Set in a reimagining of 1500s Sengoku era Japan. An unnamed shinobi, tasked with protecting a young lord of mystical lineage, who is left for dead when a powerful samurai attacks and chops o... Read allSet in a reimagining of 1500s Sengoku era Japan. An unnamed shinobi, tasked with protecting a young lord of mystical lineage, who is left for dead when a powerful samurai attacks and chops off his arm.Set in a reimagining of 1500s Sengoku era Japan. An unnamed shinobi, tasked with protecting a young lord of mystical lineage, who is left for dead when a powerful samurai attacks and chops off his arm.
- Nominated for 4 BAFTA Awards
- 6 wins & 9 nominations total
Daisuke Namikawa
- Sekiro
- (voice)
Miyuki Satô
- Kuro the Divine Heir
- (voice)
- (as Miyuki Satou)
Jin Urayama
- Sculptor
- (voice)
Shizuka Itô
- Emma
- (voice)
- (as Shizuka Itoh)
Kenjiro Tsuda
- Genichiro Ashina
- (voice)
- (as Kenjirô Tsuda)
Tetsuo Kanao
- Isshin Ashina
- (voice)
Takaya Hashi
- Owl
- (voice)
Takayuki Sugô
- Narrator
- (voice)
Daichi Endô
- Additional Character Performances
- (voice)
- (as Daichi Endo)
Kosuke Takaguchi
- Additional Character Performances
- (voice)
- (as Kousuke Takaguchi)
Rin Mizuhara
- Additional Character Performances
- (voice)
- (as Ako Mayama)
Featured reviews
Being honest it's the most beautiful game with epic battles, incredible music, with incredible combat system...but it's not perfect and sadly it's level design it's not that great in my opinión compares with other Miyazaki games.
I can't believe I enjoy dying in this game. The combat is so engaging and entertaining, once the Death screen is on I am keen on going back and trying it again.
It isn't even about defeating your opponent, it's much more about learning to master the shinobi techniques and pulling them off with the required timing.
Another nice addition to From's formula here is stealth. Crowd control has apparently always been a good idea in games like these, so incorporating stealth gameplay makes perfect sense and since I'm all about stealth - I enjoy picking off enemies one by one. I'd sometimes go back to an area and clear it out, not to grind, but just cause I feel like doing it again, maybe even solve the puzzle once more, but with a better arsenal.
As for difficulty - I really can't tell if it's hard. I would struggle so hard on a fight and then when I win, I would completely forget that I was having a hard time.
The atmosphere is also amazing. FromSoftware fan or not, please check it out.
It isn't even about defeating your opponent, it's much more about learning to master the shinobi techniques and pulling them off with the required timing.
Another nice addition to From's formula here is stealth. Crowd control has apparently always been a good idea in games like these, so incorporating stealth gameplay makes perfect sense and since I'm all about stealth - I enjoy picking off enemies one by one. I'd sometimes go back to an area and clear it out, not to grind, but just cause I feel like doing it again, maybe even solve the puzzle once more, but with a better arsenal.
As for difficulty - I really can't tell if it's hard. I would struggle so hard on a fight and then when I win, I would completely forget that I was having a hard time.
The atmosphere is also amazing. FromSoftware fan or not, please check it out.
Sekiro to me is one of the prime examples of a "git gud" game. Without a doubt it's harder than Dark Souls. In DS if you suck as a knight you can try a mage, here we don't have that. The game looks deep into your soul and says "my way or the highway" and I gotta respect that. In Sekiro you can't use summons or call other players for help. You just have to "git gud" in the game. The only time I managed to cheese a boss was the Demon of Hatred 40hrs into my first play-through. Learn the patterns of your enemy and learn to deflect and you shall be fine. By the end I was in love with Sekiro and the lessons that the game tried to teach me. I guess my main problem is the story it's not interesting enough.
And if you want a tip for the start of the game, just DON'T give Kuro's Charm to Kuro. That was my first mistake and it's something I learned when I started NG+ because I gave it to him the first time and then I finished the game without it.
