Adicionar um enredo no seu idiomaAfter narrowly escaping a doomed fate in an asylum, an undead warrior fights his way through the desolate remains of Lordran, once a sprawling utopia lead by the gods, to seek his purpose an... Ler tudoAfter narrowly escaping a doomed fate in an asylum, an undead warrior fights his way through the desolate remains of Lordran, once a sprawling utopia lead by the gods, to seek his purpose and fulfill a centuries old prophecy.After narrowly escaping a doomed fate in an asylum, an undead warrior fights his way through the desolate remains of Lordran, once a sprawling utopia lead by the gods, to seek his purpose and fulfill a centuries old prophecy.
- Indicado para 3 prêmios BAFTA
- 1 vitória e 4 indicações no total
- Rickert of Vinheim
- (narração)
- …
- Laurentius of the Great Swamp
- (narração)
- …
- Griggs of Vinheim
- (narração)
- (as a different name)
- Reah of Thorolund
- (narração)
- …
- Itinerant Merchant Woman
- (narração)
- …
- Knight Lautrec of Carim
- (narração)
- Solaire of Astora
- (narração)
- …
- Oswald of Carim
- (narração)
- Dusk of Oolacile
- (narração)
- …
- Alvina of the Darkroot Wood
- (narração)
- (as Eve Karpf)
- Gwyndolin
- (narração)
- Big Hat Logan
- (narração)
- Darkmoon Knight
- (narração)
- …
- Shiva of the East
- (narração)
- Crestfallen Warrior
- (narração)
- (as Matt Morgan)
- …
- Siegmeyer of Catarina
- (narração)
- …
- Kingseeker Frampt
- (narração)
- …
Avaliações em destaque
When the game begins you will need to choose what type of character you would like to control for this epic adventure. The choice of classes (10 of them) such as a thief, warrior, hunter, cleric, pyromancer - you get the idea. To be perfectly honest it does not really matter which class you choose because you will evolve your character in any way you see fit as you progress through the game. I started as a pyromancer but as I approached the last boss, if anything I was more a knight than a pyromancer.
The main selling point of this game is probably the difficulty level as strange as that sounds. "You will die - a lot!!!" This game will frustrate the hell out of you and at times leave you wondering if it is even possible to beat certain bosses but YOU WILL keep coming back, why? Well because it is such a brilliant game. Some of the weapons you can create in this game are fantastic, but it's the way you get these weapons which makes them even more special because it is not as simple as finding them or just beating a boss. You must have certain things and do certain things to get these weapons.
I don't really want to talk about anything in the game but you need to get this, it will take priority over all your other games (yes I'm talking MW3, BF3, FIFA etc) and you will then probably go back and buy Demon Souls because these games are on a different level to those in the mainstream.
Good luck and prepare to die a lot!
This game isn't made for the masses, that much is certain. Although its marketing and public identity revolves around its difficulty, there's so much more to this experience than you could ever grasp without playing it for yourself. Difficulty is there pretty much just as a key storytelling device, and it's put to good use, too.
Dark Souls is mysterious, lonely, atmospheric, interconnected and difficult. That's how I'd sum it up in one sentence.
The few friendly encounters with NPC's will quickly imbed themselves in your memory. Names such as Siegmeyer and Lautrec give me goosebumps every time I speak them, simply because of how masterful the storytelling and character archs are in this game. Each of them are only given around 15/20 minutes of screen time, total. But the whole world around you and them help tell their stories in ways no movie could ever do.
Places like Darkroot Garden, Anor Londo, Firelink Shrine and Ash Lake (and practically everywhere else, too) will stay with me forever, as their individually unique and unmatched atmosphere, mystery, and lore is proof video games is an art form.
The music, aaah! There's FOUR places where music is played, apart from during boss fights. Four. It's nothing, I know! Other games have music playing through every tiny battle and inside every single tavern, but Dark Souls spends it sparingly, thus making it feel that much more impactful.
Dark Souls is such a fantastic metaphor for depression and loneliness. It doesn't welcome you with open arms in the form of a super easy tutorial, helpful ways of learning its mechanics or hour-long cutscenes explaining what you're even supposed to do. You best it as best you can, as is with the real world around us. The people and characters you share your place in the world with travel about, trying their best at carving out a meaning of it all, same as yourself.
Dark Souls is just so damn good, and there's no way of understanding it without actually playing it for yourself, and finding the many fantastically written storylines and lore within it.
Você sabia?
- CuriosidadesIt's possible for the player to hear the bell ring while online by other players from across in-game worlds.
- Erros de gravaçãoThe three souls on the corpses below Patches in the Tomb Of Giants still appear in the cutscene where the player is kicked off by Patches even if they were previously picked up.
- Citações
Solaire of Astora: Oh, hello there. I will stay behind, to gaze at the sun. The sun is a wondrous body. Like a magnificent father! If only I could be so grossly incandescent!
- ConexõesFeatured in Game One: Dark Souls und Trackmania 2: Canyon (2011)
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- Dark Souls: Prepare to Die Edition
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