[go: up one dir, main page]

    Calendário de lançamento250 filmes mais bem avaliadosFilmes mais popularesPesquisar filmes por gêneroBilheteria de sucessoHorários de exibição e ingressosNotícias de filmesDestaque do cinema indiano
    O que está passando na TV e no streamingAs 250 séries mais bem avaliadasProgramas de TV mais popularesPesquisar séries por gêneroNotícias de TV
    O que assistirTrailers mais recentesOriginais do IMDbEscolhas do IMDbDestaque da IMDbGuia de entretenimento para a famíliaPodcasts do IMDb
    OscarsEmmysSan Diego Comic-ConSummer Watch GuideToronto Int'l Film FestivalPrêmios STARMeterCentral de prêmiosCentral de festivaisTodos os eventos
    Criado hojeCelebridades mais popularesNotícias de celebridades
    Central de ajudaZona do colaboradorEnquetes
Para profissionais do setor
  • Idioma
  • Totalmente suportado
  • English (United States)
    Parcialmente suportado
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
Lista de favoritos
Fazer login
  • Totalmente suportado
  • English (United States)
    Parcialmente suportado
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
Usar o app
  • Elenco e equipe
  • Avaliações de usuários
  • Curiosidades
IMDbPro

Crash Twinsanity

  • Videogame
  • 2004
  • E
AVALIAÇÃO DA IMDb
7,7/10
1,2 mil
SUA AVALIAÇÃO
Crash Twinsanity (2004)
AçãoAnimaçãoAventuraAventura animalComédiaFamíliaFantasiaFicção científicaPastelão

Adicionar um enredo no seu idiomaCrash Bandicoot and his long-time nemesis Dr. Cortex, are forced to team up to take down a new force that far exceeds them both.Crash Bandicoot and his long-time nemesis Dr. Cortex, are forced to team up to take down a new force that far exceeds them both.Crash Bandicoot and his long-time nemesis Dr. Cortex, are forced to team up to take down a new force that far exceeds them both.

  • Roteiristas
    • Paul Gardner
    • Jordan Reichek
  • Artistas
    • Lex Lang
    • Mel Winkler
    • Michael Ensign
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    7,7/10
    1,2 mil
    SUA AVALIAÇÃO
    • Roteiristas
      • Paul Gardner
      • Jordan Reichek
    • Artistas
      • Lex Lang
      • Mel Winkler
      • Michael Ensign
    • 10Avaliações de usuários
    • 5Avaliações da crítica
  • Veja as informações de produção no IMDbPro
  • Veja as informações de produção no IMDbPro
  • Fotos3

    Ver pôster
    Ver pôster
    Ver pôster

    Elenco principal21

    Editar
    Lex Lang
    Lex Lang
    • Dr. Neo Cortex
    • (narração)
    Mel Winkler
    • Aku-Aku
    • (narração)
    • …
    Michael Ensign
    Michael Ensign
    • Dr. Nefarious Tropy
    • (narração)
    • …
    Susan Silo
    Susan Silo
    • Madame Amberley
    • (narração)
    • …
    Debi Derryberry
    Debi Derryberry
    • Coco Bandicoot
    • (narração)
    • …
    Alex Fernandez
    Alex Fernandez
    • Uka-Uka
    • (narração)
    • …
    Dwight Schultz
    Dwight Schultz
    • Dingodile
    • (narração)
    • …
    Quinton Flynn
    Quinton Flynn
    • Dr. N. Gin
    • (narração)
    • …
    Hajime Iijima
    • Dingodile
    • (Japanese version)
    • (narração)
    • …
    Ema Kogure
    • Coco Bandicoot
    • (Japanese version)
    • (narração)
    Satomi Kôrogi
    Satomi Kôrogi
    • Nina Cortex
    • (Japanese version)
    • (narração)
    Kazuhiro Nakata
    • Dr. N. Gin
    • (Japanese version)
    • (narração)
    • …
    Ken'ichi Ogata
    Ken'ichi Ogata
    • Aku Aku
    • (Japanese version)
    • (narração)
    Setsuji Sato
    • Moritz
    • (Japanese version)
    • (narração)
    Haruo Satô
    • Dr. Nefarious Trophy
    • (Japanese version)
    • (narração)
    • …
    Yû Shimaka
    • Papu Papu
    • (Japanese version)
    • (narração)
    Noriko Suzuki
    • Madame Amberly
    • (Japanese version)
    • (narração)
    Shinpachi Tsuji
    • Victor
    • (Japanese version)
    • (narração)
    • Roteiristas
      • Paul Gardner
      • Jordan Reichek
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários10

