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Hitman: Contracts

  • Videogame
  • 2004
  • 16
AVALIAÇÃO DA IMDb
8,0/10
3,2 mil
SUA AVALIAÇÃO
David Bateson in Hitman: Contracts (2004)
Suspenses psicológicosAçãoCrimeMistérioSuspense

Depois de um trabalho fracassado, 47 se esconde em um quarto escuro e, enquanto delira, sonha com tarefas passadas.Depois de um trabalho fracassado, 47 se esconde em um quarto escuro e, enquanto delira, sonha com tarefas passadas.Depois de um trabalho fracassado, 47 se esconde em um quarto escuro e, enquanto delira, sonha com tarefas passadas.

  • Roteirista
    • Greg Nagan
  • Artistas
    • David Bateson
    • Ulle Bjørn Bengtsson
    • Joost Alexander Van Der Berg
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    8,0/10
    3,2 mil
    SUA AVALIAÇÃO
    • Roteirista
      • Greg Nagan
    • Artistas
      • David Bateson
      • Ulle Bjørn Bengtsson
      • Joost Alexander Van Der Berg
    • 11Avaliações de usuários
    • 4Avaliações da crítica
  • Veja as informações de produção no IMDbPro
  • Veja as informações de produção no IMDbPro
    • Ganhou 1 prêmio BAFTA
      • 1 vitória no total

    Fotos8

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    Elenco principal29

    Editar
    David Bateson
    David Bateson
    • Agent 47
    • (narração)
    Ulle Bjørn Bengtsson
      Joost Alexander Van Der Berg
        Barbara Bernád
          Mike Booth
            Thomas Chaanhing
            Thomas Chaanhing
              Chun Hou Cheung
                Muk Wing Cheung
                  San Tai Cheung
                    Petronela Cimpoesu
                      Jean-Claude Flamand-Barny
                        Betty Glosted
                          François Grodin
                            Gabor Horvath
                              Jennifer Xiao Bao Huang
                                Noah Lazarus
                                • Agent Smith
                                • (narração)
                                Runi Lewerissa
                                Runi Lewerissa
                                  Robert Nagy
                                    • Roteirista
                                      • Greg Nagan
                                    • Elenco e equipe completos
                                    • Produção, bilheteria e muito mais no IMDbPro

                                    Avaliações de usuários11

                                    8,03.2K
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                                    Avaliações em destaque

                                    8ACJayC

                                    Fever Dreams of a Silent Assassin

                                    Technically a standalone expansion/ direct spin-off to Silent Assassin, Contracts is a dark follow up to the former game and easily the darkest game in the series. But it isn't flawless.

                                    The story is disjointed and weirdly presented. It feels abrupt but still ideologically works within the game's themes of fever Dreams. It's a chopped up narrative that takes us into the mind of Agent 47. The overall writing is pretty good. The dialogue is well written, but the underwhelming and bad voice acting from foreign characters brings down the quality and impact of the overall dialogue.

                                    The atmosphere, sound design and soundtrack is by far the best part of this game. For a 2004 game, Contracts has some of the most impressive sound design you can find in a game. It's punchy and adds to the grim and suspenseful atmosphere. The soundtrack is grimy and haunting. Far ahead of its time for a videogame soundtrack.

                                    The gameplay and level design is similar to Silent Assassin with a few helpful improvements. Some unpolished game mechanics from Silent Assassin feel SO much more useful this time around. The AI has been vastly improved and the overall gameplay feels authentic and feels like what Silent Assassin should've been as a game. (Although, Silent Assassin still has the much better story)
                                    8asim34522-1

                                    good game

                                    When I first played this game I found it hard and didn't want to play it but then a friend helped and I completed it in a number of weeks. It is a complicated game i can assure you of that. Very good game though. Enough violence to satisfy me. Could use more language though. Excellent graphics with the blood to make it look almost real. The first level is intense, picks up after the end of Hit-man Codename 47. Dead clone agents everywhere. 8/10 is a definite. 9/10 for the blood. Great game you should play it. The plot was the thing I din't get but it was a hard game. Buy and play it, the second level is really confusing.
                                    practiced_bravado

                                    An atmospheric stealth game where dark, dastardly deeds pay off big time!

