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IMDbPro

Max Payne 2: The Fall of Max Payne

  • Video Game
  • 2003
  • M
IMDb RATING
9.1/10
12K
YOUR RATING
Timothy Gibbs, Wendy Hoopes, James McCaffrey, and Kathy Tong in Max Payne 2: The Fall of Max Payne (2003)
Max Payne 2: The Fall Of Max Payne
Play trailer2:17
1 Video
69 Photos
GangsterGun FuHard-boiled DetectiveOne-Person Army ActionPsychological DramaPsychological ThrillerTragedyTragic RomanceActionCrime

The brooding cop has left the DEA and returned to the NYPD. When his latest case ends up involving the thought-dead femme fatale Mona Sax, he finds that his journey through the night is far ... Read allThe brooding cop has left the DEA and returned to the NYPD. When his latest case ends up involving the thought-dead femme fatale Mona Sax, he finds that his journey through the night is far from over.The brooding cop has left the DEA and returned to the NYPD. When his latest case ends up involving the thought-dead femme fatale Mona Sax, he finds that his journey through the night is far from over.

  • Director
    • Markus Mäki
  • Writers
    • Sam Lake
    • John Zurhellen
  • Stars
    • James McCaffrey
    • Wendy Hoopes
    • Jonathan Davis
  • See production info at IMDbPro
  • IMDb RATING
    9.1/10
    12K
    YOUR RATING
    • Director
      • Markus Mäki
    • Writers
      • Sam Lake
      • John Zurhellen
    • Stars
      • James McCaffrey
      • Wendy Hoopes
      • Jonathan Davis
    • 43User reviews
    • 4Critic reviews
  • See production info at IMDbPro
    • Awards
      • 2 nominations total

    Videos1

    Max Payne 2: The Fall Of Max Payne
    Trailer 2:17
    Max Payne 2: The Fall Of Max Payne

    Photos69

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    Top cast40

    Edit
    James McCaffrey
    James McCaffrey
    • Max Payne
    • (voice)
    Wendy Hoopes
    Wendy Hoopes
    • Mona Sax
    • (voice)
    • …
    Jonathan Davis
    • Vladimir Lem
    • (voice)
    • …
    Vince Viverito
    Vince Viverito
    • Jim Bravura
    • (voice)
    Jennifer Server
    • Valerie Winterson
    • (voice)
    John Braden
    • Alfred Woden
    • (voice)
    • …
    Fred Berman
    Fred Berman
    • Vinnie Gognitti
    • (voice)
    • …
    David O'Brien
    • Cartoon Host
    • (voice)
    • …
    Michael Mags
    • Captain BaseballBat-Boy
    • (voice)
    Victoria Pontecorvo
    • BicycleHelmet-Girl
    • (voice)
    John Zurhellen
    John Zurhellen
    • Demon
    • (voice)
    • …
    Ann Scobie
    Ann Scobie
    • Lady Amelia
    • (voice)
    • …
    Chris Durham
    • Lord Valentine
    • (voice)
    • …
    Kevin Conroy
    Kevin Conroy
    • Lord Jack
    • (voice)
    • …
    Marge Redmond
    Marge Redmond
    • Mama
    • (voice)
    • …
    Gary Yudman
    • Sheriff's Man
    • (voice)
    • …
    Rodd Houston
    Rodd Houston
    • Dick Justice
    • (voice)
    • …
    Kelle Kerr
    • Sharon Justice
    • (voice)
    • Director
      • Markus Mäki
    • Writers
      • Sam Lake
      • John Zurhellen
    • All cast & crew
    • Production, box office & more at IMDbPro

    User reviews43

    9.112.1K
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    Featured reviews

