IMDb RATING
6.9/10
1.6K
YOUR RATING
Loose cannon cop Nick Kang, suspended from the LAPD, becomes part of an elite police unit and defends the City of Angels from a plot involving the Chinese Triad and the Russian mob.Loose cannon cop Nick Kang, suspended from the LAPD, becomes part of an elite police unit and defends the City of Angels from a plot involving the Chinese Triad and the Russian mob.Loose cannon cop Nick Kang, suspended from the LAPD, becomes part of an elite police unit and defends the City of Angels from a plot involving the Chinese Triad and the Russian mob.
- Nominated for 1 BAFTA Award
- 4 nominations total
Russell Wong
- Nick Kang
- (voice)
Gary Oldman
- Rocky
- (voice)
- …
Christopher Walken
- George
- (voice)
Michael Madsen
- Don Rafferty
- (voice)
- …
CCH Pounder
- Chief
- (voice)
Ron Perlman
- Misha
- (voice)
- …
Mako
- General Kim
- (voice)
James Hong
- Ancient Wu
- (voice)
- …
Keone Young
- Big Chong
- (voice)
- …
Grey DeLisle
- Jill
- (voice)
- …
Vernee Watson
- Dispatcher
- (voice)
- (as Vernee Watson-Johnson)
Kevin Michael Richardson
- Additional Voices
- (voice)
- (as Kevin M. Richardson)
André Sogliuzzo
- Additional Voices
- (voice)
- (as Andre Sogliuzzo)
Featured reviews
True Crime owes a lot, if not everything, to the Grand Theft Auto series. Indeed it is very difficult these days to have a free-roaming action game and not compare it to GTA but True Crime is so alarmingly similar that I'm surprised Rockstar didn't try to sue.
The story of True Crime is right out of a direct-to-video action film of the late 80s. It starts out as your typical renegade cop shoots first and ask questions later kind of pulp but ends up being about ancient Chinese wizards, huge fire-breathing dragons and sewer-dwelling zombies. If it began far-fetched then what it ends up as is just plain weird. However, that's not to say you'll not have fun. The plot is spread out over 9 different stages each with about 10 individual missions. It's possible to replay your favorite missions too.
True crime has 5 different styles of play. First their is the free-roaming bit where you can run all over LA solving street crimes. There there's the car chases in which you run bad guys (and sometimes airplanes) off the road. Third is the stealth missions in which you must sneak into places unnoticed and render unconscious anyone you see. Fourth is the one on one combat and fifth, my favorite, is the shoot-em-up levels, where you can do loads of stunts and diving through the air blasting away at bad guys. The slow motion as you zero in on the targets is brilliant. But I would have preferred if the game was bloodier. A few splatters here and there ain't enough.
But much of this game is boring, aesthetically at the least. The geographically accurate LA is impressive but it's so unbelievably bland. The dullest colors are used to paint the environment and the city is pretty made up of grey-scale. The cars also cannot do stunts. Which is crap. How brilliant would it be to drive right off the freeway and fly into the sky before plummeting 100 feet? Too bad, you can't do it because of the pointless invisible wall.
Pros:
Loads of action.
Blowing up stuff is fun.
Cool cut scenes with funny dialogue.
Great tunes.
Cons:
Some missions are boring.
No stunts.
LA is bland and thoroughly NON-interactive.
The fights with General Kim are IMPOSSIBLE!
Loads of very long loading times!
No matter how disappointing some parts of the game are I will still be getting the sequel, True Crime: New York City. But please do not make as boring as LA was and cut out those awful loading times!
Graphics B+ Sound A Gameplay A- Lasting Appeal A-
The story of True Crime is right out of a direct-to-video action film of the late 80s. It starts out as your typical renegade cop shoots first and ask questions later kind of pulp but ends up being about ancient Chinese wizards, huge fire-breathing dragons and sewer-dwelling zombies. If it began far-fetched then what it ends up as is just plain weird. However, that's not to say you'll not have fun. The plot is spread out over 9 different stages each with about 10 individual missions. It's possible to replay your favorite missions too.
