Wile E. Coyote uses, among other things, a dehydrated boulder to try to catch the Road Runner. He applies a drop of water to enlarge it from pebble-size to usual boulder dimensions, but it e... Read allWile E. Coyote uses, among other things, a dehydrated boulder to try to catch the Road Runner. He applies a drop of water to enlarge it from pebble-size to usual boulder dimensions, but it enlarges as Wile E. is lifting it over his head, coming down on top of him.Wile E. Coyote uses, among other things, a dehydrated boulder to try to catch the Road Runner. He applies a drop of water to enlarge it from pebble-size to usual boulder dimensions, but it enlarges as Wile E. is lifting it over his head, coming down on top of him.
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Paul Julian
- Road Runner
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The Roadrunner shorts are an example of a "formula" series-a very well done "formula". My comments about this short in particular will be a relatively small portion of this comment, because I want to talk a bit about the series itself.
This short is actually fairly representative of the series and why it works so well and why the shorts are generally very good, even though they follow a formula. The viewer knows going in that certain things will (or won't) happen: The two primary characters, as a rule, do not speak. They will occasionally hold up signs, but they don't talk in these shorts-unless you stretch a point and call the Roadrunner's "Beep Beep" dialog.
Each short shows ersatz Latin "names" for both characters. The ones for Wile E. Coyote usually revolve around hunger and the Roadrunner's usually revolve around speed and his edibility.
No matter what happens to Wile E. in a scene, after fade out, in the next scene, he's fine and plotting again.
His equipment generally comes from Acme. Here it's dehydrated boulders, among other things.
His attempts to capture the Roadrunner (at least in the theatrical releases) always fail. They invariably end badly for the Coyote. Some attempts are very brief, lasting seconds, like a dehydrated boulder which expands almost instantly, crushing Wile E. Sometimes, Wile E. doesn't think his plots through to their logical conclusion, which invariably hurts him.
In addition to these basics, there are things which occur in most of the shorts which are a large part of the success of the series, in spite of its predictability.
The reactions by Wile E. make him an incredibly sympathetic character. There's a melancholy air about him that is conveyed by his facial expressions as his well-laid plans explode (often literally) in his face. There are a number of set situations which are made successful because of Wile E.'s reactions.
First, there's the "astonishment piece. Wile E. almost always gets very close to the Roadrunner (usually in the first minute or two in a short) and seems close to his goal, only to have the Roadrunner kick in an extra gear and leave him eating dust and gaping in surprise and astonishment. He then begins plotting out how to catch his prey.
Then there's the occasional "relief which transmutes into horror" which happens when Wile E. either thinks he's been successful or thinks he's escaped disaster, only to discover that he's in deep trouble. There's a "puzzlement turning to horror" plot device which follows the same arc.
There's the long and intricate trap that either fails to work or unfolds slowly which starts in the middle of a short which comes back later with spectacularly devastating consequences for its initiator. In this short, for example, a steamroller used to trick the Roadrunner into a trap has negative consequences for Wile E. later on.
Most importantly, there is often a moment where a situation develops where Wile E. has advance knowledge that he is soon going to suffer something calamitous and very painful, with enough time for it to register that this really was a day he should not even have bothered waking up that morning. It is these situations where the animators knock one out of the park, as the expressions and body language shown in these moments almost always convey a mixture of resignation, sorrow and the dawning realization that he's failed-again-and must pay some cosmic penalty. It's a look of doom, sometimes accompanied by a sign which is both poignant and heartbreakingly funny. These moments make Wile E. a character the viewer can actually care about, because we all understand that sinking feeling in the pit of our stomachs we get when something goes WRONG and we're powerless to stop it, or even slow it down. A mix of persistent and dogged futility.
This short is available on the Looney Tunes Golden Collection, Vol. 2, along with a number of other Coyote and Roadrunner shorts. It and the Collection are well worth having. Recommended.
This short is actually fairly representative of the series and why it works so well and why the shorts are generally very good, even though they follow a formula. The viewer knows going in that certain things will (or won't) happen: The two primary characters, as a rule, do not speak. They will occasionally hold up signs, but they don't talk in these shorts-unless you stretch a point and call the Roadrunner's "Beep Beep" dialog.
