AVALIAÇÃO DA IMDb
8,8/10
3,4 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaSet in the 26th century, the story follows engineer Isaac Clarke on a mission to repair the USG Ishimura, a mining spaceship that has been overrun by undead creatures called Necromorphs.Set in the 26th century, the story follows engineer Isaac Clarke on a mission to repair the USG Ishimura, a mining spaceship that has been overrun by undead creatures called Necromorphs.Set in the 26th century, the story follows engineer Isaac Clarke on a mission to repair the USG Ishimura, a mining spaceship that has been overrun by undead creatures called Necromorphs.
- Direção
- Roteiristas
- Artistas
- Prêmios
- 5 indicações no total
Gunner Wright
- Isaac Clarke
- (narração)
Tanya Clarke
- Dr. Nicole Brennan
- (narração)
Brigitte Kali Canales
- Kendra Daniels
- (narração)
Anthony Alabi
- Zach Hammond
- (narração)
Chris Wu
- Aidan Chen
- (narração)
Erica Luttrell
- Hailey Johnston
- (narração)
Faran Tahir
- Dr. Challus Mercer
- (narração)
Pej Vahdat
- Dr. Terrence Kyne
- (narração)
Jim Pirri
- Captain Benjamin Mathius
- (narração)
Sumalee Montano
- Dr. Elizabeth Cross
- (narração)
T.J. Ramini
- Jacob Temple
- (narração)
Claudia Besso
- Ishimura Computer
- (narração)
Skyler Mowatt
- Additional Cast
- (narração)
- (as Skylar Mowatt)
Nick Apostolides
- Additional Cast
- (narração)
Ione Butler
- Additional Cast
- (narração)
Noshir Dalal
- Additional Cast
- (narração)
Nina Lisandrello
- Additional Cast
- (narração)
Erica Lindbeck
- Additional Cast
- (narração)
- Direção
- Roteiristas
- Elenco e equipe completos
- Produção, bilheteria e muito mais no IMDbPro
Avaliações em destaque
Exceedingly faithful to the original with a demonstrated understanding of the work, but not afraid to take chances with the story and mechanics in a way that flesh out and support the narrative. Everything from the original is here in terms of story, mechanics, and visuals but they've all been enhanced or lightly expanded to cover questions, gaps, or bring in-line features introduced later in the series. This isn't just a fan service pop-out or self-insert re-write, this is dead space done better with tools that weren't available and light narrative hindsight. The only detections I have are exceedingly minor and, ultimately, inconsequential in the face of this project's excellence.
I decided to give this game another shot, and while it isn't as good as the remake of Resident Evil 2 and 3 I do have to say that on its own it's actually a great game, I can deal with the small changes made, such as upping the graphics and giving Isaac a speaking role which he didn't have in the original, the aiming mechanic is weird but not a deal breaker, if EA does decide to remake 2 and 3 which I hope they do this is a game they can look back on and improve on what's already made it great, again I think it's a great game, it's better to not compare it to other games that have received the remake treatment which it seems to be happening a lot more often, it's definitely better than The Callisto Protocol, which tried to be like this but failed in many of those aspects.
I recently wrote a review on the Callisto Protocol and really praised the game for its simplicity. It was honestly just more of the same as we got back in the original Dead Space with a few more layers on combat so I think its a fair thing comparing both games.
Lets start by the dissonance between the two. I played both games on Medium difficulty and the differences between the two are really there. I simply cannot count the amount of deaths I got playing The Callisto Protocol, the reasons being resource management, "hand to hand" combat and overall slow pace of the game. Things I didn't get playing Dead Space (maybe I should play in a higher difficulty) I died a total of 3 times playing the game and NONE of them were from enemies, just the environment. The health system in Dead Space is really simple and doesn't put you in the edge as your heath is getting lower. Something that was criticized a lot in The Callisto Protocol, but for me, especially after the patch were it was a faster to heal, adds up another layer of "tenseness" in combat.
Now whats both games got wrong is the bosses for me, just bland to be honest. The real boss of the games is when you are crowded by enemies. But in Dead Space you just had an abundant amount of "bullets" to be spent in those moments, in Callisto you had more of a challenge controlling the swarming enemies.
Now in terms of performance, for me DS played better, more fluid, and faster without taking the heavy movements from the character. As well in frame rates, I can't recall a time were it dropped frames, but in CP it dropped a lot of times.
Both tell similar "tales" as well, nothing to be astonished by but interesting little stories.
So after this comparison I'm gonna impose a question was Callisto Protocol as bad as people say or we are just short of opinions and take the ones from other people?
Overall Dead Space was a fun, engaging and simple experience (and don't get me wrong simple is good).
Lets start by the dissonance between the two. I played both games on Medium difficulty and the differences between the two are really there. I simply cannot count the amount of deaths I got playing The Callisto Protocol, the reasons being resource management, "hand to hand" combat and overall slow pace of the game. Things I didn't get playing Dead Space (maybe I should play in a higher difficulty) I died a total of 3 times playing the game and NONE of them were from enemies, just the environment. The health system in Dead Space is really simple and doesn't put you in the edge as your heath is getting lower. Something that was criticized a lot in The Callisto Protocol, but for me, especially after the patch were it was a faster to heal, adds up another layer of "tenseness" in combat.