True crime has 5 different styles of play. First their is the free-roaming bit where you can run all over LA solving street crimes. There there's the car chases in which you run bad guys (and sometimes airplanes) off the road. Third is the stealth missions in which you must sneak into places unnoticed and render unconscious anyone you see. Fourth is the one on one combat and fifth, my favorite, is the shoot-em-up levels, where you can do loads of stunts and diving through the air blasting away at bad guys. The slow motion as you zero in on the targets is brilliant. But I would have preferred if the game was bloodier. A few splatters here and there ain't enough.
But much of this game is boring, aesthetically at the least. The geographically accurate LA is impressive but it's so unbelievably bland. The dullest colors are used to paint the environment and the city is pretty made up of grey-scale. The cars also cannot do stunts. Which is crap. How brilliant would it be to drive right off the freeway and fly into the sky before plummeting 100 feet? Too bad, you can't do it because of the pointless invisible wall.
Pros:
Loads of action.
Blowing up stuff is fun.
Cool cut scenes with funny dialogue.
Great tunes.
Cons:
Some missions are boring.
No stunts.
LA is bland and thoroughly NON-interactive.
The fights with General Kim are IMPOSSIBLE!
Loads of very long loading times!
No matter how disappointing some parts of the game are I will still be getting the sequel, True Crime: New York City. But please do not make as boring as LA was and cut out those awful loading times!
Graphics B+ Sound A Gameplay A- Lasting Appeal A-
True Crime is the type of game that you sit down at, have a good time and then you want to play it again. It isn't Grand theft auto and it isn't driv3r but it has some cool features that none of those games have. So if you want just a good, easy to pick up game which has no real depth or heavy plot then choose True Crime: Streets of L.A.
Graphics: 6/10 (big city but spread out and dull) Sound : 10/10 ( Loads of hip hop gangster music) Gameplay: 9/10 ( Some cool features but some flawed controls) Overall: 8.5/10 (A good game to sit down and play for a while)
Graphics: 6/10 (big city but spread out and dull) Sound : 10/10 ( Loads of hip hop gangster music) Gameplay: 9/10 ( Some cool features but some flawed controls) Overall: 8.5/10 (A good game to sit down and play for a while)
I have True Crime Streets of La for PS2. Believe me or not, this is the only video game that I have for my PS2. I literally play this game every single day. What I like about this game is that if you collect 30 dog bones, you can unlock and play Snoop Dogg as a undercover cop. All he have to do is solve street crimes. It's really nice that True Crime Streets of La is the GTA clone, which means similar to GTA, except that in True Crime, you have to play as a law enforcement officer. In GTA, you can do whatever you want like missions or killing people, stealing cars, robbing places, One of my favorite police undercover game ever!
Some comments already referred to this game ripping off GTA, and that's basically its only appeal. It's missing a lot of the things that made GTA great, though. The radio only plays rap music, there's no humor, you only get one gun (unless you kill somebody and take theirs, but then it's only until it runs out of ammunition--then you lose it), and the story is really lame and hackneyed (so are GTA's, but there the references are at least tongue-in-cheek). Also, the game was pretty clean-cut and had this stupid Karma system that punishes you for breaking the law. "He's a cop. He's supposed to always obey the law." Well, ok, but that makes for a really horrible game premise. The whole thing seemed a lot like Activision was trying to capture the GTA market while avoiding the backlash from religious groups and over-the-edge "WHAT ARE WE TEACHING OUR CHILDREN??" housewives that Rockstar received for their games. Unfortunately what resulted was a huge piece of boring, bug-filled **** that was just barely interesting enough to let the plastic on the Vice City CD cool off for a week.
"True Crime: Streets of LA" came across to me somehow by accident, but after learning that the game has a cool action movie, I decided to explore this product. The abstract promised an exciting open world and the opportunity to immerse yourself in the atmosphere of Los Angeles with elements of detective and action. In those years, such games were at the peak of popularity, and "True Crime" tried to meet expectations. However, despite the many positive aspects, she left behind mixed feelings.