    7,71.1K
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10

    Avaliações em destaque

    9tommypezmaster

    My Favorite Crash Game

    My next Movie/Game review after "Garfield: The Movie"

    love this game! It's funny! Twinsanity Rocks! In this one,they said funny stuff! They said "Ooga Shumu away" LOL! That is funny! I LOVE that game SO much! It's so stupid that it makes my friends and I crack up! It's our FAVORITE show of all time! "Cortex, He told me I was My Favorite playable, so I let him borrow my laser-blaster, and he never gave it bacccccccccckkkkkkkk" "Dingodile, Regular nose, or treasure nose, it's whats on the inside that counts which will carry you all the way through"

    ^ What wonderful words Cortex! I was playing it one day and............The pony pooped! Well the game is still at my house. If you don't like the game don't like it. The show is for people who like CGI who look really funny and look like a 3 year old made it (Thats the funny part) and for people who like random funny things. The "gross" things are not that bad. The only bad thing is Dingodiles & N. Tropy are not working for cortex anymore. I don't think it's that inappropriate.
    7Croc320475

    It's alright but still hilarious

    I used to play this Crash Bandicoot game on Sony PS2 when I was a teenager. It's alright for myself but the camera controls may be frustrating and confusing and the music kinda sounds very irritating as well. At least the graphics looks nice. This game is still hilarious especially Dr. Neo Cortex himself and he has cracked me up like his screams.

    This game Crash Bandicoot and his nemesis Doctor Neo Cortex, who must work together to stop the Evil Twins, a pair of interdimensional parrots, from destroying N. Sanity Island and end this madness.

    It reminds me of Ren and Stimpy. It looks like Crash Bandicoot meets Ren and Stimpy!

    It is also for Microsoft Xbox and mobiles. A Nintendo GameCube port was planned but unfortunately it was cancelled for disclosed reasons.

    Anyway it's probably one of the most underrated 2000s video games of all time.
    9fabio-71569

    Nostalgia: 10/10 Game: 7/10 Overall 8,5/10

    My favorite video game of all time!

    Since the first time I have completed it, nothing has ever been stuck inside my mind and heart like this game.

    If I am not mistaken, the game was released in 2002 on the ps2. We have to consider a few things here, first of all, it is a typical rushed game, they didn't have enough time to get everything they wanted to add into the game. Originally there were 7 Dimensions you could visit, including the original world. The end product had only 2 dimensions, the alternative and the normal crash universe.

    Since they have had a lot of trouble developing this game, there have been found hundreds of bugs and glitches, in every level of the game, but that doesn't mean that it is a terrible game.

    You are able to play as Neo Cortex, Nina Cortex and Crash Bandicoot. The game takes place in several locations, including an alternative Dimension with only 3 level segments.

    The game mechanics are the once you know from these days. Sliding, double jumps, spinning and of course the jump smashers (these mechanics vary from character to character) The game is directed to Crash fans, a young and n older audience, it is filled with mostly simple riddles and hidden gems. The game is very linear, but you are able (due to bugs) to repeat the level if you revisit it. (I forgot to mention it is an open world, a linear one. So no side quests). The bosses are quite challenging and fun. (many bosses were cut)

    Play it if you want to try it out, the glitches and bugs don't break the game. If we consider the time and the development time they have had it is a well done game. Hope for a remake, where they add every canceled game mechanic. By the way, the soundtrack is absolutely amazing,they are the most fun soundtracks in a jump and run game you'll ever hear! <3 8,5/10.
    5sebastianali123

    The game that needed to evolve Crash... and failed.

