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Metroid Prime

  • Video Game
  • 2002
  • Tous publics avec avertissement
IMDb RATING
8.8/10
2.3K
YOUR RATING
Metroid Prime (2002)
Metroid Prime
Play trailer0:31
1 Video
15 Photos
Space Sci-FiSuperheroActionAdventureMysterySci-FiThriller

A Space Pirate distress signal draws bounty hunter Samus Aran to Tallon IV, a world she discovers is being consumed by a terrible poison.A Space Pirate distress signal draws bounty hunter Samus Aran to Tallon IV, a world she discovers is being consumed by a terrible poison.A Space Pirate distress signal draws bounty hunter Samus Aran to Tallon IV, a world she discovers is being consumed by a terrible poison.

  • Director
    • Mark Pacini
  • Writers
    • Nate Bihldorff
    • Hiroji Kiyotake
    • Yoshio Sakamoto
  • Stars
    • Jennifer Hale
    • Vanessa Marshall
  • See production info at IMDbPro
  • IMDb RATING
    8.8/10
    2.3K
    YOUR RATING
    • Director
      • Mark Pacini
    • Writers
      • Nate Bihldorff
      • Hiroji Kiyotake
      • Yoshio Sakamoto
    • Stars
      • Jennifer Hale
      • Vanessa Marshall
    • 20User reviews
    • 4Critic reviews
  • See production info at IMDbPro
    • Won 1 BAFTA Award
      • 4 wins & 6 nominations total

    Videos1

    Metroid Prime
    Trailer 0:31
    Metroid Prime

    Photos15

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    Top cast2

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    Jennifer Hale
    Jennifer Hale
    • Samus Aran
    • (voice)
    • (uncredited)
    Vanessa Marshall
    Vanessa Marshall
    • Samus Aran
    • (voice)
    • (uncredited)
    • Director
      • Mark Pacini
    • Writers
      • Nate Bihldorff
      • Hiroji Kiyotake
      • Yoshio Sakamoto
    • All cast & crew
    • Production, box office & more at IMDbPro

    User reviews20

    8.82.3K
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    Featured reviews

    Angel_Meiru

    Woo! What a freaky game!

    And I like it!

    At first, I was a little skeptical about Metroid being released in a 3-D, first person environment (Normally, I have hard times with games like that!), and boy, I was in for quite THE treat! A tasty treat too.

    Metroid Prime is sort of an alternate universe Metroid game, where Samus is assigned new missions on a foreign planet called Tallon IV. ALong her ways, Samus learns about a Chozo civilization that lived on the planet, Space Pirate info, Monster data and collecting some new and classic Metroid gadgets and weaponry.

    When I got to major enemy and boss battles, boy, I was about to jump out of my skin at times. The alien monsters looked so realistic, that it sent shivers down my spine and ribcage. It was that powerful and believable.

    I just hope the MP sequels will be fun, which I know they just might be ^_~
    pvt_witt

    A 'Prime' example of the art and science of videogames

    Metroid Prime is Retro Studio's freshman release, a promising American developer from Texas. With its release, Prime has garnered much critical acclaim, including 'Best Game of the Year' awards from such videogame websites like gamespot.com and gameforms.com, and even print magazines like Electronic Gaming Monthly, to name a few.

    Metroid Prime is the second game chronologically in the long running Metroid series, starting back on Nintendo's first major console, the Nintendo Entertainment System (Famicon in Japan). It is also the first Metroid game to leap into the third dimension, making the transition gracefully.

    Graphically, Prime is a gem. Prime sports detailed textures, an unwavering 60 fps of animation, and outstanding use of color and lighting. Aesthetic touches like lens flare (probably the best lens flare for a console game ever), heat distortion, and reflections add to the overall atmosphere of the game. The sound design accomplishment is on par with the rest of the game's high design value. The music, like Super Metroid, is an inspired accomplishment, so very fitting for the areas, for the situations, not creating emotions or moods, but reinforcing them.

    The game is set in a first-person viewpoint, but also moves into a third-person view whenever you access the 'morph-ball mode'--allowing the protagonist, Samus, to form into a sphere, which in turn allows her to perform various tactical and exploratory functions. The inclusion of this element is evidence of the diversity in the gameplay and innovation as well as its preservation and accurate translation of previous Metroid games' elements.

