy relics. I was able to get lvl 7 in both unholy and holy levels and I maxed out all my abilities so I was good there. It's just those damn relics/coins. After beating the game a second time and maxing out Dante, it was time for dlc time. The first one, The Gates of Hell arena, was pretty simple; I think it was 30 rounds of just killing demons in the same map. Wasn't too bad but can't say it was mind-bending or added lore to the story. The 2nd dlc, the Dark Forest, was closer to the right direction the dlcs should have went, adding lore and somewhat interesting levels to the game, telling the prequel story that introduced St. Lucia. It was neat, but wow it was short; probably took me less than an hour to fully beat with both achievements unlocked. The last and final dlc, Trials of St Lucia, was a way bigger mix bag for me. Essentially, the lore of the game explains St Lucia and why she's in Hell, exacting revenge while also being Dante's "guardian angel". Sounds cool enough, right? Wrong. It's literally just playing user- created levels in the worst way possible. Essentially felt like Gates of Hell Arena since it's wave-based, but the developers decided to make it a headache and implement modifiers such as: Don't kill the prisoner (but the prisoner attacks you the entire time), or Kill only certain demons (which if the wave is on a high difficulty, it's damn near impossible sometimes) and ect ect. The only thing about this dlc that could have been neat is the EA trials, which are these user-created levels, but made by the Dante's Inferno developers. Let's just say,, if they added lore to each trial, I would of been more open to the absolute rage most of these levels gave me, but because there is no substance to these levels, I ultimately decided it wasn't worth the pain and suffering. The biggest factor was because I had 3 other games to play before their servers shut down, and with this dlc, you must connect to servers to play and because the servers were going down in early December 2023, i bit the bullet and ended my play through. Despite getting the rest of the achievements for the dlc, the EA trials were impossible to fully complete in time but I did end up completing like 6 of them. But yeah, after I'd say 20+ hours, I ended my playthrough. It's a fun game that may be frustrating playing on the hardest difficulty, but stick with it; it's got some great stuff for fans of this genre.
I bought Dante's Inferno because I read so many reviews stating that the game is very similar to God of War (it was also very clear from the trailer). I never thought that even the controls would be the same! Although Dante's Inferno is a nice game, with an OKAY story, but I am very disappointed that the creators of this game seem to have taken everything from God of War. Also, when you plan the game, the environment around you does not change, you are in inferno for almost all of the game. The change of background is very important in making a game succeed.
I rated this game as 7 because it is nice to play, bashing all the minions of Lucifer. My opinion is that I do not feel that this game will be as good as God of War, although the creators have tried very hard to do so. God of war will be released in a couple of days (16th March 2010). We'll see how that game would compare to Dante's Inferno.
I rated this game as 7 because it is nice to play, bashing all the minions of Lucifer. My opinion is that I do not feel that this game will be as good as God of War, although the creators have tried very hard to do so. God of war will be released in a couple of days (16th March 2010). We'll see how that game would compare to Dante's Inferno.
Did you know
- TriviaOscar Isaac was fired from the game for his allegedly terrible voice acting.
- Quotes
Dante Alighieri: We moved toward the city, secure in our holy cause, and beheld such a fortress. And on every hand I saw a great plain of woe and cruel torment. Bitter tombs were scattered with flame made to glow all over, hotter then iron need be for any craft. And such dire laments issued forth as come only from those who are truly wretched, suffering and forever lost!
- ConnectionsFeatured in Sage Reviews: Dante's Inferno (2010)
Details
- Release date
- Country of origin
- Official site
- Language
- Also known as
- Dante'nin cehennemi
- Production companies
- See more company credits at IMDbPro
- Color
Contribute to this page
Suggest an edit or add missing content