Adicionar um enredo no seu idiomaAn epic, first-person RPG set in the fantasy world of Eora.An epic, first-person RPG set in the fantasy world of Eora.An epic, first-person RPG set in the fantasy world of Eora.
Dave B. Mitchell
- Pere Quilicci
- (narração)
- …
Anjali Bhimani
- Yatzli
- (narração)
Jeff Leach
- Bragan
- (narração)
Debra Cardona
- Runyd
- (narração)
- …
SungWon Cho
- Aiko
- (narração)
- …
Allegra Clark
- Captain Aelfyr
- (narração)
- …
Avaliações em destaque
Seems like the ones who build this world and the ones who filled it with these characters and bad dialogue are two different teams. It feels like the potential of the beautifully created world is not met due to bland dialogue and corpo lunchtalk npcs.
Some levels are pretty nicely designed while most of the side missions are empty and generic.
The graphics are really spot on, the cities feel good but are lacking flair. It's a world that can be filled with major updates in the future hopefully.
For a game that was at first designed to be live-Service - it should've probably stayed on that path.
Some levels are pretty nicely designed while most of the side missions are empty and generic.
The graphics are really spot on, the cities feel good but are lacking flair. It's a world that can be filled with major updates in the future hopefully.
For a game that was at first designed to be live-Service - it should've probably stayed on that path.
6 out of 10. Not a bad Skyrim simulator. Overall, I liked the game and I don't regret playing it. From a gameplay perspective, the game doesn't add anything new, it's all old stuff. There was one bug where I got stuck in the textures and couldn't get out, and if you explore more, I think you can find more bugs like that. There was also a problem with the spell casting circle, it's terribly designed, you can't always aim where you need to. There's nothing particularly new about the plot either, but there is one thing! In this game, there are no good or bad choices, you always have to choose between two things that combine both good and bad, which definitely adds more depth and interest to the plot. Because of this, I will definitely remember the game and will sometimes recall the plot. If you are a fan of the genre, then playing this game on relaxed is definitely worth it, but it can quickly become boring. If not, and you are not interested or do not want to spend more than 40 hours on a mediocre game with an interesting plot, then you can safely pass it by.
I had high hopes for "Awoved," but it turned out to be about as romantic as a trip to the dentist. The graphics looked like they were last updated in the early 2000s, and the dialogue was so cheesy it could be mistaken for a pizza shop menu. The love interests had all the charisma of a wet sock, and the gameplay felt more like a punishment than a delightful experience. If you're looking for a game that kills time, this one will certainly do that-but your brain cells might also file a restraining order against you. Save your money and go play something that doesn't make you question your life choices!
Fun game, some weird decisions.
Finaly finished Avowed, the game is definitely fun to play, some RPG mechanics are quite basic but the punchy and varied combat makes up for it for the most part. If you feel the combat is getting boring, switch up your load outs and re-spec and it changes enough that it rarely gets boring (at least so far).
The story is okay, nothing ground breaking but overall good enough to keep you engaged and you decisions throughout the game have an impact on the ending.
The companions are a bit on the boring side unfortunately, most are one dimensiona and annoying, it feels like their opinions change so that some always agree with your decisions and others disagree. Only 2 of the 4 have companion quests for some reason and even these are not really fleshed out. They might have kept the companions down to 2 instead of 4 and made them more interesting and complex.
The writing is okay for the most part as is the acting, but some dialogue is cringe and takes you out of it by being to "21st century" and too grounded on our reality for the setting (you will se what i mean as you play it).
Another small critique i have is that like 95% of all characters with any power (captains, leaders etc.) are women, I'm not exaggerating here, I thought it was just the first zone or something but the more I played the more i noticed this. While there is nothing inherently wrong with that, this paired with poor writing for these female characters (they all have basically the same personality, abrasive, arogant, short tempered and aggressive) makes it stick out like a sore thumb.
Another thing that I found a bit disappointing is that you cannot harm NPCs, I noticed this in the first few hours but it only really bothered me when, after helping an NPC with a fetch quest, he does something completely evil killing another NPC. The scene just ends with you and your companions commenting that he just killed the guy and no dialogue option pops up so you can kill this evil NPC. I just stood there hitting the NPC with my sword as nothing happened.
These things however did not detract from my overall enjoyment of the game and after a while I just started finding it funny if somewhat frustrating too.
One of the best things about Avowed is the exploration, firstly because you are always rewarded for exploring with useful loot or surprise boss fights. If what you are exploring is tied to a quest you haven't started, it will automatically pop up notifying you you completed a step for a quest and the quest will become available in your journal. This is a great quality of life decision from the developers. Another great thing about exploration is that you can go almost anywhere without need to "come back later" with a specific item or something (as long as you stock up on lock picks) so if you come across a cave or building that seems inaccessible, just keep exploring and you will find a way in. So far i have almost never needed to back track to a previously explored area unless I ran out of lock pics (I started buying them everywhere after that and never had this issue again) or a chest was hidden behind an ilusion that one of your companions can dispel but was not with me. Exploring is fun, rewarding and the parcour mechanics offer mostly fun vertically to the exploration (some exceptions here and there were it feels like you are floating and just fall, sometimes to you death, because the ledge/rock you are climbing on is not climbable).
