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Far Cry 2

  • Videogame
  • 2008
  • 16
AVALIAÇÃO DA IMDb
6,9/10
5 mil
SUA AVALIAÇÃO
Far Cry 2 (2008)
Psychological ThrillerQuestActionAdventureThriller

Adicionar um enredo no seu idiomaA mercenary is hired to travel to an African country to eliminate a notorious arms dealer called, The Jackal, only to be caught in the crossfire of a civil war.A mercenary is hired to travel to an African country to eliminate a notorious arms dealer called, The Jackal, only to be caught in the crossfire of a civil war.A mercenary is hired to travel to an African country to eliminate a notorious arms dealer called, The Jackal, only to be caught in the crossfire of a civil war.

  • Roteiristas
    • Patrick Redding
    • Armand Constantine
    • Clint Hocking
  • Artistas
    • Dwayne Hill
    • Andy Marshall
    • Bayo Akinfemi
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    6,9/10
    5 mil
    SUA AVALIAÇÃO
    • Roteiristas
      • Patrick Redding
      • Armand Constantine
      • Clint Hocking
    • Artistas
      • Dwayne Hill
      • Andy Marshall
      • Bayo Akinfemi
    • 17Avaliações de usuários
    • 1Avaliação da crítica
  • Veja as informações de produção no IMDbPro
  • Veja as informações de produção no IMDbPro
  • Fotos47

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    Elenco principal44

    Editar
    Dwayne Hill
    Dwayne Hill
    • The Jackal
    • (narração)
    Andy Marshall
    Andy Marshall
      Bayo Akinfemi
      Bayo Akinfemi
        Carlos Diaz
        Carlos Diaz
          Chantal Quesnelle
          Chantal Quesnelle
            Craig Warnock
            Craig Warnock
              Cyrus Lane
              Cyrus Lane
                Daniel Kash
                Daniel Kash
                  Daniel Matmor
                  • Nick Greaves
                  • (narração)
                  Dusan Dukic
                  Dusan Dukic
                    Francisca Zentilli
                      Jeff Teravainen
                      Jeff Teravainen
                      • Walton Purefoy
                      • (narração)
                      Jon-Paul Khouri
                        Lucky Ejim
                        • Addi Mbantuwe
                        • (narração)
                        • (as Onyekachi 'Lucky' Ejim)
                        Paul Berner
                          Sean Baek
                          Sean Baek
                          • Xian-Yong Bai
                          • (narração)
                          Spike Adamson
                            Sugith Varughese
                            Sugith Varughese
                              • Roteiristas
                                • Patrick Redding
                                • Armand Constantine
                                • Clint Hocking
                              • Elenco e equipe completos
                              • Produção, bilheteria e muito mais no IMDbPro

                              Avaliações de usuários17

                              6,94.9K
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                              Avaliações em destaque

                              8thomas-hardcastle-2

                              Something Old, Something New, Something Borrowed, Something Missing...

                              Fans of the FPS genre of gaming will probably have mixed feelings towards this game. In many respects, Far Cry 2 shows the true potential available to users of the current generation of console platforms, but at the same time, many of the functions break no new ground, and serve no great purpose.

                              The game is mission-based, a la Grand Theft Auto, allowing the player to roam 50 square kilometres of land, ranging from Vietnamesque jungle, to the African savanna, and everything in-between. The player travels across the war-torn countryside on assassination missions, convoy-interceptions, and underground networking assistance. Vehicles include Jeeps, trucks, gun-wagons, buggies, 4WD vehicles, hang-gliders, and swamp boats. There is always more than one way to get somewhere, which adds to the depth of the game, and detracts from the boredom of repetition so inherent in the latest Grand Theft Auto installment. The downside to this way of playing the game is that the gamer has to do an incredible amount of travelling, and for a first-person-shooter, this can grate immensely.

                              Currency in the game comes in the form of rough diamonds, which the gamer receives for accepting missions, but the gamer can also use trackers to find hidden diamonds. The gamer uses the diamonds to unlock weapons from arms dealers for use on future missions. The range of weaponry is incredible, and the varied use of multiple weapons can change the required approach to an enemy outpost (ie sneaking using silenced weapons and remote explosives, rather than going in with all guns blazing).

                              On the groundbreaking side of things, hearing enemies communicating with one another adds realism and depth to the people the gamer needs to kill, which causes further immersion into the game. Fire can be started, but not controlled, and the science of it seems realistic enough to put a smile on anyone's face. Add to this the buddy system, where people whose lives you save end up saving yours, and you'll see that Far Cry 2 certainly offers something new to the seasoned gamer.

                              As already mentioned, the mission-based large-map way of completing the game may impress some, but it is fully understandable why other gamers, who played the first Far Cry may be disappointed, and may see this as a nod to GTA.

                              By far the most disappointing aspect of this game is the online mode. It is not a terrible addition to the game, but once a gamer has played the Halo series online, or indeed the immaculate Call of Duty 4, it becomes obvious that the developers threw the online mode together, with seemingly no interest in maintaining an online fanbase.

                              Overall, Far Cry 2 breaks new ground in realism (watching fire spread is a joy to behold), but at the same time it is clear that the developers have taken ideas (not necessarily good ones) from other titles, in an attempt to please the masses. Whether the ideas work or not is merely a matter of opinion. The gamer can expect a lot of travelling, almost endless carnage, and online play fit for few.
                              10samir_067

                              Best and last FPS ever made.