    Now, im going to say straight that im not really fan of the direction the series took after the PS1 titles, even the remakes still dont hold up in terms of absolute subtle perfection compared to the OGs. At the very least before Twinsanity there was MAYBE an attempt to replicate what the OGs did so great. However, they also suffered from a lot of bad luck. There are many reasons as to why after the PS1 titles, and especially after Twinsanity the games started to sell less and less, and Crash was not even close of being seeing by people with the greatests in history, at least as it was seen in the old days (like a mascot defining console). In few words not only Universal greed, but also the jump from generation in terms of capabilities was massive, and the devs who worked on the Crash series did practically nothing to differentiate at least a bit from the PS1 titles, innovate in the genre or do something to really take advantage of the PS2 in a way it wouldnt be possible on the previous generation minus subtle fancy effects (looking at you WOC). Crash unfortunately still suffers from the same lack of ideas nowadays, just its much less noticeable because of nostalgia and the rise of retro gaming. But regardless of that, Twinsanity was the first mainline game that tried to do something different with the series.... How it did it? Well..... Lets be quick with this review that i want to sleep.

    It's rather funny that despite the open environments being Twinsanity's main attraction, and the novelty seen by people at the time, moving away from the closed corridors of past games, Twinsanity achieves far less than it sets out to do, with the linear environments being... ironically far better designed. The open areas acts like some sort of hub world but without being so with lots of unexpected points of not returns even though for most of them there wouldnt be really a reason for it. Yes, there was at least some effort put into the aesthetic of the enviroments, but its also nothing really special that takes advantage of the open setting. With boxes put together in random areas, it feels like the devs didnt knew what to do with these and were scared that we would get bored, and since things don't change much in the linear environments either, it makes these routes feel very similar to what we saw in WOC 3 years before (or well, 6 years if we include the trilogy). You dont even need to interact with these puzzles in the hub world to progress, which makes it even more arbitrary.

    Besides the open enviroments being very empty and with nothing to do, it also has very poorly worked areas, with a lot of incomplete parts of the map being seen from the distance, a disgrace for 2004 standards. I'm not going to ask for the level of detail of Jak And Daxter The Precursor Legacy, it would be ridiculous, but come on, a middle ground. I saw a lot of rushed games but even Wrath Of Cortex made a better attempt to disguise it than Twinsanity.

    The only moments were Twinsanity shows some originality in the platform genre or in the series as a whole in a true not gimmicky way is in the sections with Crash and Cortex, easily some of the best of the game, and if they made a much better AI for Cortex like seen in other games of the time, and better interactions with him as well as a more seamless transition (as he always teleports because the devs were so lazy to make him follow you, lol), could save part of Twinsanity, as this was genuinely very rare to see back in the day, not just on the platform genre, but in terms of NPC interaction as a whole. Idk if TT was planning that, but it could had been genuinely revolutionary for the time if they worked on it a bit more due to Cortex presence in the plot. A shame.

    The plot its also a mess, the game that changed Crash humour as we know and it shows. Now, i dont have a problem with some funny jokes here and there, but Twinsanity humour compared to the previous games is just too much in your face and as an adult it just feels cringy or gaves me a reason to cut my ears. It may had some interesting ideas in the lore of the series, but it also doesnt make sense if we followed the story of WOC and it goes in circles just to be padded.

    Twinsanity may had been "rushed", but i doubt the full game would had been much better and TT had the fault for it anyway, as they resetted the game development just to avoid competition. From an objective perspective this is one of the most flawed Crash games ever made, and possibly in terms of gameplay design the most outdated one ever made. Hub areas with barely exploration connected by linear routes were more common on the PS1 era, even Spyro The Dragon in the 90s felt like a more true open world than Twinsanity in 2004. But the game also doesnt play the advantages of a linear game, and not taking into account subtle design aspects like not guiding the player to the next objective, lack of checkpoints or being incredible annoying to backtrack in certain locations.

    The only saving graces of Twinsanity are easily some few puzzles (especially those involving physics of objects) the cooperation with Cortex, the OST and maybe the tutorial level, which are genuinely great things. If it wasnt for that, the score would likely be much much lower since the game after Cavern Catastrophe really starts to downfall quickly, like if they lacked time to play test it.

