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Halo: Reach

  • Videogame
  • 2010
  • 14
AVALIAÇÃO DA IMDb
8,6/10
8,3 mil
SUA AVALIAÇÃO
Jamie Hector, Hakeem Kae-Kazim, Sunil Malhotra, Alona Tal, and Freddy Bosche in Halo: Reach (2010)
Halo: Reach
Reproduzir trailer1:34
2 vídeos
12 fotos
AçãoAventuraFicção científicaFicção científica espacialInvasão alienígena

Adicionar um enredo no seu idiomaA highly-trained branch of the UNSC known as the Noble Team must defend the planet of Reach from a massive Covenant invasion.A highly-trained branch of the UNSC known as the Noble Team must defend the planet of Reach from a massive Covenant invasion.A highly-trained branch of the UNSC known as the Noble Team must defend the planet of Reach from a massive Covenant invasion.

  • Direção
    • Marcus Lehto
  • Roteiristas
    • Peter O'Brien
    • Robert McLees
    • Eric Osborne
  • Artistas
    • Freddy Bosche
    • Alona Tal
    • Jamie Hector
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    8,6/10
    8,3 mil
    SUA AVALIAÇÃO
    • Direção
      • Marcus Lehto
    • Roteiristas
      • Peter O'Brien
      • Robert McLees
      • Eric Osborne
    • Artistas
      • Freddy Bosche
      • Alona Tal
      • Jamie Hector
    • 12Avaliações de usuários
    • 3Avaliações da crítica
  • Veja as informações de produção no IMDbPro
    • Indicado para 3 prêmios BAFTA
      • 2 vitórias e 6 indicações no total

    Vídeos2

    Halo: Reach
    Trailer 1:34
    Halo: Reach
    Halo: Reach Defiant Map Pack
    Trailer 2:05
    Halo: Reach Defiant Map Pack
    Halo: Reach Defiant Map Pack
    Trailer 2:05
    Halo: Reach Defiant Map Pack

    Fotos11

    Ver pôster
    Ver pôster
    Ver pôster
    Ver pôster
    + 8
    Ver pôster

    Elenco principal45

    Editar
    Freddy Bosche
    • Carter
    • (narração)
    Alona Tal
    Alona Tal
    • Kat
    • (narração)
    Jamie Hector
    Jamie Hector
    • Emile
    • (narração)
    Hakeem Kae-Kazim
    Hakeem Kae-Kazim
    • Jorge
    • (narração)
    • (as Hakeem Kae Kazin)
    Sunil Malhotra
    Sunil Malhotra
    • Jun
    • (narração)
    Jen Taylor
    Jen Taylor
    • Halsey
    • (narração)
    • …
    Pat Duke
    Pat Duke
    • Holland
    • (narração)
    Carole Ruggier
    Carole Ruggier
    • Auntie Dot
    • (narração)
    Pete Stacker
    • Keyes
    • (narração)
    • …
    Marcella Lentz-Pope
    Marcella Lentz-Pope
    • Sara
    • (narração)
    Philip Anthony-Rodriguez
    Philip Anthony-Rodriguez
    • Noble Six - Male
    • (narração)
    • (as Philip Anthony Rodriguez)
    Amanda Philipson
    Amanda Philipson
    • Noble Six - Female
    • (narração)
    • (as Amanda Phillipson)
    Jon Huertas
    Jon Huertas
    • Trooper 1
    • (narração)
    Greg Grunberg
    Greg Grunberg
    • Trooper 2
    • (narração)
    Patrick Gallagher
    Patrick Gallagher
    • Trooper 3
    • (narração)
    Zachary Levi
    Zachary Levi
    • Trooper 4
    • (narração)
    Ron Livingston
    Ron Livingston
    • Trooper 5
    • (narração)
    Courtenay Taylor
    Courtenay Taylor
    • Female Trooper 1
    • (narração)
    • Direção
      • Marcus Lehto
    • Roteiristas
      • Peter O'Brien
      • Robert McLees
      • Eric Osborne
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários12