    statnoiz

    Game of the Year

    What to say about Max Payne 2: The Fall of Max Payne? Let's break it down: GAMEPLAY - Extremely Entertaining. I haven't had this much fun in a 3rd person shooter since the original Tomb Raider. The levels are fresh and challenging without being at all frustrating. You have different objectives other than just staying alive and finding the exit. The cooperation levels actually feel like your AI partner is out there watching your back (and vice versa when its your turn to provide a key game character some protection). And what can I say: bullet time still rocks! GRAPHICS - Stunning. The textures are rich and realistic...right down to the skin blemishes. The facial modeling could be a little better as eye movement doesn't follow focus like in Unreal 2. Game physics, however, is extraordinary. When characters hit the ground their limbs bounce about and give the appearances of actual weight. And the motion capture sequences for the cinematic segments are simply amazing! VOICE ACTING - Superb. If Mona Sax sounds familiar, that's Wendy Hoopes who does the voice of Jane Lane from MTV's cartoon series Daria...good to see she's expanding her voice over work into the gaming industry. But by far the most amusing voice over work here is by Fred Berman who plays the memorable role of Vinnie Gognitti--the foul-mouthed, anime loving, mobster punk who adds much needed comical relief to the story ala Joe Pesci-style. MUSIC - Wonderful. Max's theme is performed superbly on cello by Perttu Kivilaakso. The recurring variations of the song "Late Goodbye" by Poets of the Fall throughout the game adds a nice touch. SOUND FX - Awesome. Everything from simple riccochet sounds to the loudest explosions--feels like you're right in the middle of a good John Woo movie. OVERALL IMPRESSION - Best Game of 2003. For those who claim the game plays out too fast, wake up and smell the gun powder. I've finished it three different times and have noticed subtle things I've missed in each instance. Watch the different shows on the in-game television sets. Pick up that ringing phone in the second to the last dream sequence. Use that computer surveylence terminal in the hospital. Complete the game three times at the three different difficulty levels for an alternate story ending. A game like this is like watching the first Matrix movie...you simply have to play it again to fully appreciate its genius.
    10PeteRoy

    High quality game, looks amazing and doesn't need super video cards for it

    I love this game.

    First, I want to say this, My Geforce 3 Ti200 and Pentium 4 2.8Ghz runs this game at "max" settings and it runs very smoothly, game looks better than Half-Life 2 or Doom 3 and doesn't need a killer video card, just shows you how much.

    Second, the game story is good, Max Payne has a very deep perspective about life general facts like dreams, the past, love, crime and more, I like hearing what he has to say about those things, it is almost like poetry.

    The games music is good, it can really touch you and get you into the mood of the story.

    The game action is great, a lot of fun with bullet time and high realistic games, I love the fact that you see him drop the magazine of the gun, it is probably the only game right now that really drops the magazine on the floor.

    Great quality game, will be a classic and set the bar for future games.
    10MovieAddict2016

    Possibly the best video game of its kind ever made.

    I am blown away. I knew they had attempted to make this as theatrical and true to the roots of film noir as possible, but the depth and emotion in this is simply amazing. Some people have complained that it is too short (I personally beat it in perhaps five or six hours), but this only enriches the experience because it moves along at a rapid pace and manages to come across more as a movie than a video game.

    They used real actors for the game and the cut scenes are more realistic than in the first game (which looked more like a comic). One thing that took a while to get used to were all the differences in the characters, as well as Max Payne's new physical features in this game (noticeably, his face). The previous game's model was based on "Max Payne" creator Sam Lake, whereas in this game they actually hired an actor to model Max on. I do miss the original face of Max because I had grown so accustomed to it, however -- I think overall this one looks more beaten-down and destroyed, emotionally and physically. He also looks a lot more like the typical cop character from a police movie, which I think works to the game's advantage.

    The first game followed Payne after his wife and child were murdered -- another aspect I preferred in the first since Max's revenge motives were more hard-boiled and raw. In the sequel, he's basically got a price over his head because he knows about a secret organization that is splitting in two over a mob war -- and he teams up with a femme fatale from the previous story (whom he thought was dead) to take them on.

    What's so great about "Max Payne 2" is how involving and engaging it is while still managing to be perhaps the smartest and deepest video game ever made. The characters all seem real, the action is never really THAT far-fetched (at least not in comparison to the original) and, believe it or not, the love story between Max and Mona Sax is entirely convincing.

    The finale, just like in the original, is breathtaking and climactic.

    Is "Max Payne 2" better than the original? Well, that's hard to say. I think, technically speaking, yes, it is -- however, there are certain aspects of the original that I cling on to, as well as the novelty of the first game and how utterly blown away I was when I first played it. The first "Payne" did also seem slightly more gritty, but it lacked a lot of the depth that is present in the sequel.

    I'm big on revenge themes so the concept of the first game appealed to me more -- Max isn't really avenging anyone in this game until the last few minutes, which is a bit disappointing. He's more of a wanted man on the run. However, these are things necessary for the development of the game, story and character himself.

