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IMDbPro

Tomb Raider: Underworld

  • Video Game
  • 2008
  • 16
IMDb RATING
7.7/10
2.4K
YOUR RATING
Tomb Raider: Underworld (2008)
Tomb Raider Underworld
Play trailer2:50
3 Videos
25 Photos
ActionAdventureFantasyThriller

Lara Croft continues in her search for her long lost mother in the legendary land of Avalon.Lara Croft continues in her search for her long lost mother in the legendary land of Avalon.Lara Croft continues in her search for her long lost mother in the legendary land of Avalon.

  • Writers
    • Toby Gard
    • Eric Lindstrom
  • Stars
    • Keeley Hawes
    • Kath Soucie
    • Grey DeLisle
  • See production info at IMDbPro
  • IMDb RATING
    7.7/10
    2.4K
    YOUR RATING
    • Writers
      • Toby Gard
      • Eric Lindstrom
    • Stars
      • Keeley Hawes
      • Kath Soucie
      • Grey DeLisle
    • 18User reviews
  • See production info at IMDbPro
    • Nominated for 1 BAFTA Award
      • 3 nominations total

    Videos3

    Tomb Raider Underworld
    Trailer 2:50
    Tomb Raider Underworld
    Tomb Raider: Underworld
    Trailer 2:08
    Tomb Raider: Underworld
    Tomb Raider: Underworld
    Trailer 2:08
    Tomb Raider: Underworld
    Tomb Raider: Underworld
    Trailer 1:33
    Tomb Raider: Underworld

    Photos25

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    Top cast6

    Edit
    Keeley Hawes
    Keeley Hawes
    • Lara Croft
    • (voice)
    Kath Soucie
    Kath Soucie
    • Amanda Evert
    • (voice)
    Grey DeLisle
    Grey DeLisle
    • Jacqueline Natla
    • (voice)
    Alex Désert
    Alex Désert
    • Zip
    • (voice)
    Greg Ellis
    Greg Ellis
    • Alister Fletcher
    • (voice)
    • …
    Alan Shearman
    Alan Shearman
    • Winston Smith
    • (voice)
    • Writers
      • Toby Gard
      • Eric Lindstrom
    • All cast & crew
    • Production, box office & more at IMDbPro

    User reviews18

    7.72.4K
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    Featured reviews

    9Camel13

    An Excellent Game

    Despite being shorter than Anniversary, I felt that Underworld was a far superior game. This chapter in the history of Lady Lara Croft corrected most of the frustrating mistakes of it's predecessor and made it an enjoyable gaming experience that was almost on par with Legend. Underworld steered away from using extreme difficulty and repeated death as a means to increase the playtime and therefore made the game far less frustrating, to the point of being extremely enjoyable. I have completed the main story, but I can assure you that I will be returning to each level to retrieve the collectibles I missed on the first run (which Anniversary didn't inspire me to do).

    Don't get me wrong, though, there are minor technical glitches, such as enemies freezing in place, places where Lara can easily get 'stuck' and on one occasion she became permanently invisible, forcing me to reboot, but these are only minor annoyances. One other gripe I have about Underworld is that I don't think it lived up to the hype that Eidos tried to generate. The "What Could Lara Do?" tag-line built my hopes up to expect a world where anything was possible and where no place was off limits. Although the levels were deliciously grand, my expectations were quickly dashed when, in the first level, I found myself on a boat with dozens of doors and hatches, almost none of which could be explored. I'm not saying that Underworld is bad, just not what it was made out to be.

    Although Underworld did see a return of Zip and Allister, they only appeared at the beginning and end of levels and in the second half of the game, they were absent entirely. I felt a little cheated by this as these two characters (and Winston) made Legend feel much brighter and more fun than any previous TR game. Their constant playful jibes and contributions to the level-at-hand gave the game a less lonely feeling and allowed us to see Lara's wit, warmth, charm and flaws, making her a much more interesting character. Though there are several moments where Lara's true emotions are shown, for the most part of the game, she feels much, much less three dimensional than she was in Legend. Ironic, considering the amount of work they put in to making her look more realistic, physically. To be quite honest, Lara's three friends simply felt 'tacked-on', rather than integrated in the story.

