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IMDbPro

Silent Hill: Homecoming

  • Videogame
  • 2008
  • M
AVALIAÇÃO DA IMDb
6,9/10
2 mil
SUA AVALIAÇÃO
Silent Hill: Homecoming (2008)
Silent Hill: Homecoming
Reproduzir trailer2:55
3 vídeos
11 fotos
HorrorMistérioSuspense

Após retornar da guerra, um soldado retorna à sua cidade natal, apenas para descobrir que a cidade está deserta, seu irmão e seu pai desaparecidos, e logo descobre que Silent Hill pode estar... Ler tudoApós retornar da guerra, um soldado retorna à sua cidade natal, apenas para descobrir que a cidade está deserta, seu irmão e seu pai desaparecidos, e logo descobre que Silent Hill pode estar por trás do mistério.Após retornar da guerra, um soldado retorna à sua cidade natal, apenas para descobrir que a cidade está deserta, seu irmão e seu pai desaparecidos, e logo descobre que Silent Hill pode estar por trás do mistério.

  • Direção
    • Marwan A. Abderrazzaq
    • Michael McCormick
    • Robert Taylor
  • Roteiristas
    • Patrick J. Doody
    • Chris Valenziano
    • Keiichiro Toyama
  • Artistas
    • Brian Bloom
    • Llana Barron
    • Fitz Houston
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    6,9/10
    2 mil
    SUA AVALIAÇÃO
    • Direção
      • Marwan A. Abderrazzaq
      • Michael McCormick
      • Robert Taylor
    • Roteiristas
      • Patrick J. Doody
      • Chris Valenziano
      • Keiichiro Toyama
    • Artistas
      • Brian Bloom
      • Llana Barron
      • Fitz Houston
    • 15Avaliações de usuários
    • 2Avaliações da crítica
  • Veja as informações de produção no IMDbPro
  • Vídeos3

    Silent Hill: Homecoming
    Trailer 2:55
    Silent Hill: Homecoming
    Silent Hill: Homecoming
    Trailer 1:38
    Silent Hill: Homecoming
    Silent Hill: Homecoming
    Trailer 1:38
    Silent Hill: Homecoming
    Silent Hill Homecoming Official
    Trailer 1:38
    Silent Hill Homecoming Official

    Fotos10

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    Elenco principal13

    Editar
    Brian Bloom
    Brian Bloom
    • Alex Shepherd
    • (narração)
    Llana Barron
    Llana Barron
    • Elle Holloway
    • (narração)
    Fitz Houston
    • Deputy Wheeler
    • (narração)
    • …
    Dalton O'Dell
    Dalton O'Dell
    • Joshua Shepherd
    • (narração)
    Elizabeth Lambert
    Elizabeth Lambert
    • Judge Holloway
    • (narração)
    • …
    Al Bandiero
    Al Bandiero
    • Adam Shepherd
    • (narração)
    • …
    David Alan Graf
    David Alan Graf
    • Mayor Sam Bartlett
    • (narração)
    • …
    JB Blanc
    JB Blanc
    • Additional Voices
    • (narração)
    • (não creditado)
    John Byrd
    • Order Soldier
    • (narração)
    • (não creditado)
    Kirsty Bonnie Carter
    • Dahlia
    • (narração)
    • (não creditado)
    Kristian Davila
    • Order Soldier
    • (narração)
    • (não creditado)
    Stoney Emshwiller
    Stoney Emshwiller
    • Mike Stewart
    • (narração)
    • (não creditado)
    • …
    Christian Roberts
    Christian Roberts
    • Young Alex Shepherd
    • (narração)
    • (não creditado)
    • Direção
      • Marwan A. Abderrazzaq
      • Michael McCormick
      • Robert Taylor
    • Roteiristas
      • Patrick J. Doody
      • Chris Valenziano
      • Keiichiro Toyama
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários15

    6,92K
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    10

    Avaliações em destaque

    6angie2911

    Silent Hill? ..... Not quite

    As an avid fan of the Silent Hill series, I understandably, had this pre-ordered way back 2 months ago. I received it last week and completed it 2 days ago. That's a miserly 12 hours in all! So, how do I rate this in comparison to the others?? Quite frankly, I don't. It does not come anywhere near S.H 2, 3 and yes, even 4 (which I really enjoyed). All fans of Silent Hill know the formula -it's that oppressive, dark, dense, anxious build up. Claustrophobic and psychological right the way to the end. These elements are synonymous to Silent Hill and were severely lacking in this game. It borrows so heavily from the film and has a Resident Evil feel about it, that doesn't work. The plot, length, atmosphere, quality and overall feel of this game was quite frankly nothing more than an American travesty of something that was unique and brilliant. It is a passable RPG at best. A Silent Hill game? I think not.
    7TedStixonAKAMaximumMadness

    "Silent Hill: Homecoming" is arguably the weakest entry in the series, yet it still has the feel and the tone of previous entries, and is a good game overall...