    Though the game is primarily in a first-person view and involves shooting as its main offensive gameplay element, it does not necessarily play like any other FPS; it does feel and play like Metroid games of the past since it utilizes so many gameplay elements and items from Metroid games of the past, a notable achievement in itself. The shooting element uses a lock-on system if you so choose, allowing you to engage one-on-one's more effectively; although this might make it easier, it doesn't particularly detract from the enjoyment of the fighting. True, hardcore FPS fans aren't generally going to like the control scheme or the battle system, but it will appeal to the more casual gamers or the newcomers to the genre. The lock-on system is probably necessary to make the game playable because Samus' speed of movement and (especially) turning is limited compared to other FPS (most likely because of hardware limitations so that there weren't as many graphical compromises): there's no way for some gamers to deal with the potential onslaught of enemies if you couldn't lock on; there's no mouse.

    Prime is a milestone achievement in level design. Every room, every area has its own personality, its own backstory, providing an alien authenticity rarely found in games. The game effortlessly moves from one environment to another, from a lush, wet jungle-like environment, to subterranean caverns of molten rock, gaseous vents, and expansive openings. There is also a serene, harmonious area of ice and snow, the arid ruins of the previous inhabitants of the alien world of Tallon IV, and deep caverns/mines which is home to a lethal and profitable ore, "phazon." There is no cheap rehash of previous environments.

    And if the level design based purely on its merits of originality, detail and aesthetics wasn't enough, it also helps tell the unspoken story of the game. Prime is one of those rare atmospheric games that do not rely on narrative or other common storytelling elements to tell its tale. Older cartridge-based games attempted this feat because it was all they could do: the use of text or voice-overs in a game took up too much room on a cartridge to be used in an effective manner. Yet, their graphical capabilities weren't no where near that of Prime's is, and telling the story through visuals was also limited. Hence, the story was usually told at the beginning and end. Prime, however, is one of the first games that foregoes strong narrative--that gained much momentum during the Playstation/N64 era--and instead uses environmental cues, mood, and notes/logs left by previous and current inhabitants. You have the option to use one of Samus' pieces of technology that allows her to scan objects in the environment. You can scan a variety of objects like various bioforms, computer terminals, stasis tanks, power-ups for Samus, enemies and creatures that inhabit the planet, etc. There are also logs you can decrypt that are left by a marauding group of Space Pirates who are on Tallon IV conducting experiments on its inhabitants using the mysterious, alien organism called 'phazon.' In addition to the Space Pirate logs, there are the scribblings left on stone throughout the world of Tallon IV by the Chozo--bipedal, birdlike creatures from which Samus shares blood ties to. Throughout the game, you begin to notice contrasting views--simplicity vs. complexity, natural vs. technological.

    The writing is well executed and has a scholarly overtone to it through its choice of words and use and references to science: biology, astrology, geology, physics, etc. However, it can be a bit vague in its references and usage at times.

    Prime is the best game to grace the Gamecube thus far. Every detail and aspect of the game seems to have been pored over meticulously. Not only is it a technical achievement in game design, it is more importantly an artistic achievement, elevating videogames beyond forms of entertainment, to the realm of inspiration, evoking emotions, moods, and higher thought.

    [Author's Note: Some text is borrowed from a preliminary analysis of Metroid Prime by the author, published elsewhere on the web. All work above remains the original work of the author.]
    noleinatx

    The finest video game since Ocarina of Time

    I'm absolutely in love. This game has knocked me off my feet. Having read all the early reviews and seeing it being touted as one of the greatest games of all time, I honestly did not know just how good it would be, were they overhyping it? Not at all -- this is perfection. Getting out of the water and seeing it stream down your helmet's faceguard is just such an amazing little touch that adds so much. Metroid Prime has things such as this in spades.

    The controls were easy for me to pick up and after you've mastered them are a dream. The music, the graphics, the atmosphere -- it's all here, it screams Metroid goodness and the transition from 2D to 3D is absolutely flawless. Coming into the research facility, seeing the Metroids in the test tubes just sends shockwaves up and down your spine. Soon after that the lights of the whole place going out and you have no ice beam to freeze them... hearing the glass breaking all around you -- it's just pure and utter gaming bliss.

