Super Mario Bros. 3
- Video Game
- 1988
- Tous publics
IMDb RATING
9.2/10
6.2K
YOUR RATING
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Watch 'Super Mario Bros.' 25 Years Later: Why the Movie Is Nothing Like the Game
King Koopa has kidnapped Princess Toadstool, taken over all seven kingdoms in the Mushroom World, and put his seven kids in charge of all of them. It's the Mario Brothers to the rescue.King Koopa has kidnapped Princess Toadstool, taken over all seven kingdoms in the Mushroom World, and put his seven kids in charge of all of them. It's the Mario Brothers to the rescue.King Koopa has kidnapped Princess Toadstool, taken over all seven kingdoms in the Mushroom World, and put his seven kids in charge of all of them. It's the Mario Brothers to the rescue.
- Directors
- Writer
- Awards
- 1 nomination total
Featured reviews
When I was a young teenager my best friend had an NES, and we used to play this game all the time. It's almost certainly the best Mario game, if not of all platforms than definitely NES. It makes up for the US release of "Mario 2" (which was a stinker) and the gameplay is fantastic -- one player is addictive, fun and well designed with worthy baddies. The two-player is just as enjoyable and chances are you'll lose yourself playing the game.
Nowadays it's kinda hard to find this game although it might be available on Gameboy. If you do happen to come across it I definitely recommend it -- it's a very entertaining, involving game and one of the all-time best for the NES and has created a lasting legacy. When people think of the familiar traits of what Mario is today -- the mushrooms, the caps, the levels, the enemies, Bowser -- it all really started with this.
Very highly recommended.
Nowadays it's kinda hard to find this game although it might be available on Gameboy. If you do happen to come across it I definitely recommend it -- it's a very entertaining, involving game and one of the all-time best for the NES and has created a lasting legacy. When people think of the familiar traits of what Mario is today -- the mushrooms, the caps, the levels, the enemies, Bowser -- it all really started with this.
Very highly recommended.
Super Mario Bros. 3 is quite simply the best ever video game made by the human race. When I think about super mario, it takes me back to a simpler time, when life was all fun and games. What makes it so special darn special? Its simplicity, engrossing gameplay, super cool villains, wonderful music, eyecandy graphics and chaste storyline makes it stand up to the technological might of todays' powerful XBOXs and Playstations. IMHO, none of todays' games can hold a candle to the sheer panache of super mario bros. Our adorable little Mario did for the gaming world, what the wheel did for the human race, period! End of story! Long live the Legend of Super Mario!
Out of the 3 "Super Mario Bros." games made for the NES, this one is hands down the best one. What can I say? This game is AWESOME!! All new enemies, cool new power-ups (like the Tanooki Suit, Hammer Bros suit, Raccoon,and Frog power-ups), warp whistles, and 8 different worlds. What more could you want? Overall, a superb game.
This gets a perfect 10!
This gets a perfect 10!
SUPER MARIO BROTHERS 3, in my opinion, is one of the best Nintendo games I have ever played. Even though I haven't owned a Nintendo Wii system for very long, I've played this game many times before. To be honest, I enjoy it very much. In addition, even though I've never beaten the game, I still enjoy the game very much. When and if you can get a Nintendo Wii, this game should definitely be on your list of downloads. Before I wrap this up, I'd like to say that the people at Nintendo know how to keep video game fanatics entertained. Now, in conclusion, if you're a video game fanatic, this is definitely one you'll want to play and own.
Super Mario Bros. 3 isn't just a sequel-it's a total reinvention of what a Mario game could be. Bigger, bolder, and packed with ideas, it expanded the series in almost every direction. New power-ups, themed worlds, hidden secrets-it was ambitious for 1990, and in many ways, still holds up incredibly well today.
Chapter 1: A World of Imagination
From the moment the curtain rises on the opening screen, SMB3 plays like a stage show of Mario's greatest adventures. Each world has its own theme-deserts, giant lands, icy peaks-and each level within them offers new mechanics or enemies. The variety here is honestly staggering. You can tell Nintendo was bursting with ideas.
