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IMDbPro

Fainaru fantajî XII

  • Videogame
  • 2006
  • T
AVALIAÇÃO DA IMDb
8,1/10
4,2 mil
SUA AVALIAÇÃO
Fainaru fantajî XII (2006)
AçãoAventuraFantasiaFicção científica

Adicionar um enredo no seu idiomaStreet thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.

  • Direção
    • Hiroshi Minagawa
    • Hiroyuki Itô
  • Roteiristas
    • Yasumi Matsuno
    • Miwa Shôda
    • Daisuke Watanabe
  • Artistas
    • Bobby Edner
    • Catherine Taber
    • Gideon Emery
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    8,1/10
    4,2 mil
    SUA AVALIAÇÃO
    • Direção
      • Hiroshi Minagawa
      • Hiroyuki Itô
    • Roteiristas
      • Yasumi Matsuno
      • Miwa Shôda
      • Daisuke Watanabe
    • Artistas
      • Bobby Edner
      • Catherine Taber
      • Gideon Emery
    • 27Avaliações de usuários
  • Veja as informações de produção no IMDbPro
  • Veja as informações de produção no IMDbPro
    • Indicado para 2 prêmios BAFTA
      • 7 indicações no total

    Fotos12

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    Elenco principal70

    Editar
    Bobby Edner
    Bobby Edner
    • Vaan
    • (English version)
    • (narração)
    Catherine Taber
    Catherine Taber
    • Penelo
    • (English version)
    • (narração)
    • (as Cat Taber)
    Gideon Emery
    Gideon Emery
    • Balthier
    • (English version)
    • (narração)
    Nicole Fantl
    Nicole Fantl
    • Fran
    • (English version)
    • (narração)
    Kari Wahlgren
    Kari Wahlgren
    • Ashelia B'nargin Dalmasca - Ashe
    • (English version)
    • (narração)
    Keith Ferguson
    • Basch Fon Ronsenburg
    • (English version)
    • (narração)
    Elijah Alexander
    Elijah Alexander
    • Vayne Carudas Solidor
    • (English version)
    • (narração)
    Johnny McKeown
    Johnny McKeown
    • Larsa Ferrinas Solidor
    • (English version)
    • (narração)
    Michael E. Rodgers
    Michael E. Rodgers
    • Judge Magister Gabranth
    • (English version)
    • (narração)
    • (as Michael Rodgers)
    John Rafter Lee
    John Rafter Lee
    • Cidolfus Demen Bunansa - Cid
    • (English version)
    • (narração)
    • (as John Lee)
    David Rasner
    • Al-Cid Margrace
    • (English version)
    • (narração)
    Phil LaMarr
    Phil LaMarr
    • Reddas
    • (English version)
    • (narração)
    Tom Kane
    Tom Kane
    • Marquis Halim Ondore IV
    • (English version)
    • (narração)
    Nolan North
    Nolan North
    • Vossler York Azelas
    • (English version)
    • (narração)
    Andrew Philpot
    • Rasler Heios Nabradia
    • (English version)
    • (narração)
    Yuri Lowenthal
    Yuri Lowenthal
    • Reks
    • (English version)
    • (narração)
    Roger Jackson
    Roger Jackson
    • Emperor Gramis Gana Solidor
    • (English version)
    • (narração)
    • (as Roger L. Jackson)
    Mark Wing-Davey
    Mark Wing-Davey
    • Judge Magister Ghis
    • (English version)
    • (narração)
    • Direção
      • Hiroshi Minagawa
      • Hiroyuki Itô
    • Roteiristas
      • Yasumi Matsuno
      • Miwa Shôda
      • Daisuke Watanabe
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários27

    8,14.2K
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    Avaliações em destaque

    10Jay_Exiomo

    In all honesty, I've never been this glued to PS2 since FFX

    Currently a little over than 60 hours into the game (with all characters at level 40), I'd say that "Final Fantasy XII" ("FFXII") ranks as perhaps one of the best video games I have ever played (not that I've played a lot).

    Maintaining everything from previous installments that contributed to this franchise's incredible success, "FFXII" contains excellent graphics, gameplay and story. The world of Ivalice (particularly the kingdom of Dalmasca) is so meticulously rendered and it's refreshing to see Square Enix going for less traditional Japanese feel here than a faux-Mediterranean one. As a metaphor for the transition to PS3, perhaps? Maybe.

    The Kingdom of Dalmasca is at war with the neighboring Kingdom of Archadia, which has since conquered and transformed the former to a state seized by military invasion. The Lady Ashe was then a 17-year old Hume (human) princess mandatorily married to Lord Rasler, who died in battle trying to claim the Nabradia Fortress. Two years later, in a desire to set out for revenge, she unites with street urchin (and playing character for most of the game) Vaan, sky pirate Balthier, the initially enigmatic Basch, the ex-Viera (a race of rabbit-like wood-dwellers) Fran, and the perky Penelo. Together, they embark on a journey across the snowy mountains of Paramina Rift to the white beaches of Phon Coast in an effort to restore peace in Dalmasca.