    8,68.2K
    1
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    10

    Avaliações em destaque

    10kiliankenny

    Wow just Wow

    This game is incredible so much better than Black Ops its single player is phenomenal taking 8 to 10 hours then there's Firefight which is insanely addictive and huge multi player with many many different modes and you can create your own modes and the most under-looked feature of reach is forge.I have spent hours creating my own maps and game types and downloading others this game will take up hours if not days of your life because its so damn good and all of it is on one small disc it has as much replay value as grand theft auto games and there's an incredible story and a new game engine and(I have said and quite a few times due to the fact halo reach offers so much)superb graphics and the best music score ever in video game history all of the best of all the other halos and some new music.If you have a 360 get this game now it only costs 35 euros(30£) or 40$ and its worth far more than that so pick it up asap
    VideoGameHollywood

    "Halo: Reach" Review… from a PS3 Gamer

    A PS3 Gamers Totally Biased Review of: "Halo: Reach"

    Not much was expected from the release of Halo: Reach. Halo 3 was much like Halo 2, and seeing videos and screenshots, Reach seemed a lot like Halo 3, which was like Halo 2. I went into this game know what I was playing, was Halo. And I wasn't even close to being wrong. It has the same game play, same enemies, just a new prequel story. I really don't see the appeal of the Halo lore. Should we really care about these characters and the Halo story line? Does anybody actually remember what happened in Halo 1? I guess Master Chief has become a huge poster child for Xbox and anybody who plays the system is supposed to automatically love anything related to the "Halo" franchise.

    The combat hasn't changed much in the newest version of Halo. I was hoping we could move on in the series and they would try and follow some things that other developers have implemented in their shooters. It was tough to adjust to the zooming feature in Reach after using "down the irons" style in so many other games like ModernWarfare 2 or Killzone 2. Reach's new standard weapon is a single-shot assault rifle called the DMR which would have absolutely benefited from "down the irons" style shooting. Instead the game still uses the thumb stick click to lock-zoom for long range shots, and if you are hit by another attacker, you zoom out. I find this extremely aggravating. The other issue I have always had with the thumb stick click in Halo, is I grip the controller tightly while playing and find myself zooming in during close combat fights when I am only trying to turn my character, usually resulting in my death because I get so disoriented. Weapon shots are solid, but lock-zoom is outdated. The main change to combat is the introduction of space combat, allowing you to pilot one of the "A-Wing" like ships to blast Banshees and other spacecrafts out of the air. This part was pretty good, flight mechanics worked well.

    The story of Reach is told through the eyes of the newest Spartan, know as "Six". You're character has just joined Noble Team, which is sort of a special ops group that pulls off the toughest jobs. The team has some interesting characters. Each has their own personality and skill set. You're team is trying to find some artifact that is the key to winning the war against the covenant. Very exciting.

    Multiplayer is the real main draw of any Halo game, as well as most FPS games. You will find a lot of things to do in the multiplayer portion of this game. Bungie has finally implemented matchmaking for Firefight mode, which was introduced in ODST. This makes things a lot easier when trying to find some teammates to run around and blast waves of bad guys with. The online can be fun. There are plenty of different game modes. The new maps are nothing to get excited for though, hopefully we see some new DLC shortly, its already rumored to be releasing soon. If you loved the online component of Halo 2 or 3 then you will love this, as not a lot has changed. Is that good or bad? That's up to you.

    In the end, Halo: Reach doesn't bring much new to the series other than being close to the same game as its predecessors. If you've played the other games, and love them, then you will be sure to enjoy Reach. If you're looking to upgrade from the Halo 3 online experience then there isn't much I can say here, you'll be playing the same game almost, with some different maps and some new, though not that great, weapons. Reach will hold my interest probably until Medal of Honor releases on PS3, and then I probably won't play this game again for a while.

    Story: 5/10

    Graphics: 8/10

    Gameplay: 7/10

    Replayability: 8/10

    Final Score: 7 out of 10

    written by FoxTodd

    • VideoGameHollywood.com
    10specialpills

    Incredible, beautiful masterpiece of a game

    I just beat the game after 4 hours so granted, game play is not long but what Bungie did was condense over a dozen hours of tedious "busy work" missions and BS into just several hours of pure excellence--which is what I'd rather have than an empty but long game. The plot was genius and incorporated everything from previous Halo games in a sophisticated, implicit manner that felt like it merged perfectly with this game. Online multi-player is also fantastic with new add-ons like active cameo, sprint, jet pack, bubble shield, etc. (I love jet pack). Also the graphics and physics engine are impeccable and bring both multi-player and campaign alive with realistic, open environments. I bought the game today (9/18) after an extensive debate between preordering CoD Black Ops or buying Reach as I was on a budget. I am so happy that I chose Reach and do not regret it for a second. I know I won't get bored with this game for months to come.
    10carnagebladeproductions

    It's not that good...

