Adicionar um enredo no seu idiomaA young woman named Frey Holland awakens in the land of Athia and must embark on an adventure and endure treacherous trials to uncover the mystery the land hides.A young woman named Frey Holland awakens in the land of Athia and must embark on an adventure and endure treacherous trials to uncover the mystery the land hides.A young woman named Frey Holland awakens in the land of Athia and must embark on an adventure and endure treacherous trials to uncover the mystery the land hides.
- Direção
- Roteiristas
- Artistas
- Prêmios
- 1 indicação no total
- Frey Holland
- (narração)
- Cuff
- (narração)
- …
- Auden Keen
- (narração)
- Robian Keen
- (narração)
- Olevia Liette
- (narração)
- Johedy Klavido
- (narração)
- Tanta Sila
- (narração)
- Tanta Prav
- (narração)
- Tanta Olas
- (narração)
- Tanta Cinta
- (narração)
- Bellette Krau
- (narração)
- Jennesh Hekkadi
- (narração)
- Treahy Duganur
- (narração)
- Dax Viernost
- (narração)
- Maya Bird
- (narração)
- Lisa
- (narração)
- Tavern Keeper
- (narração)
Avaliações em destaque
The main character, Frey Holland, is poorly written and just really irritating. Her personality is essentially what you'd expect from a real life whiny teenage girl. Whiny, rude, stuck-up, and immature, it's especially repugnant if you know what she's dealing with in her hometown, New York. She literally mocks her companion Cuff for zero reason. But she constantly tries to crack these really unfunny jokes while swearing, during both the cutscenes and gameplay. It's as if the writers couldn't figure out how to make a character funny and likable that isn't Eric Cartman or Deadpool. For a 21 year old, she acts like a 12 year old. She looks like one, too. Some people have said she's why silent protagonists in games are better, I personally have to disagree with that. I prefer protagonists in games that talk, it gives them personality. Making them mute makes them self inserts and bland characters. I would just make Frey actually act like a 21 year old.
It's not the voice actresses fault, it's the horrendous writing. I'm all in for a witty and less serious story, but here, it just doesn't work. Also, the game loves to have it so you activate a cutscene after walking every so thirty feet, and it's especially irritating when they've could've just cut the gameplay and made clumped the cutscenes together for one large cutscene. I mainly play most games for the story, but I don't want a cutscene to be interrupted by gameplay and vice versa.
This is a game that could've been delayed for another year or so. It desperately could use some rework. The combat is fine, gameplay is also pretty solid, but man, the story and writing kills the entire experience. This game is wasted potential. Because the gameplay is sadly the only saving grace here, and I feel most of the development time went into that.
I feel critics were a bit too nice on this game, this game is definitely a 4/10. I wouldn't recommend this to a gamer even if it was only a dollar.
The combat, often a point of contention, truly comes alive once you unlock the second magic tree - the fire abilities. This is where the game's unique movement and spell-casting mechanics really click, offering a dynamic and engaging combat system that becomes genuinely fun.
Frey, the protagonist, has been criticized for being "annoying," and while her initial dialogue can be a bit much, you do get used to her. More importantly, many of the common complaints can be significantly mitigated by simply adjusting a few in-game settings. Things like automatic spell switching and reducing the frequency of Cuff's banter can drastically improve the flow and enjoyment. There are plenty of helpful YouTube videos that detail optimal settings to enhance your experience.
If you've been hesitant due to the initial backlash, and you can pick it up at a discount, I highly recommend giving Forspoken a chance. It's a far more enjoyable game than its reputation suggests.
Graphics:
- Massive graphic downgrade from the demo, feels like a scam...
- It demands a ridiculous ammount of things and storage to run, at best, like a PS3 game.
- The cities design is just embarrasing. Without spoilers, they introduce a city that is the equivalent of modern Athens, and it looks like a bunch of sticks
Gameplay:
- Repetitive mechanics
- IT LAGS all the fkn time!!!!!! If there are like 10 enemies it will be a lag storm.
- NPC are just dumb and void. They don't say anything, just one or two lines over and over again.
- Massive map... that is empty, has nothing to do. No interest points. Just an annoying empty field.
- Open world doesn't work. It doesn't let you explore, respawns you in the last checkpoint if you go "too far".
Main character and story:
- The most insufferable main character... This is supposed to be a dark story... But whatever deepness they planned goes down the drain with the lame ironic comments of the protagonist, at all times. In the most serious moments, there's always the most unfunny joke to be made, that avoids the player to be immersed in the story. This, along with the annoying bracelet voice, makes it impossible to take the story seriously.
Você sabia?
- CuriosidadesThe first and last game from Square Enix's newly established studio, Luminous Productions.
- Citações
Frey Holland: [Frey uses magic to push a monster away] Did I just do that?
Cuff: Well, definitely with my assistance.
Frey Holland: [ignores Cuff] I did not just do that.
Cuff: We did.
Frey Holland: [ignores Cuff again] I just moved shit with my mind.
Cuff: Perhaps our connection has somehow awoken some abilities...
Frey Holland: I just moved shit... With my mind.
Cuff: I just keep hearing "I", "I", "I".
Frey Holland: I just moved shit! With my freaking mind! Ha ha!
[spins around with joy]
Frey Holland: Yeah, okay, that is something I do now. I do magic, talk to sentient cuffs, kill jacked-up beasts; you know what? I'll probably fly next.
Cuff: Now you're just being ridiculous.
Frey Holland: Oh, that's too far? Good to know there's a line.
Cuff: If you could just master these new abilities, with my help of course...
Frey Holland: Um, did you not just see me take out that gnarly beast?
[more monsters show up]
Frey Holland: Oh, bring it you mangled monsters!
- ConexõesFeatured in PS5: The Future of Gaming (2020)
Principais escolhas
Detalhes
- Data de lançamento
- Países de origem
- Central de atendimento oficial
- Idiomas
- Também conhecido como
- Project Athia
- Empresas de produção
- Consulte mais créditos da empresa na IMDbPro
- Cor