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Diablo IV

  • Videogame
  • 2023
  • M
AVALIAÇÃO DA IMDb
7,7/10
1,5 mil
SUA AVALIAÇÃO
Diablo IV (2023)
Diablo IV: Cannibal Family Turnaround Video
Reproduzir trailer1:38
5 vídeos
10 fotos
AçãoAventuraFantasiaHorror

Adicionar um enredo no seu idiomaMillions have been slaughtered by Heaven and Hell alike. In the power vacuum, a legendary name resurfaces - Lilith, daughter of Mephisto. A Barbarian, a Sorcerer, a Druid, a Rogue and a Necr... Ler tudoMillions have been slaughtered by Heaven and Hell alike. In the power vacuum, a legendary name resurfaces - Lilith, daughter of Mephisto. A Barbarian, a Sorcerer, a Druid, a Rogue and a Necromancer dare to battle her.Millions have been slaughtered by Heaven and Hell alike. In the power vacuum, a legendary name resurfaces - Lilith, daughter of Mephisto. A Barbarian, a Sorcerer, a Druid, a Rogue and a Necromancer dare to battle her.

  • Direção
    • Luis Barriga
    • Mikal Vega
  • Roteirista
    • Eleni Rivera
  • Artistas
    • Laila Berzins
    • Ray Chase
    • Courtenay Taylor
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    7,7/10
    1,5 mil
    SUA AVALIAÇÃO
    • Direção
      • Luis Barriga
      • Mikal Vega
    • Roteirista
      • Eleni Rivera
    • Artistas
      • Laila Berzins
      • Ray Chase
      • Courtenay Taylor
    • 10Avaliações de usuários
    • 8Avaliações da crítica
  • Veja as informações de produção no IMDbPro
    • Indicado para 3 prêmios BAFTA
      • 1 vitória e 14 indicações no total

    Vídeos5

    Diablo IV: Developer Gameplay Showcase
    Trailer 4:39
    Diablo IV: Developer Gameplay Showcase
    Diablo IV: Necromancer Cinematic Trailer
    Trailer 2:32
    Diablo IV: Necromancer Cinematic Trailer
    Diablo IV: Necromancer Cinematic Trailer
    Trailer 2:32
    Diablo IV: Necromancer Cinematic Trailer
    Diablo IV (Release Date Trailer)
    Trailer 3:00
    Diablo IV (Release Date Trailer)
    Diablo IV: Cannibal Family Turnaround Video
    Trailer 1:38
    Diablo IV: Cannibal Family Turnaround Video
    Diablo IV
    Trailer 2:50
    Diablo IV

    Fotos9

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    Elenco principal99+

    Editar
    Laila Berzins
    Laila Berzins
    • Female Barbarian
    • (narração)
    • …
    Ray Chase
    Ray Chase
    • Male Barbarian
    • (narração)
    Courtenay Taylor
    Courtenay Taylor
    • Female Druid
    • (narração)
    Andrew Morgado
    Andrew Morgado
    • Male Druid
    • (narração)
    • …
    Elle Newlands
    Elle Newlands
    • Female Necromancer
    • (narração)
    Jesse Burch
    Jesse Burch
    • Male Necromancer
    • (narração)
    Anna Koval
    Anna Koval
    • Female Rogue
    • (narração)
    Andres Williams
    Andres Williams
    • Male Rogue
    • (narração)
    Maya Saroya
    Maya Saroya
    • Sorcereress
    • (narração)
    Joseph Balderrama
    Joseph Balderrama
    • Sorcerer
    • (narração)
    James Goode
    • Donan
    • (narração)
    Anthony Howell
    Anthony Howell
    • Elias
    • (narração)
    Gabe Kunda
    Gabe Kunda
    • Inarius
    • (narração)
    Caroline Faber
    Caroline Faber
    • Lilith
    • (narração)
    Ralph Ineson
    Ralph Ineson
    • Lorath
    • (narração)
    Steve Blum
    Steve Blum
    • Mephisto
    • (narração)
    • …
    Judy Alice Lee
    Judy Alice Lee
    • Neyrelle
    • (narração)
    Debra Wilson
    Debra Wilson
    • Prava
    • (narração)
    • …
    • Direção
      • Luis Barriga
      • Mikal Vega
    • Roteirista
      • Eleni Rivera
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários10