                                    The strongest aspect of the latest Hit-man game is its visual element. Running on a new graphics engine, which seems to suggest Japanese Anime, "Hit-man: Contracts" delves deep into the mind of a professional killer. Set before the events of "Hitman 2: Silent Assassin", it opens with Agent 47 seriously wounded in a Paris hotel. He's haunted by the memories of his past killings and the game takes place almost entirely in his head.

                                    It's the psyche of Agent 47 that brings this title to life with a surreal atmosphere and the disturbing presence of the macbre. Unlike "Manhunt", which bordered on the pornographic in its depiction of violence, this game is more of a psychological shocker. Every level is a variation on the "it was a dark and stormy night" scenario and the first mission establishes this with a very bizarro style.

                                    It takes place in a strange European nightclub/slaughterhouse. The owner is an overly obese man who's twin brother tortures a young girl upstairs while listening to oldies on a .45 record. Agent 47's assignment is to kill the owner and his lawyer who dopes up in a private room. The whole place is a like a Halloween party gone bad where the clients dress up in S&M-like attire and get wrapped up in lapdances.

                                    "Hitman 2" was a huge improvement over the original and proved to be a great stealth game in the vein of "Splinter Cell". However, this third installment, while it does visually impress, isn't as innovative. It merely smoothes the gameplay of its predecessor and has made the missons more open-ended. Stages now have at least two different ways of how to neutralize the "mark", but this can be either a blessing or a curse depending on the player's tolerance for self-discovery.

                                    In fact, Hitman fans will either love or hate the programmers' decision to include only a few number of original levels for "Contracts". The bulk of the game consists of recreations of assignments from "Hitman: Codname 47". This is disappointing considering Eidos' had first said it was not interested in doing a remake of the first game. The best mission is a new one set at a British manor which the company claims was inspired by Robert Altman's "Gosford Park" (Go figure).

                                    If I seem to be negative in this review, rest assure, I am giving "Contracts" a thumbs up. This is a good game, I did like stepping into Agent 47's shoes once again and its strenghts certainly do outweigh its weaknesses. I only wished the title had been a complete original, then it would've been a great game. 3 stars out of 4. Grade: B
                                    7TBJCSKCNRRQTreviews