The introduction of the overworld map was a game-changer. For the first time, you had choice in how to move through levels, find secrets, or skip ahead using warp whistles. It gave a real sense of progression and strategy without bogging things down.
Chapter 2: Power-Ups and Personality
The new suits-Raccoon, Frog, Tanooki, and Hammer Bros.-add real variety to the gameplay. Flying across levels, swimming with precision, or even turning into a statue to avoid enemies? It was imaginative and opened the door to experimentation. It made every item block feel like a potential game-changer.
And yet, the game doesn't rely on power-ups alone. The level design itself is sharp and often surprising. There's a real rhythm to how the game teaches you, tests you, and then twists what you thought you knew.
Chapter 3: Not Quite Perfect
While it's undeniably one of the best NES games ever made, it's not flawless. The difficulty spikes hard in the later worlds, and some stages can feel unfair, especially when you're low on power-ups. The save system (or lack thereof, originally) could make longer sessions a bit frustrating. And with so many one-hit-death moments, the game occasionally feels more punishing than rewarding.
Final Thoughts
Still, those nitpicks are small compared to how innovative, colorful, and replayable Super Mario Bros. 3 is. It set the standard for 2D platformers and remains a nostalgic masterpiece for a reason.
8/10 - A brilliant, endlessly creative game that pushed the NES to its limits. A true classic, even if it occasionally bites back.
Chapter 1: A World of Imagination
From the moment the curtain rises on the opening screen, SMB3 plays like a stage show of Mario's greatest adventures. Each world has its own theme-deserts, giant lands, icy peaks-and each level within them offers new mechanics or enemies. The variety here is honestly staggering. You can tell Nintendo was bursting with ideas.
The introduction of the overworld map was a game-changer. For the first time, you had choice in how to move through levels, find secrets, or skip ahead using warp whistles. It gave a real sense of progression and strategy without bogging things down.
Chapter 2: Power-Ups and Personality
The new suits-Raccoon, Frog, Tanooki, and Hammer Bros.-add real variety to the gameplay. Flying across levels, swimming with precision, or even turning into a statue to avoid enemies? It was imaginative and opened the door to experimentation. It made every item block feel like a potential game-changer.
And yet, the game doesn't rely on power-ups alone. The level design itself is sharp and often surprising. There's a real rhythm to how the game teaches you, tests you, and then twists what you thought you knew.
Chapter 3: Not Quite Perfect
While it's undeniably one of the best NES games ever made, it's not flawless. The difficulty spikes hard in the later worlds, and some stages can feel unfair, especially when you're low on power-ups. The save system (or lack thereof, originally) could make longer sessions a bit frustrating. And with so many one-hit-death moments, the game occasionally feels more punishing than rewarding.
Final Thoughts
Still, those nitpicks are small compared to how innovative, colorful, and replayable Super Mario Bros. 3 is. It set the standard for 2D platformers and remains a nostalgic masterpiece for a reason.
8/10 - A brilliant, endlessly creative game that pushed the NES to its limits. A true classic, even if it occasionally bites back.
Did you know
- TriviaThe enemy known as "Chained Chomp" was inspired by an experience co-director Shigeru Miyamoto had as a child. He was walking home from school one day when a dog tried to attack him, but it reached the end of its chain, just out of reach of Shigeru. In the game, the Chomps are tethered as well, but after waiting for 175 seconds, they will break free and chase the player.
- GoofsDuring the card matching game, Toad's quote should have read "Flip over any two cards and see if they match. Miss twice and you're out!", not "your out"; therefore, it is using an incorrect homophone.
- Quotes
Princess Toadstool: Thank you, but our Princess is in another castle... just kidding. Ha ha ha! Bye bye.
- Alternate versionsOriginally, at the end of the Japanese version of World 5-1, you would go through the pipe. You would emerge on the other side of the wall, and would find the goal area after about 20 more blocks of vacant terrain. This ending was shortened in the U.S. version, as the "darkness" was moved ahead to where the pipe and wall used to be. The wall was removed to fix an odd, harmless glitch that would happen if you were to fly over the wall after going through the pipe.
- ConnectionsEdited into Super Mario Maker (2015)
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