    Each entry in Konami's "Silent Hill" franchise has explored a deep and dark portion of the human psychological makeup. The original game was about a father, desperate to find his lost daughter. The second game focused upon a man in perpetual grief, who comes to the haunted town to find his missing (and deceased) wife. The fourth game had a number of layers. Each game has that sort-of Grimm's fairy tale quality- there is always a moral, no matter how hard the trials may be, and "Homecoming" is no exception. It tells a tale about loyalty and love within the family unit, set within a hellish facade of horror and mayhem.

    Being that this is my first review of a video-game, I'm going to do things differently- I'm going to give a brief, spoiler-free plot synopsis, and follow it up with an analysis of each major aspect of the game. (Graphics, sound, etc.)

    The game follows Alex Shepherd, a soldier who returns home from battle to the small town of Shepherd's Glen. He has had a troubled relationship with his family- he cares deeply for his younger brother Joshua, but has grown distant from his mother and especially from his strict and seemingly emotionally abusive father, Adam, also an army man, who lives by the strictest of rules.

    Alex notices that something is wrong the second he arrives. His town is covered in a thick fog, and everyone seems to be missing. Running into his childhood friend (and token hot female character) Elle, he learns that people have slowly been disappearing from the town, and that fiendish and otherworldly creatures have arrived, making travel dangerous. He also learns that his father and Joshua have gone missing. Feeling a special bond with his brother, he decides to go look for him, starting a quest that will take him to the bowls of hell and back, and eventually to the dark town of Silent Hill itself, on a mission to save the one family member that truly seems to appreciate him.

    That's the basic plot, now here's a breakdown of actual game mechanics and facets, rated on a 1-10 scale:

    Graphics... 7 out of 10 The Graphics in this game are, for the most part, superb. Characters almost look real, especially when viewed on a high-deff TV, and the creatures (more on those later) are incredibly designed. That being said, I have some complaints. For one, it seems to be a trend that no matter how good a character looks, their teeth are always... unnatural. This holds true for Alex, who looks like an animal with bared teeth during conversations. Also, some of the graphics become a little redundant, and there are some cheaply and quickly designed areas. And some cliché design. But overall, good, presentable graphics.

    Sound... 6 out of 10 The voice acting is what kills the sound category. I know voice over work has never been a highlight of the series, but "Homecoming" boasts some of the worst the series has had to offer. The actors really seem to be just reading their lines, and not actually, well, acting. Thankfully, the rest of the sound work is great, and makes up for it. And as always, Akira Yamaoka's score is haunting and poignant. Sound effects are great for the most part, as well, although some of the creature sounds are a bit lame. Overall, average sound work that could have been perfect with slightly better performances.

    Controls... 4 out of 10 Here we go. "Silent Hill: Homecoming" controls beautifully when your exploring areas and searching for clues. But the second combat begins, prepare for frustration. The combat controls dropped this category from a solid 8 down to a 4. I've never seen a system so clunky... so unresponsive... so- - - WRONG, in my life. The developers tried to make this a more action oriented game than previous entries, and therefore beefed up the combat system, adding new attacks, new weapons, a new "evade" button, and more. And nothing works. I can't tell you how many times I used the evade button and it failed, or how many times I just flat-out missed my target due to bad controls. Prepare to be killed... a lot, due to the poor combat system.

    General Gameplay... 7 out of 10 The general gameplay is similar to other entries in the series. Explore an area, look for clues, proceed to the next area and do the same. Fight some monsters and get some new ammo and health, and continue the cycle, occasionally encountering a cut-scene or two. It's a very "true to formula" entry, although that's what I wanted, hence, I can't complain. Basic gameplay is solid.

