AVALIAÇÃO DA IMDb
8,1/10
2,5 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaDaniel, a young man, awakes in a dreary castle with no memory of his past and discovers that he deliberately erased his memory and must travel through the dark halls to kill the evil baron A... Ler tudoDaniel, a young man, awakes in a dreary castle with no memory of his past and discovers that he deliberately erased his memory and must travel through the dark halls to kill the evil baron Alexander.Daniel, a young man, awakes in a dreary castle with no memory of his past and discovers that he deliberately erased his memory and must travel through the dark halls to kill the evil baron Alexander.
Richard Topping
- Daniel
- (narração)
Sam A. Mowry
- Alexander
- (narração)
- (as Sam Mowry)
Bill Corkery
- Agrippa
- (narração)
Eric Newsome
- Herbert
- (narração)
Lani Minella
- Girl
- (narração)
- …
Marc Biagi
- Innocent Man
- (narração)
Dave Rivas
- Man in Morgue
- (narração)
Avaliações em destaque
Don't be thrown off by the fact this game plays about 10 years older than its release date. It does have some clunk to it, but for the most part, it is dated in a positive way taking the aspects from older generations of horror games that fans of the genre appreciate.
It pretty much ticks all the boxes a survival horror fan might look for with the exception of combat. It has a deeply immersive atmosphere powered by a darkly captivating world, an eternal darkness-like sanity system that warps POV, and a fantastic soundtrack. The puzzles are creative and challenging without being frustrating for the most part. I also appreciate that some of them have multiple solutions including working the game's physics system into the puzzles. The level design is solid with a nice combination of linearity and non-linearity despite the confined spaces.
However, I do believe it is held back slightly on a few fronts. While, I am fine with minimal combat, they should have been more creative with the "action" around that idea. More sequences like the aquatic (leaving this intentionally vague to avoid spoilers) one early in the game could have elevated my rating. The variety is left lacking due to the designers not being imaginative enough with these interactions. Additionally, the ending, while satisfying for my playthrough on a narrative level, was anti-climactic in my opinion.
Overall, it's a damn good game that deserves the cult-classic label it has. While it is not near the top of the genre for me (LOU, Evil Within, Multiple REs, etc. Are better), it will most likely enter into the back end of my top 100 games after I've thought it over.
It pretty much ticks all the boxes a survival horror fan might look for with the exception of combat. It has a deeply immersive atmosphere powered by a darkly captivating world, an eternal darkness-like sanity system that warps POV, and a fantastic soundtrack. The puzzles are creative and challenging without being frustrating for the most part. I also appreciate that some of them have multiple solutions including working the game's physics system into the puzzles. The level design is solid with a nice combination of linearity and non-linearity despite the confined spaces.
However, I do believe it is held back slightly on a few fronts. While, I am fine with minimal combat, they should have been more creative with the "action" around that idea. More sequences like the aquatic (leaving this intentionally vague to avoid spoilers) one early in the game could have elevated my rating. The variety is left lacking due to the designers not being imaginative enough with these interactions. Additionally, the ending, while satisfying for my playthrough on a narrative level, was anti-climactic in my opinion.
Overall, it's a damn good game that deserves the cult-classic label it has. While it is not near the top of the genre for me (LOU, Evil Within, Multiple REs, etc. Are better), it will most likely enter into the back end of my top 100 games after I've thought it over.
Every so often, I like to try a horror game to see if my palette for them has changed at all. This years was a long awaited go at "Amnesia: The Dark Descent" with the PS4 re-release that was a Playstation Plus game a few years back. Though I can see the quality of the game, it's just not one for me.
Awakening in a seemingly abandoned stately home, you play Daniel, who has amnesia and must explore, finding notes that fill in the details of what has occurred there. Solving simple puzzles along the way, Daniel is increasingly psychologically attacked by unseen noises and movement in the dark - with only candlelight or a lantern to provide the release of the truth. Soon though, Daniel discovers that he is not alone in the catacombs.
There was a lot to like about "Amnesia: The Dark Descent". Though I didn't play it as the developers intended, i.e in the dark, with headphones on, I did get a sense of the superlative sound design that makes the game so compelling. Visually the game was fine, using a basic engine to generate the house and its contents and with enough physics to allow you to throw the items around. I liked the visual effects that occur as Daniel takes psychological damage, with the screen becoming blurry and distorted until you can find some light, it reminded me of seminal Gamecube game "Eternal Darkness". The puzzles were basic stuff, mostly fetch quests or combining items like in a point and click adventure.
Where the game lost me though, was in the encounters with the creatures. I gave up at the second major one, which I understand is about halfway through the game. The first, using water to show where the creature was at least made sense, (as in, I could see where my goal was). The second just ended with me blundering into the creature over and over again and getting killed. It wasn't fun and soon moved from scary to frustrating. At my age, I don't have enough free time to not make progress with a game, each time I play.
Undoubtably well-made and atmospheric, I feel like the problems are more with me than with the game.
