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Far Cry 3

  • Videogame
  • 2012
  • 18
AVALIAÇÃO DA IMDb
8,8/10
24 mil
SUA AVALIAÇÃO
Far Cry 3 (2012)
Savages trailer
Reproduzir trailer3:10
18 vídeos
26 fotos
Suspenses psicológicosAçãoAventuraCrimeDramaSuspense

Jason Brody luta pela sobrevivência em uma ilha tropical dominada por piratas e mercenários na esperança de tentar resgatar seus amigos.Jason Brody luta pela sobrevivência em uma ilha tropical dominada por piratas e mercenários na esperança de tentar resgatar seus amigos.Jason Brody luta pela sobrevivência em uma ilha tropical dominada por piratas e mercenários na esperança de tentar resgatar seus amigos.

  • Direção
    • Laurent Bernier
    • Robert Darryl Purdy
  • Roteiristas
    • Jeffrey Yohalem
    • Lucien Soulban
    • Li C. Kuo
  • Artistas
    • Lane Edwards
    • Alex Harrouch
    • Mylène Dinh-Robic
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    8,8/10
    24 mil
    SUA AVALIAÇÃO
    • Direção
      • Laurent Bernier
      • Robert Darryl Purdy
    • Roteiristas
      • Jeffrey Yohalem
      • Lucien Soulban
      • Li C. Kuo
    • Artistas
      • Lane Edwards
      • Alex Harrouch
      • Mylène Dinh-Robic
    • 52Avaliações de usuários
    • 12Avaliações da crítica
  • Veja as informações de produção no IMDbPro
    • Ganhou 1 prêmio BAFTA
      • 9 vitórias e 11 indicações no total

    Vídeos18

    Far Cry 3 (VG)
    Trailer 3:10
    Far Cry 3 (VG)
    Far Cry 3 (VG)
    Trailer 2:14
    Far Cry 3 (VG)
    Far Cry 3 (VG)
    Trailer 2:14
    Far Cry 3 (VG)
    Far Cry 3 (VG)
    Trailer 1:34
    Far Cry 3 (VG)
    Far Cry 3 (VG)
    Trailer 1:35
    Far Cry 3 (VG)
    Far Cry 3: Savages Character Trailer 3
    Trailer 3:09
    Far Cry 3: Savages Character Trailer 3
    Far Cry 3 (Far Cry 3 Revealed Trailer)
    Trailer 10:11
    Far Cry 3 (Far Cry 3 Revealed Trailer)

    Fotos26

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    + 21
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    Elenco principal54

    Editar
    Lane Edwards
    • Grant Brody
    • (narração)
    Alex Harrouch
    Alex Harrouch
    • Riley Brody
    • (narração)
    Mylène Dinh-Robic
    Mylène Dinh-Robic
    • Liza Snow
    • (narração)
    Kristian Hodko
    Kristian Hodko
    • Oliver Carswell
    • (narração)
    Natalie Brown
    Natalie Brown
    • Daisy Lee
    • (narração)
    James A. Woods
    James A. Woods
    • Keith Ramsay
    • (narração)
    Gianpaolo Venuta
    Gianpaolo Venuta
    • Jason Brody
    • (narração)
    Michael Mando
    Michael Mando
    • Vaas Montenegro
    • (narração)
    Steve Cumyn
    Steve Cumyn
    • Hoyt Volker
    • (narração)
    Charles Malik Whitfield
    Charles Malik Whitfield
    • Dennis Rodgers
    • (narração)
    Martin Kevan
    • Dr. Alec Earnhardt
    • (narração)
    Faye Kingslee
    Faye Kingslee
    • Citra Talugmai
    • (narração)
    Alain Goulem
    Alain Goulem
    • Agent Willis Huntley
    • (narração)
    Julian Casey
    • Bambi 'Buck' Hughes
    • (narração)
    Stephen Bogaert
    Stephen Bogaert
    • Sam Becker
    • (narração)
    Dylan Taylor
    Dylan Taylor
    • Hurk
    • (narração)
    Mo Zinal
    Mo Zinal
    • Seto
    • (narração)
    • (as Mo Zainal)
    Nigel Whitmey
    Nigel Whitmey
    • Leonard
    • (narração)
    • Direção
      • Laurent Bernier
      • Robert Darryl Purdy
    • Roteiristas
      • Jeffrey Yohalem
      • Lucien Soulban
      • Li C. Kuo
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários52

    8,823.7K
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    Avaliações em destaque

    10mikedunlap45

    Amazing installment in the Far Cry series!