                              This game gives me the real feeling of far cry. Away from home, nobody there to back you up. I don't care what people says but this is the best FPS experience of my life. Attached to reality and very indulging.Many didn't like the jamming animations and weapon explosions but it makes sense when you have to traverse through rivers, desert, savannah, etc etc. You may caught up with malaria and stuffs and weapons get rusty too over time. Those are pain in game-play but make sense guys. This game has flaws but no game is perfect. But this was close to undeniable world phenomenon. Big thumbs up for the director (Clint Hocking).

                              Real as in -

                              1. You have to drive all the way to the target point or if you don't want any enemy confrontation take bus to the nearest stop. 2. You cannot run insanely forever at same energy. 3. Liberated Outposts can be easily taken back by the enemy as there is no one to guard it. 4. You have the most wanted head in their territory. Why won't they pounce on your back the second they sees you.(They=everyone=enemy).

                              Far Cry 3 & 4 are just fun play. Nothing new as compared to any other FPS with just some funny character in it. Loved the way background score lined up with the situation. Trust me guys just give this gem one more shot. You will certainly find it different and awesome.
                              8Pjtaylor-96-138044

                              Blood diamonds in the sky.

                              'Far Cry 2 (2008)' isn't supposed to be a traditionally 'fun' experience. In fact, it goes to great lengths to fight against the player, attempting to mimic its story's bleak and ultimately anti-war tone within its actual gameplay. This is an interesting prospect, to say the least. Your guns can jam and eventually break, your companions can die or even turn against you, your explosives can cause wildfires that wipe you out, and your character constantly requires medication for the malaria they contract right at the start of the plot. It all feels rather 'realistic', as it were. This hostility has a tendency to put players off, but those who stick with the experience will find a slow-burning, open-world thriller that essentially emulates Joseph Conrad's 'Heart Of Darkness'. It's actually rather remarkable how unlike most examples of the genre this is. There are only four spots that offer 'fast travel', there aren't an overabundance of side-quests, your map is a physical item you have to look at... the list goes on. It makes for a rather unique affair, one that sort of creeps up on you. The game's narrative sees your mercenary - one of several whom you can choose between - travel to Africa in order to eliminate the elusive Jackal, only to get caught up in a civil war and participate in the circulation of blood diamonds. It's an 'every man for himself' sort of story, with each mission offering the opportunity to 'switch sides'; no matter what you do, you're betraying somebody. This all comes together nicely for a near nihilistic vibe, even though the ending itself feels rather scripted and forced. The piece is enjoyable, even if it's often frustrating and cumbersome by design, and it's bold in its decision to favour immersion, in terms of both aesthetic and theme, over ease of use. It might not please fans of the following 'Far Cry' games, but it's a great first-person shooter nevertheless. 8/10
                              6those_who_dig

                              Tediously formulaic, with its cutting-edge qualities dulled by the passing years.

                              I don't think it's aged well. You'll spend much more time travelling from the mission-giver to the destination than actually performing the tasks required in the mission. Spend five minutes driving to a corner of the map, destroy an enemy cache with a single grenade in a maximum of two minutes, spend another five minutes or more returning for the next mission. Sprinkle in the endless enemy patrols, meandering road network and on-brand repetition from this Ubisoft game, and you end up with a title that felt fresh and even next-gen in 2008, but a very faded product now.
                              10jasonclery

                              Dirty bush war

                              I loved this game. I thought it captured the atmosphere of a dirty bush war very well. You go in all guns blazing and its all fun and games, but as the story goes on, it becomes darker, dubious moral choices, hurting the little people. And all this is enhanced by the Jackal Tapes. Whoever wrote those is a genius, they set the mood very well. You're no hero, you're just another exploiter.

                              Mayfield in The Mandalorian has a variation on it "Yeah, Empire, new Republic. It's all the same to these people. Invaders on their land is all we are." And if you follow those Jackal Tapes you KNOW you're just another invader.

                              The Zulu and Afrikaans spoke by the mercenaries is a great detail too, helped the atmosphere.

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                              • Curiosidades
                                Inspired by Heart of Darkness (1899) by Joseph Conrad.
                              • Erros de gravação
                                Hector Vorhees holds his phone normally while speaking on it, even though he has a hands-free device constantly plugged in his ear and clipped on his shirt.
                              • Citações

                                The Jackal: You can't break a man the way you do a dog or a horse, the harder you beat a man, the taller he stands. To break a man's will, to break his spirit, you have to break his mind. Men have this idea that we can fight with dignity, that there's a proper way to kill someone. It's absurd, its aesthetic, we need it to endure the bloody horror of murder. You must destroy that idea, show them what a messy horrible thing it is to kill a man, and then show them that you relish in it. Shoot the wound, and then execute the wounded, burn them, take them in close combat. Destroy their preconceptions of what a man is and become their personal monster. When they fear you, you become stronger, you become better. But let's never forget, it's a display, it's a posture, like a lions roar, or a gorilla thumping at his chest. If you lose yourself in the display, if you succumb to the horror, then you become the monster. You become reduced, not more than a man, but less. And it could be fatal.

                              • Conexões
                                Featured in Troldspejlet: Episode #39.11 (2008)

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                              Detalhes

                              Editar
                              • Data de lançamento
                                • 21 de outubro de 2008 (Estados Unidos da América)
                              • Países de origem
                                • Canadá
                                • França
                              • Idioma
                                • Inglês
                              • Empresa de produção
                                • Ubisoft Montreal
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                              Especificações técnicas

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                              • Cor
                                • Color
                              • Proporção
                                • 16 : 9

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