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Mass Effect

  • Videogame
  • 2007
  • 14
AVALIAÇÃO DA IMDb
9,1/10
21 mil
SUA AVALIAÇÃO
Mass Effect (2007)
Mass Effect
Reproduzir trailer1:20
1 vídeo
13 fotos
AçãoAventuraDramaFicção científica

Adicionar um enredo no seu idiomaIn a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.In a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.In a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.

  • Direção
    • Casey Hudson
  • Roteiristas
    • Drew Karpyshyn
    • Lukas Kristjanson
    • Chris L'Etoile
  • Artistas
    • Steven Barr
    • Kimberly Brooks
    • Keith David
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    9,1/10
    21 mil
    SUA AVALIAÇÃO
    • Direção
      • Casey Hudson
    • Roteiristas
      • Drew Karpyshyn
      • Lukas Kristjanson
      • Chris L'Etoile
    • Artistas
      • Steven Barr
      • Kimberly Brooks
      • Keith David
    • 50Avaliações de usuários
    • 5Avaliações da crítica
  • Veja as informações de produção no IMDbPro
    • Indicado para 1 prêmio BAFTA
      • 5 vitórias e 23 indicações no total

    Vídeos1

    Mass Effect
    Trailer 1:20
    Mass Effect

    Fotos13

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    Elenco principal75

    Editar
    Steven Barr
    Steven Barr
    • Urdnot Wrex
    • (narração)
    • …
    Kimberly Brooks
    Kimberly Brooks
    • Gunnery Chief Ashley Williams
    • (narração)
    Keith David
    Keith David
    • Captain David Anderson
    • (narração)
    Seth Green
    Seth Green
    • Flight Lieutenant Jeff 'Joker' Moreau
    • (narração)
    Jennifer Hale
    Jennifer Hale
    • Commander Shepard (Female)
    • (narração)
    • …
    Lance Henriksen
    Lance Henriksen
    • Admiral Steven Hackett
    • (narração)
    Ali Hillis
    Ali Hillis
    • Dr. Liara T'Soni
    • (narração)
    Brandon Keener
    Brandon Keener
    • Garrus Vakarian
    • (narração)
    • …
    Mark Meer
    Mark Meer
    • Commander Shepard (Male)
    • (narração)
    • …
    Marina Sirtis
    Marina Sirtis
    • Matriarch Benezia
    • (narração)
    Ash Sroka
    Ash Sroka
    • Tali'Zorah nar Rayya
    • (narração)
    • (as Liz Sroka)
    • …
    Raphael Sbarge
    Raphael Sbarge
    • Staff Lieutenant Kaidan Alenko
    • (narração)
    Fred Tatasciore
    Fred Tatasciore
    • Saren Arterius
    • (narração)
    • …
    Leigh-Allyn Baker
    Leigh-Allyn Baker
    • Major Elena Flores
    • (narração)
    • (as Leigh Allyn Baker)
    • …
    April Banigan
    April Banigan
    • Khalisah Bint Sinan Al-Jilani
    • (narração)
    • …
    Wendy Braun
    Wendy Braun
    • Gianna Parasini
    • (narração)
    • …
    S. Scott Bullock
    • Commander Rentola
    • (narração)
    • (as Scott Bullock)
    • …
    Andy Chanley
    • Blake
    • (narração)
    • …
    • Direção
      • Casey Hudson
    • Roteiristas
      • Drew Karpyshyn
      • Lukas Kristjanson
      • Chris L'Etoile
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários50

    9,120.9K
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    Avaliações em destaque

    9nikibabs

    A Great Story, Good Graphics and Fun Gameplay all come together to make an awesome RPG.

    In the 22nd century, where humans have discovered lightspeed and have met and colonized with many alien species, a skilled commander must take his crew and teamates into enemy territory in order to find and either capture or kill a powerful alien who has means to bring back a dangerous alien species.

    I've never been a huge fan of RPG's, thus I wasn't interested in Mass Effect at first. However, I soon decided to get my hands on it. Well I gotta say I'm glad I did!

    Pros: -A fantastic and immersive storyline. -Very deep and well acted characters. -The graphics are nearly spot on and great. -The sound is perfect, but nothing that stands out. -The score is very varied and fits the futuristic setting. -Fun and easy gameplay.

    Cons: -Although still fun, some gameplay elements( such as vehicle controls, weapon functions,etc.) can get a bit irritating. -Could have been more weapons.

    Overall, despite some minor flaws, Mass Effect is a fantastic game that cannot be missed, RPG fan or not.
    mysticnox

    This game kicks butt!!!!!!

    Very very good game.

    The amount of work, and research, that went into making this game (including the science) accurate is just mindboggling. Part of the fun is just reading all the information entered into the codex, never mind the detail.

    Its like a really good movie. It has you on the edge of your seat waiting to see what happens next. And what you do actually matters so make sure you keep your save games if you're going to play Mass Effect 2.

