AVALIAÇÃO DA IMDb
9,1/10
1,7 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaLeaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.Leaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.Leaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.
- Direção
- Roteiristas
- Artistas
- Indicado para 2 prêmios BAFTA
- 3 vitórias e 10 indicações no total
Cody Christian
- Cloud Strife
- (English version)
- (narração)
Briana White
- Aerith Gainsborough
- (English version)
- (narração)
Britt Baron
- Tifa Lockhart
- (English version)
- (narração)
John Eric Bentley
- Barret Wallace
- (English version)
- (narração)
Max Mittelman
- Red XIII
- (English version)
- (narração)
Suzie Yeung
- Yuffie Kisaragi
- (English version)
- (narração)
Paul Tinto
- Cait Sith
- (English version)
- (narração)
J. Michael Tatum
- Cid Highwind
- (English version)
- (narração)
Matthew Mercer
- Vincent Valentine
- (English version)
- (narração)
Josh Bowman
- Rufus Shinra
- (English version)
- (narração)
James Sie
- Professor Hojo
- (English version)
- (narração)
John DiMaggio
- Heidegger
- (English version)
- (narração)
Jon Root
- Reeve Tuesti
- (English version)
- (narração)
Erin Cottrell
- Scarlet
- (English version)
- (narração)
William Salyers
- Palmer
- (English version)
- (narração)
Arnie Pantoja
- Reno
- (English version)
- (narração)
William Christopher Stephens
- Rude
- (English version)
- (narração)
- (as William C. Stephens)
Avaliações em destaque
Final Fantasy VII Rebirth is a behemoth of an RPG experience. My play through clocked in at over 100 hours, and although I made an effort to complete the vast majority of side content, there was still a surprising amount of material that I have yet to complete. I do, however, feel that I have given it more than enough time to give an informed review.
As my title suggests, this game is astounding on a mechanical level. The sheer amount and quality of varied content available to the player is easily this game's greatest strength. Mini games, world exploration, and combat mechanics are all virtually flawless, and I cannot praise the dev team enough for the evident love and care they used in crafting these aspects. While a depressing majority of modern RPGs fill their runtimes with generic fetch quests as side quests, FF7 Rebirth gives a plethora of great side missions and content that never got bland or repetitive. I would go as far as saying that in this regard, FF7 Rebirth is the standard to which future RPGs should be held. Square Enix outdid themselves in this category a thousand times over, especially in comparison to its predecessor on the PS4.
As far as the story goes, I will avoid spoilers, but suffice it to say that I have some issues. FF7 original already has a hyper-convoluted story in typical JRPG fashion, but Rebirth dials it up to 11. A good chunk of changes made to the new game seem to require a decent amount of knowledge of other games, and I can't help but feel that players unfamiliar with expanded FF7 lore will find themselves confused on multiple occasions. The story still has a lot of strong moments, but longtime fans will likely be scratching their heads at some of the decisions the writing team made. It didn't ruin my experience, but I felt that many story elements were actively competing with each other, as well as with the otherwise very cohesive gameplay mechanics. Ultimately, it's something that everyone will have to decide for themselves.
In conclusion, I would highly recommend this game. It's story isn't a masterpiece, but the gameplay was so consistently and reliably engaging that these issues with the writing were minimal for the most part. Strong world exploration, variety in side missions, and a very polished combat system make this one of the best modern RPGs I've played, and I'll happily sing its praises despite its flaws.
As my title suggests, this game is astounding on a mechanical level. The sheer amount and quality of varied content available to the player is easily this game's greatest strength. Mini games, world exploration, and combat mechanics are all virtually flawless, and I cannot praise the dev team enough for the evident love and care they used in crafting these aspects. While a depressing majority of modern RPGs fill their runtimes with generic fetch quests as side quests, FF7 Rebirth gives a plethora of great side missions and content that never got bland or repetitive. I would go as far as saying that in this regard, FF7 Rebirth is the standard to which future RPGs should be held. Square Enix outdid themselves in this category a thousand times over, especially in comparison to its predecessor on the PS4.
As far as the story goes, I will avoid spoilers, but suffice it to say that I have some issues. FF7 original already has a hyper-convoluted story in typical JRPG fashion, but Rebirth dials it up to 11. A good chunk of changes made to the new game seem to require a decent amount of knowledge of other games, and I can't help but feel that players unfamiliar with expanded FF7 lore will find themselves confused on multiple occasions. The story still has a lot of strong moments, but longtime fans will likely be scratching their heads at some of the decisions the writing team made. It didn't ruin my experience, but I felt that many story elements were actively competing with each other, as well as with the otherwise very cohesive gameplay mechanics. Ultimately, it's something that everyone will have to decide for themselves.