    As with all the narratology of "Final Fantasy" installments, characters are given enough history to give the player a little more connection with them. (I agree with the previous comment of another user that Ashe has the best backstory which is why I often use her as the party leader.) While not necessarily attaining the lofty bars "Final Fantasy VII" and, to some extent, "Final Fantasy X" ("FFX") has reached as far as characters are concerned, "FFXII" more than makes up with a better storyline (the nature of which I understand may reduce the appeal to some) and excellent visuals. Rather than the usual narrative mostly involving otherworldly beings, "FFXII" gears more towards the political realm, even if the Victorian-style dialog feels a bit our of place in some parts (not really a complaint). Music-wise, the score is good although there are certain stretches I half-expect "FFXs"'s battle theme, as well as "Final Fantasy X-2"'s "Yuna's Ballad" and "Eternity of Lightwaves," would play.

    Regarding gameplay, the battle system of "FFXII" is similar with "FFXI" in that it uses an active dimension battle (ADB) system, which means battles unfold in real time (yep, no more shattering screens and less victory fanfares). This, along with the gambit system (a set of preordained actions to be performed by each character depending on default and user input) and an ala-sphere grid license board (only much less confined regarding the characters), offer much creativity and flexibility to the part of the player. For instance, with the right gambit, license, weapons and/or armor, a character can both be an effective healer and a decent attacker.

    "FFXII" is, needless to say, a great game that should satisfy fans as well as casual gamers alike. Honestly, I think it's a triumph for Square that fits as a nice send-off before the shift to PS3.

    Oh, and on a relatively unrelated note, Penelo reminds me of ex-Morning Musume member Nozomi Tsuji. Heh.
    7toh-3

    emotionless satisfaction

    Finally I've completed FFXII! Spent 80 hours! Did almost all side-quests, got to level 63.

    My biggest problem with FF XII is i was not emotionally involved in the game AT ALL. I was trying to focus on the important cut-scenes but keep finding myself thinking about something else (real life, lol ). Like on the boring lecture in university. Some voices of the characters was emotionless. Thou I've got some "mind"-satisfaction, will explain later. The plot was just weak, characters - underdeveloped. At least FF X-2 had no story at all, and there was nothing to criticize Plus we had FFX background, familiar characters and the last final FMV (which SHOULD be the FIRST intro to the FFX-2, not the last one! Damn it).

    But FFXII is not all bad. I liked that they made so many FMVs. After FF8 the number of FMV cut-scenes was down dramatically! They were beautiful. The in-game graphics was also just amazing, few times i was not sure if it is FMV or in-game.

    I have a mixed feeling about Gambit battle system. At first i did not like it. I could just run through the battlefield and do nothing else, the basic Attack worked just fine. There was no need for something more complex. And the first bosses. I did not "saw" first bosses, because i could eliminate them with chain of boring quickening without a scratch. But later in game the enemies became more harder, and my gambit tactic - more complex. This is where i've got a lot of fun (mind pleasure) from the game. I just love to plan things. And the quickenings became not so effective against bosses, so i've got to know them too But since i did side-quests and became quite strong, the last chapter of the game was too easy for me. Add the gambit system to the mix and i found myself replying to IM message while my soldiers fought and killed the semi-final bosses. It is bad. No suspense at all. At least in previous FF's i HAD to push SOME buttons

    License board. I like it. It was not so hard to earn points (FF8) and not so easy (FF10). Just the right difficulty. And i did use a lot of abilities. This was refreshing after the FFX-2 (usage of strong abilities was POINTLESS, since was learning Points for actions. 3 fires = 3 points, 1 firaga = 1 point, which is more logical to use?) Unfortunately, after some time i've realized, that the most optimal thing to do is to train the characters in a same way (axes and heavy armor), plus some chars could inherit armor from each-other, no need to buy 3 different types of armor if you low on Gil. I've heard it was fixed in FFXII international (different class specialties)

    Music. I liked the Rabanastre theme and i HATED lowtown's irritating theme.

    Overall, i am really scared about the fate of FFXIII since in my opinion, FFs keep getting worse and worse (plot-wise).
    9hdepot568

    Sorely disappointed

    It seems to come in waves- FF VII and FF X were absolutely amazing. Breathtaking, etc. However FF VIII, IX and XI were increasingly terrible. They were progressively worse. This game was a different sort of bad than I was expecting.

