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IMDbPro

Age of Empires II: The Age of Kings

  • Videogame
  • 1999
  • T
AVALIAÇÃO DA IMDb
8,8/10
4 mil
SUA AVALIAÇÃO
Age of Empires II: The Age of Kings (1999)
Age of Empires II: Definitive Edition: X019 Launch Trailer
Reproduzir trailer0:58
2 vídeos
5 fotos
AçãoAventuraGuerraHistória

Adicionar um enredo no seu idiomaThe Age of Kings is set in the Middle Ages and contains thirteen playable civilizations.The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations.The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations.

  • Direção
    • Paul DeNigris
  • Roteirista
    • Leigh Kellogg
  • Artistas
    • Gary Moody
    • Spencer Prokop
    • Ric Spiegel
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    8,8/10
    4 mil
    SUA AVALIAÇÃO
    • Direção
      • Paul DeNigris
    • Roteirista
      • Leigh Kellogg
    • Artistas
      • Gary Moody
      • Spencer Prokop
      • Ric Spiegel
    • 10Avaliações de usuários
    • 1Avaliação da crítica
  • Veja as informações de produção no IMDbPro
  • Vídeos2

    Age of Empires II: Definitive Edition: X019 Launch Trailer
    Trailer 0:58
    Age of Empires II: Definitive Edition: X019 Launch Trailer
    Age Of Empires 2: The Age Of Kings
    Trailer 0:36
    Age Of Empires 2: The Age Of Kings
    Age Of Empires 2: The Age Of Kings
    Trailer 0:36
    Age Of Empires 2: The Age Of Kings

    Fotos4

    Ver pôster
    Ver pôster
    Ver pôster
    Ver pôster

    Elenco principal9

    Editar
    Gary Moody
      Spencer Prokop
        Ric Spiegel
          Cliff Stephens
            Rick May
            Rick May
            • Genghis Khan
            • (narração)
            Julio Cesar Cedillo
            Julio Cesar Cedillo
            • Unknown - The Conquerors Expansion
            • (narração)
            • (as Julio Cedillo)
            Bruce DuBose
            Bruce DuBose
            • Unknown - The Conquerors Expansion
            • (narração)
            Bob Hess
            • Unknown - The Conquerors Expansion
            • (narração)
            Melinda Renna
            Melinda Renna
            • Unknown - The Conquerors Expansion
            • (narração)
            • Direção
              • Paul DeNigris
            • Roteirista
              • Leigh Kellogg
            • Elenco e equipe completos
            • Produção, bilheteria e muito mais no IMDbPro

            Avaliações de usuários10

            8,83.9K
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            10

            Avaliações em destaque

            caster_troy_uk

            Great Game

            1st when I saw my friend playing this game I thought was does he find interesting in this game. I thought it was boring and dull. Then a year later when I got my 1st PC my friend let my younger brother borrow it. And I seen my younger brother play this game. Then i got hooked on this game and this game is heavy proper fun to play I'll give it 10/10.

            this game is definitely worth getting but not any more because part 3 is out.

            This is sort of one of those god games. Your civilisation goes to war with another civilisation. Plus you have civilians making weapons. defense barriers, researching how to make new weapons, advancing to the future and for those things you need to collect a lot of gold, stone, wood. This is one of the best strategy games ever made
            7TBJCSKCNRRQTreviews

            Veni, vidi... vici?