In conclusion, I would highly recommend this game. It's story isn't a masterpiece, but the gameplay was so consistently and reliably engaging that these issues with the writing were minimal for the most part. Strong world exploration, variety in side missions, and a very polished combat system make this one of the best modern RPGs I've played, and I'll happily sing its praises despite its flaws.
The remake trilogy pushes onwards, blowing up the middle chunk of the original to bigger and prettier screens.
The main flaw of the first part persists here. The game is bloated; story beats are too dragged out, elongated, never ending, like a sentence that just refuses to let that full stop get in there; onwards and onwards it goes, exhausting the reader, until it's assured that there will indeed be words after it and perhaps it is actually time to quickly wrap up. But, it works. Mostly.
One of the main strengths of the original is how it throws so much at the wall with such confidence. Perhaps this is because in its shift from 2D to 3D the devs were unknowingly setting so many standards, in the same vein as Wells with Citizen Kane. Some of it doesn't work, but that's ok. It's pure unabashed entertainment, with little meddling from above.
Rebirth emulates this, with its plethora of minigames, tone shifts and crazy sequences. Parts of Rebirth are now up there in my favourite gaming moments.
The section this part is adapting is a string of quests exploring individual character's pasts. So the pacing is, like the original, rather stop and go. This is an adventure game, through and through, with extremely well defined characters. Running around the different locations was glorious, simply glorious.
I am a little dubious of the game's final act. After going through the hellscape that is Kingdom Hearts, I'm tentative towards a plot of convolutions. While Rebirth did make Remake somewhat more coherent, I'm still a little weary of complications for the sake of complications. Unless they pull off some interesting narrative tricks in Part 3, I do find this a flaw of the remake trilogy.
Having said that, I like that it's technically a new story. The original is still there. If it was just a straight remake, the trilogy wouldn't nearly have the staying power that I hope it eventually has. I do hope for a remaster of the original though, the gameplay is still pretty fun but a remodel of the Lego people would be nice.
In a shocking change from Remake, the side quests were actually pretty decent. Even the ones that felt initially tedious tended to have something charming or memorable at the end. Some of the songs specifically designed just for sidequests (Bow Wow Wow) were as incredible as the rest of the soundtrack.
By making the world vast and explorable, they've spread out Ubisoft style objectives. Most of these are pretty perfunctory, giving the player an excuse to run around and experiment with the game's excellent combat. I did them all. Every tower, every unique battle, every god damn moogle minigame. And I never, not once, felt bored as I usually do with Ubisoft's approach. This is a testament for either my inhuman patience or how fun the game actually is.
As for the other minigames, I really liked the majority. Some people really seem to not enjoy them, but that's ok, culture isn't for everyone. From Tower Defense, to Virtual Bikes, and a Gwent-tier card game (strong words, I know) there is bound to be at least a few things each player can enjoy. All of them feel pretty fleshed out; the quality found here is just astounding. This is the first modern Final Fantasy to match the grand scope of the originals, both in its gameplay elements and world scale.
Rebirth is a step up in almost every way from Remake. The oppressive and moody atmosphere is gone (I still miss Midgar!), but in its place is a genuine feat that I can't believe actually got made. It's flawed, so very flawed, especially in its final act if Part 3 doesn't pull finger. But I'd rather a game be flawed with style - it's more interesting than a "perfect game" of the times. So many of those are lost to technological improvements. Final Fantasy VII has charm, and the remake trilogy brings it to the future.
The main flaw of the first part persists here. The game is bloated; story beats are too dragged out, elongated, never ending, like a sentence that just refuses to let that full stop get in there; onwards and onwards it goes, exhausting the reader, until it's assured that there will indeed be words after it and perhaps it is actually time to quickly wrap up. But, it works. Mostly.
One of the main strengths of the original is how it throws so much at the wall with such confidence. Perhaps this is because in its shift from 2D to 3D the devs were unknowingly setting so many standards, in the same vein as Wells with Citizen Kane. Some of it doesn't work, but that's ok. It's pure unabashed entertainment, with little meddling from above.
Rebirth emulates this, with its plethora of minigames, tone shifts and crazy sequences. Parts of Rebirth are now up there in my favourite gaming moments.