    It is easily the finest effort on any system since The Ocarina of Time, which is without a doubt one of the 10 greatest ever. Panzer Dragoon Saga, Ocarina of Time and Skies of Arcadia are the only 16+ bit titles in my all-time top 10, but by the time I'm done with it, I'm guessing Prime will be assured a spot.
    piffel

    Simpiily the best!!!

    This is the best Game for the last .....well it's one of the best ever. The Graphics are stunning, you actually feel that your there on Tallon IV. The bits which made me gasp were things like Samuses face reflecting on the inside of the helmit, the condensation when you go neer a waterfall.

    The atmospheric sound effects and music are the best on gamecube, PS2 or X box. Exept the music acumpining Meca Riddly, which was pants.

    When i first heard that this game was NOT going to be made by Nintendo, but by Retro Studios, i almost cried, me being a massive fan of the whole secries, but to make me dred this even more was when Nintendo shut down Retro's other project, Raven Blade, for looking and playing like a piece of old tarmac. But much to my relefe Retro proved me wrong, thank the lord.

    Buy this game, if you dont have a Gamecube, buy one and get this game, I Will give this game 97%, or 10 out of 10, easy.
    SSJAniFan

    Wow...... just wow.

    Eight years. That is how long we have waited for a new Metroid game. Eight freaking years. The only game we had to remind us that there was a Samus Aran was Super Smash Bros. But still, eight years. Would the magic that made the original games an instant hit still be there. As I immediately popped the disc into my Gamecube, I hoped that this would be the title everyone was waiting for.

    I was not displeased.

    The game is one of Nintendo's best games in the past decade, like Zelda: OOT, Mario 64, or the original super nintendo hits. Yes there isn't too much of a story compared to Metroid Fusion, but it has everything that made the first three games classics. The exploration. The power-ups. And of course, the huge, terrifying bosses. The 3D graphics help put these in a new dimension. Oh, and the 3D graphics are also about the best for any game in existence. Yes, better than ANY other game. Oh, and the music? Don't get me started. I'll spend an hour discussing how perfect it is. The best thing about Prime, though? The seemless transition of the 2D side-scrolling elements to a 3D first-person view. It is absolutely flawless. At times, you'll actually feel like you're playing a side-scrolling Metroid. I could talk about Prime more, but let's just close the topic with: the best game in existence.

    BOTTOM LINE: You need to own a Gamecube just for this title. No, not Mario, not Zelda, this one. You will thankful for doing so.

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    Storyline

    Edit

    Did you know

    Edit
    • Trivia
      Nintendo gave the development of Metroid Prime to the U.S. based Retro Studios in part due to the fact that the Metroid series, while being incredibly popular in the United States, has never sold as well in Japan.
    • Goofs
      Zebes and Tallon IV are shown to be in the same system on a map, although they aren't.
    • Quotes

      Narrator: The cosmos. In the vast universe, the history of humanity is but a flash of light from a lone star. The light of a single person should be lost in space and time. But among the stars, there is one light that burns brighter than all others: the light of Samus Aran. Her battles extend beyond her life and etch themselves into history. Here, another chapter of that history will be written.

    • Crazy credits
      The amount of ending footage you see depends upon how many items you have obtained in your journey. You see the fewest amount of scenes if you have 70% or less, more scenes if you have between 70% and 100%, and the most if you got all 100%.
    • Alternate versions
      The original North-American release of the game had some bugs and glitches that allowed for sequence-breaking, as well as entering rooms outside the playable area. Due to faster loading, the game would sometimes freeze when traveling to other areas. It also contained some in-game Pirate Data that suggested that the Space Pirates had found and captured the Metroid Prime. During their investigations, the creature started too mutate, and it later briefly escaped, absorbing a lot of Phazon and Pirates weapons which triggered further mutations (this introduces inconsistencies since the Metroid Prime is apparently obtained from or returned to the Impact Crater, which the Pirates state is impenetrable).
    • Connections
      Featured in Icons: Miyamoto (2002)

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    FAQ4

    • When does the story take place?
    • What is the large dragon-robot called Meta-Ridley?
    • When did the stellar object impact on Tallon IV?

    Details

    Edit
    • Release date
      • November 18, 2002 (United States)
    • Countries of origin
      • United States
      • Japan
      • Mexico
    • Language
      • English
    • Production companies
      • Nintendo
      • Retro Studios
    • See more company credits at IMDbPro

    Tech specs

    Edit
    • Color
      • Color
    • Sound mix
      • Dolby

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