            I have chosen to start this on a sour note, just as what I am reviewing does. After the clever and well-done opening cut-scene of the immediate predecessor to this opened that exactly as it should be, and setting the tone right, the intro of this is rather underwhelming. It's a lot of the same footage, some lengthened, in a very obvious manner, that leaves it moving too slow, and run downright choppy, a little has been added, to elaborate on what goes on, and it's not particularly pretty or all that well-done. It tries to look stylish, a bit, neglecting the fact that that does not fit with the material, indeed, with the rest of the product. Accuracy and realism are key, like with all prior entries. The wrap-around is taken out, awkwardly. The whole thing is just plain obvious, and it feels like it was thrown together without a lot of effort, and goes on for overly long, all in stark contrast to that of AOK. If you go on to play the single-player of this, and go in numerical order, you are shortly thereafter introduced to the Tarkan, which is unique to the Huns, a horse-borne man who carries something I could not tell what was at first. Then I realized it: It's a lit torch. This is a cool concept, and makes sense, but it doesn't actually look or work all that great(and when you have to try hard to be able to tell what it is...). They didn't take the consequence and make it able to actually set buildings(what they damage the most) ablaze, a la Populous: The Beginning, or at least do a strongly defined flame-effect and damage model, like C&C, and it comes off odd(meanwhile, it is a good investment). Why do I start on these seemingly small, in the big picture, complaints? Simply because they were the first impressions, they may very well be for others, and I hope to deter anyone from jumping ship from this initial disappointment. You see, beyond those, this actually has a bunch to offer... and some of it is golden. There are touch-ups since the "parent" to this. Attempts are made to smooth game-play and such out, if not all are successful. Workers immediately begin gathering resources when they've completed a place to deposit them, automatically, and that cuts down on hand-holding. Not to mention the Reseed Queue, that lets you set Farms to automatically rebuild, so long as you've got a Mill, and the Wood upfront. The Tech Tree is now always available, a button right there at the top of the screen. Advancing through the Ages now gets a status bar, also up there, so you don't have to consult your Town Center. There are strategic opportunities that did not exist before in these. You can Garrison inside Rams, though that can be annoying as it can't be turned off, and it's relatively limited. The objectives now change during missions, and this is more open. Color is used to make it faster to distinguish and keep track of opponents(when they message or attack you). There is clumsiness here and there, and the level design isn't always fantastic. There are new areas, and snow is put in, for example. There are ten real-world maps, and many new types. King of the Hill, Defend the Wonder, Last Man Standing, etc. are included. There are five civilizations brought in, including Spanish(Conquistadors and Missionaries!) Vikings(Longboats and Berserkers!), Japanese(Samurai!) and Korean(Turtle Ships!). You can also now build Petards, that appeared very briefly in AOE2. The story-telling is improved upon since that, and is mighty compelling and in-depth, better than that of any release earlier in the series. It's very detailed and clearly an area they spent time on doing well. The ridiculous accents are gone from the briefings(there are ones for units), and the voice acting is of higher quality, almost invariably, than earlier. The AI is changed, not always a positive here. There are now only three difficulty settings(and there definitely was not paid equal attention to them), and it picks up where Kings left off. However, the campaigns do seem to start somewhat soft. The population limit goes up in them. The fourth one is not a continual arc, like all apart from it. Instead, it is a compilation of grand battles, eight in total. You aren't limited to going through them chronologically. This makes for several of the best ones, as far as being interesting goes, although when the tailoring backfires, they can get a certain kind of bad, ugly, nasty, and worse. This expansion pack gets extra upgrades and research. The Scouts feature gives you info about your enemies and/or the surroundings, is there from the beginning, and like objectives and hints, can be viewed any time. The history remains the focus, and there's more of it than in the others. This may cost it fighting. I personally enjoyed it. The Aztecs are quite different from the others. I couldn't say if it evens out, unfortunately, as much as they did change for them, it still seems like they have technology they shouldn't. There is heavy-handed criticism of their religion, values and spiritual ideas. You can select men and horses that are inside something(like a boat, a tower, a Castle), now, and while I understand the argument against this, I'd say there's nothing negative to it. The authenticity is still far up on the checklist of important stuff, and it shows, in a marvelous way. OK, so El Cid's time is further back than gunpowder, at least in use in rifles, and spread beyond China, and outside of fireworks and maybe bombs... nevertheless, it makes for fun cavalry. The MP gets renewed vigor, not that it was lacking any. All in all, I'd surely call this a worthy purchase, if you dig Age of Empires, and like the second game of the franchise(while this isn't flawless). I recommend this to any fan of RTS(especially these). 7/10
            Theo Robertson

            A Great Real Time Strategy Game ...

