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Destroy All Humans! (2020)

Review by tpindustries

Destroy All Humans!

9/10

Bringing my childhood back to life and introducing a classic to a new generation

There are some things this game does better than the original and some things it doesn't do as well, but it's a pretty faithful recreation and they did a good job considering the unpredictable state of 2020, which apparently interfered with the development of the game.

Pros:
  • Graphics, lighting and FX are amazing
  • General gameplay is much smoother
  • ability to replay missions
  • kept the same amazing soundtrack
  • The option to skate/sprint with the jetpack is a very welcome addition that helps you cover ground much faster on foot than the original did
  • Keeps a lot of the original missions and performances intact and adds some new stuff here and there that doesn't feel out of place
  • the day-night cycle is a welcome addition
  • skin selection/costumes were very entertaining
  • makes the boss battles more challenging than they were in the original
  • cutscenes are extremely well-edited and directed
  • holobob/disguise is much better-looking
  • locations have all been overhauled and they all look amazing, no complaints about the maps whatsoever, much better than the original, though I miss when Union Town had a dark blue hue; I also love the new dark green hue
  • nice to see the concept art from the new developers
  • probes look better
  • NPC designs have been improved in terms of detail, animations and variety, the scientists in particular all look badass.


Cons:
  • Psychokinesis controls are fairly limited compared to the original, also can't use psychokinesis while disguised
  • New Cartoonish style took me some time to adjust to (more of a complaint amongst players of the original game, which attempted a more realistic style but with limited graphics), human character models tend to look better in gameplay than in cutscenes
  • some bugs and glitches
  • side missions/challenges suck, they aren't as fun or innovative as the original ones, they're repetitive, extremely difficult and they're a serious obstacle for players looking to get 100% completion
  • missing voice and scan lines for some NPCs such as the robots and mutants
  • general game and missions are too easy, especially after getting more upgrades, though that's subjective
  • main menu/pox's ship isn't as immersive or interesting as the original
  • retro atmosphere is still mostly intact, concerning the design of the humans, but some of the furon designs feel too clean, modern and out of place
  • motion capture in cutscenes can feel awkward
  • extras menu is limited compared to the original
  • NPCs still have limited voices, not much variety to be congruent with all of the new designs (e.g. black, white and latino police officers all still talk with an irish accent, teenager in a letterman jacket talks like a middle-aged man, scientists used to have two voices, an eccentric german accented one and a nerdy american accented one, now it's just the german one)


All in all,
  • tpindustries
  • Jan 5, 2021

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