AVALIAÇÃO DA IMDb
8,0/10
8,5 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaDarth Vader's secret apprentice, codenamed Starkiller, is trained in the Dark Side to defeat the enemies of the Empire, but must find his own path when his master betrays him.Darth Vader's secret apprentice, codenamed Starkiller, is trained in the Dark Side to defeat the enemies of the Empire, but must find his own path when his master betrays him.Darth Vader's secret apprentice, codenamed Starkiller, is trained in the Dark Side to defeat the enemies of the Empire, but must find his own path when his master betrays him.
- Direção
- Roteiristas
- Artistas
- Prêmios
- 1 vitória e 2 indicações no total
Sam Witwer
- Darth Vader's Secret Apprentice
- (narração)
- …
Nathalie Cox
- Juno Eclipse
- (narração)
David W. Collins
- Proxy
- (narração)
Matt Sloan
- Darth Vader
- (narração)
Jimmy Smits
- Bail Organa
- (narração)
Susan Eisenberg
- Shaak Ti
- (narração)
Catherine Taber
- Princess Leia
- (narração)
Tom Kane
- Captain Sturn
- (narração)
- …
Larry Drake
- Kazdan Paratus
- (narração)
Billy Brown
- Chopaa
- (narração)
Grey DeLisle
- Asaji Ventress
- (narração)
- …
Kristoffer Tabori
- Darth Desolous
- (narração)
- …
Kari Wahlgren
- Darth Phobos
- (narração)
- …
Chris Cox
- Proto Rebel
- (narração)
Steve Blum
- Stormtrooper
- (narração)
- …
Roger Jackson
- Death Star Technician
- (narração)
- (as Roger L. Jackson)
Avaliações em destaque
Oh, and what kind of game it could have been. And many things they got really good, even dare to say excellent. Story is great (with influence and approval by George Lucas himself), fitting saga very good, voice acting is excellent and animations well synchronized with story, sound and music almost at the film quality.
Did they got the feeling of being a Jedi right? Yes, to the certain point. It's cool using light-saber, force (abilities develop by collecting points and experiences in battles) and especially light-saber fight with other Jedi.
Unfortunately, there are two big flaws: camera and character controls and in this types of game they are crucial for comfortable game-play.
Camera sometimes gets weird and makes you feel confused, which doesn't go too well with dozen of enemies in screen. E.g. you're fighting boss and have to avoid certain object while running. Camera focuses on boss so you don't see objects which you need to avoid. It's little frustration that you'll notice.
Controls are also not good and precise, especially force power that you use to move objects or enemies. You can see that game developers invested great amount of time in it, but unfortunately it just doesn't work so well. Just imagine, you're fighting enemy and trying to throw object on him, but it grabs other object or doesn't grab anything. It looks cool but with time you'll find it more practical to use light-saber and other force abilities and this leaves one segment of the game unused.
How do camera and control flaws influence game-play directly? Remember those epic x300 combos in God Of War when you exactly knew were you blew it? Well, in Force Unleashed it's not only you but certain amount of luck regarding on controls and camera.
However, those problems are not huge obstacle to beat the game so you won't have big problems with that, especially if you're Star Wars fan and story holds you even tighter to the game. However, although I like Star Wars I didn't have enough enthusiasm to beat it second time.
When I look at the game I have feeling it should have been developed a bit longer to correct those flaws that make so much difference in this genre. It's shame because we could have had the best Star Wars game since The Knights of The Old Republic.
Considering game flaws I'd recommend it to Star Wars fan. Others - try it before you buy it and if you like this genre and have PS2 I'd rather recommend God of War instead, it beats Force Unleashed in every segment (if you still didn't play it, of course).
Oh, and what kind of game it could have been.
Did they got the feeling of being a Jedi right? Yes, to the certain point. It's cool using light-saber, force (abilities develop by collecting points and experiences in battles) and especially light-saber fight with other Jedi.
Unfortunately, there are two big flaws: camera and character controls and in this types of game they are crucial for comfortable game-play.
Camera sometimes gets weird and makes you feel confused, which doesn't go too well with dozen of enemies in screen. E.g. you're fighting boss and have to avoid certain object while running. Camera focuses on boss so you don't see objects which you need to avoid. It's little frustration that you'll notice.
Controls are also not good and precise, especially force power that you use to move objects or enemies. You can see that game developers invested great amount of time in it, but unfortunately it just doesn't work so well. Just imagine, you're fighting enemy and trying to throw object on him, but it grabs other object or doesn't grab anything. It looks cool but with time you'll find it more practical to use light-saber and other force abilities and this leaves one segment of the game unused.