    Unfortunately this is also the game that every newer one would follow, the "jumping the shark" moment for the series. I do believe that Crash needed to be an open world after the trilogy to stay relevant, the linear formula was just being seeing as outdated in the sixth generation of gaming (even Naughty Dog would agree), but this was far from the way to do it.
    10P97

    Comedy Gold

    It's one of the better games in the series for the ps2 and post naughty dog era and my personal favorite crash bandicoot game since it was also my first one.

    The game is a bit short with a lot of cut content but other than that twinsanity is extremely funny and self aware (almost mocking it's formula and cliches) specially the writing for cortex and the fact that he teams up with crash makes for some hilarious encounters in the game with an amazing soundtrack that you won't forget anytime soon.

    I really wish they do a remake of this game with some more added content it can easily become one the best/funniest crash games as it already is in my opinion.

    Mais itens semelhantes

    Crash Bandicoot: The Wrath of Cortex
    7,6
    Crash Bandicoot: The Wrath of Cortex
    Crash of the Titans
    6,6
    Crash of the Titans
    Crash Bandicoot: Warped
    8,7
    Crash Bandicoot: Warped
    Crash Bandicoot
    8,2
    Crash Bandicoot
    Crash Bandicoot 4: It's About Time
    7,8
    Crash Bandicoot 4: It's About Time
    Crash Bandicoot 2: Cortex Strikes Back
    8,5
    Crash Bandicoot 2: Cortex Strikes Back
    Crash: Mind Over Mutant
    6,4
    Crash: Mind Over Mutant
    Crash Team Racing
    8,6
    Crash Team Racing
    Crash Nitro Kart
    7,2
    Crash Nitro Kart
    Ratchet & Clank
    7,9
    Ratchet & Clank
    Crash Tag Team Racing
    7,3
    Crash Tag Team Racing
    Crash Bash
    7,6
    Crash Bash

    Enredo

    Editar

    Você sabia?

    Editar
    • Curiosidades
      The entire soundtrack for this game uses no instruments other than human voices, provided by A Cappella group, Spiralmouth.
    • Citações

      Dr. Neo Cortex: Surprised to see me Crash? Like the fleas in your fur I keep coming back! Three years I spent alone in the frozen Antarctic Wastes! And I missed you. So I've arranged a little gathering, like a birthday party only, the exact opposite!

    • Cenas durante ou pós-créditos
      The first Crash Bandicoot game to go full free-roam, Dr. Neo Cortex's niece Nina, and to a whole new location from N. Sanity's island.
    • Conexões
      Featured in Jampack Vol. 11 (2004)
    • Trilhas sonoras
      Flight of the Bumblebee
      (uncredited)

      Music by Nikolai Rimsky-Korsakov

      Performed by Spiralmouth

    Principais escolhas

    Faça login para avaliar e ver a lista de recomendações personalizadas
    Fazer login

    Detalhes

    Editar
    • Data de lançamento
      • 28 de setembro de 2004 (Estados Unidos da América)
    • País de origem
      • Estados Unidos da América
    • Central de atendimento oficial
      • Vivendi Universal Games (United States)
    • Idioma
      • Inglês
    • Também conhecido como
      • Crash Bandicoot 5
    • Empresa de produção
      • Traveller's Tales
    • Consulte mais créditos da empresa na IMDbPro

    Especificações técnicas

    Editar
    • Cor
      • Color

    Contribua para esta página

    Sugerir uma alteração ou adicionar conteúdo ausente
    • Saiba mais sobre como contribuir
    Editar página

    Explore mais

    Vistos recentemente

    Ative os cookies do navegador para usar este recurso. Saiba mais.
    Obtenha o aplicativo IMDb
    Faça login para obter mais acessoFaça login para obter mais acesso
    Siga o IMDb nas redes sociais
    Obtenha o aplicativo IMDb
    Para Android e iOS
    Obtenha o aplicativo IMDb
    • Ajuda
    • Índice do site
    • IMDbPro
    • Box Office Mojo
    • Dados da licença do IMDb
    • Sala de imprensa
    • Anúncios
    • Empregos
    • Condições de uso
    • Política de privacidade
    • Your Ads Privacy Choices
    IMDb, uma empresa da Amazon

    © 1990-2025 by IMDb.com, Inc.