In the year 2032, Batô, a cyborg detective for the anti-terrorist unit Public Security Section 9, investigates the case of a female robot--one created solely for sexual pleasure--who slaught... Read allIn the year 2032, Batô, a cyborg detective for the anti-terrorist unit Public Security Section 9, investigates the case of a female robot--one created solely for sexual pleasure--who slaughtered her owner.In the year 2032, Batô, a cyborg detective for the anti-terrorist unit Public Security Section 9, investigates the case of a female robot--one created solely for sexual pleasure--who slaughtered her owner.
- Directors
- Writers
- Stars
- Awards
- 6 wins & 8 nominations total
- Batou
- (voice)
- Togusa
- (voice)
- Ishikawa
- (voice)
- Kim
- (voice)
- Koga
- (voice)
- Directors
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
I don't know if this is Disney's influence at work... The first film was a little convoluted, though, with a little brain power you could figure it out. For "Innocence" they give it to the audience in black and white.
Then you have the appearance of digital artwork, fused and mixed with the more original. For most of the time, this works, though it does have less effect on building atmosphere, as does the setting and direction of the scene. The worst scenes containing digital art are the cars driving down the street. The street backgrounds are dark with a mat lustre, howbeit, the cars are ultra shiny bright metallic. The reflections flowing over the surface of the car doesn't tally with their surroundings. This draws the viewer out of the story to register the imperfection of the scene, this hurts the movie as you want your viewer to feel as though they are apart of the story and not a third party just watching.
The story was a nice follow-up, even though I don't think is was told all that well. Something is happening to the sex-bots! For some reason, they are malfunctioning and killing their owners and whoever's in the vicinity before committing suicide. Section Nine is called in as this could be an act of terrorism since robots cannot kill humans or themselves.
Under better hands, this could have been as great as the original film had they decided to entwine the philosophy, the mystery and thriller elements, and mood and ambiance into the story and artwork instead of segregating them and lessening the power of the piece.
Worth watching if you've seen the original but be warned it's not as good.
I'm finding it hard to express what I feel about this film. Visually this film pushes animation and visual story telling to new places. I know that some of the look of this film can be found in video games but never has the current state of art on many levels been brought together to rattle, nay destroy, the cage of the status quo. Much of this film had my jaw hanging open, often with tears welling up at the beauty of the imagery. This film rocks and then some. The computer generated worlds of Immortel and Sky Captain are blown away by the magic worked here.
The plot is too murky. Frankly, I was lost half way into the movie as to what the plot was, however I was seriously getting off on the visuals and most of all the ideas that were being batted about. How do we know whats real and what isn't? This film makes it very clear that we can never know, nor can we know what it is to be alive. Certainly not all of it works but enough does, and all I can say is wow.
I have no idea how to adequately rate this film. I'm sure some people will find it form over substance and others will think little of the visuals. Me they rocked my world and I gave it a 9 out of 10, but I'll add that your mileage may vary.
As in the original movie as well as in that other quintessential proto-cyberpunk movie, Blade Runner the movie explores human nature in a world that is becoming more technological all the time, to a point where people ARE technology, the boundaries are rapidly fading away. What does it mean to be human? If we join with technology, would we become something else? Should we welcome it, or fear it? Will humanity lose or gain from the changes?
After the events of the first movie, Major Motoko Kusanagi has seemingly disappeared; focus of the second movie has shifted to Bateau, who is still working for the secret government "Section 9". This is by no means a bad thing, since Bateau is at least as interesting a character as Kusanagi ever was. Going beyond your basic cyberpunk cyborg tough guy with attitude, he is very intelligent, and has some nice human touches (like the dog he loves taking care of). At various points he and other characters routinely indulge in philosophical debate, often quoting literature, from Milton to biblical psalm verses. Just to say this isn't your typical sci-fi action movie, although there is some action, and when it comes, it's fast, brutal & violent.
The actual plot involves an incident with a sophisticated robotic "pleasure model", if you will, gone berserk. The investigation leads us through the darker parts of near-future Japanese society, including yakuza, companies with questionable ethics, and mysterious hackers.
Visually, the movie is stunningly beautiful, using a combination of traditional cell animation and state of the art CGI. Many of the movie's backgrounds are gorgeous to just look at; even dark and dirty back alleys are shown so rich in color and detail, you could gaze at them all day. Like in the first movie, Oshii lets the movie halt at times, immersing the viewer in the richly detailed world he created. Many of the computer screen readouts resemble those seen in Oshii's "Avalon" a lot which again is not a bad thing, as they look both high-tech and yet elegant & artistic.
Last but not least, the music by Kenji Kawai is hauntingly beautiful, adding more layers to the sophisticated richness of it all.
I cannot recommend this movie highly enough. Anyone who likes science fiction, anyone who was blown away by movies such as Blade Runner and of course the first "Ghost in the Shell" (which you should see before watching this one) will enjoy this.