Each short shows ersatz Latin "names" for both characters. The ones for Wile E. Coyote usually revolve around hunger and the Roadrunner's usually revolve around speed and his edibility.
No matter what happens to Wile E. in a scene, after fade out, in the next scene, he's fine and plotting again.
His equipment generally comes from Acme. Here it's dehydrated boulders, among other things.
His attempts to capture the Roadrunner (at least in the theatrical releases) always fail. They invariably end badly for the Coyote. Some attempts are very brief, lasting seconds, like a dehydrated boulder which expands almost instantly, crushing Wile E. Sometimes, Wile E. doesn't think his plots through to their logical conclusion, which invariably hurts him.
In addition to these basics, there are things which occur in most of the shorts which are a large part of the success of the series, in spite of its predictability.
The reactions by Wile E. make him an incredibly sympathetic character. There's a melancholy air about him that is conveyed by his facial expressions as his well-laid plans explode (often literally) in his face. There are a number of set situations which are made successful because of Wile E.'s reactions.
First, there's the "astonishment piece. Wile E. almost always gets very close to the Roadrunner (usually in the first minute or two in a short) and seems close to his goal, only to have the Roadrunner kick in an extra gear and leave him eating dust and gaping in surprise and astonishment. He then begins plotting out how to catch his prey.
Then there's the occasional "relief which transmutes into horror" which happens when Wile E. either thinks he's been successful or thinks he's escaped disaster, only to discover that he's in deep trouble. There's a "puzzlement turning to horror" plot device which follows the same arc.
There's the long and intricate trap that either fails to work or unfolds slowly which starts in the middle of a short which comes back later with spectacularly devastating consequences for its initiator. In this short, for example, a steamroller used to trick the Roadrunner into a trap has negative consequences for Wile E. later on.
Most importantly, there is often a moment where a situation develops where Wile E. has advance knowledge that he is soon going to suffer something calamitous and very painful, with enough time for it to register that this really was a day he should not even have bothered waking up that morning. It is these situations where the animators knock one out of the park, as the expressions and body language shown in these moments almost always convey a mixture of resignation, sorrow and the dawning realization that he's failed-again-and must pay some cosmic penalty. It's a look of doom, sometimes accompanied by a sign which is both poignant and heartbreakingly funny. These moments make Wile E. a character the viewer can actually care about, because we all understand that sinking feeling in the pit of our stomachs we get when something goes WRONG and we're powerless to stop it, or even slow it down. A mix of persistent and dogged futility.
This short is available on the Looney Tunes Golden Collection, Vol. 2, along with a number of other Coyote and Roadrunner shorts. It and the Collection are well worth having. Recommended.
Admittedly the story is formulaic, but that can be said for all the Roadrunner/Wile E Coyote cartoons. You could go as far to call the series a "formula" series. Scrambled Aches for me was one of the best of the series as well as one of the funniest. Scrambled Aches is one of the better-looking Roadrunner/Coyote cartoons, the stylised backgrounds do not look cheap at all, the characters look good especially Coyote with his facial expressions and the colours are appealingly warm. The music is energetic and characterful as usual, and the orchestration is clever and beautiful, enhancing the action rather than slowing it down. Scrambled Aches is well-paced and while you do know the outcome of the gags the gags are still really funny, and this is of the non-stop hilarity kind. Especially good were those of dehydrated boulders, steam-roller and the escape hatch. The rocket and rope/dynamite gags are quite familiar but were still funny and not rushed or drawn out. Roadrunner is good, but Coyote has always been the much more compelling character and he doesn't disappoint. Have always loved his sly but frustrated facial expressions and his effortlessly funny and cunning personality, because all the bad stuff happens to him and he is the character that provides the laughs essentially you do feel pangs of sympathy for Coyote as well. In conclusion, those who enjoy the Roadrunner/Coyote cartoons should have no problem having fun with Scrambled Aches. As someone who generally enjoys the series, although there were a few duds in the later years, I do consider Scrambled Aches is a definite standout. 10/10 Bethany Cox
The tenth pairing of Wile E. Coyote and the Road Runner, features the ever frustrated, but never quiting coyote still trying to catch the very elusive bird using such ingenious schemes as fan powered roller skates, a pebble which turns into a boulder with water, and the old reliable combination of boulders, rockets, anvils, and balloons. I found it highly enjoyable, but perhaps I'm a bit biased as Wile E. Coyote is one of my absolute favorite cartoon personalities of all time. This animated short can be seen on Disc 2 of the Looney Tunes Golden Collection Volume 2. This cartoon also has an optional music only track.
