Adicionar um enredo no seu idiomaOpposing Fronts is the next chapter and expansion pack for Company of Heroes (2006). Players can now take command of the German Panzer Elite, or lead the British 2nd Army in their struggle t... Ler tudoOpposing Fronts is the next chapter and expansion pack for Company of Heroes (2006). Players can now take command of the German Panzer Elite, or lead the British 2nd Army in their struggle to liberate the city of Caen.Opposing Fronts is the next chapter and expansion pack for Company of Heroes (2006). Players can now take command of the German Panzer Elite, or lead the British 2nd Army in their struggle to liberate the city of Caen.
- Direção
- Roteiristas
- Artistas
Desmond Askew
- Additional Voices
- (narração)
Christoph Banken
- William Deinhard
- (narração)
Steve Blum
- Additional Voices
- (narração)
Konrad Bösherz
- Additional Voices
- (narração)
Ron Bottitta
- Thomas 'Bailey' Tennant
- (narração)
James Clark
- Additional Voices
- (narração)
Philip L. Clarke
- The General
- (narração)
- (as Philip Clarke)
Jonathan Firth
- Additional Voices
- (narração)
Edward Glen
- Alec Dillingham
- (narração)
Simon Henderson
- Additional Voices
- (narração)
Mark Hildreth
- Roy Jones
- (narração)
Sebastian Christoph Jacob
- Aldrich Berger
- (narração)
- (as Sebastian Jacob)
Julius Jellinek
- Wolfgang Berger
- (narração)
Darryl Kurylo
- Additional Voices
- (narração)
Gary Levert
- Augustine Seville
- (narração)
Tom Lowe
- Additional Voices
- (narração)
Kenny Blank
- Aldrich
- (narração)
- (as Kenn Michael)
Avaliações em destaque
Company of Heroes: Opposing Fronts is a stand-alone expansion to Company of Heroes. The expansion features campaigns for its 2 new factions, the British and Panzer Elite. It also allows these factions for multiplayer play. The campaigns are not nearly as long as the original's United States campaign but its not as short as the later expansion, Tales of Valor's campaigns. The multiplayer is unchanged except for added weather effects and maps.
The British single player campaign follows the Western Front and allows the player to utilize artillery, gliders, and sapper commanders. As in the first game, the player will be in an assortment of missions that focus on assault, defense, or special operations. The British faction is more defensive, with their slow movement speed and new focus on emplacements. The British have their tech buildings wrapped into trucks that are call ins. These trucks also operate as observation posts once deployed into a territory. The British are able to erect machine gun emplacements, mortar emplacements, anti-air emplacements, and anti-tank emplacements. This lends well to their defensive style and offers a strong method of map control. The British's 3 commanders allows the player to either reinforce their positions or allow a more offensive style.
The Panzer Elite are the mechanized forces of Germany. The faction has one base infantry unit in its Panzer Grenadiers. This unit is versatile in attack, defense, and can repair vehicles and buildings. They can be upgraded with anti-infantry gewhers or mp44s or anti-vehicle panzerschreks. The Panzer Grenadiers are initially weak but can be upgraded to be stronger over the span of the game. The campaign focuses on Kampfgruppe Lehr as they try to repel Operation Market Garden. The 3 commanders: scorched earth, tank hunger, and luftwaffe are available in single player and multi-player. Scorched earth allows for traps to be set in buildings and capture points. It also allows point denial via artillery and calldowns. Tank hunter improves anti-tank weapony through mines and heavy tanks. Luftwaffe offers a more defensive infantry focus with some air support.
The new factions are not as fun to play against in the multiplayer. On release, the game suffered from imbalance as the new factions were not balanced. With balance patches, the game has become better. The British were overpowered against the Wehrmacht, but the roles have now reversed with the Wehrmacht being favored. Likewise, this occurred with the Panzer Elite and United States. The new factions are also frustrating to play against. As the Wehrmacht, the British can be infuriating to deal with as the British infantry section is far superior to the Wehrmacht's tier one options. The Wehrmacht cannot easily dislodge emplacements until the late game which requires them to survive the onslaught. The United States versus Panzer Elite match up is also not fun to play. The Panzer Elite can utilize their versatility to spam a single unit that the United States can only counter with riflemen. The game becomes a slog of blob versus blog that is not a fun departure from the tactics based match up of United States versus Wehrmacht.
Although, the new factions may not be as fun, the game is still enjoyable for its single player. I would recommend Company of Heroes: Opposing Fronts.
Grade: B
The British single player campaign follows the Western Front and allows the player to utilize artillery, gliders, and sapper commanders. As in the first game, the player will be in an assortment of missions that focus on assault, defense, or special operations. The British faction is more defensive, with their slow movement speed and new focus on emplacements. The British have their tech buildings wrapped into trucks that are call ins. These trucks also operate as observation posts once deployed into a territory. The British are able to erect machine gun emplacements, mortar emplacements, anti-air emplacements, and anti-tank emplacements. This lends well to their defensive style and offers a strong method of map control. The British's 3 commanders allows the player to either reinforce their positions or allow a more offensive style.
