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Adicionar um enredo no seu idiomaLearn how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers.Learn how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers.Learn how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers.
- Direção
- Roteirista
- Artistas
- Prêmios
- 1 vitória no total
Sean Astin
- Self - Narrator
- (narração)
Avaliações em destaque
"Video Games: The Movie" aims to educate and entertain audiences about how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers.
Immediately there are some concerns: the intro runs a bit too long (but the use of Queen is a good choice). And then we have the necessary interview of Wil Wheaton (who is less annoying than usual here), but also some nice unexpected gems like the creator of "Metal Gear Solid" and the president of Nintendo. And then there is Chris Hardwick, who comes across far more dorky than he does on television.
There are some interesting statistics on ages, genders of those who play and purchase video games. As people generally know, the ages have been increasing and more women are getting into the gaming scene.
The film goes somewhat into history, with Nolan Bushnell of Atari widely thought of as the father of video games. Yes, they tracked down Bushnell for an interview, and he in turn gives the "father" title to MIT scientists. We also get a nice description of pixels and "bits" for those not familiar. The history is, perhaps, too brief, with many systems getting no coverage at all, and much of it in no particular order.
We have the legendary tale of the E.T. game made in five weeks in the fall of 1982, which helped launch the term shovelware, and indirectly killed off the Atari.
If this was re-edited to be more in chronological order, it would be a stronger film, but it is not a bad one.
Immediately there are some concerns: the intro runs a bit too long (but the use of Queen is a good choice). And then we have the necessary interview of Wil Wheaton (who is less annoying than usual here), but also some nice unexpected gems like the creator of "Metal Gear Solid" and the president of Nintendo. And then there is Chris Hardwick, who comes across far more dorky than he does on television.
There are some interesting statistics on ages, genders of those who play and purchase video games. As people generally know, the ages have been increasing and more women are getting into the gaming scene.
The film goes somewhat into history, with Nolan Bushnell of Atari widely thought of as the father of video games. Yes, they tracked down Bushnell for an interview, and he in turn gives the "father" title to MIT scientists. We also get a nice description of pixels and "bits" for those not familiar. The history is, perhaps, too brief, with many systems getting no coverage at all, and much of it in no particular order.
We have the legendary tale of the E.T. game made in five weeks in the fall of 1982, which helped launch the term shovelware, and indirectly killed off the Atari.
If this was re-edited to be more in chronological order, it would be a stronger film, but it is not a bad one.
They utilize a timeline to go through the history of gaming but quite literally skip over consoles/years that weren't Sony or Nintendo. For someone who is passionate about gaming and grew up during this timeline, it is really disheartening to know this is the documentary we as gamers are given. Once they skipped over Dreamcast I was tempted to turn it off but i trudged through it. Dreamcast was revolutionary in it's own way. The online gaming, web browser and VMU were pioneering future gaming. But that's never mentioned. Then they skipped over XBOX to go through a PS3 montage that showed Gears of War. It's incredible how poorly educated the creators of this documentary were. The entire documentary is snippets of interviews and montages. You can find better production on Youtube videos. Honestly, do yourself a favor and skip over this.
I don't consider myself a gamer. Of course I've played video games. Growing up, my siblings and I would play on our Nintendo 64, Play Station 2, and Game Boy Advance. I still play video games with my friends, but not consistently. I don't have the knowledge that some of my friends do about video games. I was interested in watching this film though, because I knew little about the video game industry and was curious.
Jeremy Snead's "Video Games: The Movie" is a documentary about video games that is broken up into 4 clear sections: history, culture, creation, and future. Throughout these 4 sections, Sean Astin narrates and a collection of video gamers and creators tell us about video games, what they mean, how we use them, where they were, where they're going, and why so many people love them.
The first half an hour or so bursts with energy and gives us an overview of the history of video games. The opening credit sequence is fun and is a tribute to video games. Although it feels rushed, has missing parts, and can be a little hard to keep up with, it keeps you engaged. The rest of the film jumps around and fills in the blanks throughout the other sections. I'm not sure why Snead did this. Why not give a complete telling of the history of video games from start to finish? "Video Games: The Movie" feels kind of broken up when it could have been more of a holistic documentary. It could have been stronger in storytelling, but it still works.
Sean Astin has fun being a narrator and the people being interviewed have a deep passion for video games. Snead does a great job of capturing the love of video games and what they mean to our society. You may not always get the small details of who built what and why, but you get the essence of video games and why they have been so successful and ingrained in our culture.
Snead's "Video Games: The Movie" has its speed bumps and may not capture all the gritty details about the video game world, but it's a good overview of video game history and culture that captures the love people have for video games. Going into this knowing little about the video game world, I feel like I know much more about them now. I want to go out and play some video games now.
Jeremy Snead's "Video Games: The Movie" is a documentary about video games that is broken up into 4 clear sections: history, culture, creation, and future. Throughout these 4 sections, Sean Astin narrates and a collection of video gamers and creators tell us about video games, what they mean, how we use them, where they were, where they're going, and why so many people love them.