    I couldn't stand the skill board. I want to see what's coming and how to progress in the game. I don't want to gain the ability to use a certain weapon, i should either be able to or not (character specific). The worst part about this game was that I beat it thinking there were another good 20 hours coming. I had no idea I was fighting the main boss in the game. I had my suspicions but couldn't understand why- I liked him! Terrible!

    Why the six? Well, its Final Fantasy! It's terrible rating is way better than so many other games. The music was great and the battle system was unique. There were gems in the game, but by no means was this game magnificent.
    10dreadmasst

    Phenominal

    This game is so incredible. It made such an impression on me when I was younger. This is pure art. The language can be hard to understand but the story is deep. The world is just top tier. Ivalice has my heart.

    Understand that this game came out at the end of the Ps2's life cycle. However this means its actually one of the most technically impressive ps2 games ever made. Nobody ever talks about that fact but Final Fantasy 12 has full on dungeons in worlds with multiple monsters and bosses casting gigantic spells while your party meets them in kind. Somehow it keeps up, how? With a lot of motion blur but its good motion blur, it feels the misty nature of the game.

    The amount of endgame content is staggering and ultimately you can get a lot out of this game. Taking your time and interfacing with the gambit system is key to enjoying 12.

    Again I cannot simply state how FFXII is simply art.
    10Chibichasechan

    Great Way to end up the PS2 Final Fantays series

    Excellent! Bravo! Best game out there, i'd give it a 20 out of 10.

    But this game took me 185 hours to beat! But I completed all of the side quests along with all the optional bosses etc. Probably 1/4 of that 185 hours was storyline.

    I still remember the feeling of waiting for the game to come out, staying in my room playing 10 and 8, just thinking and wondering what the game was going to be like, then I got it and was thrown into a world of war and peace and kings and queens. Definitely the Final Fantasy that is apart from the others. You know what I mean FF fans, the other FF games are all corny and crap, then 12 comes in and it's about war and crap, which definitely made it better.

    I loved the game play. No more random battles people! Thats a thing of the past man, they had to move on and they did! I was very happy. You could actually see the enemies in ADVANCE! The storyline was well thought out but It could of been better I believe.

    Square Enix also had the time to make huge and extremely hard bosses. Take Yiazmat for example. A total of approximately 50 million HP, and doubles his level to level 146 when you almost kill him. Took me 5 hours to beat.

    Well there you have it, reasons the game had gotten the best rank of the FInal Fantays series, all in a couple paragraphs.

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    Interesses relacionados

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    Ação
    Still frame
    Aventura
    Elijah Wood in O Senhor dos Anéis: A Sociedade do Anel (2001)
    Fantasia
    James Earl Jones and David Prowse in Star Wars: Episódio V - O Império Contra-Ataca (1980)
    Ficção científica

    Enredo

    Editar

    Você sabia?

    Editar
    • Curiosidades
      This video game was the sixth video game ever to receive a perfect 40 out of 40 in the Japanese gaming publication, Famitsu.
    • Citações

      Balthier: I'm only here to see how the story unfolds. Any self-respecting leading man would do the same.

    • Cenas durante ou pós-créditos
      The end credits showcases the game's artwork before fading to black towards the end.
    • Conexões
      Edited into Final Fantasy 25th Anniversary Ultimate Box (2012)
    • Trilhas sonoras
      Opening & Ending Themes
      Composed by Hitoshi Sakimoto

      Orchestral Arrangement: Hayato Matsuo

      Produced by Yûji Saitô

      Director: Masaru

      Recording Engineer: Toshiyuki Yoshida

      Musician Coordinator: Toshiaki Ôta

      Piano: Masato Matsuda

      Percussion: Midori Takada, Tomoko Kusakari, Marie Oishi

      Trumpet: Kazuya Honma Group

      Trombone: Osamu Matsumoto Group

      Harp: Hiroyuki Minami Group

      Tuba: Kiyoshi Satô

      Flute: Takashi Asahi, Yoshio Kizu

      Oboe: Satoshi Shoji, Keiko Narita

      Clarinet: Tadashi Hoshino, Satoshi Kobayashi

      Bassoon: Josuke Ohata

      Strings: Masatsugu Shinozaki Group

      Harp: Tomoyuki Asakawa

      Conducted by Kouji Haishima (as Koji Haishima)

      Recording Studio: Victor Studio

      Coordination: Imagine Inc.

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    Detalhes

    Editar
    • Data de lançamento
      • 16 de março de 2006 (Japão)
    • País de origem
      • Japão
    • Central de atendimento oficial
      • Square-Enix (Japan)
    • Idioma
      • Japonês
    • Também conhecido como
      • Final Fantasy XII
    • Empresa de produção
      • Square Enix Company
    • Consulte mais créditos da empresa na IMDbPro

    Especificações técnicas

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    • Cor
      • Color
    • Proporção
      • 4:3

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