    And then there is the story. It is very good, well thought out and involving. The personal twist Lara discovers at the end of the Thailand mission was wonderful. But, as the name of the game implies, Underworld's plot goes places much darker than that of Legend or even Anniversary. Some people may remember me starting a thread in the forum for this game about whether Lara's character would be tarnished by actions she takes in this game. I am pleased to say that that is not the case - Lady Croft in Underworld is a noble, if imperfect, heroin. But what she has to endure in this game is cruel. The resolution to one ongoing aspect of the plot was especially cruel, as if the writers sat around and asked themselves "What's the most punishing way (for Lara) that we can resolve this part of the story?" It's just one of many emotional blows the player is forced to endure during this game and, unfortunately, they are not countered by superior uplifting or hopeful moments. While well done, I would've preferred it if the story had been a lot kinder to Lara.If you need your entertainment to end happily, this probably isn't the game for you.

    All-in-all, I believe that Legend remains the finest Tomb Raider game ever, although Underworld has just claimed second place. In spite of it's heart-wrenching moments, it was a well designed and involving game that was not bogged down with infuriating, repetitive difficulty.

    Now I'd like to end with a plea to Eidos: PLEASE leave the game engine as is and devote your time (in the next TR volume) to making more levels! These wonderful games that you are making are over far too soon! I would have gladly settled for the Legend engine and graphics if it meant you would have spent the time you saved building three or four more levels! I am extremely grateful for the wonderful gaming experience I have just had, but I don't mind sounding like a greedy bastard when I say: "I WANT MORE!"
    5BudgetSecurityGames

    A decent entry in the Tomb Raider series, but no more than "average" overall.

    The story and atmosphere are decent but not great. Most of the gameplay is puzzle platforming. This sometimes gets a bit repetitive, but there is enough variation and cutscenes to prevent it from getting too tedious. The balance between platforming and other types of gameplay is better than in TR-Anniversary (which was all platforming) but maybe not quite as engaging for the masses (and me) as the 2013 reboot (which had more action). The platforming difficulty is generally good for most of us, but on the easy side for hardcore gamers. I struggled with some parts, but always got through after a while. Some environments look really nice (Thailand), but others have rather bare and bland level design. The combat is fairly bad, as expected with this series. The checkpoint save system is also annoying, but not too bad.

    Though some of the veterans will scoff, I find the optional "field assistance" hints an improvement over the previous games that offered no help at all - now I am less likely to need to look up solutions online when I get stuck. There is still big room for improvement in this area though. At least there are difficulty settings for specific things like enemy health and fall damage.

    Lara's controls are a bit mixed. In some ways they are fine, but they also feel a bit nervous and she moves less natural (less inertia and animation flow) than in TR-Anniversary. As usual, sometimes the controls don't do what you want, causing many accidental deaths. Also, the camera behaviour can be disorienting, and the FOV is unpleasantly low. At least there is no mouse acceleration. The HUD is bad - you have to open your PDA to change weapon and see how much ammo you have. None of these flaws are game breaking though.

    Tip: To improve the graphics beyond the max ingame settings, i suggest forcing AF to x4 (ingame AF setting does not work) and AA transparency to 4x supersampling in nvidia control panel.

    I would say this is a game to get when on sale, and only if you are OK with a lot of puzzle platforming.
    8blubb06

    A work of art ... with predictable(?) flaws

    As a die-hard fan of the Tomb Raider series I naturally had to have this game, the more so after reading the glowing reviews on Amazon. They turned out to be mostly true -- the game definitely is a feast for the eyes and lavishly rich in detail. Wherever you look, elaborate ruins, statues and vegetation abound. There are only 20 or so "levels" in six distinct areas to explore, but each one of them is spectacular. This is a satisfying reward for me (finally) getting a shader 3.0 video card. The game won't run on older hardware.

