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Aaron Staton in L.A. Noire (2011)

Review by Mojo881

L.A. Noire

8/10

A Successful Failure

I know that I will probably get a lot of comments about the tag line I used, but I sincerely believe that L.A. Noire had the potential to be an amazing game, but it fell short in several areas. It's a success because it -is- a great game, fun to play, good story... but it is a failure (to me) because it's the first Rockstar game I've scored less than 9. It fell well short of its potential.

I'll get right to it.

Graphics - 10/10 There's really no doubt that the game is absolutely gorgeous with the new facial scanning feature. This, coupled with the wonderful lighting and amazing detail to the city makes for a beautiful game to look at.

Sound - 10/10 The voice actors are phenomenal. They deliver believable performances without going over the top and they add a perfect amount of emotion to the dialog. The music is also amazing, adding to the overall engrossing atmosphere.

Controls - 8/10 There aren't any -major- complaints here. The shooting system leaves something to be desired, especially following in the wake of Red Dead Redemption. Driving controls aren't perfect either, but there have been much, much worse.

Story - 9/10 L.A. Noire has a very interesting story behind it. I've heard it said before: GTA meets CSI. That's an accurate assessment. Be prepared for an interesting journey.

Fun Factor - 7/10 Here's where things get interesting. Don't get me wrong, the game is fun, challenging at times, and interesting. My main problem with the game is after the first few cases, you'll notice that things get repetitive. You go to a crime scene. You look for clues. You go talk to suspects. You use your clues to get answers. That's about it. It also feels -way- too linear for me, often pushing you from one case to the next without giving you much time to explore the world and have fun.

There's a reason for that: There isn't much to do other than the main cases. Sure, you can respond to random calls from dispatch, but even - they- get repetitive. Go to the scene. Shoot out/chase/hostage situation. Rinse and repeat.

The major appeal to this genre for most people is the ability to go where you want, do what you want. While you might be able to go anywhere you want between cases, there isn't much to do when you get there. You can't even draw your weapon if you're not on a case. So all of those random rampages you love in GTA/RDR? Forget it. You won't be having those in L.A. Noire.

Another part of the game that some may not enjoy is that it often feels as though you're watching more than you're playing. There are a lot of cut scenes. Most of the game is cut scenes.

Replayability - 5/10 Since there isn't much to do beyond the main cases... No interesting side-quests, no random gunfights in the street, no stores or mini games or stunt challenges.... You'll already know all of the interrogation techniques, you'll already know who murdered who and why... You'll already have all of the answers. Where is the appeal to play again?

Overall - 8/10 It's a great game and an interesting concept. I know it wasn't meant to be a GTA clone, that it was meant to focus on the detective work and case cracking that hadn't successfully been used in a game before. But since the game is so narrow in its options as far as cases/case order/extracurricular activities, it's really hard to justify giving it any more than an 8/10. You'll have a blast playing through the first time. But when the credits roll, you'll find yourself wondering if it's destined to collect dust on your shelf.
  • Mojo881
  • May 17, 2011

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