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Resident Evil 2 (2019)

Review by leduckid

Resident Evil 2

6/10

Great in everything except gameplay.

Now I don't know if I'm biased because I played the Resident Evil 3 Remake before this but to me the gameplay just feels so bare bones and bland compared to Resident Evil 3. First off, the map and general flow of the game requires a good amount of back tracking which I wouldn't be mad about if it wasn't for Mr. X. Mr. X in Resident Evil 2 is less of a boss and more of an obstacle that only slows you down, because you mainly encounter him in the RPD where many of the halls lack width whenever you encounter Mr. X you are essentially forced to run away from him rather than interact with him. Compare Mr. X to Nemesis in RE3, Nemesis chases the player and poses an actual threat to the player while also being able to be taken down without putting the player out of ammo thanks to the electrical boxes around the RE3 map, the player can also avoid getting hit by Nemesis by rolling which brings me into my next point. The combat movement of RE2 is essentially just running around or away from enemies, this can cause the gameplay to be less player controlled and make the gameplay resort to just getting lucky and praying that the enemies miss you, while in RE3 the dodge ability allows for gameplay to be more interactive as you can actually avoid things like licker attacks instead of just tanking them. I also found that the enemies in RE2 tend to be more of a bullet sponge them compared to those in RE3, for example, on standard you can shoot a zombie in the head 5 times and it won't die, and the hunter's in the sewer can basically take all of you ammo to kill. Overall I feel like the gameplay drags everything else in this game down heavily, if they have the gameplay system of RE3 I feel like I would enjoy the game and the gameplay more.
  • leduckid
  • Apr 10, 2024

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