To summarise.
Pros: Fun combat Great exploration Vibrant world Good visuals Okay story
Cons: Boring and annoying companions; Bad dialogue writing; Simplistic RPG mechanics.
7.5/10.
Finaly finished Avowed, the game is definitely fun to play, some RPG mechanics are quite basic but the punchy and varied combat makes up for it for the most part. If you feel the combat is getting boring, switch up your load outs and re-spec and it changes enough that it rarely gets boring (at least so far).
The story is okay, nothing ground breaking but overall good enough to keep you engaged and you decisions throughout the game have an impact on the ending.
The companions are a bit on the boring side unfortunately, most are one dimensiona and annoying, it feels like their opinions change so that some always agree with your decisions and others disagree. Only 2 of the 4 have companion quests for some reason and even these are not really fleshed out. They might have kept the companions down to 2 instead of 4 and made them more interesting and complex.
The writing is okay for the most part as is the acting, but some dialogue is cringe and takes you out of it by being to "21st century" and too grounded on our reality for the setting (you will se what i mean as you play it).
Another small critique i have is that like 95% of all characters with any power (captains, leaders etc.) are women, I'm not exaggerating here, I thought it was just the first zone or something but the more I played the more i noticed this. While there is nothing inherently wrong with that, this paired with poor writing for these female characters (they all have basically the same personality, abrasive, arogant, short tempered and aggressive) makes it stick out like a sore thumb.
Another thing that I found a bit disappointing is that you cannot harm NPCs, I noticed this in the first few hours but it only really bothered me when, after helping an NPC with a fetch quest, he does something completely evil killing another NPC. The scene just ends with you and your companions commenting that he just killed the guy and no dialogue option pops up so you can kill this evil NPC. I just stood there hitting the NPC with my sword as nothing happened.
These things however did not detract from my overall enjoyment of the game and after a while I just started finding it funny if somewhat frustrating too.
One of the best things about Avowed is the exploration, firstly because you are always rewarded for exploring with useful loot or surprise boss fights. If what you are exploring is tied to a quest you haven't started, it will automatically pop up notifying you you completed a step for a quest and the quest will become available in your journal. This is a great quality of life decision from the developers. Another great thing about exploration is that you can go almost anywhere without need to "come back later" with a specific item or something (as long as you stock up on lock picks) so if you come across a cave or building that seems inaccessible, just keep exploring and you will find a way in. So far i have almost never needed to back track to a previously explored area unless I ran out of lock pics (I started buying them everywhere after that and never had this issue again) or a chest was hidden behind an ilusion that one of your companions can dispel but was not with me. Exploring is fun, rewarding and the parcour mechanics offer mostly fun vertically to the exploration (some exceptions here and there were it feels like you are floating and just fall, sometimes to you death, because the ledge/rock you are climbing on is not climbable).
To summarise.
Pros: Fun combat Great exploration Vibrant world Good visuals Okay story
Cons: Boring and annoying companions; Bad dialogue writing; Simplistic RPG mechanics.
7.5/10.
Going into Avowed, I had very low to no expectations. In fact, I didn't even know Obsidian Entertainment (one of my favorite devs behind the amazing Fallout: New Vegas) made this game until a few weeks before its release. In truth, I played this game for no more reason than it was available on GamePass.
With that being said, there are absolutely worse games to play, and because I didn't pay $70+ for it, it just makes things all the sweeter.
The game takes place in the fantasy world of Eora. You play as a "Godlike," people born with the touch of one of the gods in this world. Your quest is to bring an end to the plague that curses the Living Lands. Along the way, you will make friends and foes as you, the player, make choices that will shape the fate of the Living Lands, for better or worse.
Great synopsis, right? Sounds like an exciting time. Well, I'd say hang your expectations because this game isn't all that great.
While Avowed offers a lot of fun in its gameplay and exploration, it has issues and is not as interesting as it may seem.
The story is playable and offers choices that one would expect from an Obsidian title, but the game's events aren't all that exciting, or at least the world doesn't quite make you believe this. Case in point: during some high-stakes events, NPCs don't react properly or at all. During the climax of the storyline of Galawain's Tusks (the homeland of the Dwarves), NPCs just stand around talking of mundane things like it's just another day while quite literally their homeland is potentially coming to an end.