    I have been waiting for a game like this for a long long time, it has all the elements of a great FPS RPG that most people look for. Great characters, great story, absolutely BEAUTIFUL graphics and gameplay that is out of this world.

    This installment took a different direction than the first two, it takes the level design elements of the first Far Cry and the RPG aspect of the second but with a lot more interesting stuff added, just about everything you can do in the first and second, you can do in this one which it makes it that much more fun when it basically brings back the level design of the first one and adds the elements from the second as i said before. The game is simply amazing with a lot of fun stuff to do and a whole different game experience unlike any other, the weapon selection is fantastic! and the game definitely brings back nostalgia for the farcry fans.

    sure there are some flaws like screen tearing in the consoles versions , however it is only noticeable when your looking for it...the game otherwise is all around fantastic!

    be sure to pick this beauty up! don't miss out!
    9william-v-black

    Amazing Story-telling

    This review is focused completely on the story, not any game play elements. And as far as story-telling goes, this is the best depiction of the slide into insanity and/or empowerment that survival in a violent environment can bring.

    The fact that the main character is a character, rather than just some first-person avatar for the player, let's the creators of the game tell an amazing story of transformation. Jason Brody starts the game out as a privileged white kid. He's the kind of guy that the majority of us would hate. And in fact, he is pretty douche-y. But over the course of the game, as he has to do more and more to save his friends he changes.

    So many times Hollywood is quick to portray only two outcomes from having to fight a war, which though he is in no way a soldier is exactly what Jason does. Either you become a kill-crazy nut-job or you become a despondent, PTSD-ridden misanthrope. Jason skirts between both, sometimes questioning what it is he has become and other times realizing that he is in fact a stronger person for all that he has gone through.

    It's really his reactions in this game and how he goes from simply wanting to save his friends to wanting to not only save them but also kill everybody involved in their capture that is so amazing. It really is like watching a very well written and directed movie.

    The primary villain through most of the game is Vaas, and he is extremely interesting and fun to watch. He has the same kind of chaotic energy as Heath Ledger's Joker, a kind of humorous outlook and deceptively flighty attention to the world around him that makes is sudden snaps into full-blown psychotic utterly frightening. And he makes a great counterweight to Jason. You get the feeling that if Jason spends too much time on the island he could end up like Vaas.

    I've never seen the psychological consequence of battle shown in this light on screen, in games, TV, or film, like this before, and it comes shockingly close to the reality of it. A little part of you does like it, and Jason shows that part. A little part of you can't believe what you've done, and Jason has those moments of panic as well.

    If you don't want to play the game or aren't willing to spend $60 for a good movie, watch some Let's Plays on YouTube. It makes for a great movie night.
    8MoeSnodgrass

    The best of the best -- but buggy (PC), perverse

    I'm an old man who's new to video gaming. I wanted to see what the state of the art and all the hype is about. It ends up that I purchase 3 or 4 games for every one that I truly enjoy. I have abandoned many very popular, highly-rated games after less than an hour of play.

    The Very Good: The main story is set in the present. That means: no stretches into unrealistic Sci-Fi worlds. I can enjoy Sci-Fi games, Deus Ex Human Revolution is one example, but the interminable popularity of the "Star Wars" series seems to dictate that we must endure comically-voiced robots in every futuristic game. Please.

    With a very good story and superb voice acting, this game comes the closest I've found to dramatic realism -- like a good movie -- only interactive. It's still a "first person, shoot 'em up" game and requires a very high level of suspension of disbelief -- more than I would like and greater than most cinema requires -- but this is getting closer to a quality of dramatic storytelling in a game.

