Adicionar um enredo no seu idiomaSet in post-apocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. No... Ler tudoSet in post-apocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way t... Ler tudoSet in post-apocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces, master the powers of Magatama, and persuade demons to join... Ler tudo
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First off, "a tad different" for a role-playing game, even a Japanese-made one, is an understatement. Shortly after the game starts and you're running around Japan, you're thrust straight into the end of the world, the Conception. With the help of an obviously demonic blonde-haired little boy, you've been turned into a half-demon and referred to in the game as Demi-fiend through the power of a bug-like parasite called the Magatama. You, by getting the assistance of a myriad of demons (that you can even fuse to create more) and kicking the cans of many more, must decide the fate of the Vortex World you're stuck in through the Reason system, a semi-hidden mechanic that develops like a real personality as you play. In the American and European versions (referred to as Nocturne Maniax in Japan out of its 4-5 versions), you'll also get to meet Dante from the Devil May Cry series, and even recruit him into your team with the right events!
The game play is downright fun and challenging, even for a turn-based RPG; probably the total opposite of Final Fantasy where you can use whatever attack you want and win nearly every fight. Through the Press Turn battle system, you can either double your Press Turn count with the right move (for a maximum of TEN across just four teammates), or forfeit the entire team's turns with the wrong one. You'll acquire up to 25 different Magatama with a variety of abilities available, and hundreds of demons to have at your command (some of which haven't seen the variety of moves available from the Magatama). However, people have complaints about difficulty. Welp, maybe this'll give you a hint: there's no Easy mode, and even Normal mode can rip you apart on the first battle. You'd have to be a total idiot to make this happen, of course, but overall you can expect to die at least 50 times. Don't get discouraged if you die so much, though! This gives winning a vital battle an even greater joy, the hardest of which (out of the SIX different endings) has actually brought me a euphoria-like experience.
The graphic design is utterly amazing. No, it's not an advancement in any way, but it's how Kazuma Kaneko, the Creative Director, made it that makes it sweet. What's notable is the Demi-fiend himself, who manages to look nearly perfect despite just having a pair of shoes and shorts, glowing all-over tattoos, and a horn growing out of the back of his neck. Yes, he has glowing tattoos that fade in and out JUST RIGHT at every angle no matter where he is. He looks pretty weak because of his lanky limbs, but the way he moves and the look in his eyes turns him into a subtle, yet total beast. Now why be a high-pitched sword-slinger like Link when you can be the most powerful half-human destined to rebirth the world? Now onto what I've actually just left my controller standing without input for: the music. There is absolutely nothing NOT impressive about the music. Paying even the slightest attention to what seems like a hundred different full battle and location themes may make you want to get up and dance, because all of them totally rock.
Sadly, IMDb limits prevent me from expanding further on an even more awesome piece of the game that was only added in Maniax and the international releases and practically makes up a good half of the game's experience (along with the 6th ending): the Labyrinth of Amala, so I'll finish it off with one more compliment: Demon Negotiation. This alone should imply that you'll be using diplomacy to work with demons. You will. They can ask you for money, items, or even to drain some of your life force, alongside even philosophical questions, but even after all of this, they may just heal you or outright LEAVE THE FIGHT WITHOUT GIVING YOU ANYTHING. They may even stop a fight to talk to you of their own volition and join your party! This one mechanic gives Nocturne a degree of realism I think no other game has done at the time, if ever, because even the exact same breed of demon can have completely different results for the same negotiating terms.
That's about it, so thanks for bearing with me here.
And Lucky the gameplay is also so good and timeless. The turn-based gameplay where you can get a bonus action if you get a critical or weakness, is still fun and being done in the newer games.
Leveling demons up so you get the abilities you want, infusing them to make new demons , it's so fun and addictive.
I am so thankful that animations are fast and the battle encounters can be done so quickly, even if there is a high encounter way the animations are fast.
Normally, I'm not a fan of dungeons, shin megami tensei series just keep making me enjoyed them soul hack 2 made me enjoy it, and this one is a bit harder, but I really enjoyed the dungeon Labyrinth design. The map helps with its because it keeps track of everything, so you're never get lost.
I do really like this story, How we each tackle the world, We live in in very different ways, how we try to straight other people into our view.
The feeling that the game gives is loneliness and melancholy. You are in a dead world with friends who all going to different reasons to stop the hurting inside and the Trauma.
After 44 hours I am completely satisfied and think it's an amazing game, maybe it'll be one of my all-time favorite when I play it again.
The demon recruiting system in the game is also quite mediocre, and it's outdone by other games in the genre. I found it annoying that the random encounters happen so frequently, even in areas where there are NPCs. It feels like you can't even take a moment to catch your breath without being interrupted by another battle.
Overall, I would not recommend Shin Megami Tensei: Nocturne to anyone looking for a fresh and exciting RPG experience. While it may have been impressive when it was first released, it feels comically outdated by today's standards.
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- ConexõesEdited into Shin Megami Tensei III: Nocturne HD Remaster (2020)
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