Now whats both games got wrong is the bosses for me, just bland to be honest. The real boss of the games is when you are crowded by enemies. But in Dead Space you just had an abundant amount of "bullets" to be spent in those moments, in Callisto you had more of a challenge controlling the swarming enemies.
Now in terms of performance, for me DS played better, more fluid, and faster without taking the heavy movements from the character. As well in frame rates, I can't recall a time were it dropped frames, but in CP it dropped a lot of times.
Both tell similar "tales" as well, nothing to be astonished by but interesting little stories.
So after this comparison I'm gonna impose a question was Callisto Protocol as bad as people say or we are just short of opinions and take the ones from other people?
Overall Dead Space was a fun, engaging and simple experience (and don't get me wrong simple is good).
I never write reviews for games on here usually, but seeing as Sony doesn't allow reviews at their place I thought I'd come here as I feel very strongly about it.
This is a faithful update indeed, the only thing it does is add to the original and that is rare these days, most remakes butcher the original and leave a scar on precious memories (I'm looking at you Saint's Row reboot)
Anyhoo, I first played DS on PC, on that EA Origin thingy, but I knew about the game for years not long after it's first release, just could never get it until many moons passed, so I got the trilogy and played thru. What an experience! I loved it, the creepy ship, the monsters, the story, all fabulous, then barely 2 years later I hear about the remaster and I'm thinking....'uh oh this can't be good' but I'll now willingly eat my words as it has proven me super wrong.
Another year is so passed until the release in January 2023 and I'm looking and hoping it's gong to be everything it was. It sure is, and more! This is a labour of love by the team, they've remade it inch by inch and added side missions and a new game plus. Not to mention the beautiful visual upgrade and the eerie sounds of the ship now in full stereo!
If you love Dead Space please add this to your library, you shall never regret it, I promise!!
This is a faithful update indeed, the only thing it does is add to the original and that is rare these days, most remakes butcher the original and leave a scar on precious memories (I'm looking at you Saint's Row reboot)
Anyhoo, I first played DS on PC, on that EA Origin thingy, but I knew about the game for years not long after it's first release, just could never get it until many moons passed, so I got the trilogy and played thru. What an experience! I loved it, the creepy ship, the monsters, the story, all fabulous, then barely 2 years later I hear about the remaster and I'm thinking....'uh oh this can't be good' but I'll now willingly eat my words as it has proven me super wrong.
Another year is so passed until the release in January 2023 and I'm looking and hoping it's gong to be everything it was. It sure is, and more! This is a labour of love by the team, they've remade it inch by inch and added side missions and a new game plus. Not to mention the beautiful visual upgrade and the eerie sounds of the ship now in full stereo!
If you love Dead Space please add this to your library, you shall never regret it, I promise!!
The original Dead Space 2008 game was an instant horror classic. The story, the characters, the gameplay, the setting and the script all contributed to one of the best and most memorable horror games ever made. The remake not only recaptured all of this, but also developed on it to make an even better experience.
The remake included segments that improved the horror value and then changed certain segments that were deemed the original games faults and so improved the gameplay and pacing. The loading screens being removed helped with this as we never get a chance to relax, allowing the horror atmosphere to intensify for the viewer or gamer.
I was really impressed with this remake which was a shock as I was concerned that this would have been a worser version of the original game. In fact, it was better! The added side missions and cinematics also helped create even more curiosity towards the main plot, which for me, made the overall story far more satisfying.
This game was a clear example that even the best games can be improved. It was nice to see an old classic be revived and brought back to life! I hope Dead Space 2 gets a remake too!
The remake included segments that improved the horror value and then changed certain segments that were deemed the original games faults and so improved the gameplay and pacing. The loading screens being removed helped with this as we never get a chance to relax, allowing the horror atmosphere to intensify for the viewer or gamer.
I was really impressed with this remake which was a shock as I was concerned that this would have been a worser version of the original game. In fact, it was better! The added side missions and cinematics also helped create even more curiosity towards the main plot, which for me, made the overall story far more satisfying.
This game was a clear example that even the best games can be improved. It was nice to see an old classic be revived and brought back to life! I hope Dead Space 2 gets a remake too!
Você sabia?
- CuriosidadesGunner Wright reprises his role as Isaac Clarke, having assumed the role in Dead Space 2 (2011) and Dead Space 3 (2013). Isaac was a silent protagonist in the original Dead Space (2008), he only responded with grunts and nods, the few words he said were when he cursed while stomping enemies, Isaac's curses, grunts and screams were voiced by Max Shippee. For the remake Motive Studio altered the story to have Isaac talk and be a more engaging character that aligned with the sequels.
- Erros de gravaçãoIn the USM Valor's weapons bay, a sign incorrectly uses the word "ordinance" instead of ordnance.
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