The section this part is adapting is a string of quests exploring individual character's pasts. So the pacing is, like the original, rather stop and go. This is an adventure game, through and through, with extremely well defined characters. Running around the different locations was glorious, simply glorious.
I am a little dubious of the game's final act. After going through the hellscape that is Kingdom Hearts, I'm tentative towards a plot of convolutions. While Rebirth did make Remake somewhat more coherent, I'm still a little weary of complications for the sake of complications. Unless they pull off some interesting narrative tricks in Part 3, I do find this a flaw of the remake trilogy.
Having said that, I like that it's technically a new story. The original is still there. If it was just a straight remake, the trilogy wouldn't nearly have the staying power that I hope it eventually has. I do hope for a remaster of the original though, the gameplay is still pretty fun but a remodel of the Lego people would be nice.
In a shocking change from Remake, the side quests were actually pretty decent. Even the ones that felt initially tedious tended to have something charming or memorable at the end. Some of the songs specifically designed just for sidequests (Bow Wow Wow) were as incredible as the rest of the soundtrack.
By making the world vast and explorable, they've spread out Ubisoft style objectives. Most of these are pretty perfunctory, giving the player an excuse to run around and experiment with the game's excellent combat. I did them all. Every tower, every unique battle, every god damn moogle minigame. And I never, not once, felt bored as I usually do with Ubisoft's approach. This is a testament for either my inhuman patience or how fun the game actually is.
As for the other minigames, I really liked the majority. Some people really seem to not enjoy them, but that's ok, culture isn't for everyone. From Tower Defense, to Virtual Bikes, and a Gwent-tier card game (strong words, I know) there is bound to be at least a few things each player can enjoy. All of them feel pretty fleshed out; the quality found here is just astounding. This is the first modern Final Fantasy to match the grand scope of the originals, both in its gameplay elements and world scale.
Rebirth is a step up in almost every way from Remake. The oppressive and moody atmosphere is gone (I still miss Midgar!), but in its place is a genuine feat that I can't believe actually got made. It's flawed, so very flawed, especially in its final act if Part 3 doesn't pull finger. But I'd rather a game be flawed with style - it's more interesting than a "perfect game" of the times. So many of those are lost to technological improvements. Final Fantasy VII has charm, and the remake trilogy brings it to the future.
Final Fantasy has constantly reinvented itself through the years, and Rebirth is no exception. Final Fantasy VII has become its own mega-franchise within gaming and its namesake's universe. And for good reason. This game takes what made Remake great and expands on it with an open-world gameplay design that also blends the seamless level transitions of the Uncharted video games and keeping the otherworldly charm of the Final Fantasy franchise fully intact the whole time.
Final Fantasy VII Rebirth may be a bit overwhelming for casuals, but the choice of difficulty definitely eases some newcomers' anxieties of the experience being too overwhelming. Yes there's the trademark difficult boss-fights that require some trial-and-error strategising, but victory is never too far away to achieve for the player. The world on display here is something else, and the open-world design (in select chapters that is) really adds countless hours of replay value and depth to the world's dense story. Cloud and his friends are exploring the massive iceberg that is Rebirth's world-building with absolute swagger that's daring and cinematic all at once.
There's a lot of stuff to unpack here. Maybe almost too much; but hey, JRPGs were always bursting with several hours of stuff to do. Some of the mini-games are unnecessarily hard (the piano is near impossible to perfect with the analog controls), but they're thankfully 110% optional and don't roadblock the story completely. Rebirth gets a lot right, but a game this massive can't be perfect; but it doesn't need to be PERFECT perfect. Rebirth just needed to be a deep exploration of Final Fantasy VII's iconic world, and with that it succeeds many-folds over.
Rebirth has something for hardcore fans, for newcomers, and it delivers on the cut-scenes too. It's already shaping up to be 2024's game of the year. And who knows? Maybe Part Three will be even better?
Final Fantasy VII Rebirth is the reason gamers play video games so passionately. It has the characters, exploration, and immersion people have come to expect from the best JRPGs on the market. It's a modern classic that's begging for Part Three to round up the trilogy as soon as possible (but seriously, let's hope they don't rush Part Three THAT quickly).
Final Fantasy VII Rebirth is a 5/5-star masterpiece. 10/10 IMDb points. Give this one a go if you love the Final Fantasy franchise.