That's what hurts this game a lot. The NPCs in this game don't do anything; they just stand around "looking" like they're busy, but in reality, they don't move or walk or provide any feeling of life in the city you are exploring. Sure, there are plenty of NPCs to talk to as they provide, albeit interesting quests, but it would help with immersion if these characters had any sort of routine of their own. The Elder Scrolls V: Skyrim and NPCs in Oblivion had these things, and those two games are vastly older.
The writing is fine enough; it manages to keep your interest when conversing with companions. Unfortunately, though, the four companions you make throughout the game aren't all that interesting either. My favorite companion was Kai, and that was just because of how much I liked the voice actor, Brandon Keener. He played Garrus Vakarian in the Mass Effect trilogy, if anyone is curious.
So why play this game if it's so average? Well, quite honestly, because I had fun. Right out the gate, the game brought me back to my childhood days of playing The Elder Scrolls IV: Oblivion. The exploration and combat made me feel that nostalgia. Plus, the weapon combinations Avowed has to offer are quite stunning. I couldn't decide how I wanted to play: a dual-wielding swordsman, a warrior mage, or a bowman, or perhaps sword and pistol, or dual-wielding pistols. The possibilities are almost endless, and every combination was satisfying and unique, and the game naturally encourages experimentation as it doesn't limit you to any class or sets of skills.
Finally, I will say this game is way more stable than anything Bethesda has released in recent years. In my 70+ hour playthrough, I encountered all of two, maybe three, hard crashes and almost zero bugs and glitches. However, I encountered plenty of framerate drops and stutters. I saw these things both while playing on my Xbox Series X and PC.
Overall, while Avowed does offer plenty of fun, the story, uninteresting NPCs, and companions dull this game down. Nonetheless, Obsidian has made another worthwhile game, and perhaps with stronger writing and better development, this could be a potential franchise for them.
Final Score: 6/10.
With that being said, there are absolutely worse games to play, and because I didn't pay $70+ for it, it just makes things all the sweeter.
The game takes place in the fantasy world of Eora. You play as a "Godlike," people born with the touch of one of the gods in this world. Your quest is to bring an end to the plague that curses the Living Lands. Along the way, you will make friends and foes as you, the player, make choices that will shape the fate of the Living Lands, for better or worse.
Great synopsis, right? Sounds like an exciting time. Well, I'd say hang your expectations because this game isn't all that great.
While Avowed offers a lot of fun in its gameplay and exploration, it has issues and is not as interesting as it may seem.
The story is playable and offers choices that one would expect from an Obsidian title, but the game's events aren't all that exciting, or at least the world doesn't quite make you believe this. Case in point: during some high-stakes events, NPCs don't react properly or at all. During the climax of the storyline of Galawain's Tusks (the homeland of the Dwarves), NPCs just stand around talking of mundane things like it's just another day while quite literally their homeland is potentially coming to an end.
That's what hurts this game a lot. The NPCs in this game don't do anything; they just stand around "looking" like they're busy, but in reality, they don't move or walk or provide any feeling of life in the city you are exploring. Sure, there are plenty of NPCs to talk to as they provide, albeit interesting quests, but it would help with immersion if these characters had any sort of routine of their own. The Elder Scrolls V: Skyrim and NPCs in Oblivion had these things, and those two games are vastly older.
The writing is fine enough; it manages to keep your interest when conversing with companions. Unfortunately, though, the four companions you make throughout the game aren't all that interesting either. My favorite companion was Kai, and that was just because of how much I liked the voice actor, Brandon Keener. He played Garrus Vakarian in the Mass Effect trilogy, if anyone is curious.
So why play this game if it's so average? Well, quite honestly, because I had fun. Right out the gate, the game brought me back to my childhood days of playing The Elder Scrolls IV: Oblivion. The exploration and combat made me feel that nostalgia. Plus, the weapon combinations Avowed has to offer are quite stunning. I couldn't decide how I wanted to play: a dual-wielding swordsman, a warrior mage, or a bowman, or perhaps sword and pistol, or dual-wielding pistols. The possibilities are almost endless, and every combination was satisfying and unique, and the game naturally encourages experimentation as it doesn't limit you to any class or sets of skills.
Finally, I will say this game is way more stable than anything Bethesda has released in recent years. In my 70+ hour playthrough, I encountered all of two, maybe three, hard crashes and almost zero bugs and glitches. However, I encountered plenty of framerate drops and stutters. I saw these things both while playing on my Xbox Series X and PC.
Overall, while Avowed does offer plenty of fun, the story, uninteresting NPCs, and companions dull this game down. Nonetheless, Obsidian has made another worthwhile game, and perhaps with stronger writing and better development, this could be a potential franchise for them.
Final Score: 6/10.
Você sabia?
- CuriosidadesThis is the third game set in Obsidian's "Pillars of Eternity" universe and the first in the franchise to feature first person perspective.
- ConexõesReferenced in Daily Dose of Gaming: Most Anticipated Games of 2024 (2024)
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