    Story... 6 out of 10 Everyone in a "Silent Hill" game seems to be looking for something on the outside, and something on the inside. This game is no exception. While the story is essentially a watered-down retread of the first two entries, it is enjoyable enough, although the characters are underdeveloped. But it works, and works well. Some of the twists and turns are predictable, but I didn't mind. Also, you can tell this game is from an American developer as opposed to the Japanese developers who worked on previous entries, because despite similar styles and themes, the game does feel more "American", and as with American cinema, the game just isn't a subtle as the first few entries. But for their first "Silent Hill" game, they did a great job, and stayed true to the spirit of the game.

    Overall, I give this game a 7 out of 10. It's very enjoyable, and fans of the series should like it, I know I did, and I've been playing the series since its debut. Get ready to get your mind messed with once again!
    8TBJCSKCNRRQTreviews

    Not necessarily a wrong turn - certainly a new one

    Review of the PC version. When Alex comes out of a military hospital and returns to where he grew up(after having been gone for years), he finds his mother catatonic, his younger brother missing(is there going to be a creepy kid in every installment of this series?) and his father(John Locke) seemingly having gone in search of the aforementioned sibling. You can never return home, a theme explored in this. Of course, usually that's done without Hellraiser going on. The characters aren't bad(if everyone looks the age of 30 tops, including the ones who have adult offspring), and the voice acting is above average, and yet this does not have the impact of the others(it is around the same as The Room in that area). Yes, the plot is going to let some people down, if the twist is pretty good. I don't think that's it... no, it's that there are hardly any puzzles in this. Well, they're there... I just wouldn't dignify them by referring to them as that. I'd call them "tasks". Go into a room, find an object, place it in another one, that's it. There are two or three that take in excess of a minute or two and aren't your first guess, the rest, you're almost going through the motions. You don't have trouble finding your way, either. This is as linear(and the levels as nicely done, with an infested hotel and a police station under attack; you go back to some of the same spots as earlier on in this) as the rest, and tense enough for you to not notice. The challenge all comes from the more action-oriented tone of this. It does still build atmosphere, effectively with the excellent sound-side, the grotesque creature designs(there's a four-legged man-sized spider with blades for legs, a tight-clothes-wearing psychotic nurse with bouncy cleavage(...why?) and a knife with your name on it, and the second-hand-smoker's worst nightmare that you'll want to keep away from you; then again, this does have the worst dogs(it's the only bad case, really), they're essentially skinless with a head that's the cross of a newt and a leopard... no, really, I swear, this makes them seem superior to how they actually are), the Hellish Otherworld and the abandoned, fog-covered(and it's done better than any of the earlier ones, and you can "lose yourself" in it and suddenly be running in the direction you came from... you know, like Neo trapped in Limbo early in The Matrix Revolutions; that's not a spoiler), should be quaint yet *isn't*, isolated suburbia. You have environment interaction(in addition to the realistic Havok physics engine, as also seen in Max Payne 2), where you can squeeze yourself through, duck under or hop over if there's a partial entrance to another place(note that some of your foes can follow you, including opening doors! And you'll want to sometimes up and run away from them), as the guy is a soldier... and this does make the tough fights seem greater(how nasty must these things be if a trained army guy has trouble?). When you enter combat, you can do fast attacks(and combo) or powerful ones, and dodge/block(the enemies will do that as well; AI is marvelous, except for when the bugs hit it... there are a bunch in this, that can really frustrate you, though I never had to start this over), and you have to learn their style to get past them. It works fine enough, if the timing can really be bothersome, and it is highly exciting. You get a knife(that can also cut through fabric), a pipe(that can pry open doors), an axe(that can hack through boards), a pistol and a shotgun. Ammo is extremely sparse similar to #4, so make the bullets count. You can do a short-range blow with any firearm in this, if they get too close(and aiming is first-person... thank you, Konami). There is a lot of inspiration drawn from the lousy movie... they do kinda pull it off. This requires fast-clicking(and in general it's fairly immersive) in certain situations, like in F.E.A.R. 2: Project Origin. It's quite cinematic. The cut-scenes are all in-engine or pre-rendered. Graphics are nice, with a real dynamic look to some of the things where it makes sense(you see a sort of vein running across the metal-plated floor, and it seems to be flowing, or like something fluid is running through it) and fantastic filters, like "old film", creating a genuinely unsettling mood. It's like the first in ways, but when you reach somewhere where the road is gone, it looks like it slid down. There are fancy features that you don't need, like the ability to turn around items(it's not like you can catch subtle details on them that help you... it's already giving you too many hints). I do love that we get complete control over a 360 degree camera when we want... you gotta stand still, that's all. The light even follows it. That really should have made it into these sooner. Faces and hands look "off", I can't put my finger on why... it's not unlike Robert Zemeckis' CGI flicks, his A Christmas Carol(the one with Jim Carrey), Beowulf and the rest, you know, soulless eyes, they're like really close to human yet *not*... the movements are strange at times, and they seem incapable of displaying three emotions... also, our protagonist always looks confounded, as well as like he doesn't know what that word means. Animation is excellent. If we define Silent Hill as what we got in the original three and what the fourth was a different artist's take on(not the same, yet interesting in its own right), then this, well, ain't it. That's not to say that it isn't a cool and fun game. The psychology holds up, and it makes you think, like the rest of them. There is bloody, gory, brutal violence, sensuality and disturbing content in this. I recommend this to fans of survival horror, and not to purists. 8/10
    5Cirene404

