Adicionar um enredo no seu idiomaIn the aftermath of a global thermonuclear war three battle tested women wage war in a virtual video game against giant mutant sand whales.In the aftermath of a global thermonuclear war three battle tested women wage war in a virtual video game against giant mutant sand whales.In the aftermath of a global thermonuclear war three battle tested women wage war in a virtual video game against giant mutant sand whales.
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Some times what I end up seeing doesn't work. That is the case here; only the costumes matter, and one episode has resonance. Does that one episode qualify this as long form?
Maybe. Long form has less to do with length than whether things evolve and the film has some chance of helping the viewer evolve.
The outer wrapper of this is a dreary ten minute initial narration that gives us completely irrelevant history. An inner wrapper that constitutes most of the hour has three young women (hardly girls) and a scruffy guy "playing" a virtual reality game. This is as much a waste. We never exit the game but we sometimes 'pause play.'
But smack in the middle is an odd sequence. Twice earlier we have a well photographed closeup of a snail. One of our 'girls' puts it on the head of a small weathered statue of a wizened it young traveler.
It is a very Katachi action. She and us study, admire and move on. In turn, each of the other three encounter it and we are supposed to get key aspects of their person from this. We don't, so that is a waste too. But that initial encounter evokes a deep inner narrative I have about some facet of Japanese spirituality and form, sex and striving in general and within my private shell what urgent peace is all about.
All the hard work was done by me, based on what boils down to one moving image. Would I call this long form? It had the effect of long form, but there was essentially no dialog between me and the artists.
In the midst of all the provocative narratives I had spinning within me (whether to fight, whether to seek grace), was one about other filmmakers and who I wish was my companion here.
Fruit Chan. His Public Toilet goes on and on, using lives I could not care about, folded casually. But at the end, oh what resurrection of everything that went before. That one scene connected with all else, in the film and without. Mastery. Now that's long form.
Separated into chapters, Assault Girls takes place in Avalon (F), a virtual gaming world where the avatars of real people must do battle with massive carnivorous monsters in order to score points. Those familiar with Role Playing Games will especially understand the importance of scoring points in order to successfully level up to gain better defensive and offensive capabilities.
Assault Girls focuses on three competitive women, vying for ascendancy in the virtual arena. Meissa Kuroki steals the show as the skilled tactician Gray, not least of all because she's more gorgeous than Aphrodite. Colonel, portrayed by Hinako Saeki, who viciously attacks with proficiency, is far nicer than her title might suggest, while Rinko Kikuchi as the skilled magician Lucifer, is easily the cutest character of all. Deserving a larger role, she dances across the battlefield, having, what could be assumed, the time of her life.
Despite the film's title suggesting the cast is comprised of women, joining the ladies in this adventure is Yoshikazu Fujiki as Jager, a glorified nomad with a violent temperament.
Although the visuals are not Hollywood standard, they are certainly engaging, while the additional sound, and Kenji Kawai's score (not to mention the Kotoko single Screw) project the viewer into an environment, that although desolate, is as engrossing as it is alive.
Despite each character's ability to use the English vernacular is well achieved, and listening to them occasionally poke fun at each other is enjoyable, it is plainly obvious that none of them are natural speakers. On the occasions when characters speak with masks covering their faces, the dialogue becomes less audible, and thus, subtitles are perhaps a good investment throughout the entirety of the film.
With the exception of the narrator, dialogue is seldom used in many instances. This aside, the director and actors alike are able to efficaciously express the character's motives and desires through their actions. Despite the ideas transcribed upon the screen at the start of each chapter being as thought provoking as they are entertaining, the way the character's use the game's environment is one of the most uniquely satisfying focuses of the picture. Where some characters respond to the environment by beneficially assisting it, others play with it, while others see it as a source of food, or destroy it completely.
Relying on neither intense violence or coarse language to tell its story, this entertaining, gripping, and occasionally laugh out loud funny feature proves that Mr. Oshii is a director whose work is as satisfying, as it is worthy of watching. With unfathomably beautiful women, captivating action scenarios, and intellectually stimulating ideas, Assault Girls may not appease everyone, but for fans of the director's previous work, this is certainly not to be missed.
I'll say straight away, if you're not into hard sci fi (especially written hard sci fi), you're probably going to find it dragging and dull, and you're going to hate the intro.
If you don't really like Japanese movies/anime/manga, you might struggle to like this film. If this is your first Japanese movie, put it down, and go pick up Final Fantasy VII: Advent Children instead, it has a more universal appeal, and fewer long scenes that don't advance the plot.
The basic plot: The world had some big problems, there was a big economic collapse, wars, stuff like that. Afterward, the world fell into a kind of dark ages where everything (technology especially) stagnated. People were no longer satisfied with their lives in the false utopia that followed all the problems. A lot of them found an outlet for their most basic human emotional needs in a video game named Avalon. This movie follows a group of players in a second imagining of Avalon, named Avalon-F, which is basically a MMO/Hunting game on steroids. The characters all start off trying to solo a big boss, which the game informs them is not really possible. However, the gamers are stubborn and want the glory/advancement for themselves, and it takes them a while to come around to working together. The movie is about them finally coming to the decision to work together, and the struggles, internal and external they go through in the process.
There are lots of long, pretty shots where you don't see anything that advances the story in a meaningful way, just gives you things to think about. I enjoyed it, I like meandering around in video games and exploring my surroundings, so for a movie about a video game to do that was fun for me. That said, if you're a passive viewer who doesn't like sitting around waiting for action to happen, this movie is not for you.
I loved the costume design. Lucifer in particular was great. She appears to have feathers for hair, which will make sense if you keep watching. I love the personal moments that show this character having fun, she's a pretty character, and looks like she really enjoys herself in this virtual world. She finds unexpected ways to have fun, considering the premise of the video game she's playing.
My biggest complaint about this movie comes from the choice of having the actors wear masks, but not recording their voices in a recording studio later. It makes their speech very hard to follow because it's muffled all the time. Movie making 101 should have told the director not to make that mistake.
Overall, it's a good movie, and it hits all the right points for me. If you can pick it up cheap and like sci fi and Japanese movies, go for it.
The soundtrack is also stunning with great soundscapes and production value, lots of epic tracks and "trailer music" to be found here.
All and all, a cool way to spend 70 minutes, but don't expect anything other than light entertainment and a beautiful scenery.
Sadly, they are given very little to do. The plot is I guess is that for some reason, three babes are in this Virtual reality game because the world outside has been largely wiped out, but apparently, the game merely consists of hunting CGI sand-serpents with elaborate weapons. Or something. Let me know if you figure it out...
The special effects aren't bad, but the characters are so dull, and there are such long gaps in action, such as long shots of a huge snail before the male lead eats it....
Maybe this is a treatment for insomnia in Japan.
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Narrator: The intrinsic value of people's enthusiasm is unshackled by the context of a real or fictional environment. So long as the world accords recognition for the applied fulfillment of this enthusiasm, it stands that people would not lose touch with their own reality. Reality, being the foundation of an individual's conventional wisdom, is a degree of experience that belongs to that single person. Hence, any such individual reality can be perceived by others as nothing more than mere imagination.
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Detalhes
- Tempo de duração1 hora 5 minutos
- Cor
- Mixagem de som
- Proporção
- 1.85 : 1