    7,71.5K
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    Avaliações em destaque

    cuem

    Sold a beta (alpha even?) as full-priced AAA game

    According to D4 Armory website I got over 600h of playtime. Now that out of the way.

    It is no secret the original producers of the game have left the project some time ago, and despite multiple closed & open betas, early tests, etc. We got an undercooked game. At launch we received:

    GOOD: * Super fluid combat

    * Amazing graphics and sound effects. When you hit or cast a spell, the timing and sound just feel right

    * Good old Blizzard-level top notch cutscenes

    NEUTRAL: * Soundtrack was overly meh IMO, nothing stuck in my mind, except a single overly eerie WB fight music which is great. But it's a subjective topic, so...

    * Unlike most people, I'm kinda ok with the lack of trading of leggos & uniques. If done right, this could've been acceptable. I don't have a strong opinion for or against it, yet.

    * Abattoir of Zir is a nice touch, and kinda brings the Uber-Tristram/torch farming type of grind to endgame

    BAD:

    * Overly mediocre but unnecessarily complicated itemization

    * No resistances... in an ARPG... in 2023!

    * No ladder-system, again in a live-service ARPG... which relies on seasons!

    * The horse, oh the horse! Before they fixed it, the horse could drive any sane person crazy with its quirks and bugs and artificial limitations, like cooldown; the horse should have NEVER EVER left the devs' computers in this state to production, it was an abomination.

    * The end game loop was boring, and still is. Crafting is basically non-existant, "grailing" would be a joke. When they make Helltides, Legion Events, ToW stuff attractive, they make them redundant again with the next NMD XP buff or whatever.

    * Dependence on external websites & apps; yeah, we all want to track mystery helltide chests via a 3rd party site

    * A backwards step in social features, trading & LFGs via Discord, because in-game would be too comfortable

    * Boring endgame loop, and with every update they make either the Overworld redundant then fix it and then make it redundant again, in favor of NMDs or lately Uber-Bosses

    * Sidequests are only for masochistic completionists. You will do the "same" cellar prob 100 times; there were a lot of copy-paste there.

    * Inventory management, stash space, and character limitation. Oh come on, we don't need an infintite stash space as in some other games, or 50 char slots for mules, but 4 stash tabs? For a total of 10 chars? And all of it shared so no muling? What's the point of an ARPG whose core is *items* if you cant store them?

    * That major facepalm "we load everybody else's stash into your memory when they're nearby" tweet; it might have its reasons, but still unacceptable to any developer - and I mean any developer, not just game developers because it's basic data structure and memory management - to release it as it is. Imagine WoW, POE, any MMO or ARPG doing that.

    * and a ton of other missing usability features: codex & aspect management, missing search features, lootfilter in many places, random max limits on mats.

    This was mostly the launch state of the game and some problems still remain after 5+ months. I am 100% convinced that if the devs & testers had done more end-to-end leveling tests instead of point tests, they would have realized many, many, many problems and fixed them.

    The itemization & end-game loop are by far the biggest offenders, IMO in that order.

    The affixes are very similar to each other and redundant; the DiabLol video hit the nail on its head "Damage on Thursdays" meme. First crit & vuln were necessary, then they were supposedly not anymore... but guess what they are still necessary and most other affixes are just there, in a giant vague blur.

    And second, the white & blue items have absolutely zero use in the game, except until level 2 :P In D2R for example at least white, grey or blue items have a contextual use, as a runeword base, or BIS PVP item or whatever. In D4 they're just litter. The lack of an even the simplest loot-filter makes this worse. I'm still hopeful that they will find a use for these.