    More good things first: Lara's interactive capabilities have further improved from her previous two adventures, her movements look more lifelike thanks to motion-capturing and scripted events, like pushing vegetation out of the way. More important is her extended repertoire of useful moves: She can now balance on horizontal poles as well as swing from them, stand on narrow ledges, climb alcoves by jumping from wall to wall and use her grappling hook more effectively (how about enabling her to use grappled objects as jump-off or -up points, once she's reached them?) So I'm happy to say the "next-gen" experience begins to approach something like the natural "feel" of the classic series, where YOU played the game -- Tomb Raider Next-Gen often feels more like the game is playing you! Thankfully there are no "Press this button now"-events, and no boss battles. The developers achieved their goal of re-invigorating the core qualities of Tomb Raider -- exploration and immersion. (But: If you're going to use new action keys, dear developers: Please include a comprehensive training level for newbies -- thank you! It greatly helps with the immersion when you don't have to look up the "throw away-key".)

    For the most part, it simply looks & feels gorgeous. But the overwhelming richness in detail seems to have some inherent drawbacks -- the blocks of the world aren't obvious any longer, but they're still there. Just try to stray from the predestined path, and you'll know what I mean -- invisible walls everywhere; things & ledges Lara won't grab, low obstacles she can't jump over and even solid objects she'll fall through. There are some funny videos on Youtube -- but it's not really fun to encounter in a Tomb Raider game. This has been an issue since "Legend", but "Legend" and "Anniversary" combined don't have as much appetizing content as "Underworld", and the player stays hungry like the poor kid in front of the gourmet shop. Right now, all that detail is fake -- maybe we'll need next-but-one-gen computers to really use it? Good looks are a great device to keep players hooked, and I'm definitely saying: This game is a "must-see". But in terms of game-play the "next-gen" approach still has to match the classic series. And maybe it never will.

    The story: It's quite good by Tomb Raider standards (meaning: the "meat" of the story is the most convoluted bundle of myths yet), but honestly it's the least I care about. I'm beyond my teen years, I'm used to skipping cut scenes... But in Next-Gen, they can't be elegantly avoided (and they're often great-looking respites from having to go through the motions :-(). To me, the classic Lara was never more than a cool placeholder for the player. Only when the series started to get old, the focus was shifted on Lara as a "personality". And I really, really, don't want to know her IQ or her cup size, but for the sake of the game I wish she'd get over that fixation about Mommy & Daddy for good. I kind of miss the humorous touch.

    Some people have claimed the game is too short (true, it's the shortest of the Next-Gen games) and that it looks a bit rushed in terms of hidden objects and replay value -- I still haven't found all of them. But one more or less serious "bug" is the reload-checkpoint system that "forgets" where you moved objects before you died. I wish someone would take the time to make proper savegames possible again. On the other hand, I am getting used to the camera -- it's simply a matter of training. But -- Lara should be conveniently TRANSPARENT again when she blocks the camera! I have no idea why this still isn't implemented.

    Conclusion: Go get it, even if it isn't perfect -- it's a great eye-opener. I'm already looking forward to the next one. Let's hope this quality and attention to detail can be sustained or even improved upon, and the Implementors find time & ways to make Lara's paths ever less linear.
    6amorphous_being

    Visually beautiful but game-play disappoints

    Tomb Raider Underworld looks like a current generation game but feels like it is still stuck in the past. Let's start with the good looks. The environments in Underworld are stunning and grand. The lighting, reflections and textures look fantastic. The character models look a lot more realistic than in previous games, with Lara having a much more athletic build. Lara still has a plastic Michael Jackson face, which does ruin the immersion a bit, but at least it doesn't affect the game-play. Lara is now mo-capped, adding a lot more flexibility to the character, e.g. Lara can jump and grab the very corner of a ledge which is on a strange angle.

