Four friends and their captain set sail on a holiday diving trip to find a rumored WWII wreck, but as the day unfolds, a storm rolls in and soon their trip changes into something much more s... Read allFour friends and their captain set sail on a holiday diving trip to find a rumored WWII wreck, but as the day unfolds, a storm rolls in and soon their trip changes into something much more sinister.Four friends and their captain set sail on a holiday diving trip to find a rumored WWII wreck, but as the day unfolds, a storm rolls in and soon their trip changes into something much more sinister.
- Nominated for 1 BAFTA Award
- 5 nominations total
Shawn Ashmore
- Conrad
- (voice)
Ayisha Issa
- Fliss
- (voice)
Arielle Palik
- Julia
- (voice)
Chris Sandiford
- Brad
- (voice)
Kareem Tristan Alleyne
- Alex
- (voice)
- (as Kareem Alleyne)
Chimwemwe Miller
- Junior
- (voice)
Kwasi Songui
- Olson
- (voice)
Russell Yuen
- Danny
- (voice)
Adrian Burhop
- Joe
- (voice)
Sean Colby
- Charlie
- (voice)
Pip Torrens
- The Curator
- (voice)
Sarah Sayuri Leung
- Additional Voice
- (voice)
- (as Sarah Sayuri Hare)
David Yu
- Additional Voice
- (voice)
Jb Newman
- Additional Voice
- (voice)
Roland John-Leopoldie
- Additional Voice
- (voice)
- (as Roland John Leopoldie)
Eddie King
- Additional Voice
- (voice)
Featured reviews
I first played the game by myself and I thought it was ok, but super short. Then I got a group of my friends together and we played it and we had a great time. Playing with friends you can either see them fail or have a great time yelling at each other to press buttons faster and make different choices. After Until Dawn it's definitely a let down but I don't mind that this is becoming an anthology series.
While it is not clear from one playthrough, the plot uses the gameplay to involve the player in the story and its consequences in a remarkable way. I found it moderately enjoyable the first time through the story, and found it to be much better than I initially thought after seeing clearly how the pieces fit together.
Five friends set sail on a holiday diving trip with a rumoured WWII wreck to find. As the day unfolds and a storm rolls in, their trip soon changes into something much more sinister. Who will live? Who will die? It's down to you. Can you save them all?
Man of Medan kicks off The Dark Pictures Anthology elegantly and subtly chilling with a solid, entertaining horror experience from Supermassive Games. Whilst the game isn't as emotionally impactful as Until Dawn, and the characters not nearly as interesting and fleshed-out the game makes up for with gripping, beautiful, and giddily silly horror. Technical issues, a rushed story, and a confusing approach to player choices halt the game from reaching the same levels as Until Dawn. Overall, Man of Medan is a fun, entertaining horror experience but I'm hoping Supermassive Games can scare up something a little more substantial for future The Dark Pictures titles.
Man of Medan kicks off The Dark Pictures Anthology elegantly and subtly chilling with a solid, entertaining horror experience from Supermassive Games. Whilst the game isn't as emotionally impactful as Until Dawn, and the characters not nearly as interesting and fleshed-out the game makes up for with gripping, beautiful, and giddily silly horror. Technical issues, a rushed story, and a confusing approach to player choices halt the game from reaching the same levels as Until Dawn. Overall, Man of Medan is a fun, entertaining horror experience but I'm hoping Supermassive Games can scare up something a little more substantial for future The Dark Pictures titles.
The game is good don't get me wrong, but it isn't like Until Dawn. In Until Dawn you became very attached to the characters, which is something Supermassive missed the mark on here. The story of Until Dawn also felt longer and developed characters more. Personally I think using more established actors would have helped make people more involved with characters. Part of what made Until Dawn feel amazing was you had NO IDEA what was going on, while Man of Medan feels a bit too straight forward. The nice thing about Until Dawn was that it was drawn out for suspense, while Man doesn't have as much. Another problem was that Man felt really confined and direct , oppose to the dark and long forest trails in Until Dawn which could harbour collectibles in any corner. On the positive note the graphics were cleaner especially on PC and the multiplayer movie function was a great idea (albeit needs a little tweaking). In the end the game is good and fun to play, but don't expect any GOYT edition. In the future Supermassive needs to work on character development, a more open feeling environment, and return to the horror movie cliches that we all know and love.
