The RPD are investigating strange cannibalized corpses on the outskirts of the city. The Alpha squad, Jill and Chris, are sent to locate missing team members. While there, mutated dogs cause... Read allThe RPD are investigating strange cannibalized corpses on the outskirts of the city. The Alpha squad, Jill and Chris, are sent to locate missing team members. While there, mutated dogs cause them to flee into a supposedly abandoned mansion.The RPD are investigating strange cannibalized corpses on the outskirts of the city. The Alpha squad, Jill and Chris, are sent to locate missing team members. While there, mutated dogs cause them to flee into a supposedly abandoned mansion.
- Awards
- 1 win total
- Chris Redfield
- (as Charlie)
- Jill Valentine
- (as Inezh)
- Barry Burton
- (as Gregory)
- Albert Wesker
- (as Eric)
- Joseph Frost
- (as Jason)
- Richard Aiken
- (voice)
- (uncredited)
- Barry Burton
- (voice)
- (uncredited)
- Enrico Marini
- (voice)
- (uncredited)
- Rebecca Chambers
- (voice)
- (uncredited)
- Brad Vickers
- (voice)
- (uncredited)
- Albert Wesker
- (voice)
- (uncredited)
- Chris Redfield
- (voice)
- (uncredited)
- Narrator
- (voice)
- (uncredited)
Featured reviews
After playing Initial D, which I wasn't impressed with despite its cool computer-generated cinematic moments, I watched a friend pop in a copy and play Resident Evil. I thought that game looked strange as I've never seen it before - a 3-D environment with a playable character facing the first zombie using only a knife and there were bursts of blood. I was very impressed and wanted to play it after a friend's character dies from zombie bite attack.
The first time I started, I watched a very entertaining yet cheesy introduction sequence in live FMV. I figured this looks like a seriously fun game. After the chatter with Albert Wesker in the beginning, I encountered a zombie eating Kenneth. When the first zombie walks towards the character to grab him to bite I was seriously scared. I've never been this scared playing a video game before, and it was an incredible accomplishment - the groundbreaking gaming moment of 1996. I knew Resident Evil was this great.
Resident Evil is an incredible game in polygon 3-D environment and convincing pre-rendered backgrounds. In fact the bright, illuminated hallways and rooms gave it a very tense atmosphere reminiscent of Stanley Kubrick's The Shining. That made me nervous playing the game looking around the corner to avoid zombies popping out of the corners.
The story is very well-plotted with memorable characters, monsters and twists, albeit with awful dialogues. But that's what made it feel like a campy horror movie as a video game.
Quite frankly, Resident Evil is one of the best video game moments I've ever had in my life because of the wonderful feelings I had the first time I played. I finally bought a PlayStation console and a pre-owned copy of Resident Evil on my 18th birthday later that year. Resident Evil completely changed the way I perceive how video games can accomplish - immerse yourself into the video game world - something that The Legend of Zelda and Final Fantasy series achieved to a certain extent but not yet whole.
I'm now one of the devoted Resident Evil fans and I look back to the introduction of the first game with a nostalgic sense of wonder.
Its also far superior to all of the sequels. In the same way "Alien" is better than "Aliens". Bigger and louder does not equal better.
The plot of the game is that a group called STARS are investigating a bizarre series of cannibalistic murders outside of Raccoon City. While there however, they are attacked by a group of zombie dogs and flee to the nearest shelter: a seemingly abandoned mansion. However when they arrive, not all is what it seems, as strange monsters start to attack the remaining members and many of the members go missing. Now it is up to the player character to survive this terror and escape.
The plot maybe minimalist (so much so that it is forgotten about for large chunks of the game) but the game makes up for it in atmosphere. There is a strong sense of isolation and helplessness as the player, due to lack of resources and support, making the game a more intense experience. At points, it does make the game a lot more cryptic than it needs to be, but for the most part it still works in making you more immersed in the game's world.
It also helps that the game plays very well too. Despite sometimes awkward tank-like controls, the game runs at a good pace and is quite fun too, whether you are killing monsters or solving puzzles, with the former being the most frequent throughout the game, and thanks to a variant number of creatures and weapons, it never gets old and despite how later in the game some of the enemies start to regenerate, it is usually is fun to fight these foes. The puzzle solving aspect of the game is also quite good as well, with many of the puzzles being the right level of though in order to be enjoyable, but still fairly challenging as well.
The game's locations are also very detailed and encourages a lot of exploring. Sure the game isn't too huge and is limited in terms of scope , (which to be fair considering how this is a franchise starter) but there is enough in the game that is interesting and you will be curious to look around all around this game's world to find every nook and cranny around the area, which can be very rewarding as you can find many helpful items this way.
The sound design is also excellent. Many of the creatures sound menacing and make them more intimidating, motivating you to kill them as soon as possible, and for the most part, the music is pure brilliance, helping to up the game's creepy atmosphere and at certain points (like when you go into a save room or at the end credits) can be strangely calming as it makes a nice change of pace and tone from the intense action.
Is everything in this game perfect? No, considering how some aspects of the game hasn't aged very well. It isn't just the dreadful voice acting and poor live action sequences, as the graphics haven't aged greatly either. Some of the gameplay aspects are weak as well. The game can be too cryptic sometimes, the tank controls can take some time to get used to for new players & the bosses are very easy, as they usually consist of the same tactics: circle strafing and constantly shooting at it with a rocket launcher will put the creatures out of their misery, which does drain some of the tension and threat when you face them. To be honest, some of the game's regular enemies are harder to kill than these bosses.
Despite those problems, the original Resident Evil has aged very well and stands out as not only one of the best of its genre, but one of the best video games of all time. Fun, tension-filled and always a joy to play, the original Resident Evil is flawed, but it has more than enough polish and great aspects to it that make up for this in spades. If you haven't played this game yet, I would definitely recommend it to you, as it is a true masterclass in survival horror and it is one of the best video games of all time.
Did you know
- TriviaThe game was renamed from its original Japanese title "Biohazard" because it would be almost impossible to register the name in America. Capcom's Chris Kramer points out that both a "Crappy DOS-based game" and a New York-based Punk band were both named "Biohazard" in the US. This caused the team to have a company-wide contest to rename the game. The winner, "Resident Evil", was initially felt to be a cheesy title by most, but the name stuck because no one could think of a better title.
- GoofsIn the beginning of Jill's scenario, Barry gives Jill a lock pick, claiming her to be an expert in using one. However, it is described in the game manual that Barry is an ex-SWAT team member, who are trained to use lock picks in various properties.
- Quotes
Barry Burton: Jill, here's a lockpick. It might come in handy if you, "the master of unlocking", take it with you.
- Crazy creditsGameplay footage of each playable character is used while the credits roll, but is only available when you play the game that ends with the mansion blowing up.
- Alternate versionsThe US version of Director's Cut was marketed as containing the same uncensored FMV footage as the original Japanese version of the game, but only contained the same censored footage as the previous US version. Reportedly, this was a localization error done by the developers in which the uncensored footage was erronously replaced by the edited footage according to Capcom USA. Despite this, Capcom never recalled the game to fix the alleged mistake, nor did they include uncensored footage in the US release of the Dual Shock version (despite having the opportunity of doing so).
- ConnectionsFeatured in Gamesmaster: Episode #5.16 (1996)
- SoundtracksTerror (Darkness Lives)
Composed by Masami Ueda, Makoto Tomozawa, Akari Kaida
(Opening Music - English Release)
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- Resident Evil Director's Cut: DualShock Ver.
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- See more company credits at IMDbPro