    There exist fewer gaming clichés here. Gamers seem to hold past clichés as icons, dearly, with expectation, and here I think the developers felt a need to satisfy expectations. Fantasy/Sci-Fi seems the rule in gaming. However the very good aspects of this game demonstrate that the writers/developers were not limited by imagination or expertise. BTW, when I say the voice acting is superb I really do mean superb, at least in the main story line and among the primary and most supporting characters. Allow me repeat: Superb.

    The Mediocre: The original, incidental music is mostly percussion and synth, is often repetitive and droning and is just fair overall. The licensed songs (real pre-existing songs used in the game) are generally better. That licensed music plays over certain quests or sequences and whenever you are driving a vehicle. The game takes place on a tropical island and so the licensed music gave a very good sense of location. In that vein however, I, for one, kept wanting to hear "Israelites," the 1968 Top 40 reggae hit by Desmond Dekker. One particular licensed song that makes its way into the game is a truly inspired placement though.

    The Bad: For such a good game, the thought put into the side quests seems lazy, like an afterthought. Even the superb voice acting is diminished in the side quests, as though the main quest and the side quests were written by different teams or were hurried. I know, the development time and budget would have cost xx% more to integrate them more closely and realistically into the main quest. Even among all the video games I truly enjoy the lazy side quests are always apparent and sadly there is little exception here.

    With that said, there is an ongoing public debate concerning "can a video game be art?" It is these things like the worn-out clichés and poor integration of side quests that will continue to make the skeptics say "No." I very much want that answer to deserve to be "yes." Soon graphics technology will advance to permit a true confluence of games and movies allowing a new and true interactive cinema. Will the game writers and developers be up to the story task? Based on the evidence so far the answer is "no" but Far Cry 3 is as good as it gets. The best motion pictures, throughout the history of cinema for example, never compromised at all but video games compromise too easily and too frequently. That is the difference between games and art and is something I wish game producers would learn.

    The Bugs: Even on my 4 core, 16GB, Win7x64 PC with 1GB graphics there exist too many bugs and glitches to list. Outright crashes occur occasionally. Numerous glitches occur that require a restart from the beginning of a quest or at the most recent checkpoint. The system of one saving one's own progress is the worst I have yet encountered, nonsensical, nonexistent. The game auto saves checkpoints well enough and the game is enjoyable enough so that, although annoying, I can dismiss them. It's worth it.

    Perversion: so, so many video games, especially FPSs are violent but I have trouble gauging whether the more perverse aspects of Far Cry 3 are gratuitous or not. For the most part they advance the story and create a heightened sense of dread so I'm inclined to say 'no' but this is very definitely adult material. I was somewhat taken aback at a few points and so I felt it is worth mentioning: Adult Material.

    Conclusion: The cliché-ridden "Half-Life 2" is often held up as the contemporary milestone in good game development. Yes it is almost a decade older and the technological eras they were created in are vastly different but Far Cry 3 leaves Half Life and most all other games in the dust on the basis of story and voice acting alone.

    As of this writing Far Cry 3 as a whole is the state-of-the-art, the best of the best. Given the long time period the Valve company has been taking in the development of Half-life 3, one holds hope for it to be another new milestone, if only Valve can escape its C3PO/R2D2 mentality to somehow find a mature story. Fingers crossed.
    9the_omen_666

    Delve Into Insanity

    Let me begin by saying this game is truly something else. Two very important elements set Far Cry 3 apart from nearly every other FPS out there, those elements being story and gameplay. I'll start off with the story. The story for this game is truly unique. It starts off as clichéd as your typical B action movie but it eventually changes into something completely unexpected. The game's primary focus in the beginning is to save your friends from some evil pirates but the plot twists about half way through and begins exploring some dark and very uncomfortable realms. Without spoiling anything, you'll want to replay this story due to the sheer amount of possibilities the game allows. That's where the element of gameplay comes in. Far Cry 3 has your standard FPS mechanics and a plethora of weapons and attachments, alongside amazing enemy AI, dangerous wild animals, and a huge tropical island to explore. The missions can all be done in different ways, whether you prefer stealth with silenced weapons, or go in guns blazing with a rocket launcher and grenades, player choice is a key element. Besides the story missions you can also hunt wild animals (deer, buffalo, tigers, boars, pigs, deer, dingos, sharks, and alligators just to name a few), take over enemy pirate bases, engage in side quests for the Rakyat tribe, compete in races, fly on hang gliders, skydive, or just explore the island at your leisure. The only negative aspect about Far Cry 3 is that a couple of the missions drag on at a few points, but that's such a minuscule complaint compared to the greatness of the rest of the game. Far Cry 3's story will really make you think about what you're doing and why you're doing it, the main character delves deeper and deeper into uncomfortable realms and insanity, which I will not go into detail about in this review, but they're definitely worth playing through the game to see. Jason Brody's transformation is one that will leave you questioning yourself at certain points, especially at the game's ending.
    10SouravGh142

