Adicionar um enredo no seu idiomaFollowing Sam Fisher's stint as a double agent, Fisher returns out of hiding having learned that his daughter's death was no accident.Following Sam Fisher's stint as a double agent, Fisher returns out of hiding having learned that his daughter's death was no accident.Following Sam Fisher's stint as a double agent, Fisher returns out of hiding having learned that his daughter's death was no accident.
- Prêmios
- 6 indicações no total
- Sam Fisher
- (narração)
- President Caldwell
- (narração)
- Lucias Gaillard
- (narração)
- Anna Grimsdottir
- (narração)
- Denise Martinez
- (narração)
- Sarah Fisher - Young
- (narração)
- Shawn Robertson
- (narração)
- (as Danny Blanco)
- Valentin Lesovsky
- (narração)
- Charlie Fryman
- (narração)
- Oscar Laboy
- (narração)
- …
- Sergei Torbinsky
- (narração)
- Warren Valentine
- (narração)
- Dimitri Gramkos
- (narração)
- (as Al Goulem)
- …
- Col. Jeremy Prentiss
- (narração)
- Mikahil Loskov Kestral
- (narração)
- Irving Lambert
- (narração)
- Maya Valentina
- (narração)
- (as Holly O'Brien)
- Sarah Fisher
- (narração)
Gameplay is solid but a bit formulaic, with tight linear levels lacking multiple approaches, and dumb AI that would do well to eat more carrots (they can't see in the dark). The stealth mechanics based around shadows and "last known position" work fairly well, but are a bit too arcade for my tastes. Multiplayer matchmaking is dead, which is sad as co-op missions seem like fun.
As for those who keep saying this is much worse than the old games like Chaos theory, I slightly disagree, its not significantly better or worse. I am OK with the slightly more streamlined and faster paced direction they have taken, the difference is not as big as many make it out to be.
As a console port, this is fairly good. There is sadly a checkpoint save system, but it is not as bad as in many other games. Otherwise, there are enough settings, no mouse acceleration and skippable cutscenes. On a geeky side note: the unreal engine used here is excellent as usual (allowing me to sleep my pc while fullscreen and later resume right back into the game in 1 sec).
Worth getting in a sale.
- BudgetSecurityGames
- 15 de set. de 2015
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- CuriosidadesThe game was originally revealed in 2007 as being social-stealth-based and deviating from the series' foundations of light and shadow stealth. After poor reception from fans and gaming journalists, the game disappeared from public sight for two years. The game finally appeared again at the Electronic Entertainment Expo 2009, with a brand new direction that took the light and shadow stealth and geared it for a faster action game play. This new direction garnered a much more positive response.
- Erros de gravaçãoIn the Co-op prologue, Archer and Kestrel are killed by Andriy Kobin. In the 2nd level of the single player campaign, several of Kobin's men are discussing how they planned on selling Archer and Kestrel's equipment on the black market, one of them remarks that the goggles had brain matter all over them, however, when Archer and Kestrel are killed, they aren't wearing their goggles.
- Citações
Sam Fisher: Remember what you told me, Anna? When this is over, everybody walks; I'm walking.
Anna Grimsdottir: You can't. There's still too much left to do.
Sam Fisher: Ask Lambert. I've done too much already.
Anna Grimsdottir: Sam, please. I don't know who else I can trust.
Sam Fisher: Trust? Funny you should say that. Goodbye, Grim.
- ConexõesFeatured in The Gadget Show: Web TV: Episode #1.70 (2010)
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- Tom Clancy's Splinter Cell: Conviction
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