My Grade: A
My Grade: A
After the disappointing 'There They Go-Go-Go', Chuck Jones's 'Scrambled Aches' is an improvement. The cartoon which saw the Road Runner series entering double figures with its tenth outing, 'Scrambled Aches' is another fairly standard Road Runner cartoon but with better gags than its predecessor. What also makes 'Scrambled Aches' notable is that there are a couple of cases in which it looks like the Coyote might finally be successful in his attempts to capture the Road Runner. An early attempt involving a falling anvil seems to be going according to plan but for the Road Runner's keen senses, but it is the climactic, extended gag involving a steam roller in which the Coyote seems to have outwitted the Road Runner with an elaborate bluff. It's a funny but frustrating final sequence which employs an elaborate twisted logic to bilk the Coyote out of his rightful meal. Aside from these gags, 'Scrambled Aches' is not especially worthy of praise but it's certainly worth seeing and guarantees a couple of belly laughs at the very least.
They don't waste any time here as the opening scene is in the middle another chase as The Road Runner (Tastyus Supersonicus) stays ahead of Wile E. Coyote (Eternali Famishis) who meets his first "demise" when he takes a wrong turn and disappears under the "Danger: Bridge Out" sign. He climbs out of the hole he made many feet below, discards his bib, knife and fork and goes back to work thinking of other ways to catch his prey.
At first, the coyote uses old-fashioned non-expensive methods such as simply tripping him, or a lasso with some TNT or cheap rollers skates with a sail and a fan tied to his torso. Later, he employs his standard boulder, anvil, springs, etc. Actually this was best of the anvil gags I've seen and the "dehydrated boulders" was something new and extremely clever.
Finally, he gets to the expensive "Acme" purchases, this time a "junior steam roller" with an outboard motor, which is pretty funny.
Overall, it was the routine story, but entertaining, and part of the Looney Tunes Golden Collection Volume Two DVD set. I still laugh at the idea of a "dehydrated" boulder!
At first, the coyote uses old-fashioned non-expensive methods such as simply tripping him, or a lasso with some TNT or cheap rollers skates with a sail and a fan tied to his torso. Later, he employs his standard boulder, anvil, springs, etc. Actually this was best of the anvil gags I've seen and the "dehydrated boulders" was something new and extremely clever.
Finally, he gets to the expensive "Acme" purchases, this time a "junior steam roller" with an outboard motor, which is pretty funny.
Overall, it was the routine story, but entertaining, and part of the Looney Tunes Golden Collection Volume Two DVD set. I still laugh at the idea of a "dehydrated" boulder!
Did you know
- TriviaThe device Coyote uses, with its sail and roller propulsion, was an early design for the many land and water (and ice!) wind driven sailing vehicles today (2023).
- GoofsWhen Wile E. Coyote attaches a balloon to an anvil, as he pushes the anvil across the outcropping, it appears to be quite heavy. However, as soon as he pushes it off the edge, the anvil (after a small drop) floats quite easily, and, in fact, rises above the level of the outcropping. The anvil should have been floating away as he pushed it to the edge of the outcropping.
- Crazy creditsRoad Runner (Tastyus Supersonicus)
- ConnectionsFeatured in The Bugs Bunny Show: Watch My Line (1962)
Details
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- Rollschuhsegler und Dampfwalzen
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- Runtime7 minutes
- Sound mix
- Aspect ratio
- 1.37 : 1
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