[go: up one dir, main page]

    Calendário de lançamento250 filmes mais bem avaliadosFilmes mais popularesPesquisar filmes por gêneroBilheteria de sucessoHorários de exibição e ingressosNotícias de filmesDestaque do cinema indiano
    O que está passando na TV e no streamingAs 250 séries mais bem avaliadasProgramas de TV mais popularesPesquisar séries por gêneroNotícias de TV
    O que assistirTrailers mais recentesOriginais do IMDbEscolhas do IMDbDestaque da IMDbGuia de entretenimento para a famíliaPodcasts do IMDb
    EmmysSuperheroes GuideSan Diego Comic-ConSummer Watch GuideBest Of 2025 So FarDisability Pride MonthPrêmios STARMeterCentral de prêmiosCentral de festivaisTodos os eventos
    Criado hojeCelebridades mais popularesNotícias de celebridades
    Central de ajudaZona do colaboradorEnquetes
Para profissionais do setor
  • Idioma
  • Totalmente suportado
  • English (United States)
    Parcialmente suportado
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
Lista de favoritos
Fazer login
  • Totalmente suportado
  • English (United States)
    Parcialmente suportado
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
Usar o app
  • Elenco e equipe
  • Avaliações de usuários
  • Curiosidades
IMDbPro

Seiken densetsu 4

  • Videogame
  • 2006
  • T
AVALIAÇÃO DA IMDb
6,7/10
53
SUA AVALIAÇÃO
Seiken densetsu 4 (2006)
AçãoAventuraDramaFantasiaMistério

Adicionar um enredo no seu idioma

  • Direção
    • Kôichi Ishii
    • Jonathan Klein
  • Roteiristas
    • Ryo Aragi
    • Masato Kato
    • Masaaki Kimura
  • Artistas
    • Chihiro Aikawa
    • Chô
    • Kazuhiko Inoue
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    6,7/10
    53
    SUA AVALIAÇÃO
    • Direção
      • Kôichi Ishii
      • Jonathan Klein
    • Roteiristas
      • Ryo Aragi
      • Masato Kato
      • Masaaki Kimura
    • Artistas
      • Chihiro Aikawa
      • Chô
      • Kazuhiko Inoue
    • 1Avaliação de usuário
  • Veja as informações de produção no IMDbPro
  • Veja as informações de produção no IMDbPro
  • Fotos1

    Ver pôster

    Elenco principal34

    Editar
    Chihiro Aikawa
    • Additional Voices
    • (narração)
    Chô
    • Additional Voices
    • (Japanese version)
    • (narração)
    • (as Yûichi Nagashima)
    Kazuhiko Inoue
    Kazuhiko Inoue
    • Additional Voices
    • (narração)
    Hiroki Ishihara
    • Additional Voices
    • (narração)
    Tetsuya Kakihara
    • Additional Voices
    • (narração)
    Aki Kanada
    • Additional Voices
    • (narração)
    • (as Aki Kaneda)
    Akiko Kawase
    • Additional Voices
    • (narração)
    Yuka Komatsu
    • Additional Voices
    • (narração)
    Takashi Kondô
    • Additional Voices
    • (narração)
    Naomi Kusumi
    • Additional Voices
    • (narração)
    Takashi Nagasako
    • Additional Voices
    • (narração)
    Eriko Nakayama
    • Additional Voices
    • (narração)
    Noa Nanami
    • Additional Voices
    • (narração)
    • (as Jun Sagawa)
    Yurika Ochiai
    • Additional Voices
    • (narração)
    Aiko Ono
    • Additional Voices
    • (narração)
    Masaharu Satô
    • Additional Voices
    • (narração)
    Chiaki Takahashi
    • Additional Voices
    • (narração)
    Satoshi Taki
    • Additional Voices
    • (narração)
    • Direção
      • Kôichi Ishii
      • Jonathan Klein
    • Roteiristas
      • Ryo Aragi
      • Masato Kato
      • Masaaki Kimura
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários1

    6,753
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10

    Avaliações em destaque

    7robotbling

    Not as bad as many reviewers made it out to be

    (www.plasticpals.com) Dawn of Mana is the last game in Squaresoft's tree-hugging action-RPG franchise. It's the most ambitious of four titles released under the World of Mana umbrella, an initiative intended to boost the franchise into mainstream popularity. Despite being universally panned by the press, it had quite a lot going for it. It made the transition from 2D to 3D for the first time, and introduced several new ideas to keep things fresh. The series has had its ups and downs over the years, and this game is certainly no exception, so how did it turn out?

    In most action-RPGs you approach monsters and wail on them until they die – lather, rinse, repeat. One of Dawn of Mana's most unpopular ideas is the introduction of a new physics system. Instead of just running up to enemies and attacking them (which you can do, but isn't very effective), you are encouraged to stun them first.

    Keldric, the main character, has a vine whip that can be used to grab objects (and enemies) in the environment which can be swung around. Despite feeling a bit haphazard, you can clobber enemies with all kinds of things, which adds some much needed strategy to the proceedings. You'll have to use your surroundings to your advantage.

    Enemies will remain stunned for a short period of time, and every hit you land on them will yield bonuses that increase your character's level. So, while it's possible to simply attack them the old-fashioned way, it's much more rewarding (and fun) to use objects in the environment to loosen them up first. Despite critics claiming the system is "broken", it does work and it can be quite addictive to pummel your foes into submission. However, because enemies respawn endlessly in some areas, fighting can become a bit of a chore.