"The Kuro's Charm item is given early in the game, when you collect the Ornamental Letter. After meeting Lord Kuro in the tower and gaining your primary sword, you'll have the option to give away the Kuro's Charm. Giving away the charm increases difficulty by adding chip damage to all blocks."
Then again I finished the game without it but it was hell... that final boss was a nightmare.
9/10.
And if you want a tip for the start of the game, just DON'T give Kuro's Charm to Kuro. That was my first mistake and it's something I learned when I started NG+ because I gave it to him the first time and then I finished the game without it.
"The Kuro's Charm item is given early in the game, when you collect the Ornamental Letter. After meeting Lord Kuro in the tower and gaining your primary sword, you'll have the option to give away the Kuro's Charm. Giving away the charm increases difficulty by adding chip damage to all blocks."
Then again I finished the game without it but it was hell... that final boss was a nightmare.
9/10.
Okay, I'm not going to sugar coat it, this game is astronomically hard. In fact, it should be illegal to make a game this hard and not include an "easy mode." However, this is also one of the reasons why this game so dang satisfying to beat. So many people think that giving players more freedom and power makes a great game, and in many cases, this is true, but not with this game. When I played through this game my first time, I couldn't believe how difficult it was. I'd consider myself a pretty cool-headed fellow, but there were countless times where this game made my blood boil. However, once I finally beat the game and started it over, I couldn't believe that I was playing the same game. I was beating enemies significantly faster, and I was dying significantly less. It was as if an "easy mode" had been turned on, but it wasn't because of the game, it was all because of me; because of MY skill, MY finesse. Now THAT'S power to the player; THAT'S freedom of play.
P.S. Pro-tip, if you're playing this game like dark souls and bloodborne, you're doing it wrong.
P.S. Pro-tip, if you're playing this game like dark souls and bloodborne, you're doing it wrong.
Let's just start by saying I've played all soulborne games and tried this one time at my friend's ps4 and couldn't beat anyone , and found out the game is extremely hard but I thought I would give it a try and frankly found it easier than what I expected :(1) you have a lot of idol/bonefires unlike souls game I never found my self running 2 minutes all the way to a boss or out of health items before I reach the next bonefire (2) stealth is the main element of the game as you play as a ninja you don't go into a fight against 4 people no you take them one by one even the bosses you can take half of their health with stealth (3) escape way ...each time I found myself overwhelmed by enemies I just ran ,jumped and grabbed any tree I could find so I don't die and even when I die I resurrect after they walk away and I just run back to the bonefire (4) firecracker .. I can't say how easy the game has become with this item I mean you can stun bosses every time you use it you can stun any enemy in the game with it (5) gameplay ...most people depend on dodge as soul born but this is the exact opposite as dodging is optional while deflecting is the main thing as you can parry and deflect almost any attack in the game except specific moves so don't run ....attack!
But of course its fromsoftware game and it is expected to be hard and I admit its pretty hard but not as I expected If you played the game as they intended you would find it really fun ,challenging and satisfying My problem with the game is that it has many repeated bosses , useless items which made discovery and exploration not that fun and of course annoying death dragon root mechanic as the NPCs get sick and you can't complete their quests or buy from them when you die alot which is just annoying and useless other than that the game is really good and fun to beat 8.5/10.
But of course its fromsoftware game and it is expected to be hard and I admit its pretty hard but not as I expected If you played the game as they intended you would find it really fun ,challenging and satisfying My problem with the game is that it has many repeated bosses , useless items which made discovery and exploration not that fun and of course annoying death dragon root mechanic as the NPCs get sick and you can't complete their quests or buy from them when you die alot which is just annoying and useless other than that the game is really good and fun to beat 8.5/10.
Did you know
- TriviaAs with many aspects of Hidetaka Miyazaki's games, Sekiro's prosthetic arm is heavily inspired by Berserk, where the main character also has a mechanical left arm with various attachments.
- GoofsKuro is kept prisoner in a building with no fire for warmth and is never seen wearing anything on his feet, yet is not affected by the cold.
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- Country of origin
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- Also known as
- 只狼:影逝二度
- Production companies
- See more company credits at IMDbPro
- Color
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