    Gamewise, I preferred the first game's weapons and they didn't sound as fake as the ones in "MP2" (which pop rather unrealistically when you fire them).

    On the other hand, I prefer the bullet-time in "Max Payne 2" FAR more than in the original -- it looks awesome in this one. You can also do cooler spins and slow-motion moves while you're in bullet time as compared to the first game.

    I have to be perfectly honest when I say I also didn't like being forced to play as Mona Sax on two levels, nor did I find the levels themselves as fun or intricate as the first game. The first few levels of "Max Payne" (the original) when you're in those drug-infested apartment buildings doesn't compare to any level in the new game. I found, despite the sequel's excessive language and sexual content, that the original was darker and more intense.

    Nevertheless, despite a few little "quibbles," this is -- overall -- probably a superior game to the first "Max Payne." It's the most theatrical game experience I've ever had -- and they even have end credits with a music theme that play afterwards! I can't wait to see an adaptation of these hit the big screen next year. If they do it right it could be one of the best films ever made.
    9AngryMovieNerd

    Max Payne 2: The Fall of Max Payne is the best video game I have ever played in recent years. (* * * * out * * * *)

    Max Payne 2: The Fall of Max Payne (2003) is like a puzzle waiting to be solved. The pieces aren't in the right place, which leaves the game player to figure it out. Instead of giving us a straightforward action game, it successfully builds mystery. This "film noir love story" is a better improvement over the original, and the characters, the plot, and the setting are better this time around.

    Max Payne no longer has that "constipated grin" on his face, but a face that is filled is with all the loss and anger that he once suffered in the past. By now he's a brooding cop, and he has every right to be one, since his wife and baby child were killed in the original.

    The message of film noir is that there are no real heroes. Max Payne is not the typical cardboard cutout action hero. Here is a man so cheerless, that he doesn't even form a smile, and we can understand why. He also shows a "survivor's guilt." Having taken his revenge in the first game, Max is not satisfied with what he has--due to what he sees as his "crime" (surviving) going unpunished, and due to the fact that, even though he has claimed his revenge, his family is still dead, and he is still alive.

    One night, Payne responds a hostage situation in a gun workshop run by men in jumpsuits. He stumbles upon Mona Sax, a femme fatale presumed dead after the events in the original. Payne learns turn too late when Mona warns him that they are both in danger. A sniper hits Max's apartment, and Mona escapes, with Payne setting out to find the person who wants him dead.

    We are also introduced to several characters from the original, including Lt. Jim Bravura, Max's boss at the NYPD, and Alfred Woden, a dying senator and a member of the Inner Circle. There is even a subplot involving a Mob war between Vladimir Lem and Vinnie Gognitti (who, this time, resembles a foul-mouthed Joe Pesci character). The mob war subplot may sound unnecessary, but it's crucial to what happens in the story.

    I liked the original Max Payne (2001), which was released in 2001, and I thought it was the benchmark of action-packed video games. I liked the dialogue, the intense action, the graphics, and the locations it used. But I like Max Payne 2 even more. This is a game that gives life to almost all of its characters. Like Max Payne, the characters are able to express their feelings and thoughts to each other, and there is a big surprise as Max finds out who's after him.

    Max Payne series creator Sam Lakes keeps the player involved with his characters We're not just playing a typical action game where we shoot mindless bad guys, but we're learning about the characters as well. Even the villains in the game, get to share their stories.

    I also liked how the characters' lip movements were convincing and how they moved along with the way they speak. They also do some convincing movements, such as ragdoll-like movements, which allow the enemy's body to move around like a limp corpse.

    Max Payne 2: The Fall of Max Payne is a great video game, but it shares the same flaws the original once had. There is a lack of character variety; a lot of the characters such as bodyguards, thugs, mobsters, and police officers look essentially the same, and once again it resembles a John Woo movie with its handgun leaps and ridiculously high body count. And the firing sounds for the weapons in the game sound unrealistic and could have been better.

    I also think the game is also a bit too short, whereas the original was like playing a TV marathon. But what it lacks in quantity and length, it pays for with quality.

    The New York settings in each level looks convincing and great. My favorite is the New York Police Department, where Payne is able to interact with other characters such as suspects and police officers. Even the streets of New York, during the mob war levels, resemble a war zone.