    Silent Hill: Homecoming (Short Game Review)

    Positives:
    • A few interesting ideas
    • Some of the creatures designs
    • Musical score


    Negatives:
    • Lack of horror
    • Gameplay
    • Graphics
    • Story
    • Poorly done psychological elements
    5KhlystoWilliam

    Shepards/Hill

    After my game in Silent Hill 1999 at the age of 7, where I did not bother to go further than a dark alley, this part, about which I will write, is the first game in the series that I completed to the end already in my teens. I remember that my friend liked this game, and I only nodded in the hope of not losing him, so my opinion did not matter to me. It so happened that now all the previous games have been completed by me, and the gaming experience has disintegrated to give a personal opinion. And I would like to return those wonderful carefree youthful memories, long lost about those times, thereby finally understand for myself: "Was Silent Hill: Homecoming so good?" The developers are the American Double Helix Games, which, as I understand, has not played any part of Silent Hill. Not only do they use most of the monsters from previous parts, where they were projections of individual personalities created by their sick minds filled with grief and suffering, but also the main character in this game becomes a killing machine against enemies such as occultists. How does Alex Shepard react to the murder of several people? No way! The facial animation here is so lousy that sometimes you really cringe from what is happening, and those familiar with the series will be completely... The combat is clumsy and inconvenient. They wanted to follow in the footsteps of Resident Evil, providing third-person action, but ended up on the road to HELL! What I liked about this part is the bosses. Each of them has a story behind them, and each of them looks decent in design.

    In general, the result is that I did not return the warm memories of my youth by replaying this game, but only spoiled my mood. There are games that you play as a child, and replay them as an adult, where this time you begin to see many interesting nuances that you are only able to understand as an adult. And these are called immortal classics, which will never bore you, but will only continue to expand your narrow horizons on many things that happen outside of our lives. And this, unfortunately, is not that game. It may be a good horror movie of the "B" category, but a pretty lousy Silent Hill.

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    Enredo

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    Você sabia?

    Editar
    • Curiosidades
      When Alex has a brief conversation with Dr. Fitch in "Hell's Descent", the weird sounds in the background are from a scene in Stephen King's film It - Uma Obra Prima do Medo (1990), directed by Tommy Lee Wallace.
    • Erros de gravação
      Many of the human enemies Alex faces are able to take more than one gun shot to the face.
    • Citações

      Deputy Wheeler: [Siam jumps in and attacks Alex and Wheeler]

      [Wheeler looks at Alex]

      Deputy Wheeler: Alright, You cuff him, I'll read him his rights.

    • Versões alternativas
      Both German and Australian versions are similarly censored for violence in order to secure USK-18 and MA15+ ratings respectively. The changes are: Finishing moves towards human opponents are no longer possible and some cutscenes are edited to be less bloody/gory.
    • Conexões
      Featured in Zero Punctuation: Silent Hill Homecoming (2008)

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    Detalhes

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    • Data de lançamento
      • 30 de setembro de 2008 (Estados Unidos da América)
    • País de origem
      • Estados Unidos da América
    • Idioma
      • Inglês
    • Também conhecido como
      • Silent Hill 5
    • Empresa de produção
      • Double Helix Games
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