The first half an hour or so bursts with energy and gives us an overview of the history of video games. The opening credit sequence is fun and is a tribute to video games. Although it feels rushed, has missing parts, and can be a little hard to keep up with, it keeps you engaged. The rest of the film jumps around and fills in the blanks throughout the other sections. I'm not sure why Snead did this. Why not give a complete telling of the history of video games from start to finish? "Video Games: The Movie" feels kind of broken up when it could have been more of a holistic documentary. It could have been stronger in storytelling, but it still works.
Sean Astin has fun being a narrator and the people being interviewed have a deep passion for video games. Snead does a great job of capturing the love of video games and what they mean to our society. You may not always get the small details of who built what and why, but you get the essence of video games and why they have been so successful and ingrained in our culture.
Snead's "Video Games: The Movie" has its speed bumps and may not capture all the gritty details about the video game world, but it's a good overview of video game history and culture that captures the love people have for video games. Going into this knowing little about the video game world, I feel like I know much more about them now. I want to go out and play some video games now.
The film completely ignores the co-development of PC games. A gaping hole as far as I'm concerned as the superior capabilities of the PC allowed the development of more sophisticated games(e.g. Wolfenstein 3D, Civilization etc.). The film also does not detail the corresponding improvement in microprocessor technology which completely dictated the advancements in graphics and game speed. Otherwise the film is well put together and for the most part touches on the major milestones of game history. Personally I would have enjoyed more emphasis on the early mainframe computer game development. For instance the origins of Colossal Cave Adventure and it's subsequent genesis into the RPG games of today
To say that Video Games: The Movie bites off more than it can chew is an understatement; if it wasn't about to create ten two-hour long parts for a miniseries dealing with the complete history of video games, its mouth was never going to even remotely sustain what was trying to be forced into it. Director Jeremy Snead states that over forty-five hours of footage for the documentary was shot and he plans to put the footage to a sequel documentary or future Television projects because video games are "something that deserves more treatment in film and Television." I couldn't agree more, and Video Games: The Movie is a marginally effective starting point to get someone contemplating and, most importantly, recognizing the foundation in which their favorite games were expanded upon. The downside, however, is that this documentary isn't structurally sound, jumping back and forth from cherrypicking and analyzing the capabilities of a select few consoles before doubling back to try and create some kind of oral history, again, taking from random events.
The film, in the beginning, attempts to assess a select few video game consoles, like the Atari 2600, the Nintendo Entertainment System, the Super Nintendo, and the PlayStation. During this time, we skip over generational conflicts and significant consoles, like the Sega Genesis, the Sega Dreamcast, more inventive and obscure systems like the Neo-Geo, Turbo-Grafx 16, and the Sega Game Gear, and the famed "bit wars." I have little doubt that Snead has footage on hard drives pertaining to these consoles and these features, but the documentary moves in a way that seemingly neglects their very existence. This is one of the many problems with tackling a broad subject in a broad manner.
After we reach the Xbox 360 and the PlayStation 3, only briefly mentioning the revolutionary qualities of the Nintendo Wii, we double all the way back to try and pinpoint who to credit with the foundation of video games. Do we credit Nolan Bushnell, the co-founder of Atari, who provided the first in-home gaming experience in the 1970's? Steve Russell, who created the first interactive computer game on the PDP-I by the name of Space War at MIT in the 1960's? Or do we credit the 1950's invention where light rays and magnifying glasses were used to create an even more primitive version of Pong known as Tennis for Two? Following that debate, we return to the jumbled timeline of events by working our way to the present starting with the video game crash of 1983, where video games were desperately close to becoming a fad. Following the crash, it was said that many people were tired of video games, yet a solid amount of people wanted to continue playing. This would eventually lead to Nintendo and Sega rising from Atari and Intellevision's ashes to bring about an entirely different gaming experience that was never before seen.
The amount of people in Video Games: The Movie is pretty astonishing, as many of them hail from different companies, bear different titles, and have worked on a plethora of different projects. With that, each one offers a unique perspective, or at least one well worth digesting and analyzing. One of the most talkative and fascinating souls in the film is Cliff Bleszinski, known for creating the Gears of War video game series. He talks about the creation of games in a way that breaks down the multitude and complexity of the moving parts that go into creating a game's story, rendering the graphics, writing and composing a score, and so forth, concluding it's like "The Avengers of talent" on display with every new video game and video games being the culmination of art forms like no other piece of art out there. He describes their significance by saying they exist as a "lean forward experience" rather than a "lean back experience" or the same experience you get when watching a film. Like reading a book, if you choose to remain idle in a game, the story doesn't continue. A film keeps on playing until an audience picks up the remote and commands what it wants it to do.
These kind of perspectives and philosophy breaking video games from the often oversimplified confines of ignorant opinions and vast generalizations keep the documentary afloat and moving. The way it humanizes gaming culture shows a true love and appreciation on part of Snead and his giant crew, with John Sharp stating that video games provide people with a safe place to fail and problem solve, two things that are greatly intimidating and a product of our fear in the real world. In addition, another woman states that gamers look to games as a means to fit in and be accepted since they often feel left out in the real world. Unlike in social cliques, social settings, or other environments, in video games, we're always welcome and always fit in.