Awakening in a seemingly abandoned stately home, you play Daniel, who has amnesia and must explore, finding notes that fill in the details of what has occurred there. Solving simple puzzles along the way, Daniel is increasingly psychologically attacked by unseen noises and movement in the dark - with only candlelight or a lantern to provide the release of the truth. Soon though, Daniel discovers that he is not alone in the catacombs.
There was a lot to like about "Amnesia: The Dark Descent". Though I didn't play it as the developers intended, i.e in the dark, with headphones on, I did get a sense of the superlative sound design that makes the game so compelling. Visually the game was fine, using a basic engine to generate the house and its contents and with enough physics to allow you to throw the items around. I liked the visual effects that occur as Daniel takes psychological damage, with the screen becoming blurry and distorted until you can find some light, it reminded me of seminal Gamecube game "Eternal Darkness". The puzzles were basic stuff, mostly fetch quests or combining items like in a point and click adventure.
Where the game lost me though, was in the encounters with the creatures. I gave up at the second major one, which I understand is about halfway through the game. The first, using water to show where the creature was at least made sense, (as in, I could see where my goal was). The second just ended with me blundering into the creature over and over again and getting killed. It wasn't fun and soon moved from scary to frustrating. At my age, I don't have enough free time to not make progress with a game, each time I play.
Undoubtably well-made and atmospheric, I feel like the problems are more with me than with the game.
What else can I say? This game has it all. Atmosphere, music, gameplay and a legacy. The story is just amazing and has it's twists and moral questions. The gameplay is also amazing, using physics and freedom of grabbing objects. The game is already getting quite old, but the graphics have aged well and the game's custom story system still gets new creations every year from fans of the game. The devs haven't forgotten the game either and added new content in 2018. And the soundtrack, it's beautifully done. A work of art. I give a 10/10 and a great applause to every writer, composer and programmer of this game. Good job.
I really wished there was a good sequel to this game becouse i wonder when are we gonna get a good amnesia sequel and we got machine for pigs that Meh alright...but man i always wondered when are we gonna get a amnesia sequel or remake to make me satisfied anyways back to the point.
This game is just a masterpiece no other horror game as achieved its level, sure there is outlast,resident evil 2 remastered and etc but man in 2010 how can u see these types of games i sure havent anyway i am not giving 10/10 becouse some parts like are not as scary as some and some puzzles are hard to players to get through but anyways 8/10 solid game
This game is just a masterpiece no other horror game as achieved its level, sure there is outlast,resident evil 2 remastered and etc but man in 2010 how can u see these types of games i sure havent anyway i am not giving 10/10 becouse some parts like are not as scary as some and some puzzles are hard to players to get through but anyways 8/10 solid game
10Draiter
The horror genre is truly one of the underrated genres of gaming, but that's because the gaming industry is running out of ideas for this particular genre. You get a lot of idealistic "Hollywood story" horror games every year, it's getting annoying. Same old plot. Same old weapons. Same old frights. Nothing really standing out (except maybe a few rare gems which have come out the last few years like Dead Space and Penumbra) This time around, it's different... Completely different... Redefined horror... REAL horror... The one that gets your adrenaline pumping... The one that makes you sweat as if you were there... The one that lets you live the character... The independent Frictional Games (The one behind the awesome Penumbra series) shows the big gaming companies how to do it right. The 5 genius minds behind Frictional Games are really all it takes to get you to watch your back. You start out as an amnesia infected Daniel, who can't remember anything but his name. You're in a castle and you just have to know how you came here.
The darkness deep within this castle hides great horrors and terrors that are just to good to be spoiled... You'll just have to "run for your life" yourself... 10/10 *Highly recommended for horror fans*
WARNING: This game is NOT AT ALL for the weak-heart, easily scared, easily fainted ones... You have been warned...
The darkness deep within this castle hides great horrors and terrors that are just to good to be spoiled... You'll just have to "run for your life" yourself... 10/10 *Highly recommended for horror fans*
WARNING: This game is NOT AT ALL for the weak-heart, easily scared, easily fainted ones... You have been warned...
Você sabia?
- CuriosidadesThe game takes place on the 19th of August, which is also the birthday of Richard Topping, Daniel's voice actor.
- Erros de gravaçãoIn one of Alexander's notes a dog is referred to as Canis lupus familiaris. This is the modern taxonomic classification, in 1839 the correct term would be Canis domesticus/familiaris.
- ConexõesFeatured in Zero Punctuation: Amnesia: The Dark Descent (2010)
Principais escolhas
Faça login para avaliar e ver a lista de recomendações personalizadas
Detalhes
- Data de lançamento
- País de origem
- Central de atendimento oficial
- Idioma
- Também conhecido como
- Horror Cabinet
- Empresa de produção
- Consulte mais créditos da empresa na IMDbPro
- Cor
Contribua para esta página
Sugerir uma alteração ou adicionar conteúdo ausente