    Best Game Ever For Me..........

    An amazing game, featuring stunning visuals and game play.. Far Cry 3 is an exceptional FPS with fun mechanics and excellent characterization.. The freedom and power is intoxicating.. A new standard for the genre.. In Far Cry 3, you find yourself stranded on a tropical island, a lawless place ruled by piracy and human misery. You dictate how the story unfolds, from the battles you choose to fight down to the allies or enemies you make along the way. There are 18 radio towers to scale as you make your way through the game, each of which highlights new objectives on your map and opens up new weapons to buy at local shops, and each tower is a unique first-person climbing challenge - a peaceful ascent through a creaking spiral of steel that's fraying at the edges, revealing beautiful panoramic views before sending you back down to earth on a thrilling zip line .

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    Ação
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    Enredo

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    Você sabia?

    Editar
    • Curiosidades
      Vaas Montenegro (The mo-hawked villain on the cover of Far Cry 3) has a series of YouTube videos, demonstrating his favorite torturing methods on a Hollywood movie star.
    • Erros de gravação
      In the introduction the group is shown to be on a resort island at least with night clubs. After escaping the pirates, the Main Character, Jason grabs his belongings and cell phone back. Soon after he is tasked by locals with re-activating "jammed" local Cell Towers, and regularly uses his cellphone throughout the game, but he nor any of his rescued friends/ friendly locals ever even consider trying to contact anyone in their native California, nearby embassies or the U.S. authorities which would definitely respond in aid or rescue very quickly. It is clear however that the survivors are spoiled, naive party goers that generally are not very smart, as well as the friendly locals not wanting Jason to leave the island because he is much more competent and instrumental to their cause of taking back over the Rook Islands.
    • Citações

      Vaas: Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. The first time somebody told me that, I dunno, I thought they were bullshitting me, so, I shot him. The thing is... He was right. And then I started seeing, everywhere I looked, everywhere I looked all these fucking pricks, everywhere I looked, doing the exact same fucking thing... over and over and over and over again thinking 'this time is gonna be different' no, no, no please... This time is gonna be different, I'm sorry, I don't like... The way...

      [Punches crate aside violently. His agitation towards the player character is visibly growing]

      Vaas: ... you are looking at me... Okay, Do you have a fucking problem in your head, do you think I am bullshitting you, do you think I am lying? Fuck you! Okay? Fuck you!... It's okay, man. I'm gonna chill, hermano. I'm gonna chill... The thing is... Alright, the thing is I killed you once already... and it's not like I am fucking crazy. It's okay... It's like water under the bridge. Did I ever tell you the definition... of insanity?

    • Conexões
      Featured in ScrewAttack's Top 10s: Top 10 Best and Worst of E3 2012 (2012)
    • Trilhas sonoras
      Paper Planes
      Written by Diplo & M.I.A.

      Performed by M.I.A. (as M.I.A)

      Courtesy of XL Recordings & Interscope Records

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    Detalhes

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    • Data de lançamento
      • 4 de dezembro de 2012 (Canadá)
    • Países de origem
      • Canadá
      • China
      • Estados Unidos da América
      • Suécia
    • Idioma
      • Inglês
    • Empresas de produção
      • Ubisoft Massive Studio
      • Ubisoft Montreal
      • Ubisoft Red Storm Studio
    • Consulte mais créditos da empresa na IMDbPro

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      • 16 : 9

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