    And its so very cool that they managed to get Seth Green, and Marina Sirtis for voices, not to mention the same guy that did Carth Onasi's voice is the guy that does Kaiden's voice in this game (always loved his voice).

    Bioware, you did it again. Every time I've ever played a game this company has created, its extremely good. Makes me proud that this extremely good company is from my home country.
    10Trouter2000

    Fourteen hours of unparalleled gameplay

    As a fan of both bioware's Knights of the Old Republic and Jade Empire, I had extremely high expectations for Mass Effect, their latest RPG for the console. Although skeptical at first, I found that it surpassed either of the latter two games, and achieved something no other RPG had on the console.

    Mass Effect revamps every aspect of bioware's typical games, improving it vastly, without changing their unique gameplay style. Rather then duplicating Knights of the Old Republic again, bioware has decided to branch off in a unique and interesting direction. The result of this is a game that will surely stand the test of time through the ages, being for the Xbox 360 what Morrowind was for the Xbox or Zelda for the Nintendo.

    The combat system is probably the greatest change, taking away any codified system, and allowing it to become a third person shooter. This allows a lot more skill to develop over the course of the game; the AI is quite good, and you'll have to think about tactics. On any difficulty aside from easy you will probably die a lot getting the hang of it, but once you are accustomed, it is much more rewarding than any of the previous games systems. The weapon variation is a bit lacking, but this is balanced out by the biotics system, similar to force powers in KoTOR. However, rather than having good and evil powers, a character specializing in them has access to all of them. I found that the leveling system in relation to these powers was very well thought out, and improvements made were very obvious upon combat.

    The class you choose, whether it be exclusively weapons, powers or mechanics, or a mix of two is very important in deciding the balance between weapons and powers you will be using. As a first time player the most obvious choice is a mix, but the game is flexible to accommodate anyone who gets the hang of their chosen gameplay style. I found that the character creation was much more developed and sophisticated compared to the latter two releases.

    Another, and by far my favorite change, is the good/evil bar. Rather than make it a moral system, with clear definition of good and evil, bioware has introduced a system that is removed from moral reality. Every choice is just that, a choice, with given consequences you must live with for better and for worse. You can opt for a Machiavellian pragmatists style character, with consequences of your ruthlessness, or a humanitarian with just as many disadvantages for the more sympathetic choices. This is ideal for allowing the game to encompass a level of realism, and attaches deeper feelings for characters. Certainly a lot trickier than a simple good/evil bar, but bioware pulled it off, and the result is fantastic.

    Overall I thought that Mass Effect succeeded with its characters (character development), storyline and combat system. The graphics are wonderful and the gameplay is easily up to the standard of any typical RPG. I found very few flaws, except the seemingly short length, and frankly didn't find any of it less than enjoyable. Give it a try, and savor bioware's newest gift to the console.
    9psbassplayer

    Not like Elder Scrolls IV, but better.

    I disagree with the previous post about this game being similar to Elder Scrolls IV. There was no glitchy combat system, no repetitive storyline of 'run in this thing and destroy it', and much unlike Oblivion Mass Effect has actual character development.

    The voice acting in Mass Effect has one of the best casts I've seen in a game. Nothing is over exaggerated or monotone, and the character's movement goes along with that. Bioware has introduced another great game with a fantastic storyline as they did with KOTOR. The combat system takes some getting used to if you want to play on the hardest difficulty, but you can play the game like a 3rd person shooter if you have it on easy.

    The only reasons I give this game a 9 out of 10 is because sometimes you can get stuck in the geometry of the game whether you are walking or more often when you are in the MAKO vehicle, and need to finagle your way out. Also while the character classes were varied the character customization left something to be desired in my opinion. All in all i found Mass Effect t be a very enjoyable game to play and found myself becoming immersed in the beautiful graphics and intense storyline. A definite must have for an role player who has Xbox 360.
    jaywolfenstien

    The game for Sci-fi geeks.

    ME combines the spectacle of Space Opera with the explorative spirit of Science Fiction.

    The game is laced with little touches to make us fans smile – casting genre legend Lance Hendriksen (Bishop, from Aliens) as Admiral Hackett, presenting narrative parallels between Prothean beacons and the monoliths in 2001, and let's not forget the Thorian. Sci-fi has often explored the concept of plant life that challenges our ideas of what a plant's characteristics are. Oh yeah, and the Thorian has the ability to control people … an indirect nod to Invasion of the Body Snatchers? The makers of ME knew their genre.

    And how about weapons named after Chess Champions? Don't make me break out my Karpov ...

    In addition, ME's world sports little spices of realism that makes this future feel like a genuine possibility for our world. For example, the alliance uses naval terminology for interstellar travel even though the setting renders the words obsolete ("shore" party?). There's also a consistent naming scheme for Alliance vessels (named after significant battles). Our ship? The best in fleet? It gets named after the most significant battle in human history – The Normandy.