The first thing that attracts attention is the huge map of Los Angeles, which the developers have tried to recreate with a high degree of detail. At the beginning of the game, it's impressive: the ability to move freely around the metropolis, patrol the streets, deal with criminals and complete various missions seems exciting. However, the scale of the map turns into a disadvantage over time. The locations begin to seem monotonous: the streets of the districts, although different at first glance, soon begin to repeat themselves, and it becomes difficult for the player to remember or study them. This has a negative effect on the immersion process, since Los Angeles in the game does not feel like a living city, but like a set of identical streets and buildings.
On the other hand, the combat mechanics are pleasantly surprising. The game has a decent hand-to-hand combat system with the possibility of using various techniques. The fights feel dynamic and spectacular, allowing the player to apply a variety of combinations of punches and blocks. Shooting also does not disappoint: in addition to an arsenal of firearms, the player can improve his character's skills, which adds tactical depth. Leveling up firearms and skills makes gunfights all the more exciting, especially in the later stages of the game, where skills are key. By the end, the main character's gun turns into some kind of futuristic cannon with an unprecedented list of improvements.
However, this is where the strengths of the game end. Despite attempts to add non-linearity and variability, the tasks and missions in the game are often of the same type and do not offer significant variety. As a result, "True Crime: Streets of LA" begins to feel routine, and because of the repetitive streets and neighborhoods, the motivation to explore the world is rapidly fading.
This project could be something more. It offers a good combat system and leveling elements, but suffers from a monotonous open world and repetitive missions. This is a good game for its time, but it does not reach the level of the best representatives of the genre.
6 out of 10.
The first thing that attracts attention is the huge map of Los Angeles, which the developers have tried to recreate with a high degree of detail. At the beginning of the game, it's impressive: the ability to move freely around the metropolis, patrol the streets, deal with criminals and complete various missions seems exciting. However, the scale of the map turns into a disadvantage over time. The locations begin to seem monotonous: the streets of the districts, although different at first glance, soon begin to repeat themselves, and it becomes difficult for the player to remember or study them. This has a negative effect on the immersion process, since Los Angeles in the game does not feel like a living city, but like a set of identical streets and buildings.
On the other hand, the combat mechanics are pleasantly surprising. The game has a decent hand-to-hand combat system with the possibility of using various techniques. The fights feel dynamic and spectacular, allowing the player to apply a variety of combinations of punches and blocks. Shooting also does not disappoint: in addition to an arsenal of firearms, the player can improve his character's skills, which adds tactical depth. Leveling up firearms and skills makes gunfights all the more exciting, especially in the later stages of the game, where skills are key. By the end, the main character's gun turns into some kind of futuristic cannon with an unprecedented list of improvements.
However, this is where the strengths of the game end. Despite attempts to add non-linearity and variability, the tasks and missions in the game are often of the same type and do not offer significant variety. As a result, "True Crime: Streets of LA" begins to feel routine, and because of the repetitive streets and neighborhoods, the motivation to explore the world is rapidly fading.
This project could be something more. It offers a good combat system and leveling elements, but suffers from a monotonous open world and repetitive missions. This is a good game for its time, but it does not reach the level of the best representatives of the genre.
6 out of 10.
Did you know
- TriviaAncient Wu was based on Lo Pan from Les Aventures de Jack Burton dans les griffes du Mandarin (1986). Both characters were played by James Hong.
- GoofsThe police cars in the game have normal license plates such as the way they say California at the top then under it they have random numbers and letters. However, a real police car would say CA Exempt and under it would be all numbers, no letters.
- Crazy creditsIn the opening, Nick side-kicks the screen, and the bottom of his boot becomes the Luxoflux logo. This is followed by a humorous phrase and sound effect, such as "Ride the Donkey!" and the sound of a donkey braying.
- Alternate versionsThe PC version contains new features not included in the other versions, such as additional cutscenes, more weapons, additional songs, more character skins, and several multiplayer modes.
- ConnectionsFeatured in Spike TV VGA Video Game Awards (2003)
Details
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