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Resident Evil 3: Nemesis (1999)

Review by vlad_davidov

Resident Evil 3: Nemesis

Not the best, but still a worthy part-three.

Hot off the wild success of the second installment of Resident Evil, one would think that another game starring Jill Valentine would be even better. Depending on who you talk to, you'll get varied responses, but of course, it's by far better than the first one.

You only get to play as one person through this crazy roller coaster ride, Jill Valentine ( Not counting the small part when you play as Carlos ), whereas in 'Rez' 2, you could play up to four different ways ( Claire A/B, Leon A/B ).

Yet another change is where the game takes place. The first game took place in a Mansion, the second one took place in well, a bunch of places ( Art Gallery-Turned Police Station, sewers, Umbrella lab, etc. ), and this time around, the entire City of Raccoon is your playground.

But they made up for the lack of multiple ways to play. Jill can earn up to five extra outfits ( 70's Disco, STARS, Meter Maid, Regina from Dino Crisis, and Leather bodysuit ), and the weapons have become far less exotic from Resident Evil 2, but there are a lot more of them, not to mention the ability to create new weapons from parts given from the downed Nemesis.

Oh yeah, Nemesis. Remember how many times Tyrant popped up during the B game of RE2? Remember how he usually caught you at the worst times? Guess what? Nemesis shows up even MORE times! ( I lost track around twelve ). He's certainly a persistent little bugger.

I don't find it scared me as often as the other games, but it's still fun to play over and over ( Is it because Jill's just eye candy? Maaaaaaaaybe. ), and ponder time and time again, just how the heck Jill can run around killing zombies in a miniskirt and a halter top? Perhaps the zombies caught her in the middle of a date.

Final Score - ****½ out of five.
  • vlad_davidov
  • Apr 9, 2003

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