    The universe is populated by some colorful alien races like the Elcor who speak in an eternal monotone, Solarians with an upside-down blink (the lower eye-lid is the more articulate lid), the Volus completely enclosed in space suits due to the living on low pressure worlds, the insect-like Rachni deliver a delightful homage to the Alien franchise while exploring Novaria.

    Then throw in a codex where, if a player cares, they can find explanations that approach HG Wells levels of detail – things like why you never run out of ammo, to history of the various alien races, to stupid little pieces of trivia. If the player does not care, they can safely ignore it. There will be no quiz later.

    While the setting is firmly established in the realm of Science Fiction, the story and presentation is distilled Space Opera. You take control of Commander Shepherd, an established hero in the human world about to make his mark on the intergalactic stage. A newly inducted "Spectre", you're charged with hunting down the traitorous rogue, Saren. The odds are stacked against you, and the fate of all sentient life hangs in the balance. May the force be with you.

    As for the gameplay: you wander around the outposts racking up Mission Objectives and Side Quests ala any other RPG in existence. Mass Effect contains barely a handful of friendly outposts (located exclusively on Mission worlds), which is a plus in my book. I never liked needle-in-a-haystack RPGs. The combat side of the game is divided between the landrover vehicle named "Mako" (which the controls and the camera do not like) and battles on foot. Both take place in pause-able real time.

    It's not that the Mako is unplayable, but it very noticeably lacks the precision you would expect. A simple task like driving out from behind cover, firing, and returning to cover is far more difficult than it needs to be. Also, when you have the main cannon's scope engaged, it's not uncommon to drive into an obstacle, nearly flipping the whole Mako over while Geth Armitures bombard you. Can't someone else drive while I aim and fire? I mean, c'mon Bioware, in this same game I can get Ashley and Garrus to charge into an ambush, Ashley lay down suppressive fire and use her Immunity ability to soak up more damage while Garrus Sabotages the enemy's Weaponry rendering them temporarily useless all while I bombard them with Singularity fields from a distance … can't we get some basic coordination going in the Mako?

    Anyway, Mass Effect lacks the flashiness of, say Final Fantasy's magic and summons, but there is a certain charm to "Lift" which simply elevates an enemy into the air so you and your allies can fill them full of lead. "Just call me Darth Shepherd." And there's something satisfying about using "Throw" to push two Krogans over a railing to their deaths when you're standing 20 feet away. Or use AI Hacking to turn drones against each other.

    As much fun as I had with Biotics and Tech abilities, I most enjoyed taking out a Mercenary Camp from a distant hill with the Sniper Rifle. A close second would be standing in the middle of a field with said Sniper Rifle while zombies (Thorian Creepers, whatever) raced towards me. "Run Forest!" Kaboom! "Aw, so close …"

    On the negative side, inventory is a royal pain in the ass. Like other games in the genre, you outfit not just yourself but the rest of your team, and the amount of loot you acquire can make this a tedious and time consuming task made worse by some downright stupid menu behavior. For example, let's say you open a crate and find out you've exceeded the 150 item limit. Well, you're stuck in that window until you reduce that loot to omni-gels (essentially, destroying the items you just acquired.) Why can't I waste older, cheaper, and less effective crap? Or here's an idea – why can't I leave this new crap in the crate where I found it and come back later?

    Also, while the main objectives take place on unique world with their own specific landscapes and features, all of the side quests feel like copy and pastes of one another. All the worlds have painfully similar terrain, the only difference being the color of the sky and the color of the ground. Same goes for the explore-able structures on the worlds – exact same building, exact same furniture … only the furniture is in different places. Hello monotony.

    Oh well, minor complaints. It wasn't enough to stop me from immediately replaying it … and I haven't done that since Chrono Trigger thirteen years ago. Take that for what it's worth.

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    • Curiosidades
      If Urdnot Wrex is in Shepard's team and Shepard speaks to General Septimus in Chora's Den, Wrex makes the comment: "How did your kind ever defeat us?" to which Septimus replies "I may be drunk, Krogan, but you're ugly. And tomorrow I'll be sober." This is a reference to a phrase allegedly spoken by Sir Winston Churchill to Bessie Braddock when she accused him of being drunk.
    • Erros de gravação
      The timeline in the Codex lists the 100th anniversary of the first moon landing as July 24, 2069. The actual date of the first moon landing was July 20th, 1969, not the 24th.
    • Citações

      Sovereign: We impose order on the chaos of organic evolution. You exist because we allow it, and you will end because we demand it.

    • Conexões
      Edited into Mass Effect: Legendary Edition (2021)
    • Trilhas sonoras
      M4 Part II
      Written and Performed by Faunts

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    Detalhes

    Editar
    • Data de lançamento
      • 20 de novembro de 2007 (Estados Unidos da América)
    • Países de origem
      • Estados Unidos da América
      • Canadá
    • Central de atendimento oficial
      • Official site
    • Idioma
      • Inglês
    • Empresa de produção
      • Bioware
    • Consulte mais créditos da empresa na IMDbPro

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