This hominess provides Video Games: The Movie with a pleasant sense of seriousness, even if the film keeps making the grave mistake of doubling back on its timeline. As mean as this is to say, this was a documentary that simply couldn't be as effective as it needed to be from the start. The area of video games is far, far too broad and complex for one documentary to sustain all, if most, of its core areas of information and fact. The film is amiable enough, sure to provide audiences, including myself, with warm, fuzzy feelings of nostalgia and constant grins provoked by basically watching old memories, emotions, and feelings come to life on the screen, however, far too scattershot to warrant a recommendation. This one gets more like a wink and an the movement of a hand in the "so-so/more or less" manner.
Directed by: Jeremy Snead.
The film, in the beginning, attempts to assess a select few video game consoles, like the Atari 2600, the Nintendo Entertainment System, the Super Nintendo, and the PlayStation. During this time, we skip over generational conflicts and significant consoles, like the Sega Genesis, the Sega Dreamcast, more inventive and obscure systems like the Neo-Geo, Turbo-Grafx 16, and the Sega Game Gear, and the famed "bit wars." I have little doubt that Snead has footage on hard drives pertaining to these consoles and these features, but the documentary moves in a way that seemingly neglects their very existence. This is one of the many problems with tackling a broad subject in a broad manner.
After we reach the Xbox 360 and the PlayStation 3, only briefly mentioning the revolutionary qualities of the Nintendo Wii, we double all the way back to try and pinpoint who to credit with the foundation of video games. Do we credit Nolan Bushnell, the co-founder of Atari, who provided the first in-home gaming experience in the 1970's? Steve Russell, who created the first interactive computer game on the PDP-I by the name of Space War at MIT in the 1960's? Or do we credit the 1950's invention where light rays and magnifying glasses were used to create an even more primitive version of Pong known as Tennis for Two? Following that debate, we return to the jumbled timeline of events by working our way to the present starting with the video game crash of 1983, where video games were desperately close to becoming a fad. Following the crash, it was said that many people were tired of video games, yet a solid amount of people wanted to continue playing. This would eventually lead to Nintendo and Sega rising from Atari and Intellevision's ashes to bring about an entirely different gaming experience that was never before seen.
The amount of people in Video Games: The Movie is pretty astonishing, as many of them hail from different companies, bear different titles, and have worked on a plethora of different projects. With that, each one offers a unique perspective, or at least one well worth digesting and analyzing. One of the most talkative and fascinating souls in the film is Cliff Bleszinski, known for creating the Gears of War video game series. He talks about the creation of games in a way that breaks down the multitude and complexity of the moving parts that go into creating a game's story, rendering the graphics, writing and composing a score, and so forth, concluding it's like "The Avengers of talent" on display with every new video game and video games being the culmination of art forms like no other piece of art out there. He describes their significance by saying they exist as a "lean forward experience" rather than a "lean back experience" or the same experience you get when watching a film. Like reading a book, if you choose to remain idle in a game, the story doesn't continue. A film keeps on playing until an audience picks up the remote and commands what it wants it to do.
These kind of perspectives and philosophy breaking video games from the often oversimplified confines of ignorant opinions and vast generalizations keep the documentary afloat and moving. The way it humanizes gaming culture shows a true love and appreciation on part of Snead and his giant crew, with John Sharp stating that video games provide people with a safe place to fail and problem solve, two things that are greatly intimidating and a product of our fear in the real world. In addition, another woman states that gamers look to games as a means to fit in and be accepted since they often feel left out in the real world. Unlike in social cliques, social settings, or other environments, in video games, we're always welcome and always fit in.
This hominess provides Video Games: The Movie with a pleasant sense of seriousness, even if the film keeps making the grave mistake of doubling back on its timeline. As mean as this is to say, this was a documentary that simply couldn't be as effective as it needed to be from the start. The area of video games is far, far too broad and complex for one documentary to sustain all, if most, of its core areas of information and fact. The film is amiable enough, sure to provide audiences, including myself, with warm, fuzzy feelings of nostalgia and constant grins provoked by basically watching old memories, emotions, and feelings come to life on the screen, however, far too scattershot to warrant a recommendation. This one gets more like a wink and an the movement of a hand in the "so-so/more or less" manner.
Directed by: Jeremy Snead.
Você sabia?
- CuriosidadesUpon meeting Director Jeremy Snead before his filmed interview, Sean Astin became enamored with the story of the film and how independent the production truly was. Within a few weeks Sean went from being 1 of many interviews within the film to the film's Narrator.
- Trilhas sonorasWay Above The Skyline
Courtesy of Blue Fox Music
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- Também conhecido como
- Video Games: The Movie
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- Consulte mais créditos da empresa na IMDbPro
Bilheteria
- Faturamento bruto nos EUA e Canadá
- US$ 23.043
- Fim de semana de estreia nos EUA e Canadá
- US$ 12.759
- 20 de jul. de 2014
- Faturamento bruto mundial
- US$ 23.043
- Tempo de duração
- 1 h 41 min(101 min)
- Cor
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