Maybe you were a little drunk. For whatever reason, you think you might have missed something important. Image Hosted by ImageShack.us That's more or less Ghost in the Shell 2's 100 minute running time in a . . . ghostshell. It doesn't help that the dialogue is in subtitles (the way it should be) and the animation is some of the most beautiful I've seen since . . . ever. Your eyes pull double duty, straining to digest polysyllabic words stacked 10 deep while soaking up animation of unrivaled scope and grandeur. Beauty and the Beast has nothing on this.
It's a much more assured and revelatory work than it's 1995 predecessor.
Credit Mamoru Oshii with improving upon every facet of an already intelligent and fascinating premise. Yes. Everything is better.
Much of the first Ghost in the Shell felt like a fleshing out of the various philosophical topics woven into the game of Artificial Intelligence. It was about debunking the line of demarcation between man and machine. It was about finding something unique in humanity amidst the clamour of our technological near-future. Oshii was struggling with this right alongside his characters, and it showed in a somewhat lackluster visual presentation, a jumbled thesis, and a messy ending. The plot itself, a techno-noir murder mystery, felt tacked on. Still, the original Ghost in the Shell was something to behold.
In the 9 years that have passed though, Oshii definitely did his homework. In a time when everyone needs a kickass firewall for that lumpy grey mass between their ears, knowledge is immediately available to all, and the section nine detectives Batou and Matoko use all the net has to offer in contemplating their place in the vast, jacked-in world they inhabit.
They drop anecdotes about Descartes, quote Confuscious, the Old Testament, reference Rabbi Judah Low ben Bezalel and the Golem of Prague. They quote Milton. I studied English literature and I can't quote Milton.
But then, maybe it takes someone like Milton, someone with sympathy for the devil, to live as a human in a world where men are ever more becoming mechanized, and the machines they build take on the characteristics of their creators.
Maybe it took Oshii a few years slogging through the quagmire of western skepticism and self-doubt to realize that.
The plot this time--another nod to noir--is more focused and accessible, except for the beginning of the third act, when someone hacks Matou's brain. Things get a little fuzzy then, but they're supposed to.
I don't believe the philosophy involved can totally reveal itself in one sitting. Certainly, trying to flesh it out here would be pointless and boring. Suffice it to say that in Oshii's future, humanity has angst to spare and it looks like things are only getting worse.
Even the animation choices reflect a feeling of alienation, and shows such painstaking love on the part of Oshii. The movie is dominated by advanced computer graphics and lush matte paintings for its backgrounds and many of the dolls (see also: robots, see also: gynoids, see also: sexroids etc, etc). Cars, library Stacks, great post-apocalyptic landscapes are by turns vivid and dingy and exploding with detail. They burst off the screen. Batou and Matoko and the rest of the humans (as well as the gynoids who have been given ghosts [souls]), in contrast, are cell animated the old fashioned way. In this environment they seem helplessly two dimensional, out of place and almost inferior--which is just the way they actually feel. And when a gynoid, through pursed lips and with seductive langour, pleads "help me," the hackles on your neck are at full attention. Brilliant.
I took notes during this movie. I felt compelled to. I think I'm going to find some pop-culture doctoral program and write my thesis on it. The depth and breadth and sheer complexity of the imagery and symbolism in Ghost in the Shell 2 is crippling. It feels at times like Heart of Darkness, but is careful to remain far less turgid and depressing. It fully warrants a second or third viewing, to mine the depth of what Oshii is offering.
At a time when the vast majority of films--even art-house flicks--opt for allegorical poverty rather than alienate potential ticket sales, it's all the more refreshing to see a beautiful, self-assured movie that's content to do more talking--about Milton for godsake--than shooting.
Did you know
- TriviaThis is the first ever anime film to be nominated for the Palme d'Or in the Cannes International Film Festival in 2004. It is the 6th animated film to enter the competition at Cannes.
- GoofsDuring the forensics examination, one of the computer screens misspells "research" as "RESAERCH".
- Quotes
Major Motoko Kusanagi: We weep for a bird's cry, but not for a fish's blood. Blessed are those with a voice. If the dolls also had voices, they would have screamed, "I didn't want to become human."
- ConnectionsFeatured in Animation Lookback: Top 10 Best Animated Sequels (2011)
- SoundtracksFollow Me
Performed by Kimiko Itô
Written by Herbert Kretzmer and Hal Shaper (as H. Shaper)
Composed by Joaquín Rodrigo (as J. Rodrigo)
Arranged by Kenji Kawai
Details
- Release date
- Country of origin
- Languages
- Also known as
- Innocence: Ghost in the Shell
- Production companies
- See more company credits at IMDbPro
Box office
- Budget
- ¥2,000,000,000 (estimated)
- Gross US & Canada
- $1,334,074
- Opening weekend US & Canada
- $317,722
- Sep 19, 2004
- Gross worldwide
- $10,156,404
- Runtime1 hour 40 minutes
- Color
- Sound mix
- Aspect ratio
- 1.85 : 1