    The narration in both the game and the graphic novel helps to not only move the story, but to provide humor or reaction to an incident. The narration by James McCaffrey (who also voices Payne) is great. Instead of sleepwalking in his dialogue like the original, he actually moves along with the words.

    And fans will probably agree with me that Mona Sax is one of the most sexy 3D heroines out there. If her voice (perfectly provided by Wendy Hoopes) doesn't get to you first, her appearance certainly will. She is endowed with a high poly count and blessed with some very smooth motion-captured animations.

    The beauty of the unfolding storyline of Max Payne 2 is that the player is never really sure if Mona feels the same way Max does, or if she's luring him into a trap--unless some heartless game reviewer ruins it for you. Being the highly trained killer that she is, playing as Mona is just as easy and equally lethal as when playing as Max. One wonders and hopes if their will be a spin-off to such a great series.

    But will there be a "Max Payne 3?" Maybe. But to make another would seem difficult, especially after what happens in the end of this game. But Max Payne 2: The Fall of Max Payne still remains the best in the series. This is not only an action game. It's about love, life and death in a city facing chaos.
    kulabas

    a man with nothing to gain

    The saga continues.Even you're a hard person to find things good in later comers,you'll find all the things you loved in first one.Dark atmosphere,action with 'bullet-time' quality,high-level graphics...And in this one our guy is not alone;if you're looking for a femme-fatale keeping secrets,mysteries,it's Mona Sax what you need.A story with lies,deceptions.A man trying to find the ground from his eternal fall.That's what we call Max Payne genre.

    The newest thing about the game is the change in the face of Max Payne.Deadsure this new look is better.The new holds all the sorrow,and fatigue which the years gifted to him.And besides Max Payne,Mona Sax's join gives game a new level.We can into the thoughts of her by the dialogs,the oil-printed screens between chapters.And in some chapters we are playing Mona Sax character besides Max Payne.That's another reason that when everything comes up to a conclusion in the end,we feel the loss,the pain in our hearts better.We exactly live the feelings these two characters live.

    The screenplay is more complicated.The bad men,the conspiracies,the things tricky.We don't kill the men just because game wants,we don't go with the flow;we are aware all the going on.This is the success of the screenplay and the videos between the chapters to keep us in the same direction as the game is on the wheel.Also in some chapters we play in the events which happened during the chapter we played before.These are some of the developments about the cinematic and storytelling side of the second game.

    There are two things I'd like to tell.First one;this one is not just a game to continue the series.It is connected with the first game both in story and character side.And it feels like it will go on.The second thing is the song playing in the end:Late Goodbye by Poets Of The Fall.Only the ones who play this game can understand how it makes you feel.

    So play this game and see how it plays with the ides about 'falling' in your mind.Ask yourself:Is there anything he didn't lose as he lives in his eternal fall? and will ever be ground for him to reach?

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    Storyline

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    Did you know

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    • Trivia
      In the second dream sequence, Max runs through the holding cells at his precinct, several of which contain Max muttering to himself. One of them says "I didn't used to look like this...", a reference to the fact that Max's appearance has been significantly altered from the first game.
    • Goofs
      In the cutscene where Max finds Annie tied up, you can see that there is no rope or handcuffs restraining her wrists.
    • Quotes

      Max Payne: [narrating] The past is a puzzle, like a broken mirror. As you piece it together, you cut yourself, your image keeps shifting. And you change with it. It could destroy you, drive you mad. It could set you free.

    • Crazy credits
      "Finally, we would like to extend our special thanks to everyone involved in the making of Max Payne in 1997-2001."

      "Without you this sequel would never have been made."
    • Connections
      Featured in Spike TV VGA Video Game Awards (2003)
    • Soundtracks
      Late Goodbye
      Performed by Poets of the Fall

      Written by Marko Saaresto, lyrics based on a poem by Sam Lake

      Produced by Markus Kaarlonen (as Markus "Captain" Kaarlonen)

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    Details

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    • Release date
      • October 15, 2003 (United States)
    • Countries of origin
      • Finland
      • United States
      • Austria
    • Official site
      • Official Site
    • Languages
      • English
      • German
      • Italian
      • Russian
      • Spanish
    • Also known as
      • Max Payne 2
    • Production companies
      • Remedy Entertainment
      • 3D Realms Entertainment
      • Rockstar Games
    • See more company credits at IMDbPro

    Tech specs

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    • Color
      • Color
    • Sound mix
      • Dolby Digital

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