Final Fantasy VII Rebirth may be a bit overwhelming for casuals, but the choice of difficulty definitely eases some newcomers' anxieties of the experience being too overwhelming. Yes there's the trademark difficult boss-fights that require some trial-and-error strategising, but victory is never too far away to achieve for the player. The world on display here is something else, and the open-world design (in select chapters that is) really adds countless hours of replay value and depth to the world's dense story. Cloud and his friends are exploring the massive iceberg that is Rebirth's world-building with absolute swagger that's daring and cinematic all at once.
There's a lot of stuff to unpack here. Maybe almost too much; but hey, JRPGs were always bursting with several hours of stuff to do. Some of the mini-games are unnecessarily hard (the piano is near impossible to perfect with the analog controls), but they're thankfully 110% optional and don't roadblock the story completely. Rebirth gets a lot right, but a game this massive can't be perfect; but it doesn't need to be PERFECT perfect. Rebirth just needed to be a deep exploration of Final Fantasy VII's iconic world, and with that it succeeds many-folds over.
Rebirth has something for hardcore fans, for newcomers, and it delivers on the cut-scenes too. It's already shaping up to be 2024's game of the year. And who knows? Maybe Part Three will be even better?
Final Fantasy VII Rebirth is the reason gamers play video games so passionately. It has the characters, exploration, and immersion people have come to expect from the best JRPGs on the market. It's a modern classic that's begging for Part Three to round up the trilogy as soon as possible (but seriously, let's hope they don't rush Part Three THAT quickly).
Final Fantasy VII Rebirth is a 5/5-star masterpiece. 10/10 IMDb points. Give this one a go if you love the Final Fantasy franchise.
Final fantasy 7 rebirth is a masterpiece,
The open world aspect is so great.
I loved final fantasy 7 remake also a lot but on that game my playthrough ended at 140 hours of ingame time...
Final fantasy 7 rebirth ended after 1200 hours of ingame time.
Okay a lot of those hours was because of replaying mini games and all of chadley(with his irritating voice) his legendary bouts but eventually i managed to get the piano trophy and i did manage to win bonds of friendship and the one with sephiroth...
I have never ever cheered loudly for achieving things in a game before this.
And to all the not helpfull thumps down people for my comment...
Its not our fault that you are bad at certain games....
I have never played elden ring for example because i know that game wouldnt be my cup of thea but i dont see me posting negative comment on that game.
So every negative reaction i get, i know you are commenting on a game you only played for 5 minutes. Insane in the head i mean.
The open world aspect is so great.
I loved final fantasy 7 remake also a lot but on that game my playthrough ended at 140 hours of ingame time...
Final fantasy 7 rebirth ended after 1200 hours of ingame time.
Okay a lot of those hours was because of replaying mini games and all of chadley(with his irritating voice) his legendary bouts but eventually i managed to get the piano trophy and i did manage to win bonds of friendship and the one with sephiroth...
I have never ever cheered loudly for achieving things in a game before this.
And to all the not helpfull thumps down people for my comment...
Its not our fault that you are bad at certain games....
I have never played elden ring for example because i know that game wouldnt be my cup of thea but i dont see me posting negative comment on that game.
So every negative reaction i get, i know you are commenting on a game you only played for 5 minutes. Insane in the head i mean.
Seems they are all bad reviews on here, apart from one who seems to have totally missed the nostalgia of this game, "something in inverted comas" - no, they definitely should have! This is so true to the original narrative. Yes they've thrown in one character to appease the alphabet brigade but other than that, it's a beautiful rendition of the game that meant so much to many of us.
It's a wonderful expansion on a world and characters that meant so much to so many.
Then there's the guys who, I don't know, get paid? The have a pre written awful review that they change some words to the film/game they are trying to destroy.
No character development? Clearly didn't play this game at all. So disregard those reviews straight away.
It's a wonderful expansion on a world and characters that meant so much to so many.
Then there's the guys who, I don't know, get paid? The have a pre written awful review that they change some words to the film/game they are trying to destroy.
No character development? Clearly didn't play this game at all. So disregard those reviews straight away.
Você sabia?
- CuriosidadesThis game is a second part of a three part story sequel for the original Final Fantasy 7 released in 1997. Coincidentally, the original PlayStation game also shipped on three discs.
- Cenas durante ou pós-créditosThe first half of the end credits sequence is identical to the end credits from Final Fantasy VII Remake (2020) except there are floating shards instead of rain puddles during the cast and theme song credits.
- ConexõesFeatured in PlayStation State of Play: Episode dated 14 September 2023 (2023)
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