Lara Croft Tomb Raider: L'Ange des Ténèbres
Accused of the murder of her former mentor, Werner Von Croy, Lara becomes a fugitive on the run. To clear her name, Lara has to confront a secret alliance led by the alchemist Pieter Van Eck... Read allAccused of the murder of her former mentor, Werner Von Croy, Lara becomes a fugitive on the run. To clear her name, Lara has to confront a secret alliance led by the alchemist Pieter Van Eckhardt whose destiny it is to take over the world.Accused of the murder of her former mentor, Werner Von Croy, Lara becomes a fugitive on the run. To clear her name, Lara has to confront a secret alliance led by the alchemist Pieter Van Eckhardt whose destiny it is to take over the world.
- Lara Croft
- (voice)
- Kurtis Trent
- (voice)
- Joachim Karel
- (voice)
- …
- Werner Von Croy
- (voice)
- …
- Louis Bouchard
- (voice)
- Margot Carvier
- (voice)
- Marten Gunderson
- (voice)
- …
- Janice
- (voice)
- …
- Francine
- (voice)
- …
- Pierre
- (voice)
- Daniel Rennes
- (voice)
- …
- Putai
- (voice)
- …
- Kristina Boaz
- (voice)
- Grant Muller
- (voice)
- Anton Gris
- (voice)
- …
- Doorman
- (voice)
- …
- Herbalist
- (voice)
- …
- Director
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
She finished it in late 2003. She thought she found it great but she actually found it kinda tedious. It's just not very good as the other Tomb Raider games. It's kinda very disappointing. I'm sure some fans were very disappointed with this Tomb Raider game.
I think it caused the British video game developer Core Design to go out of business after it received many negative reviews. That was a shame, wasn't it?
Go and play the PS1 era of Tomb Raider games instead.
I like shiny and sparkly things that look good. I am not going to lie, I am a typical girl. I like pretty things. So, that's why I like the menus a whole bunch, They were quite pretty too look at. A huge improvement over those barfy menus of TR:Last Revalation and TR: Cronicles. The overall look of the game is amazing. Probably much better than what I would get on my craptacular PC. Lara's look is fantastic, very urban and slick. I miss the teal tank top though, but that's just me.
The soundtrack is fabulous and rich and full of what you would expect in such a game with all the ambiance. Speaking of that, a hallmark of a good game ( to me, at least) is if the enviroment you are in is good. If the ambiance makes you want to come back. I really found this particular enviroment engaging. I really liked it. Deus Ex was like that, there was an awesome enviroment to play in.
I kinda liked the realism about the game. Like, Lara has one gun in one hand. I have always thought that no matter how strong she was, it would pretty hard to fire twin guns in quick sucession and deal with the recoil. So, that was a plus. Also, the stength meter. Okay, I don't know WHO thought this up, but it's a pretty stupid idea. Yes, it's realistic, but come on...five past games and there was no need for it, so why now? Oh, and no vechicles. I dunno whether this is good or bad, so I'll just not put my opinion in on it.
Okay, the controlls. They bite. Pure and simple. They are really hard to get used to, especilly for someone who is fresh off the PC version. I can only hope that that the PC controlls stay true to the pervious versions of the game. Honestly, I love the D-Pad, and having to use the analog stick is a pain. It's painful. The controls are just bad. I think this has been said over and over adnausem, so I am just going to end my rant now.
I like being a TR purist, while I liked the first movie, I didn't like the fact that it was sans-teal tank top. Now, the second movie is deriving even more by getting rid of the braid. >.<...I didn't like how this game went so far away from the other games. I don't care about this "New Generation" crap. If it ain't broke, don't fix it.
Like I said, this game has it's merits and it's pitfalls (no pun intended ;D), it's not excellent, or really, really bad. I like the game. I don't love it, I don't hate it. I think what should really be done is just sit back and play, and enjoy it for what it really is, a game.
TheForlornJedi-
Thus does a fast paced story telling in the 6th installment of the Tomb Raider series commence, and it is by far the most intriguing story of them all. Readers of The Da Vinci Code will see the obvious similarities here, since the game is told the exact same way; A murder, a chase, a secret, the Louvre... much inspiration has been borrowed here. Also, the pace of the famous book is equally fast; with Lara being hunted by French police helicopters, cops, villains and secret society special forces, it would seems that everything's set for a fantastic and enjoyable adventure; suffice to say, the story is certainly not where the film snaps.
The control, however, certainly does its part in ruining the little escapade. First off: Lara no longer runs instantly, she walks and THEN she runs, which can prove fatal when you haven't got a large plateau to jump from. Also, her acrobatic actions like jumping over railings and climbing drain pipes are not triggered by pushing Shift, or the X button, but simply by pointing the directional buttons in that direction. This can create some very frustrating and catastrophic situations, as Lara will be more than willing to jump over a railing and fall 70 meters down. However, the controls can be mastered and once they have been, they work.
Another thing that will cause many players to throw the controller into the TV screen is the absence of an Auto Save function. Since you'll die on a regular basis, saving is certainly necessary every 5 minutes. Every run and jump has to be executed with surgical precision, something that is destined to fail, especially with newbies behind the screen.
On a graphical side-note, AoD is a peculiar game. Lara's shadow is in high resolution, but doesn't match her surroundings, i.e. her shadow is pointing in another direction than other objects. The 3D environments have high polygon counts, but this can't be said for Lara or any other characters: they still look like dolls, with octagon eyes and square fingers. The tombs are fantastically rendered but low res textures (for the PS2 version at least) makes the experience a little dull and does not encourage one to explore.
The enemies in AoD are brain dead and uninteresting, they can run, bite, shoot, hit you... and that's pretty much it. Any unusual behaviour is usually programmed actions like soldiers roping themselves down the roof and so on. The stealth elements in the game quickly falls to the ground as it is ten times easier to just run forward and mash the action button to shoot your foes, since the auto-aim function takes care of the hard part. And once defeated, they will simply blink and disappear, arcade style. That is one of the things that makes AoD lose much of its realism. The new kung-fu elements looks cool, though albeit slower than Tom Cruise's moves in MI:2, they usually cause you to lose 50% health since the enemy can still hit/shoot you during the attack. RUBBISH! Also, AoD suffers from strange bugs, like the sound repeating itself over and over again when dying and Lara has a rare tendency to fall through the floor into blue, uncoded nothingness.
Conclusively, Tomb Raider: The Angel of Darkness is a game that requires patience, tolerance and a pretty controlled temper if you like your TV. Although the graphics are decent in places and outright ugly in other, and although the controls take forever to master, it is a decent game that requires your attention, at least by a rental.
Did you know
- TriviaBody Count (excluding the skeletons): At least 100.
- GoofsIn the cut scenes at Von Croy's apartment, Lara angrily confronts Von Croy, claiming that he just "left her" in Egypt. At the end of "Tomb Raider: Chronicles", Von Croy had not left Lara in Egypt; in fact he was obsessive in his search for her amongst the remains of the temple, even though his chances of finding her alive were virtually nil.
- Quotes
Lara Croft: Open for business?
Daniel Rennes: You managed to get in, didn't you?
Lara Croft: Just checking. I didn't want to waste your time. Or mine.
- Alternate versionsThe German version was censored to have all blood effects removed, this was done to secure a USK-12 rating.
- ConnectionsEdited into Lara Croft Tomb Raider: The Action Adventure (2006)
- SoundtracksQuand on s'promène au bord de l'eau
(uncredited)
Performed by Jean Gabin
[Heard in the background during the Paris levels.]
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