    For all the good looks this game has, there are so many things that spoil the game-play. The first noticeable thing is the camera. It does nothing to aid the flow of the game or enhance Lara's movement, in fact it impedes you so many times. instead of zooming out when you need it to, it instead gets stuck behind Lara's back, sometimes it goes above Lara so you can't even see her. This means half the time you cannot see where you are going when you are climbing/jumping. When this happens you can either plan your route from the ground (which isn't always possible) or guess where you have to jump, often resulting in death because you've overshot the mark. The camera is also a hindrance in gun battles, as it jumps around so much, and rarely focuses on the target. The gun battles are so bad it almost feels like it was tacked on because traditionally Lara has had to shoot something. The secrets/relic hunt is quite boring, and they seem scattered arbitrarily through the game for the sake of it. For the first time, the secrets hunt really does not add any replay value and is quite tedious.

    Underworld's saving grace is the level design, with huge puzzles and huge levels. Unfortunately, the game simply was not long enough. Experienced tomb raiders should have no problem completing the game. I managed to complete it in less time than Legend, which was a huge disappointment. As good as the story and levels are, the bad camera, the length of the game, and the little replay value will ensure that I do not revisit Underworld for a while. The exclusive content for the Xbox 360 should not have been exclusive at all, as this game really could have used a few more levels. Underworld really does feel like a half-game.
    10zandylovesRISK

    First Tomb Raider game and really enjoyed it

    This is my first review so go easy on me. Tomb Raider: Underworld follows the story from the previous game Tomb Raider: Legend where Lara, as a 9 year old girl gets stranded in the Himalayas with her mom when, suddenly her mom disappears through a portal and Lara tries to solve the mystery that her dad started about what really happened to her mom. So she starts out in the Mediterranean Sea after a colleague of her dads said that a hint about Avalon might be in some ruins at the bottom. After playing through the game I found that it was similar to 2 games that I owned before getting it, those two being Harry Potter and the Prisoner of Azkaban and James Bond 007: Agent Under Fire. HP, because of the puzzle solving and collecting Wizard Cards, and James Bond because of the shooting and different weapons, though I liked Underworld's camera view better than James Bond.

    The graphics were amazing; it's like watching a movie especially with the cinematics in the game; the story is unbelievably awesome, unpredictable and very well thought out and done and also connected very well to Legend's story; combat was very fun especially with the Adrenaline Headshot. The only blemish(9.5 but can't do that so 10) with my rating is with the camera angles at certain points in the game. Make sure, at least, to buy Legend first to get accustomed with the story before playing Underworld which is the climax of the story like I did. You can buy Anniversary edition if you want to. Some people didn't like how Allister and Zip weren't in Underworld as much as Legend but It didn't bug me as much. One glitch that I had to endure was during the Southern Mexico level, I got stuck because I saved my game after jumping over a pillar laying across the hallway in Xibalba then stopped and went back to go get a treasure, but when I started from when I saved it, the motorcycle was on the other side of the pillar than I was so I had to start over, just to warn you.

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    Storyline

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    Did you know

    Edit
    • Trivia
      This is the first Tomb Raider to be broad-casted in high definition (720p).
    • Goofs
      Lara states that the "Beneath The Ashes" level is a medieval dungeon. In one of the large chambers there is a guillotine, but the guillotine was not invented until the French revolution, well after the end of the medieval era.
    • Quotes

      Lara Croft: [the last time Lara saw Natla, she was being crushed under a giant pillar] Jacqueline Natla, you just don't know when to die.

      Jacqueline Natla: A trait we have in common.

    • Alternate versions
      The Wii and PS2 versions are different from the PS3, PC, and Xbox 360 versions. Differences in the Wii and PS2 versions include: level layouts are fairly different, enemies like spiders and giant spiders are omitted, and there are fewer treasures to be found.
    • Connections
      Edited into Lara Croft and the Guardian of Light (2010)

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    FAQ2

    • How can Natla be credited in this game? Didn't she die WAY back in 1
    • Is this the first M RATED Tomb Raider?

    Details

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    • Release date
      • November 18, 2008 (United States)
    • Country of origin
      • United States
    • Official sites
      • Steam Store
      • Tomb Raider Portal
    • Language
      • English
    • Also known as
      • Lara Croft Tomb Raider: Legend II
    • Production company
      • Crystal Dynamics
    • See more company credits at IMDbPro

    Tech specs

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    • Color
      • Color

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