    Dawn of Mana doesn't feature the open world of earlier Mana titles or other action-RPGs in general, as it's divided into 8 chapters which can be replayed whenever you want. It will take around an hour to an hour and a half to complete each chapter (total playtime 10~12 hours). You'll be graded based on various factors at the end of each chapter, which encourages you to replay stages for higher marks.

    At the start of each chapter your level is reset to 1, which many critics loved to hate. It really isn't as bad as it sounds though, because your character never really needs to be much stronger than level 3, and there are permanent bonuses that you can equip to boost stats of your choosing. You will typically reach at least level 3 through the natural progression of each stage, so it's just the game's way of encouraging you to actually fight monsters rather than running passed them.

    There are four main issues with the game which are likely to frustrate everyone who plays the game. The first is that it can be quite difficult to navigate certain levels, since the game's radar doesn't take height into account. This is especially harmful in areas that are vertically-oriented. I consider myself to be a fairly seasoned player and even I got stumped for awhile on a couple of stages simply because it wasn't clear where to go.

    The game is also touchy in some key areas. Ladders require that you position your character with a ridiculous level of precision before he'll begin to climb, for example. And as mentioned earlier, the vine whip isn't always accurate.

    One of the major disappointments is that several boss fights are poorly designed and/or unintuitive. In the latter half of the game, the bosses' attack patterns become much more varied, which makes them more difficult than they really should be. As a result, boss battles take way too long and are often more annoying than they are clever.

    And finally, the camera can sometimes make it very difficult to see what is happening. The camera functions like in most other 3D action games, meaning you can move it around using the right analog stick whenever you want. It's not an ideal system, but its problems are hardly unique to this game.

    Dawn of Mana's biggest strength its is presentation, which comes close to that of the contemporary Kingdom Hearts games, but here the characters and costume designs are much more unique and imaginative. The settings feature some interesting layouts and are beautifully lit. You'll fight across varying landscapes as well as fortresses and ruins.

    The attention to detail carries over to the characters' faces which are very expressive in the many in-game story segments. There are also a handful of pre-rendered CG movies for the big battle sequences, which meet the expectations of a big budget Square-Enix title.

    Likewise the soundtrack is fantastic, and is almost entirely new material save for a few welcome orchestral remixes from classic Mana games. It even made its way into my regular rotation. The voice-acting is also pretty good and won't grate on the player. It's a nearly faultless production from the audio-visual perspective and still holds up several years later.

    With Dawn of Mana Square-Enix was mostly successful in bringing the Mana series into 3D. The introduction of a physics engine adds an extra layer of sophistication to the battle system. It falls short in a few key areas, but is not the unmitigated disaster the press made it out to be. It's a shame that its poor reception killed its chances, because the Mana series' original characters, setting, and story are much more intriguing than those seen in the Kingdom Hearts games. If you're a fan of the earlier Mana titles, don't let the overly-critical reviews stop you from experiencing the last chapter in the series.

    Mais itens semelhantes

    Seiken densetsu 2
    8,5
    Seiken densetsu 2
    Seiken densetsu 3
    7,9
    Seiken densetsu 3
    Seiken densetsu: Legend of Mana
    7,8
    Seiken densetsu: Legend of Mana
    Seiken densetsu
    7,6
    Seiken densetsu
    Seiken densetsu 3: Trials of Mana
    7,2
    Seiken densetsu 3: Trials of Mana
    Sword of Mana
    7,0
    Sword of Mana

    Enredo

    Editar

    Você sabia?

    Editar
    • Curiosidades
      This is the first Seiken Densetsu game ever to be in full 3D polygons. It is also the first Seiken Densetsu game ever to feature character voices.
    • Erros de gravação
      Ritzia says to Keldric that hurting living things hurts oneself, yet for the entirety of the game the Player must fight enemies.
    • Conexões
      Follows Seiken densetsu (1991)
    • Trilhas sonoras
      Opening Theme
      Oboe: Shoko Ikeda

      Harp: Tomoyuki Asakawa

      Piano & Keyboard: Ryuichi Sakamoto

    Principais escolhas

    Faça login para avaliar e ver a lista de recomendações personalizadas
    Fazer login

    Detalhes

    Editar
    • Data de lançamento
      • 21 de dezembro de 2006 (Japão)
    • País de origem
      • Japão
    • Centrais de atendimento oficiais
      • Square Enix (Japan)
      • Square Enix (United States)
    • Idiomas
      • Japonês
      • Inglês
    • Também conhecido como
      • Dawn of Mana
    • Empresa de produção
      • Square Enix Company
    • Consulte mais créditos da empresa na IMDbPro

    Especificações técnicas

    Editar
    • Cor
      • Color
    • Mixagem de som
      • Dolby

    Contribua para esta página

    Sugerir uma alteração ou adicionar conteúdo ausente
    • Respostas da IMDb: ajude a preencher brechas em nossos dados
    • Saiba mais sobre como contribuir
    Editar página

    Explore mais

    Vistos recentemente

    Ative os cookies do navegador para usar este recurso. Saiba mais.
    Obtenha o aplicativo IMDb
    Faça login para obter mais acessoFaça login para obter mais acesso
    Siga o IMDb nas redes sociais
    Obtenha o aplicativo IMDb
    Para Android e iOS
    Obtenha o aplicativo IMDb
    • Ajuda
    • Índice do site
    • IMDbPro
    • Box Office Mojo
    • Dados da licença do IMDb
    • Sala de imprensa
    • Anúncios
    • Empregos
    • Condições de uso
    • Política de privacidade
    • Your Ads Privacy Choices
    IMDb, uma empresa da Amazon

    © 1990-2025 by IMDb.com, Inc.