                                    Enter the mind of the professional

                                    Right from the get-go, this sets the tone as a darker, bleaker entry. Atmospheric. Psychological. There is also strong violence and sexuality, and in larger quantities than before. Cronenberg and Fincher would probably love this. Some of these attributes remained in these, beyond this one. This is the first... and thus far, only... sequel to have a stand-out concept. Granted, it is potentially gimmicky... and seems to run out of steam about a third from the finish... but it is interesting. This also makes the most sense as far as playing missions again goes... though about half of the original Hit-man is remade in some of them. That would be less unimpressive if there was a higher number in this. A dozen. Also, you can't pick what to bring on your initial run through them. Now, what does make that better is the fact that, once again, this is the one released where you can always earn Silent Assassin, the greatest rating to attain. Every single one is a "hit", and all can be executed with expertise and planning. They're all gloomy, as well. The level design leaves little to be desired, almost invariably. On doing well... getting SA is actually worthwhile here. Not just a handful, if that, of times, as the second one. If there is an exception to that here, I didn't see it. How, you ask? Two words: Bonus guns. We're talking, dual and/or silenced versions of ones easily found. In general, the weapons here look and work well, and are remarkably well-chosen. Heck, they honestly went all-out on that. The firearms in this are just plain awesome. There also may be more pistols in this than at least the earlier in the series. The interface is modified somewhat, and will take a little bit of practice to get used to, for those having tried the rest of these. The plot of this is good, and can be intriguing. This is where it starts getting so confusing, in the way of overarching story, that there, among us fans, are several reasonable and credible theories as to what exactly the time-line and such is. The next one adds to that. One can't help but wonder if this was rushed, and possibly half-hearted. I have heard that this was to tide us over, until Blood Money came out. I can see why, that one definitely had rather a lot of new features that were worked, and thought, through. The loading screens, while purdy and all, tend to be nondescript. And this doesn't have that much that wasn't already there. I've heard this described as basically a polished version of HM2. That would be the proverbial nail on the head, with bullseye precision. About all that was in that has been altered, usually for the better. Stealth is made more attractive, apart from the incentive I mentioned before, sneaking is also faster, by a considerable degree. That nifty jump from Codename: 47 makes a comeback, and is used more, if it could still be more frequent, especially considering the length of this, but nevertheless, a welcome return. Back to it not all being positive... a thing or two are made worse in this, or even disappear. In the latter category, there is the compass. Or, rather, there isn't. Why was it removed? Navigating is now way harder than it ought to be, and you now have to stop moving, check the map, and go by what direction our dear agent is pointed in on there, and use that to determine which direction to turn in to, you know, be headed the right way. The different setup for the map doesn't aid in that area. It's nice that they now actually made deceased characters be reflected as such there, but for crying out loud, in a game so complex in detail, with tons of rooms and such, you need to be able to tell where, you know, the doors are and where they lead, which isn't always true in this, and all obstacles in the way would be pleasant to see, also. Yes, I realize that they're, apparently, supposedly, satellite, and that even showing the indoors is a fallacy, if we're talking about realism, but that's how it's always been, and this is not the way to change them. Thankfully, both of those were back to the way they should be in the next one. This doesn't introduce any enemies that we haven't gone up against before, group, people or type. Not particularly, anyway. As far as I could tell, at least. There are some well-written lines in this. The finale is spot-on, and a successful homage. It's all quite fun. This poses a solid challenge, as well, in part because there is almost not even one of the 12 efforts to off that hold no more than one target. Yup. Several to take out, mostly. The difficulty settings assist in ensuring that all get an experience fitting their skill. The saving system is the same as the previous one. The sophistication of this is seldom threatened, although there are a couple of crude things in it. This is where the camera begun to get less constricted, and it was taken further in BM. The graphics are magnificent, if they do hold several glitches. The lighting is improved again, rendering it excellent. The cut-scenes are incredible. Almost exclusively full animation, supplemented with a few in engine, and they're smooth, stylish, crisp and cool. They tell the majority of the goings-on, and almost sans any dialog, through the visuals, that are marvelous. They're well-directed and effective. The audio is another strength. Every sound is as it should be. The music is fantastic... Jesper Kyd has yet to disappoint me. Do note that it is more focused on the eerie nature of this, than the action. This retains the "open-ended" game-play of the preceding follow-up(so yes, you can still blast everything away). I recommend this to anyone that all this appeals to. 7/10
                                    9eslam4330

                                    One of the best Hitman games ever made

                                    Pretty decent game considering it was released in 2004. The story links up a lot with some missions from hitman 2 and blood money, which is always good and gives a sense of continuity to it. Surprisingly i didn't run into any crashes or any major bugs that could ruin the experience, exept for some weird bug that made the camera shake a little during dialogues with npcs. Overall a good game

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                                    Ação
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                                    Mistério
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                                    Suspense

                                    Enredo

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                                    Você sabia?

                                    Editar
                                    • Curiosidades
                                      All throughout the game, you'll find the letters "FCK" (on newspapers, boxes, etc.). They stand for FC Kopenhagen, a Danish soccer club some of the programmers seem to like.
                                    • Erros de gravação
                                      The butler in Beldingford Manor uses David Bateson's voice when Alistair requests more whiskey, but his voice is different when he actually speaks again.
                                    • Citações

                                      47: This room. This bullet. There's a bullet for everyone. And a time. And a place. Yes... maybe this is how it has to be.

                                    • Conexões
                                      Featured in Troldspejlet: Episode #31.1 (2004)
                                    • Trilhas sonoras
                                      Le Souteneur (Mr Claude)
                                      Written by Faf Larage (as R. Mussard)

                                      Performed by Faf Larage (as R. Mussard)

                                      © 1999 Editions Chroniques de Mars / EMI Virgin Music Publishing France.

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                                    Detalhes

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                                    • Data de lançamento
                                      • 30 de abril de 2004 (Reino Unido)
                                    • Países de origem
                                      • Dinamarca
                                      • Reino Unido
                                    • Idiomas
                                      • Inglês
                                      • Romeno
                                      • Russo
                                      • Holandês
                                      • Húngaro
                                      • Alemão
                                      • Cantonês
                                      • Francês
                                    • Também conhecido como
                                      • Hitman 3
                                    • Empresa de produção
                                      • IO Interactive
                                    • Consulte mais créditos da empresa na IMDbPro

                                    Especificações técnicas

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                                      • Color
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                                      • Dolby Digital

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