Following up from the smash-hit that was 'Until Dawn', Supermassive Games turned to the independent route and created their own "make your own path" horror game franchise, commencing with this very game. However, Until Dawn is the best and worst thing for this game - best as it simply wouldn't exist without Until Dawn but worst as it led everyone to wrong expectations, everyone expected another slasher story but that's not what this is - this is a ghost story.
The plot of the game is somewhat well-crafted as dives into interesting themes such as: paranoia and disenfranchisement of cultures following WW2, however the ambitious over-focus on alternating pathways with no thought of plot armour for specific characters in certain situations (which allowed Until Dawn to have a naturally flowing plot/pace no matter what you've chosen) is gone now - often leading the ending chapters of the game, especially the epilogue, to feel rushed, clumsy and unfinished. The big plot twist simply does the game no big favours, while it is clear what they were trying to aim thematically (with it presumably being a metaphor for how we create our own fears of a past we didn't witness), it simply doesn't work as good as just having a traditional ghost story would have done for this plot. It is also worth noting that despite there being so many ways for the lead protagonists to die, the actual feeling of trying to make the characters survive the night is gone as the game makes it really easy for the player to save them all.
However, on a gameplay aspect, I have no huge quarrels with the game apart from the fixed angle perspectives making it occasionally difficult to navigate your way through the ship. The character models and environments are all beautifully designed, perfectly convey accuracy while creating a perfect atmosphere for the game, the ship literally feeling dead and lifeless which is very apt, as well as some eye-catching aesthetics. Sadly, the facial motions of the character models are nothing to write home about as they are often very hit-or-miss which doesn't compliment the actually decent voice acting on display.
Overall, Man of Medan is a decent launching pad for the franchise and while the it isn't Supermassive Games' strongest, it is an enjoyable experience nevertheless.
The plot of the game is somewhat well-crafted as dives into interesting themes such as: paranoia and disenfranchisement of cultures following WW2, however the ambitious over-focus on alternating pathways with no thought of plot armour for specific characters in certain situations (which allowed Until Dawn to have a naturally flowing plot/pace no matter what you've chosen) is gone now - often leading the ending chapters of the game, especially the epilogue, to feel rushed, clumsy and unfinished. The big plot twist simply does the game no big favours, while it is clear what they were trying to aim thematically (with it presumably being a metaphor for how we create our own fears of a past we didn't witness), it simply doesn't work as good as just having a traditional ghost story would have done for this plot. It is also worth noting that despite there being so many ways for the lead protagonists to die, the actual feeling of trying to make the characters survive the night is gone as the game makes it really easy for the player to save them all.
However, on a gameplay aspect, I have no huge quarrels with the game apart from the fixed angle perspectives making it occasionally difficult to navigate your way through the ship. The character models and environments are all beautifully designed, perfectly convey accuracy while creating a perfect atmosphere for the game, the ship literally feeling dead and lifeless which is very apt, as well as some eye-catching aesthetics. Sadly, the facial motions of the character models are nothing to write home about as they are often very hit-or-miss which doesn't compliment the actually decent voice acting on display.
Overall, Man of Medan is a decent launching pad for the franchise and while the it isn't Supermassive Games' strongest, it is an enjoyable experience nevertheless.
Did you know
- TriviaBased on the 1940s Dutch freighter named the SS Ourang Medan which was discovered adrift after transmitting a single, garbled distress message. The crew were all found dead with every face locked in the same terrified expression, and no sign of visible injuries. Before the ship could be dragged to safe waters, it exploded and sank beneath the waves.
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