    Yes, yes, they are still working on those, but my main critic point is NOT if current D4 deserves a full AAA price-tag (I paid for the ultimate edition mind you) after so much broad testing, feedback and numerous hotfixes, but IF it deserved the price at launch. If you tell me "yes, it did" you're either lying to me or to yourself. So I lost interest and moved on to more polished games. As the saying goes, this is literally more live development than live service: Missing features are brought in after the launch.

    Tl;dr: Too early, too undercooked. Full AAA price tag completely undeserved, was so at launch and still is IMHO. If Blizzard had taken their time, say 1-1.5 years, this could have been an amazing game. As it stands it's lost many players. Regardless, I'm still full of hopium, instead of copium.
    6tcwaldropfam

    Great gameplay.... "safe" writing

    I've taken my time exploring every area, going through the full campaign (and starting Tier III), and doing just about each piece of content. The gameplay itself is well done. The game is fun to play. Story story, though, is not that amazing. It doesn't try anything new, and uses the same tropes from every single "safe" fantasy story. It is clear that love and care were taken to make a game that plays well, but the time that could have been spent on more story, doing something new and memorable, etc, was instead spent on making sure there was room for a live service component. I've spent my entire life playing D&D, MMO's, reading fantasy novels, etc and a couple of the characters were decent, but most of the game is just simple tropes to get you from point A to point B so you can start the live service part of the game. Honestly, I took my time leveling, doing the story, watching all cutscenes, and trying to experience everything the first playthrough but I'm not sure how much longer I'll play it after finishing the main story. I've started the "repeatable stuff" at the end and it feels hollow. I was in a drought of games to play, with over 10k hours in heavily modded Skyrim in the last 5 yrs, and I don't regret buying it but this isn't going to be that memorable to me in a few months, I have a feeling. Unfortunately, it appears that Activision (I don't call them Blizz anymore) had the story writers spend more time in their formula and making sure there is nothing memorable, funny, or possibly offensive to a single person, rather than writing something truly memorable. The story is just.... meh.
    8faeez_rizwan

    One Hell of A Journey

    It's done well, for the most part. The writing harkens back to Diablo's original two outings; a gothic, low fantasy miasma of hopelessness and intrigue. Most impressively, this version of Diablo's world feels, well, like a world again; a place with history and tension, rather than a collection of maps strung together to facilitate dungeon delving.

    Diablo 4 adopts a muted aesthetic and a slow-burn narrative that seems desperate to mimic Game of Thrones or Sony's God of War reboot, but it's constantly in tension with how massively unsubtle the series' worldbuilding has always been. "It was probably demons," would have been an exceptionally useful dialogue choice to have for every person who asked me if I could investigate what happened to their loved ones. And, I'm sorry, I can't take it seriously when a sad quest where I end the life of a tortured man tied to a tree ends by giving me the spear I used as a temporary weapon upgrade.

    So far, nothing has convinced me the endgame is so brilliant that it's worth stripping everything out of the initial leveling process. The thin storytelling doesn't help either-thankfully you can skip it on subsequent characters. Diablo 4 is a live service game that puts an insulting amount of effort into trying to convince you it's not. It's backwards; trying to build up to the most robust part of itself instead of starting with it. The moment entering a fresh dungeon feels more like a chore than a ride is the moment Diablo loses me, and I've been worryingly close to that feeling in my time with it so far.

    Diablo IV went from a drudge completed only in service to my professional responsibilities to a pleasure I sought. There's something in Diablo IV that will appeal to you, if you know enough about yourself to find it. I don't know what that is yet, but in the coming weeks, I hope to find out and share it with you.
    5naldric

    Disappointing, overpriced, basic game

    The game is not worth the 70 price tag.

    The positive: The design is awesome, Lilith is perfect, the game feels great to play, it is responsive and the attacks have weight behind them. The cinematics.