    Well, wow, i'm doing a review of this game... and i don't like it. At all. No matter what anyone says, the critically acclaimed Halo series only had 2 good games , Halo: Combat Evolved and Halo O.D.S.T. If you want to know why i like those games and none of the other games of the series, just check those out on I.M.D.B for my review on those games. Really, i think they got too full of themselves, and wanted to give the player, TOO MUCH. That's the HUGE issue with this game. Too much unnecessary bullshit that pubescent boys like to use online. The campaign is just downright awful, really, one of the worst storyline that an acclaimed title can give. Really? Did they just think that going online is the only thing that matters to gamers? Well, for the most part, yes and no. You complete things like beating the game on legendary to unlock some armor, but that's it. but my point is, even if i wanted to, i still couldn't grasp the meaning of the game. Overall, i think that this is once again a ridiculous add-on to the series of games. 5/10
    9battylife

    More of the same, even if the same is what we've come to love.

    Halo Reach is a prequel to the original Halo trilogy, taking place on the planet Reach, which is destroyed before the events of Halo 1. The story follows Nobel Team an elite group of super soldiers who attempt to fend off the vicious Covenant, a group of genocidal aliens. You play as Nobel Six the teams most recant edition. Most games have your character as the star and your teammates as the supporting characters. Reach is the opposite. Your character is quiet, never removes his/her helmet and is completely customizable. You never even get a name, your just referred to as "Six". Your character is more of an observer to the story as apposed to a character. Nobel Team is the real star and you will get to know your teammates as you go through various missions with them. The team is likable and you will find yourself growing attached to them. The game succeeds in presenting a very bleak story. As much as you do, no matter how hard you try, deep down you know Reach will fall.

    Gameplay is what you expect from Halo. Weapons are varied, enemies are tough and smart, and your teammates are indestructible but fail to shift the tide of battle. The new editions come in armor abilities and space battles. Armor abilities are special abilities that you can pick up and reuse as much as you like so long as they remain charged. They are as simple as sprint or roll to as complex as cloaking or hologram. Having the right one in the right situation can literally be the difference between life and death. Space battles are the other new edition and work well even though they are a very small part of the game.

    The multi-player is the real draw to Reach and you will not be disappointed. You're offered up a bevy of new maps including Powerhouse, Sword base and Boneyard as well as a re-imagined blood gulch. You're also given new game types such as Invasion, head hunter and various forms of racing. If there is one draw back to the multi-player it is that there is no longer any form of ramification for leaving matches early, making deserters very common, but this could easily be fixed with an update.

    All in all this is the same Halo you've come to love, with a few improvements. If you weren't a fan before this probably won't change your mind, but if you're craving more Halo don't wait, suit up and prepare for Reaches final stand.

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    Enredo

    Editar

    Você sabia?

    Editar
    • Curiosidades
      Final Halo game made by Bungie, the creators of Halo.
    • Erros de gravação
      Many of the firearms featured in the game - both Human and Covenant - never existed before the first Halo game, yet made their first introductions in later Halo games, even though Reach is a prequel to the first Halo. Bungie stated that the weapons were "lost" afterwords. The DMR was a prototype for the Battle Rifle
    • Citações

      Carter: Spartans never die Jorge, they're just missing in action.

    • Conexões
      Edited into Red vs. Blue (2003)
    • Trilhas sonoras
      Never Surrender
      Halo 2 Soundtrack "Never Surrender" appears courtesy of Niles Rogers and Nataraj

    Principais escolhas

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    Detalhes

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    • Data de lançamento
      • 14 de setembro de 2010 (Estados Unidos da América)
    • País de origem
      • Estados Unidos da América
    • Central de atendimento oficial
      • Official site
    • Idiomas
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      • Húngaro
    • Empresa de produção
      • Bungie Software
    • Consulte mais créditos da empresa na IMDbPro

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