Innovative like FNAF 4, but without the horror.
An unexpected addition that surprised many Five Nights at Freddy's fans in a positive way, despite bringing little in terms of gameplay. With a new premise and the introduction of new characters (some of whom were sneakily introduced in the previous FNAF World), Five Nights at Freddy's: Sister Location returns to the origins of point-and-click, but significantly reduces the Horror, relying heavily on Narrative and Suspense. With a clearer, more objective narrative, accompanied by dialogue and a few mini-games, Five Nights at Freddy's: Sister Location ends up continuing to deliver the same recipe, and may prove repetitive and frustrating for some players.
Just like Five Nights at Freddy's 4, whose protagonist is no longer the classic Night Security Guard, in Five Nights at Freddy's: Sister Location we take on the role of Mike, a Mechanical Technician who works the Night Shift at Circus Baby's Pizza World, a new restaurant chain from Fazbear Entertainment Inc. Aimed at a younger audience and using top-of-the-range animatronic robots (unlike the robotic technology used in the robots we've been seeing). Unlike previous games, where you have to "survive" the Five Nights, in Five Nights at Freddy's: Sister Location, the player has to complete a set of varied activities (with a strong mini-game "flavour") to complete the turn. From checking the animatronic activity to resetting electrical systems, all the activities prove dangerous, as the animatronics are aggressive towards the Player. Accompanied by a faulty artificial intelligence guide-system and the sinister Circus Baby, an animatronic apparently more intelligent than the rest, the Player "faces" figures such as Funtime Freddy and Bon-Bon (a reference to the classic Freddy and Bonnie), Funtime Foxy (who was introduced as a playable character in FNAF World, this being a reference to Foxy) and Ballora, a robot dancer apparently created to "attract the attention of children's parents" with a "mesmerising" dance. Whenever we finish a night, the Player returns home, where he watches a kind of soap opera called "The Immortal and the Restless". Like its predecessors, there's still a "Hard Mode" and a "Custom Night" mode (where you play as the Night Security Guard in a system similar to the first games in the franchise).
Even with a more polished and modern take on the story, I feel that the only thing Five Nights at Freddy's: Sister Location adds to the player is more information about the history of the franchise itself. It gets its due for being, like Five Nights at Freddy's 4, "different" in terms of gameplay and for having a slightly better graphic quality compared to its predecessors, but it's not enough to match others in the franchise. With Nights that are extremely difficult to the point of having to create an improvement patch (in the case of Night 4) to the point of taking all the pleasure out of playing, there is a panoply of small elements that reduce the quality to a "Whole". That said, I have to end this review by giving the game a rating of 7.5/10.
Just like Five Nights at Freddy's 4, whose protagonist is no longer the classic Night Security Guard, in Five Nights at Freddy's: Sister Location we take on the role of Mike, a Mechanical Technician who works the Night Shift at Circus Baby's Pizza World, a new restaurant chain from Fazbear Entertainment Inc. Aimed at a younger audience and using top-of-the-range animatronic robots (unlike the robotic technology used in the robots we've been seeing). Unlike previous games, where you have to "survive" the Five Nights, in Five Nights at Freddy's: Sister Location, the player has to complete a set of varied activities (with a strong mini-game "flavour") to complete the turn. From checking the animatronic activity to resetting electrical systems, all the activities prove dangerous, as the animatronics are aggressive towards the Player. Accompanied by a faulty artificial intelligence guide-system and the sinister Circus Baby, an animatronic apparently more intelligent than the rest, the Player "faces" figures such as Funtime Freddy and Bon-Bon (a reference to the classic Freddy and Bonnie), Funtime Foxy (who was introduced as a playable character in FNAF World, this being a reference to Foxy) and Ballora, a robot dancer apparently created to "attract the attention of children's parents" with a "mesmerising" dance. Whenever we finish a night, the Player returns home, where he watches a kind of soap opera called "The Immortal and the Restless". Like its predecessors, there's still a "Hard Mode" and a "Custom Night" mode (where you play as the Night Security Guard in a system similar to the first games in the franchise).
Even with a more polished and modern take on the story, I feel that the only thing Five Nights at Freddy's: Sister Location adds to the player is more information about the history of the franchise itself. It gets its due for being, like Five Nights at Freddy's 4, "different" in terms of gameplay and for having a slightly better graphic quality compared to its predecessors, but it's not enough to match others in the franchise. With Nights that are extremely difficult to the point of having to create an improvement patch (in the case of Night 4) to the point of taking all the pleasure out of playing, there is a panoply of small elements that reduce the quality to a "Whole". That said, I have to end this review by giving the game a rating of 7.5/10.
- rodrigonavalho
- Mar 6, 2024