How do camera and control flaws influence game-play directly? Remember those epic x300 combos in God Of War when you exactly knew were you blew it? Well, in Force Unleashed it's not only you but certain amount of luck regarding on controls and camera.
However, those problems are not huge obstacle to beat the game so you won't have big problems with that, especially if you're Star Wars fan and story holds you even tighter to the game. However, although I like Star Wars I didn't have enough enthusiasm to beat it second time.
When I look at the game I have feeling it should have been developed a bit longer to correct those flaws that make so much difference in this genre. It's shame because we could have had the best Star Wars game since The Knights of The Old Republic.
Considering game flaws I'd recommend it to Star Wars fan. Others - try it before you buy it and if you like this genre and have PS2 I'd rather recommend God of War instead, it beats Force Unleashed in every segment (if you still didn't play it, of course).
Oh, and what kind of game it could have been.
A long time ago in a galaxy far, far away...I wish for a remastered of both the force unleashed games for next gen consoles. That would sell a lot and people would love it, giving everyone what they want.
This needs 2 separate reviews: As a Star Wars story, and as a video game.
As a Star Wars story it was pretty great. The relationship between Darth Vader and his Apprentice was nuanced and definitely developed over the course of the game. The apprentice's backstory was intriguing, as was his internal conflict growing with every kill.
As a game, while solid, was fairly hollow. The gameplay is a lot of fun until you get through the first level. You notice quickly it's a fairly shallow experience with a far too easy of a difficulty. Graphics and animation was amazing though, especially for a 2008 Xbox 360 game. Now the camera can become a nuicense and figuring out how to play nice with it can frustrate. It's also far too short and can be beaten in 1 playthrough.
If TFU was released as a film, I would give this story a 8.5 ranked just under RotS, ANH, and ESB. In retrospect elements of this story are ripped off in Rogue One.
As a game I'd give it a 6...maybe even a 5 for being too short.
As a Star Wars story it was pretty great. The relationship between Darth Vader and his Apprentice was nuanced and definitely developed over the course of the game. The apprentice's backstory was intriguing, as was his internal conflict growing with every kill.
As a game, while solid, was fairly hollow. The gameplay is a lot of fun until you get through the first level. You notice quickly it's a fairly shallow experience with a far too easy of a difficulty. Graphics and animation was amazing though, especially for a 2008 Xbox 360 game. Now the camera can become a nuicense and figuring out how to play nice with it can frustrate. It's also far too short and can be beaten in 1 playthrough.
If TFU was released as a film, I would give this story a 8.5 ranked just under RotS, ANH, and ESB. In retrospect elements of this story are ripped off in Rogue One.
As a game I'd give it a 6...maybe even a 5 for being too short.
Shame it isn't canon anymore but to be fair it doesn't fit in with the timeline all that well. Still a fun game though.
Well what can I say? This game is pretty much what a star wars fan should play.
So Darth Vader invades a planet of wookies, he battles a jedi finds out that the Jedi had a son. Years to come he trains the son to become his apprentice and calls him by the name Starkiller.
The actual game play is good, some levels were frustrating but I still got there.
The GGI was also good and so was the Mocap from the actors that voiced and motion scoped them.
The only thing I didn't like was the ending but overall it was a good game.
So Darth Vader invades a planet of wookies, he battles a jedi finds out that the Jedi had a son. Years to come he trains the son to become his apprentice and calls him by the name Starkiller.
The actual game play is good, some levels were frustrating but I still got there.
The GGI was also good and so was the Mocap from the actors that voiced and motion scoped them.
The only thing I didn't like was the ending but overall it was a good game.
Você sabia?
- CuriosidadesReleased in September 2008, the game quickly became the fastest-selling Star Wars game ever, and has since sold six million units worldwide as of October 2009.
- Erros de gravaçãoTodas as entradas contêm spoilers
- Citações
Darth Vader: He is dead.
Emperor Palpatine: Then he is now more powerful than ever. He was meant to root out the rebels, not give them hope. His sacrifice will only inspire them.
- ConexõesEdited from Star Wars: Knights of the Old Republic II - The Sith Lords (2004)
- Trilhas sonorasThe Force Unleashed Theme
Composed by Jesse Harlin
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- Também conhecido como
- Star Wars: Le Pouvoir de la Force
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