            ... As long as you don't cheat

            I got a demo version of AGE OF EMPIRES: THE AGE OF KINGS with a computer magazine and was so impressed with this that I purchased the full game . I certainly recommend this game for strategy fans in general and real time strategy addicts in particular

            As with so many of these games you start of with villagers chopping down trees , collecting gold and tilling the fields in order to build up the economy , technology and military might but you've also got the choice of choosing different races , terrain , landscapes etc which unlike several other strategy games are in fact different . Not only that you can also choose several missions like embarking on a crusade against the mighty Saladin or unifying the Germanic lands .

            I have to confess that not long after starting the game I surfed the net for cheats which spoiled much of the challenge . I awarded myself unlimited amounts of food , stone , gold and wood . I also managed to find a cheat which meant I could arm myself with cars that fired machine guns which while being fun in an anachronistic way ( The game is set round about the 12th century and never progresses beyond this time frame ) of machine gunning massive amounts of enemy means the game instantly stops being much of a challenge . Having said that I still sat in front of my computer for countless days wreaking carnage on my enemies knowing that there would be no chance of me losing a game which speaks well of its playability
            10kvinnesllandr

            Incredible

            I've been playing this game since age 9, and it still finds ways to surprise and challenge me.

            "Rome has fallen, and land is up for grabs." Beginning with a ramshackle town center and a few peasants, you rebuild a civilization in the medieval world. From collecting resources to annihilating enemy armies, you'll always have something to do.

            Each civilization has their own unique unit and abilities. For example, the Mongolians have great cavalry archers and horsemen, but are not so hot on collecting food. In comparison, the Goths collect hunted meat very quickly, but their cavalry is not much.

            No matter what your playing style, you'll have a civilization to play as. I heartily recommend this modern classic game to any player.
            10toni-sabbouh

            Great game

            Ive played this game since it was released, I loved the details and in a way, it was educative. The campaigns were amazing

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            • Citações

              William Wallace: We are without a leader. The dead king of Scotland has no heir. War creeps in from the south, where Edward Longshanks, the avaricious King of England, has returned from successful campaigns to conquer Wales and France. As Longshanks turns his attention to Scotland, the shadow of fear settles across the Highlands. The English have thousands of Welsh longbow men, hundreds of knights on horseback, and dozens of siege weapons. We Scottish have a rabble of untrained soldiers who do not even know how to march in a straight line. Though we must act soon. If we have any chance of resistance, we need to forge an army by any means necessary.

            • Versões alternativas
              Expansion: Age of Empires II: The Conquerors
            • Conexões
              Featured in Troldspejlet: Episode #21.11 (1999)

            Principais escolhas

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            Detalhes

            Editar
            • Data de lançamento
              • 30 de setembro de 1999 (Estados Unidos da América)
            • Países de origem
              • Estados Unidos da América
              • Canadá
            • Centrais de atendimento oficiais
              • game website
              • Official site
            • Idiomas
              • Inglês
              • Inglês médio
              • Latim
              • Mandarim
              • Japonês
              • Mongol
              • Persa
              • Árabe
              • Turco
              • Alemão
              • Nórdico antigo
              • Gaélico irlandês
              • Francês
              • Náuatle
              • Maia
              • Coreano
              • Espanhol
              • Quíchua
              • Hindi
              • Húngaro
              • Russo
              • Português
              • Língua amárica
              • Bambara
              • Cabila
              • Vietnamita
              • Birmanês
              • Malaio
              • Quemer
              • Sânscrito
            • Também conhecido como
              • Age of Empires II: Definitive Edition
            • Empresas de produção
              • Ensemble Studios
              • Skybox Labs
              • Forgotten Empires
            • Consulte mais créditos da empresa na IMDbPro

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