The Panzer Elite are the mechanized forces of Germany. The faction has one base infantry unit in its Panzer Grenadiers. This unit is versatile in attack, defense, and can repair vehicles and buildings. They can be upgraded with anti-infantry gewhers or mp44s or anti-vehicle panzerschreks. The Panzer Grenadiers are initially weak but can be upgraded to be stronger over the span of the game. The campaign focuses on Kampfgruppe Lehr as they try to repel Operation Market Garden. The 3 commanders: scorched earth, tank hunger, and luftwaffe are available in single player and multi-player. Scorched earth allows for traps to be set in buildings and capture points. It also allows point denial via artillery and calldowns. Tank hunter improves anti-tank weapony through mines and heavy tanks. Luftwaffe offers a more defensive infantry focus with some air support.
The new factions are not as fun to play against in the multiplayer. On release, the game suffered from imbalance as the new factions were not balanced. With balance patches, the game has become better. The British were overpowered against the Wehrmacht, but the roles have now reversed with the Wehrmacht being favored. Likewise, this occurred with the Panzer Elite and United States. The new factions are also frustrating to play against. As the Wehrmacht, the British can be infuriating to deal with as the British infantry section is far superior to the Wehrmacht's tier one options. The Wehrmacht cannot easily dislodge emplacements until the late game which requires them to survive the onslaught. The United States versus Panzer Elite match up is also not fun to play. The Panzer Elite can utilize their versatility to spam a single unit that the United States can only counter with riflemen. The game becomes a slog of blob versus blog that is not a fun departure from the tactics based match up of United States versus Wehrmacht.
Although, the new factions may not be as fun, the game is still enjoyable for its single player. I would recommend Company of Heroes: Opposing Fronts.
Grade: B
10utemetsu
Let's face it. There are more WWII games out there than there are AIDs patients. Most are the same, boring, linear first person shooters that use the simple formula of "point + Click = Dead Nazi". Finally, we have something different.
A year previous this release the original Company of Heroes Redefined 3D RTS games, and, no doubt, it came from Relic.
With one of the most impressive track records to date, Relic has done nothing but create quality RTS games -- Homeworld I take as their most important achievement.
Gone are the days of low-poly soldier models with out-of-scale vehicles flying around the map while they blow their retarded enemies away while standing up in a field. Gone are the days of cluster bombing a group of troops and their health dies according to the damage assigned the weapon.
Now we have an RTS that shows the grittiness of war, the power of weaponry; An RTS where a single, well-placed tank shell can demolish a full squad of Infantry; While dynamic armor values on the Panzer determine the area in which you want your M10 Tank destroyer to fire at.
Graphically, it is indeed a beast. While performance isn't too hard while on the higher settings in the default veiw, going to ground level may take a toll on your system.
The audio is fantastic. You can almost feel the clods of dirt rain down after a Howitzer barrage.
While the physics engine is amazing, It does have a few minor bugs, resulting usually in a piece of wall flying across the map at mach 4 when your tank hits it. Not an often happenstance, however.
The AI -- The cornerstone to any RTS game -- is simply amazing. The harder difficulties see the AI attempting to flank your men while commencing a head on assault; and the individual AI know where and when to take cover from that Ostwind unloading on them.
With a Fully-destructible Environment, you will be pleased to see that Sherman plow through the base of a corner inn as it chases a small Wermacht squad 'round the corner.
Be ready for the Time of your Life -- This time with British and the new Panzer Elite....
A year previous this release the original Company of Heroes Redefined 3D RTS games, and, no doubt, it came from Relic.
With one of the most impressive track records to date, Relic has done nothing but create quality RTS games -- Homeworld I take as their most important achievement.
Gone are the days of low-poly soldier models with out-of-scale vehicles flying around the map while they blow their retarded enemies away while standing up in a field. Gone are the days of cluster bombing a group of troops and their health dies according to the damage assigned the weapon.
Now we have an RTS that shows the grittiness of war, the power of weaponry; An RTS where a single, well-placed tank shell can demolish a full squad of Infantry; While dynamic armor values on the Panzer determine the area in which you want your M10 Tank destroyer to fire at.
Graphically, it is indeed a beast. While performance isn't too hard while on the higher settings in the default veiw, going to ground level may take a toll on your system.
The audio is fantastic. You can almost feel the clods of dirt rain down after a Howitzer barrage.
While the physics engine is amazing, It does have a few minor bugs, resulting usually in a piece of wall flying across the map at mach 4 when your tank hits it. Not an often happenstance, however.
The AI -- The cornerstone to any RTS game -- is simply amazing. The harder difficulties see the AI attempting to flank your men while commencing a head on assault; and the individual AI know where and when to take cover from that Ostwind unloading on them.
With a Fully-destructible Environment, you will be pleased to see that Sherman plow through the base of a corner inn as it chases a small Wermacht squad 'round the corner.
Be ready for the Time of your Life -- This time with British and the new Panzer Elite....
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