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The Elder Scrolls IV: Oblivion (2006)

Review by trygbjornn

The Elder Scrolls IV: Oblivion

10/10

Incredible

While Morrowind was indeed an incredible game, Oblivion clearly cleans up much of the crap from the previous title. For one, the combat system is incredible (I found myself playing Morrowind for the story, not the action; here I'm playing it almost more for the action). Two, the fact that everyone actually talks to you makes the game more of a game, rather than a book with controls. Three, the physics system ensures quite a lot of mischievous fun.

Sure, there are drawbacks, but I think what people might be whining about when they say Morrowind was better is that Oblivion might perhaps be too familiar. In Oblivion, there are oak trees and deer and bears and pretty common looking flowers and weather patterns. In Morrowind it was all so exotic and foreign, with the towering mushrooms and strange cities and everyone calling you "muthsera" and the strange creatures no one's ever seen before. Morrowind was more original. Oblivion's just plain good.

Sure, the main quest might be a little shorter, but I can say that I'm definitely tempted to play this game all over again just to play around and get all the stuff I didn't before. Morrowind was a little too empty feeling. Oblivion is a more living world, with wind in the trees, creatures fighting one another ...

But while many may complain about lack of content, look what happened with Morrowind! The original game was long as it was, but two different expansions were released for it! Who knows how much extra material, extra armour, extra adventures, extra lands will be added to the Oblivion experience before the next Elder Scrolls is released (assuming it is, which I certainly hope is so). 10/10, so I say.
  • trygbjornn
  • Jun 5, 2006

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