    The negative: The history could have been epic and it really felt epic until almost the end... then it just felt like they missed the mark, or were eager to end it.

    The builds, the way the skill tree is made there is like 5 builds possible max per classes which is very very disappointing.

    The constant stuttering is something unbearable.

    The "AI generated fetch quests"... most side quests feel like they were made by AI.... go fetch this and go to the other side of the map and come back, which never was the point of a diablo game.

    The gear system is so basic it's disappointing, stripped of everything that makes a Diablo game with the excuse of "we will bring stuff later" but still charging full price for an incomplete game.
    6tiskec

    Hard to Rate- Turning the Tides towards MMO perhaps.

    I have been playing RPGs since Final Fantasy original on NES, the Immortal, Lagacy of the Wizard, etc. So, a really long time.

    This Diablo was extremely hard to rate. The utilization of the UI is kind of frustrating at first, but has its similarities to previous Diablo entries. This time the inventory uses a slot system measured by a maximum amount of items, where previously it was a grid to measure space and therefore the size of the item would determine your inventory space. There's some changes to navigating the UI as well, which are tedious but soon adaptable.

    The gameplay is not bad at all. Controls were precise and easy to use. The graphics were great for an overhead RPG. The cosmetics were excellent all around.

    All this being said, let's talk about the logistics of the game. Previously, the Diablo franchise had used chapters or "ACTS" to maintain and divide segments within the Diablo world. Here in Diablo IV, they use one gigantic map. I said, "okay, I'll go with that." However, the enemies are packed everywhere. I know that no one likes an empty map, but they should've dialed it back a notch. You were blessed to catch a break sometimes, especially if you were a Necromancer and had skeletons that would constantly run after far away enemies. Furthermore, the dungeons are no longer randomized. You do them once, get the accolade for it, and that's all. You can redo the dungeon, but it isn't any different.

    The storyline was ookkaayy. The ending was confusing and left you wondering if the whole thing was a setup by "someone else," to not spoil it. The concept of Lillith was great and so was the art. There was one part of the story that I deemed to myself- unnecessary. It involves a snake. I will not go into further detail due to spoilers.

    I am convinced that Diablo may be turning towards an MMO platform.

    --To Blizzard--

    Change takes time. You have a great game here but this is the first MMOish type Diablo release. Let's try convincing players, both veterans and casual, that Diablo is a fit franchise for this. ESPECIALLY since the studio implemented microtransactions now. Anybody can say what they will, but this was a risky decision. Other games like the Elder Scrolls, Final Fantasy, etc, have enough material to create their own universes, due to length of existence and story development. I guarantee you made some previous Diablo players look at it as a "really?" I know, because I was one of them. However, I do think you may have pulled it off. You were extremely lucky. Now you just have to merge previous and new generation Diablo players that this is equally acceptable amongst both.

    All-in-all I think the game made some drastic changes. Were they bad? I don't think so. They're just different.

    Final Conclusion: You'll be playing a great game, but is it a Diablo game?

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    • Curiosidades
      Deckard Cain is mentioned a couple times. He was the old Horadrim from other Diablo titles, specifically Diablo 2.
    • Citações

      Rathma: I saw my corpse, And from my mouth crawled Hatred, A father burned his children on a pyre, And a mother molded a new age from the ashes. I saw the weak made strong, A pack of lambs feasting on wolves, Tears of blood rained on a desert jewel, And the way to Hell was torn asunder. Then came a spear of light, piercing Hatred's heart, And he who was bound in chains was set free.

      [Rathma's Prophecy]

    • Conexões
      Follows Diablo (1996)

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    Detalhes

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    • Data de lançamento
      • 6 de junho de 2023 (Estados Unidos da América)
    • País de origem
      • Estados Unidos da América
    • Central de atendimento oficial
      • Official Website
    • Idioma
      • Inglês
    • Empresa de produção
      • Blizzard Entertainment
    • Consulte mais créditos da empresa na IMDbPro

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